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gopalss-Sm
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devel
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33
README.md
33
README.md
@@ -26,11 +26,20 @@ Old version is available `v0.9.x` branch https://github.com/syoyo/tinyobjloader/
|
|||||||
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||||||
## What's new
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## What's new
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||||||
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||||||
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### Version 2.x
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||||||
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||||||
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* Refactor API
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||||||
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* Support triangulation for concave polygons(#151)
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||||||
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||||||
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### Version 1.x
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||||||
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||||||
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Avaiable in `v1.x.y` branch.
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||||||
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||||||
* 20 Aug, 2016 : Bump version v1.0.0. New data structure and API!
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* 20 Aug, 2016 : Bump version v1.0.0. New data structure and API!
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||||||
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||||||
### Old version
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### Older version
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||||||
|
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||||||
Previous old version is avaiable in `v0.9.x` branch.
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Older version is avaiable in `v0.9.x` branch.
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||||||
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||||||
## Example
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## Example
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||||||
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||||||
@@ -49,7 +58,11 @@ http://casual-effects.com/data/index.html
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|||||||
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||||||
TinyObjLoader is successfully used in ...
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TinyObjLoader is successfully used in ...
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||||||
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||||||
### New version(v1.0.x)
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### New version(v2.x)
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||||||
|
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||||||
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* Your project here! (Letting us know via github issue is welcome!)
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||||||
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||||||
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### Old version(v1.x)
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||||||
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||||||
* Double precision support through `TINYOBJLOADER_USE_DOUBLE` thanks to noma
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* Double precision support through `TINYOBJLOADER_USE_DOUBLE` thanks to noma
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* Loading models in Vulkan Tutorial https://vulkan-tutorial.com/Loading_models
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* Loading models in Vulkan Tutorial https://vulkan-tutorial.com/Loading_models
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@@ -60,7 +73,7 @@ TinyObjLoader is successfully used in ...
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|||||||
* VFPR - a Vulkan Forward Plus Renderer : https://github.com/WindyDarian/Vulkan-Forward-Plus-Renderer
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* VFPR - a Vulkan Forward Plus Renderer : https://github.com/WindyDarian/Vulkan-Forward-Plus-Renderer
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||||||
* Your project here! (Letting us know via github issue is welcome!)
|
* Your project here! (Letting us know via github issue is welcome!)
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||||||
|
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||||||
### Old version(v0.9.x)
|
### Older version(v0.9.x)
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||||||
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||||||
* bullet3 https://github.com/erwincoumans/bullet3
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* bullet3 https://github.com/erwincoumans/bullet3
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||||||
* pbrt-v2 https://github.com/mmp/pbrt-v2
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* pbrt-v2 https://github.com/mmp/pbrt-v2
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@@ -228,12 +241,12 @@ for (size_t s = 0; s < shapes.size(); s++) {
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for (size_t v = 0; v < fv; v++) {
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for (size_t v = 0; v < fv; v++) {
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||||||
// access to vertex
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// access to vertex
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||||||
tinyobj::index_t idx = shapes[s].mesh.indices[index_offset + v];
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tinyobj::index_t idx = shapes[s].mesh.indices[index_offset + v];
