2 Commits

Author SHA1 Message Date
Syoyo Fujita
1e2cd27c64 Fix build on MSC + CXX11 codepath. 2017-12-28 18:05:00 +09:00
Syoyo Fujita
49726abcf1 Introduce TINYOBJ_USE_CXX11 to suppress clang 5.0's -Wzero-as-null-pointer-constatnt warninig. 2017-12-24 18:40:49 +09:00
8 changed files with 220 additions and 685 deletions

View File

@@ -172,3 +172,5 @@ bool WriteObj(const std::string& filename, const std::vector<tinyobj::shape_t>&
return ret;
}

View File

@@ -37,11 +37,11 @@ extern "C" {
#include <windows.h>
#ifdef max
#undef max
#undef max
#endif
#ifdef min
#undef min
#undef min
#endif
#include <mmsystem.h>
@@ -143,15 +143,15 @@ float eye[3], lookat[3], up[3];
GLFWwindow* window;
static std::string GetBaseDir(const std::string& filepath) {
static std::string GetBaseDir(const std::string &filepath) {
if (filepath.find_last_of("/\\") != std::string::npos)
return filepath.substr(0, filepath.find_last_of("/\\"));
return "";
}
static bool FileExists(const std::string& abs_filename) {
static bool FileExists(const std::string &abs_filename) {
bool ret;
FILE* fp = fopen(abs_filename.c_str(), "rb");
FILE *fp = fopen(abs_filename.c_str(), "rb");
if (fp) {
ret = true;
fclose(fp);
@@ -190,96 +190,15 @@ static void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) {
float len = sqrtf(len2);
N[0] /= len;
N[1] /= len;
N[2] /= len;
N[1] /= len;
}
}
namespace // Local utility functions
{
void addBtoA(float a[3], float b[3])
{
for (size_t i = 0; i < 3; ++i)
a[i] += b[i];
}
void assignBtoA(float a[3], float b[3])
{
for (size_t i = 0; i < 3; ++i)
a[i] = b[i];
}
void normalizeVector(float N[3])
{
float len2 = N[0] * N[0] + N[1] * N[1] + N[2] * N[2];
if (len2 > 0.0f) {
float len = sqrtf(len2);
N[0] /= len;
N[1] /= len;
N[2] /= len;
}
}
void computeSmoothingNormals(tinyobj::attrib_t &attrib, tinyobj::shape_t &shape,
std::map<int, float[3]>& smoothVertexNormals)
{
smoothVertexNormals.clear();
std::map<int, float[3]>::iterator iter;
for (size_t f = 0; f < shape.mesh.indices.size() / 3; f++) {
// Get the three indexes of the face (all faces are triangular)
tinyobj::index_t idx0 = shape.mesh.indices[3 * f + 0];
tinyobj::index_t idx1 = shape.mesh.indices[3 * f + 1];
tinyobj::index_t idx2 = shape.mesh.indices[3 * f + 2];
// Get the three vertex indexes and coordinates
int vi[3]; // indexes
float v[3][3]; // coordinates
for (int k = 0; k < 3; k++) {
vi[0] = idx0.vertex_index;
vi[1] = idx1.vertex_index;
vi[2] = idx2.vertex_index;
assert(vi[0] >= 0);
assert(vi[1] >= 0);
assert(vi[2] >= 0);
v[0][k] = attrib.vertices[3 * vi[0] + k];
v[1][k] = attrib.vertices[3 * vi[1] + k];
v[2][k] = attrib.vertices[3 * vi[2] + k];
}
// Compute the normal of the face
float normal[3];
CalcNormal(normal, v[0], v[1], v[2]);
// Add the normal to the three vertexes
for (size_t i = 0; i < 3; ++i)
{
iter = smoothVertexNormals.find(vi[i]);
if (iter != smoothVertexNormals.end())
addBtoA(iter->second, normal);
else
assignBtoA(smoothVertexNormals[vi[i]], normal);
}
} // f
// Normalize the normals, that is, make them unit vectors
for (iter = smoothVertexNormals.begin(); iter != smoothVertexNormals.end(); iter++)
{
normalizeVector(iter->second);
}
} // computeSmoothingNormals
} // namespace
static bool LoadObjAndConvert(float bmin[3], float bmax[3],
std::vector<DrawObject>* drawObjects,
std::vector<tinyobj::material_t>& materials,
std::map<std::string, GLuint>& textures,
const char* filename) {
std::vector<DrawObject>* drawObjects,
std::vector<tinyobj::material_t>& materials,
std::map<std::string, GLuint>& textures,
const char* filename) {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
@@ -298,8 +217,8 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
#endif
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename,
base_dir.c_str());
bool ret =
tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename, base_dir.c_str());
if (!err.empty()) {
std::cerr << err << std::endl;
}
@@ -323,62 +242,56 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
materials.push_back(tinyobj::material_t());
for (size_t i = 0; i < materials.size(); i++) {
printf("material[%d].diffuse_texname = %s\n", int(i),
materials[i].diffuse_texname.c_str());
printf("material[%d].diffuse_texname = %s\n", int(i), materials[i].diffuse_texname.c_str());
}
// Load diffuse textures
{
for (size_t m = 0; m < materials.size(); m++) {
tinyobj::material_t* mp = &materials[m];
for (size_t m = 0; m < materials.size(); m++) {
tinyobj::material_t* mp = &materials[m];
if (mp->diffuse_texname.length() > 0) {
// Only load the texture if it is not already loaded
if (textures.find(mp->diffuse_texname) == textures.end()) {
GLuint texture_id;
int w, h;
int comp;
if (mp->diffuse_texname.length() > 0) {
// Only load the texture if it is not already loaded
if (textures.find(mp->diffuse_texname) == textures.end()) {
GLuint texture_id;
int w, h;
int comp;
std::string texture_filename = mp->diffuse_texname;
if (!FileExists(texture_filename)) {
// Append base dir.
texture_filename = base_dir + mp->diffuse_texname;
if (!FileExists(texture_filename)) {