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||||||
tinyobj::real_t vx = attrib.vertices[3*idx.vertex_index+0];
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tinyobj::real_t vx = attrib.vertices[idx.vertex_index].x;
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||||||
tinyobj::real_t vy = attrib.vertices[3*idx.vertex_index+1];
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tinyobj::real_t vy = attrib.vertices[idx.vertex_index].y;
|
||||||
tinyobj::real_t vz = attrib.vertices[3*idx.vertex_index+2];
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tinyobj::real_t vz = attrib.vertices[idx.vertex_index].z;
|
||||||
tinyobj::real_t nx = attrib.normals[3*idx.normal_index+0];
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tinyobj::real_t nx = attrib.normals[idx.normal_index].x;
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||||||
tinyobj::real_t ny = attrib.normals[3*idx.normal_index+1];
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tinyobj::real_t ny = attrib.normals[idx.normal_index].y;
|
||||||
tinyobj::real_t nz = attrib.normals[3*idx.normal_index+2];
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tinyobj::real_t nz = attrib.normals[idx.normal_index].z;
|
||||||
tinyobj::real_t tx = attrib.texcoords[2*idx.texcoord_index+0];
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tinyobj::real_t tx = attrib.texcoords[2*idx.texcoord_index+0];
|
||||||
tinyobj::real_t ty = attrib.texcoords[2*idx.texcoord_index+1];
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tinyobj::real_t ty = attrib.texcoords[2*idx.texcoord_index+1];
|
||||||
// Optional: vertex colors
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// Optional: vertex colors
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||||||
|
|||||||
@@ -172,3 +172,5 @@ bool WriteObj(const std::string& filename, const std::vector<tinyobj::shape_t>&
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|||||||
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||||||
return ret;
|
return ret;
|
||||||
}
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}
|
||||||
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||||||
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||||||
|
|||||||
@@ -37,11 +37,11 @@ extern "C" {
|
|||||||
#include <windows.h>
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#include <windows.h>
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||||||
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||||||
#ifdef max
|
#ifdef max
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||||||
#undef max
|
#undef max
|
||||||
#endif
|
#endif
|
||||||
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|
||||||
#ifdef min
|
#ifdef min
|
||||||
#undef min
|
#undef min
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include <mmsystem.h>
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#include <mmsystem.h>
|
||||||
@@ -143,15 +143,15 @@ float eye[3], lookat[3], up[3];
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|||||||
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|
||||||
GLFWwindow* window;
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GLFWwindow* window;
|
||||||
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|
||||||
static std::string GetBaseDir(const std::string& filepath) {
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static std::string GetBaseDir(const std::string &filepath) {
|
||||||
if (filepath.find_last_of("/\\") != std::string::npos)
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if (filepath.find_last_of("/\\") != std::string::npos)
|
||||||
return filepath.substr(0, filepath.find_last_of("/\\"));
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return filepath.substr(0, filepath.find_last_of("/\\"));
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool FileExists(const std::string& abs_filename) {
|
static bool FileExists(const std::string &abs_filename) {
|
||||||
bool ret;
|
bool ret;
|
||||||
FILE* fp = fopen(abs_filename.c_str(), "rb");
|
FILE *fp = fopen(abs_filename.c_str(), "rb");
|
||||||
if (fp) {
|
if (fp) {
|
||||||
ret = true;
|
ret = true;
|
||||||
fclose(fp);
|
fclose(fp);
|
||||||
@@ -190,96 +190,15 @@ static void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) {
|
|||||||
float len = sqrtf(len2);
|
float len = sqrtf(len2);
|
||||||
|
|
||||||
N[0] /= len;
|
N[0] /= len;
|
||||||
N[1] /= len;
|
N[1] /= len;
|
||||||
N[2] /= len;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
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|
||||||
namespace // Local utility functions
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|
||||||
{
|
|
||||||
void addBtoA(float a[3], float b[3])
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|
||||||
{
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|
||||||
for (size_t i = 0; i < 3; ++i)
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|
||||||
a[i] += b[i];
|
|
||||||
}
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|
||||||
|
|
||||||
void assignBtoA(float a[3], float b[3])
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|
||||||
{
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|
||||||
for (size_t i = 0; i < 3; ++i)
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|
||||||
a[i] = b[i];
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|
||||||
}
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|
||||||
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|
||||||
void normalizeVector(float N[3])
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|
||||||
{
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|
||||||
float len2 = N[0] * N[0] + N[1] * N[1] + N[2] * N[2];
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|
||||||
if (len2 > 0.0f) {
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|
||||||
float len = sqrtf(len2);
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|
||||||
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|
||||||
N[0] /= len;