std::cerr << "Unable to find file: " << mp->diffuse_texname
<< std::endl;
exit(1);
}
std::string texture_filename = mp->diffuse_texname;
if (!FileExists(texture_filename)) {
// Append base dir.
texture_filename = base_dir + mp->diffuse_texname;
if (!FileExists(texture_filename)) {
std::cerr << "Unable to find file: " << mp->diffuse_texname << std::endl;
exit(1);
}
}
unsigned char* image = stbi_load(texture_filename.c_str(), &w, &h, &comp, STBI_default);
if (!image) {
std::cerr << "Unable to load texture: " << texture_filename << std::endl;
exit(1);
}
std::cout << "Loaded texture: " << texture_filename << ", w = " << w << ", h = " << h << ", comp = " << comp << std::endl;
glGenTextures(1, &texture_id);
glBindTexture(GL_TEXTURE_2D, texture_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (comp == 3) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, image);
}
else if (comp == 4) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image);
} else {
assert(0); // TODO
}
glBindTexture(GL_TEXTURE_2D, 0);
stbi_image_free(image);
textures.insert(std::make_pair(mp->diffuse_texname, texture_id));
}
}
unsigned char* image =
stbi_load(texture_filename.c_str(), &w, &h, &comp, STBI_default);
if (!image) {
std::cerr << "Unable to load texture: " << texture_filename
<< std::endl;
exit(1);
}
std::cout << "Loaded texture: " << texture_filename << ", w = " << w
<< ", h = " << h << ", comp = " << comp << std::endl;
glGenTextures(1, &texture_id);
glBindTexture(GL_TEXTURE_2D, texture_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (comp == 3) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
GL_UNSIGNED_BYTE, image);
} else if (comp == 4) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
GL_UNSIGNED_BYTE, image);
} else {
assert(0); // TODO
}
glBindTexture(GL_TEXTURE_2D, 0);
stbi_image_free(image);
textures.insert(std::make_pair(mp->diffuse_texname, texture_id));
}
}
}
}
bmin[0] = bmin[1] = bmin[2] = std::numeric_limits<float>::max();
@@ -388,53 +301,30 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
for (size_t s = 0; s < shapes.size(); s++) {
DrawObject o;
std::vector<float> buffer; // pos(3float), normal(3float), color(3float)
// Check for smoothing group and compute smoothing normals
std::map<int, float[3]> smoothVertexNormals;
if (shapes[s].smoothingGroupId > 0)
computeSmoothingNormals(attrib, shapes[s], smoothVertexNormals);
for (size_t f = 0; f < shapes[s].mesh.indices.size() / 3; f++) {
for (size_t f = 0; f < shapes[s].mesh.indices.size() / 3; f++) {
tinyobj::index_t idx0 = shapes[s].mesh.indices[3 * f + 0];
tinyobj::index_t idx1 = shapes[s].mesh.indices[3 * f + 1];
tinyobj::index_t idx2 = shapes[s].mesh.indices[3 * f + 2];
int current_material_id = shapes[s].mesh.material_ids[f];
if ((current_material_id < 0) ||
(current_material_id >= static_cast<int>(materials.size()))) {
if ((current_material_id < 0) || (current_material_id >= static_cast<int>(materials.size()))) {
// Invaid material ID. Use default material.
current_material_id =
materials.size() -
1; // Default material is added to the last item in `materials`.
current_material_id = materials.size() - 1; // Default material is added to the last item in `materials`.
}
// if (current_material_id >= materials.size()) {
// std::cerr << "Invalid material index: " << current_material_id <<
// std::endl;
//if (current_material_id >= materials.size()) {
// std::cerr << "Invalid material index: " << current_material_id << std::endl;
//}
//
float diffuse[3];
for (size_t i = 0; i < 3; i++) {
diffuse[i] = materials[current_material_id].diffuse[i];
diffuse[i] = materials[current_material_id].diffuse[i];
}
float tc[3][2];
if (attrib.texcoords.size() > 0) {
if ((idx0.texcoord_index < 0) || (idx1.texcoord_index < 0) ||
(idx2.texcoord_index < 0)) {
// face does not contain valid uv index.
tc[0][0] = 0.0f;
tc[0][1] = 0.0f;
tc[1][0] = 0.0f;
tc[1][1] = 0.0f;
tc[2][0] = 0.0f;
tc[2][1] = 0.0f;
} else {
assert(attrib.texcoords.size() >
size_t(2 * idx0.texcoord_index + 1));
assert(attrib.texcoords.size() >
size_t(2 * idx1.texcoord_index + 1));
assert(attrib.texcoords.size() >
size_t(2 * idx2.texcoord_index + 1));
assert(attrib.texcoords.size() > 2 * idx0.texcoord_index + 1);
assert(attrib.texcoords.size() > 2 * idx1.texcoord_index + 1);
assert(attrib.texcoords.size() > 2 * idx2.texcoord_index + 1);
// Flip Y coord.
tc[0][0] = attrib.texcoords[2 * idx0.texcoord_index];
@@ -443,14 +333,13 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
tc[1][1] = 1.0f - attrib.texcoords[2 * idx1.texcoord_index + 1];
tc[2][0] = attrib.texcoords[2 * idx2.texcoord_index];
tc[2][1] = 1.0f - attrib.texcoords[2 * idx2.texcoord_index + 1];
}
} else {
tc[0][0] = 0.0f;
tc[0][1] = 0.0f;
tc[1][0] = 0.0f;
tc[1][1] = 0.0f;
tc[2][0] = 0.0f;
tc[2][1] = 0.0f;
tc[0][0] = 0.0f;
tc[0][1] = 0.0f;
tc[1][0] = 0.0f;
tc[1][1] = 0.0f;
tc[2][0] = 0.0f;
tc[2][1] = 0.0f;
}
float v[3][3];
@@ -474,54 +363,27 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
}
float n[3][3];
{
bool invalid_normal_index = false;
if (attrib.normals.size() > 0) {
int nf0 = idx0.normal_index;