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|
||||||
N[1] /= len;
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|
||||||
N[2] /= len;
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|
||||||
}
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|
||||||
}
|
|
||||||
|
|
||||||
void computeSmoothingNormals(tinyobj::attrib_t &attrib, tinyobj::shape_t &shape,
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|
||||||
std::map<int, float[3]>& smoothVertexNormals)
|
|
||||||
{
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|
||||||
smoothVertexNormals.clear();
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|
||||||
std::map<int, float[3]>::iterator iter;
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|
||||||
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|
||||||
for (size_t f = 0; f < shape.mesh.indices.size() / 3; f++) {
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|
||||||
// Get the three indexes of the face (all faces are triangular)
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|
||||||
tinyobj::index_t idx0 = shape.mesh.indices[3 * f + 0];
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|
||||||
tinyobj::index_t idx1 = shape.mesh.indices[3 * f + 1];
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||||||
tinyobj::index_t idx2 = shape.mesh.indices[3 * f + 2];
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||||||
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|
||||||
// Get the three vertex indexes and coordinates
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|
||||||
int vi[3]; // indexes
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|
||||||
float v[3][3]; // coordinates
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|
||||||
|
|
||||||
for (int k = 0; k < 3; k++) {
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|
||||||
vi[0] = idx0.vertex_index;
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|
||||||
vi[1] = idx1.vertex_index;
|
|
||||||
vi[2] = idx2.vertex_index;
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|
||||||
assert(vi[0] >= 0);
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|
||||||
assert(vi[1] >= 0);
|
|
||||||
assert(vi[2] >= 0);
|
|
||||||
|
|
||||||
v[0][k] = attrib.vertices[3 * vi[0] + k];
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|
||||||
v[1][k] = attrib.vertices[3 * vi[1] + k];
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|
||||||
v[2][k] = attrib.vertices[3 * vi[2] + k];
|
|
||||||
}
|
|
||||||
|
|
||||||
// Compute the normal of the face
|
|
||||||
float normal[3];
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|
||||||
CalcNormal(normal, v[0], v[1], v[2]);
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|
||||||
|
|
||||||
// Add the normal to the three vertexes
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|
||||||
for (size_t i = 0; i < 3; ++i)
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|
||||||
{
|
|
||||||
iter = smoothVertexNormals.find(vi[i]);
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|
||||||
if (iter != smoothVertexNormals.end())
|
|
||||||
addBtoA(iter->second, normal);
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|
||||||
else
|
|
||||||
assignBtoA(smoothVertexNormals[vi[i]], normal);
|
|
||||||
}
|
|
||||||
|
|
||||||
} // f
|
|
||||||
|
|
||||||
// Normalize the normals, that is, make them unit vectors
|
|
||||||
for (iter = smoothVertexNormals.begin(); iter != smoothVertexNormals.end(); iter++)
|
|
||||||
{
|
|
||||||
normalizeVector(iter->second);
|
|
||||||
}
|
|
||||||
|
|
||||||
} // computeSmoothingNormals
|
|
||||||
} // namespace
|
|
||||||
|
|
||||||
static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
||||||
std::vector<DrawObject>* drawObjects,
|
std::vector<DrawObject>* drawObjects,
|
||||||
std::vector<tinyobj::material_t>& materials,
|
std::vector<tinyobj::material_t>& materials,
|
||||||
std::map<std::string, GLuint>& textures,
|
std::map<std::string, GLuint>& textures,
|
||||||
const char* filename) {
|
const char* filename) {
|
||||||
tinyobj::attrib_t attrib;
|
tinyobj::attrib_t attrib;
|
||||||
std::vector<tinyobj::shape_t> shapes;
|
std::vector<tinyobj::shape_t> shapes;
|
||||||
|
|
||||||
@@ -298,8 +217,8 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
std::string err;
|
std::string err;
|
||||||
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename,
|
bool ret =
|
||||||
base_dir.c_str());
|
tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename, base_dir.c_str());
|
||||||
if (!err.empty()) {
|
if (!err.empty()) {
|
||||||
std::cerr << err << std::endl;
|
std::cerr << err << std::endl;
|
||||||
}
|
}
|
||||||
@@ -323,62 +242,56 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
materials.push_back(tinyobj::material_t());
|
materials.push_back(tinyobj::material_t());
|
||||||
|
|
||||||
for (size_t i = 0; i < materials.size(); i++) {
|
for (size_t i = 0; i < materials.size(); i++) {
|
||||||
printf("material[%d].diffuse_texname = %s\n", int(i),
|
printf("material[%d].diffuse_texname = %s\n", int(i), materials[i].diffuse_texname.c_str());
|
||||||
materials[i].diffuse_texname.c_str());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Load diffuse textures
|
// Load diffuse textures
|
||||||
{
|
{
|
||||||
for (size_t m = 0; m < materials.size(); m++) {
|
for (size_t m = 0; m < materials.size(); m++) {
|
||||||
tinyobj::material_t* mp = &materials[m];
|
tinyobj::material_t* mp = &materials[m];
|
||||||
|
|
||||||
|
if (mp->diffuse_texname.length() > 0) {
|
||||||
|
// Only load the texture if it is not already loaded
|
||||||
|
if (textures.find(mp->diffuse_texname) == textures.end()) {
|
||||||
|
GLuint texture_id;
|
||||||
|
int w, h;
|
||||||
|
int comp;
|
||||||
|
|
||||||
if (mp->diffuse_texname.length() > 0) {
|
std::string texture_filename = mp->diffuse_texname;
|
||||||
// Only load the texture if it is not already loaded
|
if (!FileExists(texture_filename)) {
|
||||||
if (textures.find(mp->diffuse_texname) == textures.end()) {
|
// Append base dir.