int nf1 = idx1.normal_index;
int nf2 = idx2.normal_index;
if ((nf0 < 0) || (nf1 < 0) || (nf2 < 0)) {
// normal index is missing from this face.
invalid_normal_index = true;
} else {
for (int k = 0; k < 3; k++) {
assert(size_t(3 * nf0 + k) < attrib.normals.size());
assert(size_t(3 * nf1 + k) < attrib.normals.size());
assert(size_t(3 * nf2 + k) < attrib.normals.size());
n[0][k] = attrib.normals[3 * nf0 + k];
n[1][k] = attrib.normals[3 * nf1 + k];
n[2][k] = attrib.normals[3 * nf2 + k];
}
}
} else {
invalid_normal_index = true;
}
if (invalid_normal_index && !smoothVertexNormals.empty()) {
// Use smoothing normals
int f0 = idx0.vertex_index;
int f1 = idx1.vertex_index;
int f2 = idx2.vertex_index;
if (f0 >= 0 && f1 >= 0 && f2 >= 0) {
assignBtoA(n[0], smoothVertexNormals[f0]);
assignBtoA(n[1], smoothVertexNormals[f1]);
assignBtoA(n[2], smoothVertexNormals[f2]);
invalid_normal_index = false;
}
}
if (invalid_normal_index) {
// compute geometric normal
CalcNormal(n[0], v[0], v[1], v[2]);
n[1][0] = n[0][0];
n[1][1] = n[0][1];
n[1][2] = n[0][2];
n[2][0] = n[0][0];
n[2][1] = n[0][1];
n[2][2] = n[0][2];
if (attrib.normals.size() > 0) {
int f0 = idx0.normal_index;
int f1 = idx1.normal_index;
int f2 = idx2.normal_index;
assert(f0 >= 0);
assert(f1 >= 0);
assert(f2 >= 0);
for (int k = 0; k < 3; k++) {
n[0][k] = attrib.normals[3 * f0 + k];
n[1][k] = attrib.normals[3 * f1 + k];
n[2][k] = attrib.normals[3 * f2 + k];
}
} else {
// compute geometric normal
CalcNormal(n[0], v[0], v[1], v[2]);
n[1][0] = n[0][0];
n[1][1] = n[0][1];
n[1][2] = n[0][2];
n[2][0] = n[0][0];
n[2][1] = n[0][1];
n[2][2] = n[0][2];
}
for (int k = 0; k < 3; k++) {
@@ -534,9 +396,11 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
// Combine normal and diffuse to get color.
float normal_factor = 0.2;
float diffuse_factor = 1 - normal_factor;
float c[3] = {n[k][0] * normal_factor + diffuse[0] * diffuse_factor,
n[k][1] * normal_factor + diffuse[1] * diffuse_factor,
n[k][2] * normal_factor + diffuse[2] * diffuse_factor};
float c[3] = {
n[k][0] * normal_factor + diffuse[0] * diffuse_factor,
n[k][1] * normal_factor + diffuse[1] * diffuse_factor,
n[k][2] * normal_factor + diffuse[2] * diffuse_factor
};
float len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2];
if (len2 > 0.0f) {
float len = sqrtf(len2);
@@ -558,22 +422,19 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
o.numTriangles = 0;
// OpenGL viewer does not support texturing with per-face material.
if (shapes[s].mesh.material_ids.size() > 0 &&
shapes[s].mesh.material_ids.size() > s) {
o.material_id = shapes[s].mesh.material_ids[0]; // use the material ID
// of the first face.
if (shapes[s].mesh.material_ids.size() > 0 && shapes[s].mesh.material_ids.size() > s) {
o.material_id = shapes[s].mesh.material_ids[0]; // use the material ID of the first face.
} else {
o.material_id = materials.size() - 1; // = ID for default material.
o.material_id = materials.size() - 1; // = ID for default material.
}
printf("shape[%d] material_id %d\n", int(s), int(o.material_id));
if (buffer.size() > 0) {
glGenBuffers(1, &o.vb_id);
glBindBuffer(GL_ARRAY_BUFFER, o.vb_id);
glBufferData(GL_ARRAY_BUFFER, buffer.size() * sizeof(float),
&buffer.at(0), GL_STATIC_DRAW);
o.numTriangles = buffer.size() / (3 + 3 + 3 + 2) /
3; // 3:vtx, 3:normal, 3:col, 2:texcoord
glBufferData(GL_ARRAY_BUFFER, buffer.size() * sizeof(float), &buffer.at(0),
GL_STATIC_DRAW);
o.numTriangles = buffer.size() / (3 + 3 + 3 + 2) / 3; // 3:vtx, 3:normal, 3:col, 2:texcoord
printf("shape[%d] # of triangles = %d\n", static_cast<int>(s),
o.numTriangles);
@@ -606,7 +467,7 @@ static void reshapeFunc(GLFWwindow* window, int w, int h) {
}
static void keyboardFunc(GLFWwindow* window, int key, int scancode, int action,
int mods) {
int mods) {
(void)window;
(void)scancode;
(void)mods;
@@ -688,9 +549,7 @@ static void motionFunc(GLFWwindow* window, double mouse_x, double mouse_y) {
prevMouseY = mouse_y;
}
static void Draw(const std::vector<DrawObject>& drawObjects,
std::vector<tinyobj::material_t>& materials,
std::map<std::string, GLuint>& textures) {
static void Draw(const std::vector<DrawObject>& drawObjects, std::vector<tinyobj::material_t>& materials, std::map<std::string, GLuint>& textures) {
glPolygonMode(GL_FRONT, GL_FILL);
glPolygonMode(GL_BACK, GL_FILL);
@@ -713,7 +572,7 @@ static void Draw(const std::vector<DrawObject>& drawObjects,
if ((o.material_id < materials.size())) {
std::string diffuse_texname = materials[o.material_id].diffuse_texname;
if (textures.find(diffuse_texname) != textures.end()) {
glBindTexture(GL_TEXTURE_2D, textures[diffuse_texname]);
glBindTexture(GL_TEXTURE_2D, textures[diffuse_texname]);
}
}
glVertexPointer(3, GL_FLOAT, stride, (const void*)0);
@@ -809,8 +668,7 @@ int main(int argc, char** argv) {
float bmin[3], bmax[3];
std::vector<tinyobj::material_t> materials;
std::map<std::string, GLuint> textures;
if (false == LoadObjAndConvert(bmin, bmax, &gDrawObjects, materials, textures,
argv[1])) {
if (false == LoadObjAndConvert(bmin, bmax, &gDrawObjects, materials, textures, argv[1])) {
return -1;
}