|
||||||
GLuint texture_id;
|
texture_filename = base_dir + mp->diffuse_texname;
|
||||||
int w, h;
|
if (!FileExists(texture_filename)) {
|
||||||
int comp;
|
std::cerr << "Unable to find file: " << mp->diffuse_texname << std::endl;
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned char* image = stbi_load(texture_filename.c_str(), &w, &h, &comp, STBI_default);
|
||||||
|
if (!image) {
|
||||||
|
std::cerr << "Unable to load texture: " << texture_filename << std::endl;
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
std::cout << "Loaded texture: " << texture_filename << ", w = " << w << ", h = " << h << ", comp = " << comp << std::endl;
|
||||||
|
|
||||||
std::string texture_filename = mp->diffuse_texname;
|
glGenTextures(1, &texture_id);
|
||||||
if (!FileExists(texture_filename)) {
|
glBindTexture(GL_TEXTURE_2D, texture_id);
|
||||||
// Append base dir.
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
texture_filename = base_dir + mp->diffuse_texname;
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
if (!FileExists(texture_filename)) {
|
if (comp == 3) {
|
||||||
std::cerr << "Unable to find file: " << mp->diffuse_texname
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, image);
|
||||||
<< std::endl;
|
}
|
||||||
exit(1);
|
else if (comp == 4) {
|
||||||
}
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image);
|
||||||
|
} else {
|
||||||
|
assert(0); // TODO
|
||||||
|
}
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
stbi_image_free(image);
|
||||||
|
textures.insert(std::make_pair(mp->diffuse_texname, texture_id));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned char* image =
|
|
||||||
stbi_load(texture_filename.c_str(), &w, &h, &comp, STBI_default);
|
|
||||||
if (!image) {
|
|
||||||
std::cerr << "Unable to load texture: " << texture_filename
|
|
||||||
<< std::endl;
|
|
||||||
exit(1);
|
|
||||||
}
|
|
||||||
std::cout << "Loaded texture: " << texture_filename << ", w = " << w
|
|
||||||
<< ", h = " << h << ", comp = " << comp << std::endl;
|
|
||||||
|
|
||||||
glGenTextures(1, &texture_id);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, texture_id);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
||||||
if (comp == 3) {
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
|
|
||||||
GL_UNSIGNED_BYTE, image);
|
|
||||||
} else if (comp == 4) {
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
|
|
||||||
GL_UNSIGNED_BYTE, image);
|
|
||||||
} else {
|
|
||||||
assert(0); // TODO
|
|
||||||
}
|
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
|
||||||
stbi_image_free(image);
|
|
||||||
textures.insert(std::make_pair(mp->diffuse_texname, texture_id));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bmin[0] = bmin[1] = bmin[2] = std::numeric_limits<float>::max();
|
bmin[0] = bmin[1] = bmin[2] = std::numeric_limits<float>::max();
|
||||||
@@ -388,53 +301,30 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
for (size_t s = 0; s < shapes.size(); s++) {
|
for (size_t s = 0; s < shapes.size(); s++) {
|
||||||
DrawObject o;
|
DrawObject o;
|
||||||
std::vector<float> buffer; // pos(3float), normal(3float), color(3float)
|
std::vector<float> buffer; // pos(3float), normal(3float), color(3float)
|
||||||
|
for (size_t f = 0; f < shapes[s].mesh.indices.size() / 3; f++) {
|
||||||
// Check for smoothing group and compute smoothing normals
|
|
||||||
std::map<int, float[3]> smoothVertexNormals;
|
|
||||||
if (shapes[s].smoothingGroupId > 0)
|
|
||||||
computeSmoothingNormals(attrib, shapes[s], smoothVertexNormals);
|
|
||||||
|
|
||||||
for (size_t f = 0; f < shapes[s].mesh.indices.size() / 3; f++) {
|
|
||||||
tinyobj::index_t idx0 = shapes[s].mesh.indices[3 * f + 0];
|
tinyobj::index_t idx0 = shapes[s].mesh.indices[3 * f + 0];
|
||||||
tinyobj::index_t idx1 = shapes[s].mesh.indices[3 * f + 1];
|
tinyobj::index_t idx1 = shapes[s].mesh.indices[3 * f + 1];
|
||||||
tinyobj::index_t idx2 = shapes[s].mesh.indices[3 * f + 2];
|
tinyobj::index_t idx2 = shapes[s].mesh.indices[3 * f + 2];
|
||||||
|
|
||||||
int current_material_id = shapes[s].mesh.material_ids[f];
|
int current_material_id = shapes[s].mesh.material_ids[f];
|
||||||
|
|
||||||
if ((current_material_id < 0) ||
|
if ((current_material_id < 0) || (current_material_id >= static_cast<int>(materials.size()))) {
|
||||||
(current_material_id >= static_cast<int>(materials.size()))) {
|
|
||||||
// Invaid material ID. Use default material.
|
// Invaid material ID. Use default material.
|
||||||
current_material_id =
|
current_material_id = materials.size() - 1; // Default material is added to the last item in `materials`.
|
||||||
materials.size() -
|
|
||||||
1; // Default material is added to the last item in `materials`.
|
|
||||||
}
|
}
|
||||||
// if (current_material_id >= materials.size()) {
|
//if (current_material_id >= materials.size()) {
|
||||||
// std::cerr << "Invalid material index: " << current_material_id <<
|
// std::cerr << "Invalid material index: " << current_material_id << std::endl;
|
||||||
// std::endl;
|
|
||||||
//}
|
//}
|
||||||
//
|
//
|
||||||
float diffuse[3];
|
float diffuse[3];
|
||||||
for (size_t i = 0; i < 3; i++) {
|
for (size_t i = 0; i < 3; i++) {
|
||||||
diffuse[i] = materials[current_material_id].diffuse[i];
|
diffuse[i] = materials[current_material_id].diffuse[i];
|
||||||
}
|
}
|
||||||
float tc[3][2];
|
float tc[3][2];
|
||||||
if (attrib.texcoords.size() > 0) {
|
if (attrib.texcoords.size() > 0) {
|
||||||
if ((idx0.texcoord_index < 0) || (idx1.texcoord_index < 0) ||
|
assert(attrib.texcoords.size() > 2 * idx0.texcoord_index + 1);
|
||||||
(idx2.texcoord_index < 0)) {
|
assert(attrib.texcoords.size() > 2 * idx1.texcoord_index + 1);
|
||||||
// face does not contain valid uv index.
|
assert(attrib.texcoords.size() > 2 * idx2.texcoord_index + 1);
|
||||||
tc[0][0] = 0.0f;
|
|
||||||
tc[0][1] = 0.0f;
|
|
||||||
tc[1][0] = 0.0f;
|
|
||||||
tc[1][1] = 0.0f;
|
|
||||||
tc[2][0] = 0.0f;
|
|
||||||
tc[2][1] = 0.0f;
|
|
||||||
} else {
|
|
||||||
assert(attrib.texcoords.size() >
|
|
||||||
size_t(2 * idx0.texcoord_index + 1));
|
|
||||||
assert(attrib.texcoords.size() >
|
|
||||||
size_t(2 * idx1.texcoord_index + 1));
|
|
||||||
assert(attrib.texcoords.size() >
|
|
||||||
size_t(2 * idx2.texcoord_index + 1));
|
|
||||||
|
|
||||||
// Flip Y coord.
|
// Flip Y coord.