View File

@@ -29,10 +29,10 @@ extern "C" {
#endif
#endif
#ifdef TINYOBJ_USE_CXX11
#ifdef __clang__
#pragma clang diagnostic push
#if __has_warning("-Wzero-as-null-pointer-constant")
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
#pragma clang diagnostic ignored "-Wc++98-compat"
#endif
#endif
@@ -70,7 +70,7 @@ class timerutil {
}
time_t current() {
struct timeval t;
gettimeofday(&t, NULL);
gettimeofday(&t, tobj_null);
return static_cast<time_t>(t.tv_sec * 1000 + t.tv_usec);
}
@@ -268,7 +268,7 @@ static void PrintInfo(const tinyobj::attrib_t& attrib,
}
}
static bool TestLoadObj(const char* filename, const char* basepath = NULL,
static bool TestLoadObj(const char* filename, const char* basepath = tobj_null,
bool triangulate = true) {
std::cout << "Loading " << filename << std::endl;

View File

@@ -1,37 +0,0 @@
o cube
mtllib cube.mtl
v -0.500000 -0.500000 0.500000
v 0.500000 -0.500000 0.500000
v -0.500000 0.500000 0.500000
v 0.500000 0.500000 0.500000
v -0.500000 0.500000 -0.500000
v 0.500000 0.500000 -0.500000
v -0.500000 -0.500000 -0.500000
v 0.500000 -0.500000 -0.500000
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 0.000000 1.000000
vt 1.000000 1.000000
g cube
usemtl cube
s 1
f 1/1 2/2 3/3
f 3/3 2/2 4/4
s 2
f 3/1 4/2 5/3
f 5/3 4/2 6/4
s 3
f 5/4 6/3 7/2
f 7/2 6/3 8/1
s 4
f 7/1 8/2 1/3
f 1/3 8/2 2/4
s 5
f 2/1 8/2 4/3
f 4/3 8/2 6/4
s 6
f 7/1 1/2 5/3
f 5 1 3

View File

@@ -1,23 +0,0 @@
newmtl test1
Ns 10.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 0.0000 0.0000 0.0000
Kd 0.5 0.2 0.2
Ks 0.0000 0.0000 0.0000
Ke 0.0000 0.0000 0.0000
newmtl test2
Ns 10.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 0.0000 0.0000 0.0000
Kd 0.2 0.5 0.2
Ks 0.0000 0.0000 0.0000
Ke 0.0000 0.0000 0.0000

View File

@@ -1,51 +0,0 @@
# cube.obj
#
mtllib issue-162-smoothing-group.mtl
v -0.500000 -0.500000 0.500000
v 0.500000 -0.500000 0.500000
v -0.500000 0.500000 0.500000
v 0.500000 0.500000 0.500000
v -0.500000 0.500000 -0.500000
v 0.500000 0.500000 -0.500000
v -0.500000 -0.500000 -0.500000
v 0.500000 -0.500000 -0.500000
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 0.000000 1.000000
vt 1.000000 1.000000
vn 0.000000 0.000000 1.000000
vn 0.000000 1.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn 0.000000 -1.000000 0.000000
vn 1.000000 0.000000 0.000000
vn -1.000000 0.000000 0.000000
usemtl test1
g test1
s 1
f 1/1/1 2/2/1 3/3/1
f 3/3/1 2/2/1 4/4/1
usemtl test2
g test2
s off
f 3/1/2 4/2/2 5/3/2
f 5/3/2 4/2/2 6/4/2
s 3
f 5/4/3 6/3/3 7/2/3
f 7/2/3 6/3/3 8/1/3
s 4
f 7/1/4 8/2/4 1/3/4
f 1/3/4 8/2/4 2/4/4
s 0
f 2/1/5 8/2/5 4/3/5
f 4/3/5 8/2/5 6/4/5
s 6
f 7/1/6 1/2/6 5/3/6
f 5/3/6 1/2/6 3/4/6