|
||||||
tc[0][0] = attrib.texcoords[2 * idx0.texcoord_index];
|
tc[0][0] = attrib.texcoords[2 * idx0.texcoord_index];
|
||||||
@@ -443,14 +333,13 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
tc[1][1] = 1.0f - attrib.texcoords[2 * idx1.texcoord_index + 1];
|
tc[1][1] = 1.0f - attrib.texcoords[2 * idx1.texcoord_index + 1];
|
||||||
tc[2][0] = attrib.texcoords[2 * idx2.texcoord_index];
|
tc[2][0] = attrib.texcoords[2 * idx2.texcoord_index];
|
||||||
tc[2][1] = 1.0f - attrib.texcoords[2 * idx2.texcoord_index + 1];
|
tc[2][1] = 1.0f - attrib.texcoords[2 * idx2.texcoord_index + 1];
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
tc[0][0] = 0.0f;
|
tc[0][0] = 0.0f;
|
||||||
tc[0][1] = 0.0f;
|
tc[0][1] = 0.0f;
|
||||||
tc[1][0] = 0.0f;
|
tc[1][0] = 0.0f;
|
||||||
tc[1][1] = 0.0f;
|
tc[1][1] = 0.0f;
|
||||||
tc[2][0] = 0.0f;
|
tc[2][0] = 0.0f;
|
||||||
tc[2][1] = 0.0f;
|
tc[2][1] = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
float v[3][3];
|
float v[3][3];
|
||||||
@@ -474,54 +363,27 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
}
|
}
|
||||||
|
|
||||||
float n[3][3];
|
float n[3][3];
|
||||||
{
|
if (attrib.normals.size() > 0) {
|
||||||
bool invalid_normal_index = false;
|
int f0 = idx0.normal_index;
|
||||||
if (attrib.normals.size() > 0) {
|
int f1 = idx1.normal_index;
|
||||||
int nf0 = idx0.normal_index;
|
int f2 = idx2.normal_index;
|
||||||
int nf1 = idx1.normal_index;
|
assert(f0 >= 0);
|
||||||
int nf2 = idx2.normal_index;
|
assert(f1 >= 0);
|
||||||
|
assert(f2 >= 0);
|
||||||
if ((nf0 < 0) || (nf1 < 0) || (nf2 < 0)) {
|
for (int k = 0; k < 3; k++) {
|
||||||
// normal index is missing from this face.
|
n[0][k] = attrib.normals[3 * f0 + k];
|
||||||
invalid_normal_index = true;
|
n[1][k] = attrib.normals[3 * f1 + k];
|
||||||
} else {
|
n[2][k] = attrib.normals[3 * f2 + k];
|
||||||
for (int k = 0; k < 3; k++) {
|
|
||||||
assert(size_t(3 * nf0 + k) < attrib.normals.size());
|
|
||||||
assert(size_t(3 * nf1 + k) < attrib.normals.size());
|
|
||||||
assert(size_t(3 * nf2 + k) < attrib.normals.size());
|
|
||||||
n[0][k] = attrib.normals[3 * nf0 + k];
|
|
||||||
n[1][k] = attrib.normals[3 * nf1 + k];
|
|
||||||
n[2][k] = attrib.normals[3 * nf2 + k];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
invalid_normal_index = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (invalid_normal_index && !smoothVertexNormals.empty()) {
|
|
||||||
// Use smoothing normals
|
|
||||||
int f0 = idx0.vertex_index;
|
|
||||||
int f1 = idx1.vertex_index;
|
|
||||||
int f2 = idx2.vertex_index;
|
|
||||||
|
|
||||||
if (f0 >= 0 && f1 >= 0 && f2 >= 0) {
|
|
||||||
assignBtoA(n[0], smoothVertexNormals[f0]);
|
|
||||||
assignBtoA(n[1], smoothVertexNormals[f1]);
|
|
||||||
assignBtoA(n[2], smoothVertexNormals[f2]);
|
|
||||||
invalid_normal_index = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (invalid_normal_index) {
|
|
||||||
// compute geometric normal
|
|
||||||
CalcNormal(n[0], v[0], v[1], v[2]);
|
|
||||||
n[1][0] = n[0][0];
|
|
||||||
n[1][1] = n[0][1];
|
|
||||||
n[1][2] = n[0][2];
|
|
||||||
n[2][0] = n[0][0];
|
|
||||||
n[2][1] = n[0][1];
|
|
||||||
n[2][2] = n[0][2];
|
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
// compute geometric normal
|
||||||
|
CalcNormal(n[0], v[0], v[1], v[2]);
|
||||||
|
n[1][0] = n[0][0];
|
||||||
|
n[1][1] = n[0][1];
|
||||||
|
n[1][2] = n[0][2];
|
||||||
|
n[2][0] = n[0][0];
|
||||||
|
n[2][1] = n[0][1];
|
||||||
|
n[2][2] = n[0][2];
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int k = 0; k < 3; k++) {
|
for (int k = 0; k < 3; k++) {
|
||||||
@@ -534,9 +396,11 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
// Combine normal and diffuse to get color.
|
// Combine normal and diffuse to get color.
|
||||||
float normal_factor = 0.2;
|
float normal_factor = 0.2;
|
||||||
float diffuse_factor = 1 - normal_factor;
|
float diffuse_factor = 1 - normal_factor;
|
||||||
float c[3] = {n[k][0] * normal_factor + diffuse[0] * diffuse_factor,
|
float c[3] = {
|
||||||
n[k][1] * normal_factor + diffuse[1] * diffuse_factor,
|
n[k][0] * normal_factor + diffuse[0] * diffuse_factor,
|
||||||
n[k][2] * normal_factor + diffuse[2] * diffuse_factor};
|
n[k][1] * normal_factor + diffuse[1] * diffuse_factor,
|
||||||
|
n[k][2] * normal_factor + diffuse[2] * diffuse_factor
|
||||||
|
};
|
||||||
float len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2];
|
float len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2];
|
||||||
if (len2 > 0.0f) {
|
if (len2 > 0.0f) {
|
||||||
float len = sqrtf(len2);
|
float len = sqrtf(len2);
|
||||||
@@ -548,7 +412,7 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
buffer.push_back(c[0] * 0.5 + 0.5);
|
buffer.push_back(c[0] * 0.5 + 0.5);
|
||||||
buffer.push_back(c[1] * 0.5 + 0.5);
|
buffer.push_back(c[1] * 0.5 + 0.5);
|
||||||
buffer.push_back(c[2] * 0.5 + 0.5);
|
buffer.push_back(c[2] * 0.5 + 0.5);
|
||||||
|
|
||||||
buffer.push_back(tc[k][0]);
|
buffer.push_back(tc[k][0]);
|
||||||
buffer.push_back(tc[k][1]);
|
buffer.push_back(tc[k][1]);
|
||||||
}
|
}
|
||||||
@@ -558,22 +422,19 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
o.numTriangles = 0;
|
o.numTriangles = 0;
|
||||||
|
|
||||||
// OpenGL viewer does not support texturing with per-face material.
|
// OpenGL viewer does not support texturing with per-face material.
|
||||||
if (shapes[s].mesh.material_ids.size() > 0 &&
|
if (shapes[s].mesh.material_ids.size() > 0 && shapes[s].mesh.material_ids.size() > s) {
|
||||||
shapes[s].mesh.material_ids.size() > s) {
|
o.material_id = shapes[s].mesh.material_ids[0]; // use the material ID of the first face.
|
||||||
o.material_id = shapes[s].mesh.material_ids[0]; // use the material ID
|
|
||||||
// of the first face.
|
|
||||||
} else {
|
} else {
|
||||||
o.material_id = materials.size() - 1; // = ID for default material.
|
o.material_id = materials.size() - 1; // = ID for default material.
|
||||||
}
|
}
|
||||||
printf("shape[%d] material_id %d\n", int(s), int(o.material_id));
|
printf("shape[%d] material_id %d\n", int(s), int(o.material_id));
|
||||||
|
|
||||||
if (buffer.size() > 0) {
|
if (buffer.size() > 0) {
|
||||||
glGenBuffers(1, &o.vb_id);
|
glGenBuffers(1, &o.vb_id);
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, o.vb_id);
|
glBindBuffer(GL_ARRAY_BUFFER, o.vb_id);
|
||||||
glBufferData(GL_ARRAY_BUFFER, buffer.size() * sizeof(float),
|
glBufferData(GL_ARRAY_BUFFER, buffer.size() * sizeof(float), &buffer.at(0),
|
||||||
&buffer.at(0), GL_STATIC_DRAW);
|
GL_STATIC_DRAW);
|
||||||
o.numTriangles = buffer.size() / (3 + 3 + 3 + 2) /
|
o.numTriangles = buffer.size() / (3 + 3 + 3 + 2) / 3; // 3:vtx, 3:normal, 3:col, 2:texcoord
|
||||||
3; // 3:vtx, 3:normal, 3:col, 2:texcoord
|
|
||||||
|
|
||||||
printf("shape[%d] # of triangles = %d\n", static_cast<int>(s),
|
printf("shape[%d] # of triangles = %d\n", static_cast<int>(s),
|
||||||
o.numTriangles);
|
o.numTriangles);
|
||||||
@@ -606,7 +467,7 @@ static void reshapeFunc(GLFWwindow* window, int w, int h) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void keyboardFunc(GLFWwindow* window, int key, int scancode, int action,