View File

@@ -717,40 +717,6 @@ TEST_CASE("texture-name-whitespace", "[Issue145]") {
}
TEST_CASE("smoothing-group", "[Issue162]") {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/issue-162-smoothing-group.obj", gMtlBasePath);
if (!err.empty()) {
std::cerr << "[Issue162] " << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(2 == shapes.size());
REQUIRE(2 == shapes[0].mesh.smoothing_group_ids.size());
REQUIRE(1 == shapes[0].mesh.smoothing_group_ids[0]);
REQUIRE(1 == shapes[0].mesh.smoothing_group_ids[1]);
REQUIRE(10 == shapes[1].mesh.smoothing_group_ids.size());
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[0]);
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[1]);
REQUIRE(3 == shapes[1].mesh.smoothing_group_ids[2]);
REQUIRE(3 == shapes[1].mesh.smoothing_group_ids[3]);
REQUIRE(4 == shapes[1].mesh.smoothing_group_ids[4]);
REQUIRE(4 == shapes[1].mesh.smoothing_group_ids[5]);
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[6]);
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[7]);
REQUIRE(6 == shapes[1].mesh.smoothing_group_ids[8]);
REQUIRE(6 == shapes[1].mesh.smoothing_group_ids[9]);
}
#if 0
int
main(

View File

@@ -51,12 +51,31 @@ THE SOFTWARE.
namespace tinyobj {
//
// Please define `TINYOBJ_USE_CXX11` flag when you compile tinyobjloader with C++11 compiler.
//
#ifdef TINYOBJ_USE_CXX11
#if defined(_MSC_VER)
# if _MSC_VER < 1800
# error This project needs at least Visual Studio 2013
# endif
#define tobj_null nullptr
#elif __cplusplus <= 199711L
# error This project can only be compiled with a compiler that supports C++11
#else
#ifdef __clang__
#pragma clang diagnostic push
#if __has_warning("-Wzero-as-null-pointer-constant")
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
#pragma clang diagnostic ignored "-Wc++98-compat"
#endif
#define tobj_null nullptr
#endif
#else // !TINYOBJ_USE_CXX11
#define tobj_null NULL
#endif
// https://en.wikipedia.org/wiki/Wavefront_.obj_file says ...
//
@@ -225,10 +244,7 @@ typedef struct {
// face. 3 = polygon, 4 = quad,
// ... Up to 255.
std::vector<int> material_ids; // per-face material ID
std::vector<unsigned int> smoothing_group_ids; // per-face smoothing group
// ID(0 = off. positive value
// = group id)
std::vector<tag_t> tags; // SubD tag
std::vector<tag_t> tags; // SubD tag
} mesh_t;
typedef struct {
@@ -269,14 +285,14 @@ typedef struct callback_t_ {
void (*object_cb)(void *user_data, const char *name);
callback_t_()
: vertex_cb(NULL),
normal_cb(NULL),
texcoord_cb(NULL),
index_cb(NULL),
usemtl_cb(NULL),
mtllib_cb(NULL),
group_cb(NULL),
object_cb(NULL) {}
: vertex_cb(tobj_null),
normal_cb(tobj_null),
texcoord_cb(tobj_null),
index_cb(tobj_null),
usemtl_cb(tobj_null),
mtllib_cb(tobj_null),
group_cb(tobj_null),
object_cb(tobj_null) {}
} callback_t;
class MaterialReader {
@@ -328,7 +344,7 @@ class MaterialStreamReader : public MaterialReader {
/// or not.
bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
std::vector<material_t> *materials, std::string *err,
const char *filename, const char *mtl_basedir = NULL,
const char *filename, const char *mtl_basedir = tobj_null,
bool triangulate = true);
/// Loads .obj from a file with custom user callback.
@@ -338,9 +354,9 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
/// Returns warning and error message into `err`
/// See `examples/callback_api/` for how to use this function.
bool LoadObjWithCallback(std::istream &inStream, const callback_t &callback,
void *user_data = NULL,
MaterialReader *readMatFn = NULL,
std::string *err = NULL);
void *user_data = tobj_null,
MaterialReader *readMatFn = tobj_null,
std::string *err = tobj_null);
/// Loads object from a std::istream, uses GetMtlIStreamFn to retrieve
/// std::istream for materials.
@@ -348,7 +364,7 @@ bool LoadObjWithCallback(std::istream &inStream, const callback_t &callback,
/// Returns warning and error message into `err`
bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
std::vector<material_t> *materials, std::string *err,
std::istream *inStream, MaterialReader *readMatFn = NULL,
std::istream *inStream, MaterialReader *readMatFn = tobj_null,
bool triangulate = true);
/// Loads materials into std::map
@@ -358,6 +374,10 @@ void LoadMtl(std::map<std::string, int> *material_map,
} // namespace tinyobj
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // TINY_OBJ_LOADER_H_
#ifdef TINYOBJLOADER_IMPLEMENTATION
@@ -374,27 +394,23 @@ void LoadMtl(std::map<std::string, int> *material_map,
namespace tinyobj {
#ifdef TINYOBJ_USE_CXX11
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wc++98-compat"
#endif
#endif
MaterialReader::~MaterialReader() {}
struct vertex_index_t {
struct vertex_index {
int v_idx, vt_idx, vn_idx;
vertex_index_t() : v_idx(-1), vt_idx(-1), vn_idx(-1) {}
explicit vertex_index_t(int idx) : v_idx(idx), vt_idx(idx), vn_idx(idx) {}
vertex_index_t(int vidx, int vtidx, int vnidx)
vertex_index() : v_idx(-1), vt_idx(-1), vn_idx(-1) {}
explicit vertex_index(int idx) : v_idx(idx), vt_idx(idx), vn_idx(idx) {}
vertex_index(int vidx, int vtidx, int vnidx)
: v_idx(vidx), vt_idx(vtidx), vn_idx(vnidx) {}
};
// Internal data structure for face representation
// index + smoothing group.
struct face_t {
unsigned int
smoothing_group_id; // smoothing group id. 0 = smoothing groupd is off.
int pad_;
std::vector<vertex_index_t> vertex_indices; // face vertex indices.
face_t() : smoothing_group_id(0) {}
};
struct tag_sizes {
tag_sizes() : num_ints(0), num_reals(0), num_strings(0) {}
int num_ints;
@@ -682,12 +698,11 @@ static inline void parseV(real_t *x, real_t *y, real_t *z, real_t *w,
}
// Extension: parse vertex with colors(6 items)
static inline bool parseVertexWithColor(real_t *x, real_t *y, real_t *z,
real_t *r, real_t *g, real_t *b,
const char **token,
const double default_x = 0.0,
const double default_y = 0.0,
const double default_z = 0.0) {
static inline bool parseVertexWithColor(real_t *x, real_t *y, real_t *z, real_t *r,
real_t *g, real_t *b,
const char **token, const double default_x = 0.0,
const double default_y = 0.0,
const double default_z = 0.0) {
(*x) = parseReal(token, default_x);
(*y) = parseReal(token, default_y);
(*z) = parseReal(token, default_z);
@@ -750,7 +765,7 @@ static tag_sizes parseTagTriple(const char **token) {
return ts;
}
(*token)++; // Skip '/'
(*token)++; // Skip '/'
(*token) += strspn((*token), " \t");
ts.num_reals = atoi((*token));
@@ -758,7 +773,7 @@ static tag_sizes parseTagTriple(const char **token) {
if ((*token)[0] != '/') {
return ts;
}
(*token)++; // Skip '/'
(*token)++; // Skip '/'
ts.num_strings = parseInt(token);
@@ -767,12 +782,12 @@ static tag_sizes parseTagTriple(const char **token) {
// Parse triples with index offsets: i, i/j/k, i//k, i/j
static bool parseTriple(const char **token, int vsize, int vnsize, int vtsize,
vertex_index_t *ret) {
vertex_index *ret) {
if (!ret) {
return false;
}
vertex_index_t vi(-1);
vertex_index vi(-1);
if (!fixIndex(atoi((*token)), vsize, &(vi.v_idx))) {
return false;
@@ -820,8 +835,8 @@ static bool parseTriple(const char **token, int vsize, int vnsize, int vtsize,
}
// Parse raw triples: i, i/j/k, i//k, i/j
static vertex_index_t parseRawTriple(const char **token) {
vertex_index_t vi(static_cast<int>(0)); // 0 is an invalid index in OBJ
static vertex_index parseRawTriple(const char **token) {
vertex_index vi(static_cast<int>(0)); // 0 is an invalid index in OBJ
vi.v_idx = atoi((*token));
(*token) += strcspn((*token), "/ \t\r");
@@ -929,7 +944,7 @@ static bool ParseTextureNameAndOption(std::string *texname,
token += 4;
parseReal2(&(texopt->brightness), &(texopt->contrast), &token, 0.0, 1.0);
} else {
// Assume texture filename
// Assume texture filename
#if 0
size_t len = strcspn(token, " \t\r"); // untile next space
texture_name = std::string(token, token + len);
@@ -993,215 +1008,60 @@ static void InitMaterial(material_t *material) {
material->unknown_parameter.clear();
}
// code from https://wrf.ecse.rpi.edu//Research/Short_Notes/pnpoly.html
static int pnpoly(int nvert, float *vertx, float *verty, float testx,
float testy) {
int i, j, c = 0;
for (i = 0, j = nvert - 1; i < nvert; j = i++) {
if (((verty[i] > testy) != (verty[j] > testy)) &&
(testx <
(vertx[j] - vertx[i]) * (testy - verty[i]) / (verty[j] - verty[i]) +
vertx[i]))
c = !c;
}
return c;
}
// TODO(syoyo): refactor function.
static bool exportFaceGroupToShape(shape_t *shape,
const std::vector<face_t> &faceGroup,
const std::vector<tag_t> &tags,
const int material_id,
const std::string &name, bool triangulate,
const std::vector<real_t> &v) {
static bool exportFaceGroupToShape(
shape_t *shape, const std::vector<std::vector<vertex_index> > &faceGroup,
const std::vector<tag_t> &tags, const int material_id,
const std::string &name, bool triangulate) {
if (faceGroup.empty()) {
return false;
}
// Flatten vertices and indices
for (size_t i = 0; i < faceGroup.size(); i++) {
const face_t &face = faceGroup[i];
const std::vector<vertex_index> &face = faceGroup[i];
vertex_index_t i0 = face.vertex_indices[0];
vertex_index_t i1(-1);
vertex_index_t i2 = face.vertex_indices[1];
vertex_index i0 = face[0];
vertex_index i1(-1);
vertex_index i2 = face[1];
size_t npolys = face.vertex_indices.size();
size_t npolys = face.size();
if (triangulate) {
// find the two axes to work in
size_t axes[2] = {1, 2};
for (size_t k = 0; k < npolys; ++k) {
i0 = face.vertex_indices[(k + 0) % npolys];
i1 = face.vertex_indices[(k + 1) % npolys];
i2 = face.vertex_indices[(k + 2) % npolys];
size_t vi0 = size_t(i0.v_idx);
size_t vi1 = size_t(i1.v_idx);
size_t vi2 = size_t(i2.v_idx);
real_t v0x = v[vi0 * 3 + 0];
real_t v0y = v[vi0 * 3 + 1];
real_t v0z = v[vi0 * 3 + 2];
real_t v1x = v[vi1 * 3 + 0];
real_t v1y = v[vi1 * 3 + 1];
real_t v1z = v[vi1 * 3 + 2];
real_t v2x = v[vi2 * 3 + 0];
real_t v2y = v[vi2 * 3 + 1];
real_t v2z = v[vi2 * 3 + 2];
real_t e0x = v1x - v0x;
real_t e0y = v1y - v0y;
real_t e0z = v1z - v0z;
real_t e1x = v2x - v1x;
real_t e1y = v2y - v1y;
real_t e1z = v2z - v1z;
float cx = std::fabs(e0y * e1z - e0z * e1y);
float cy = std::fabs(e0z * e1x - e0x * e1z);
float cz = std::fabs(e0x * e1y - e0y * e1x);
const float epsilon = 0.0001f;
if (cx > epsilon || cy > epsilon || cz > epsilon) {
// found a corner
if (cx > cy && cx > cz) {
} else {
axes[0] = 0;
if (cz > cx && cz > cy) axes[1] = 1;
}
break;
}
}
// Polygon -> triangle fan conversion
for (size_t k = 2; k < npolys; k++) {
i1 = i2;
i2 = face[k];
real_t area = 0;
for (size_t k = 0; k < npolys; ++k) {
i0 = face.vertex_indices[(k + 0) % npolys];
i1 = face.vertex_indices[(k + 1) % npolys];
size_t vi0 = size_t(i0.v_idx);
size_t vi1 = size_t(i1.v_idx);
real_t v0x = v[vi0 * 3 + axes[0]];
real_t v0y = v[vi0 * 3 + axes[1]];
real_t v1x = v[vi1 * 3 + axes[0]];
real_t v1y = v[vi1 * 3 + axes[1]];
area += (v0x * v1y - v0y * v1x) * 0.5f;
}
index_t idx0, idx1, idx2;
idx0.vertex_index = i0.v_idx;
idx0.normal_index = i0.vn_idx;
idx0.texcoord_index = i0.vt_idx;
idx1.vertex_index = i1.v_idx;
idx1.normal_index = i1.vn_idx;
idx1.texcoord_index = i1.vt_idx;
idx2.vertex_index = i2.v_idx;
idx2.normal_index = i2.vn_idx;
idx2.texcoord_index = i2.vt_idx;
int maxRounds =
10; // arbitrary max loop count to protect against unexpected errors
shape->mesh.indices.push_back(idx0);
shape->mesh.indices.push_back(idx1);
shape->mesh.indices.push_back(idx2);
face_t remainingFace = face; // copy
size_t guess_vert = 0;
vertex_index_t ind[3];
real_t vx[3];
real_t vy[3];
while (remainingFace.vertex_indices.size() > 3 && maxRounds > 0) {
npolys = remainingFace.vertex_indices.size();
if (guess_vert >= npolys) {
maxRounds -= 1;
guess_vert -= npolys;
}
for (size_t k = 0; k < 3; k++) {
ind[k] = remainingFace.vertex_indices[(guess_vert + k) % npolys];
size_t vi = size_t(ind[k].v_idx);
vx[k] = v[vi * 3 + axes[0]];
vy[k] = v[vi * 3 + axes[1]];
}
real_t e0x = vx[1] - vx[0];
real_t e0y = vy[1] - vy[0];
real_t e1x = vx[2] - vx[1];
real_t e1y = vy[2] - vy[1];
real_t cross = e0x * e1y - e0y * e1x;
// if an internal angle
if (cross * area < 0.0f) {
guess_vert += 1;
continue;
}
// check all other verts in case they are inside this triangle
bool overlap = false;
for (size_t otherVert = 3; otherVert < npolys; ++otherVert) {
size_t ovi = size_t(
remainingFace.vertex_indices[(guess_vert + otherVert) % npolys]
.v_idx);
real_t tx = v[ovi * 3 + axes[0]];
real_t ty = v[ovi * 3 + axes[1]];
if (pnpoly(3, vx, vy, tx, ty)) {
overlap = true;
break;
}
}
if (overlap) {
guess_vert += 1;
continue;
}
// this triangle is an ear
{
index_t idx0, idx1, idx2;
idx0.vertex_index = ind[0].v_idx;
idx0.normal_index = ind[0].vn_idx;
idx0.texcoord_index = ind[0].vt_idx;
idx1.vertex_index = ind[1].v_idx;
idx1.normal_index = ind[1].vn_idx;
idx1.texcoord_index = ind[1].vt_idx;
idx2.vertex_index = ind[2].v_idx;
idx2.normal_index = ind[2].vn_idx;
idx2.texcoord_index = ind[2].vt_idx;
shape->mesh.indices.push_back(idx0);
shape->mesh.indices.push_back(idx1);
shape->mesh.indices.push_back(idx2);
shape->mesh.num_face_vertices.push_back(3);
shape->mesh.material_ids.push_back(material_id);
shape->mesh.smoothing_group_ids.push_back(face.smoothing_group_id);
}
// remove v1 from the list
size_t removed_vert_index = (guess_vert + 1) % npolys;
while (removed_vert_index + 1 < npolys) {
remainingFace.vertex_indices[removed_vert_index] =
remainingFace.vertex_indices[removed_vert_index + 1];
removed_vert_index += 1;
}
remainingFace.vertex_indices.pop_back();
}
if (remainingFace.vertex_indices.size() == 3) {
i0 = remainingFace.vertex_indices[0];
i1 = remainingFace.vertex_indices[1];
i2 = remainingFace.vertex_indices[2];
{
index_t idx0, idx1, idx2;
idx0.vertex_index = i0.v_idx;
idx0.normal_index = i0.vn_idx;
idx0.texcoord_index = i0.vt_idx;
idx1.vertex_index = i1.v_idx;
idx1.normal_index = i1.vn_idx;
idx1.texcoord_index = i1.vt_idx;
idx2.vertex_index = i2.v_idx;
idx2.normal_index = i2.vn_idx;
idx2.texcoord_index = i2.vt_idx;
shape->mesh.indices.push_back(idx0);
shape->mesh.indices.push_back(idx1);
shape->mesh.indices.push_back(idx2);
shape->mesh.num_face_vertices.push_back(3);
shape->mesh.material_ids.push_back(material_id);
shape->mesh.smoothing_group_ids.push_back(face.smoothing_group_id);
}
shape->mesh.num_face_vertices.push_back(3);
shape->mesh.material_ids.push_back(material_id);
}
} else {
for (size_t k = 0; k < npolys; k++) {
index_t idx;
idx.vertex_index = face.vertex_indices[k].v_idx;
idx.normal_index = face.vertex_indices[k].vn_idx;
idx.texcoord_index = face.vertex_indices[k].vt_idx;
idx.vertex_index = face[k].v_idx;
idx.normal_index = face[k].vn_idx;
idx.texcoord_index = face[k].vt_idx;
shape->mesh.indices.push_back(idx);
}
shape->mesh.num_face_vertices.push_back(
static_cast<unsigned char>(npolys));
shape->mesh.material_ids.push_back(material_id); // per face
shape->mesh.smoothing_group_ids.push_back(
face.smoothing_group_id); // per face
}
}
@@ -1710,17 +1570,13 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
std::vector<real_t> vt;
std::vector<real_t> vc;
std::vector<tag_t> tags;
std::vector<face_t> faceGroup;
std::vector<std::vector<vertex_index> > faceGroup;
std::string name;
// material
std::map<std::string, int> material_map;
int material = -1;
// smoothing group id
unsigned int current_smoothing_id =
0; // Initial value. 0 means no smoothing.
shape_t shape;
std::string linebuf;
@@ -1793,13 +1649,11 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
token += 2;
token += strspn(token, " \t");
face_t face;
face.smoothing_group_id = current_smoothing_id;
face.vertex_indices.reserve(3);
std::vector<vertex_index> face;
face.reserve(3);
while (!IS_NEW_LINE(token[0])) {
vertex_index_t vi;
vertex_index vi;
if (!parseTriple(&token, static_cast<int>(v.size() / 3),
static_cast<int>(vn.size() / 3),
static_cast<int>(vt.size() / 2), &vi)) {
@@ -1809,13 +1663,14 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
return false;
}
face.vertex_indices.push_back(vi);
face.push_back(vi);
size_t n = strspn(token, " \t\r");
token += n;
}
// replace with emplace_back + std::move on C++11
faceGroup.push_back(face);
faceGroup.push_back(std::vector<vertex_index>());
faceGroup[faceGroup.size() - 1].swap(face);
continue;
}
@@ -1839,7 +1694,7 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
// this time.
// just clear `faceGroup` after `exportFaceGroupToShape()` call.
exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
triangulate, v);
triangulate);
faceGroup.clear();
material = newMaterialId;
}
@@ -1894,7 +1749,7 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
if (token[0] == 'g' && IS_SPACE((token[1]))) {
// flush previous face group.
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
triangulate, v);
triangulate);
(void)ret; // return value not used.
if (shape.mesh.indices.size() > 0) {
@@ -1931,7 +1786,7 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
if (token[0] == 'o' && IS_SPACE((token[1]))) {
// flush previous face group.
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
triangulate, v);
triangulate);
if (ret) {
shapes->push_back(shape);
}
@@ -1975,49 +1830,13 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
}
tags.push_back(tag);
continue;
}
if (token[0] == 's' && IS_SPACE(token[1])) {
// smoothing group id
token += 2;
// skip space.
token += strspn(token, " \t"); // skip space
if (token[0] == '\0') {
continue;
}
if (token[0] == '\r' || token[1] == '\n') {
continue;
}
if (strlen(token) >= 3) {
if (token[0] == 'o' && token[1] == 'f' && token[2] == 'f') {
current_smoothing_id = 0;
}
} else {
// assume number
int smGroupId = parseInt(&token);
if (smGroupId < 0) {
// parse error. force set to 0.
// FIXME(syoyo): Report warning.
current_smoothing_id = 0;
} else {
current_smoothing_id = static_cast<unsigned int>(smGroupId);
}
}
continue;
} // smoothing group id
// Ignore unknown command.
}
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
triangulate, v);
triangulate);
// exportFaceGroupToShape return false when `usemtl` is called in the last
// line.
// we also add `shape` to `shapes` when `shape.mesh` has already some
@@ -2125,7 +1944,7 @@ bool LoadObjWithCallback(std::istream &inStream, const callback_t &callback,
indices.clear();
while (!IS_NEW_LINE(token[0])) {
vertex_index_t vi = parseRawTriple(&token);
vertex_index vi = parseRawTriple(&token);
index_t idx;
idx.vertex_index = vi.v_idx;
@@ -2248,7 +2067,7 @@ bool LoadObjWithCallback(std::istream &inStream, const callback_t &callback,
static_cast<int>(names_out.size()));
} else {
callback.group_cb(user_data, NULL, 0);
callback.group_cb(user_data, tobj_null, 0);
}
}
@@ -2322,6 +2141,7 @@ bool LoadObjWithCallback(std::istream &inStream, const callback_t &callback,
#ifdef __clang__
#pragma clang diagnostic pop
#endif
} // namespace tinyobj
#endif