|
static void keyboardFunc(GLFWwindow* window, int key, int scancode, int action,
|
||||||
int mods) {
|
int mods) {
|
||||||
(void)window;
|
(void)window;
|
||||||
(void)scancode;
|
(void)scancode;
|
||||||
(void)mods;
|
(void)mods;
|
||||||
@@ -688,9 +549,7 @@ static void motionFunc(GLFWwindow* window, double mouse_x, double mouse_y) {
|
|||||||
prevMouseY = mouse_y;
|
prevMouseY = mouse_y;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void Draw(const std::vector<DrawObject>& drawObjects,
|
static void Draw(const std::vector<DrawObject>& drawObjects, std::vector<tinyobj::material_t>& materials, std::map<std::string, GLuint>& textures) {
|
||||||
std::vector<tinyobj::material_t>& materials,
|
|
||||||
std::map<std::string, GLuint>& textures) {
|
|
||||||
glPolygonMode(GL_FRONT, GL_FILL);
|
glPolygonMode(GL_FRONT, GL_FILL);
|
||||||
glPolygonMode(GL_BACK, GL_FILL);
|
glPolygonMode(GL_BACK, GL_FILL);
|
||||||
|
|
||||||
@@ -713,7 +572,7 @@ static void Draw(const std::vector<DrawObject>& drawObjects,
|
|||||||
if ((o.material_id < materials.size())) {
|
if ((o.material_id < materials.size())) {
|
||||||
std::string diffuse_texname = materials[o.material_id].diffuse_texname;
|
std::string diffuse_texname = materials[o.material_id].diffuse_texname;
|
||||||
if (textures.find(diffuse_texname) != textures.end()) {
|
if (textures.find(diffuse_texname) != textures.end()) {
|
||||||
glBindTexture(GL_TEXTURE_2D, textures[diffuse_texname]);
|
glBindTexture(GL_TEXTURE_2D, textures[diffuse_texname]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
glVertexPointer(3, GL_FLOAT, stride, (const void*)0);
|
glVertexPointer(3, GL_FLOAT, stride, (const void*)0);
|
||||||
@@ -809,8 +668,7 @@ int main(int argc, char** argv) {
|
|||||||
float bmin[3], bmax[3];
|
float bmin[3], bmax[3];
|
||||||
std::vector<tinyobj::material_t> materials;
|
std::vector<tinyobj::material_t> materials;
|
||||||
std::map<std::string, GLuint> textures;
|
std::map<std::string, GLuint> textures;
|
||||||
if (false == LoadObjAndConvert(bmin, bmax, &gDrawObjects, materials, textures,
|
if (false == LoadObjAndConvert(bmin, bmax, &gDrawObjects, materials, textures, argv[1])) {
|
||||||
argv[1])) {
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1440,9 +1440,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
// std::cout << "mtllib :" << material_filename << std::endl;
|
// std::cout << "mtllib :" << material_filename << std::endl;
|
||||||
|
|
||||||
auto t1 = std::chrono::high_resolution_clock::now();
|
auto t1 = std::chrono::high_resolution_clock::now();
|
||||||
if (material_filename.back() == '\r') {
|
|
||||||
material_filename.pop_back();
|
|
||||||
}
|
|
||||||
std::ifstream ifs(material_filename);
|
std::ifstream ifs(material_filename);
|
||||||
if (ifs.good()) {
|
if (ifs.good()) {
|
||||||
LoadMtl(&material_map, materials, &ifs);
|
LoadMtl(&material_map, materials, &ifs);
|
||||||
@@ -1518,13 +1516,13 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
StackVector<std::thread, 16> workers;
|
StackVector<std::thread, 16> workers;
|
||||||
|
|
||||||
for (size_t t = 0; t < num_threads; t++) {
|
for (size_t t = 0; t < num_threads; t++) {
|
||||||
|
int material_id = -1; // -1 = default unknown material.
|
||||||
workers->push_back(std::thread([&, t]() {
|
workers->push_back(std::thread([&, t]() {
|
||||||
size_t v_count = v_offsets[t];
|
size_t v_count = v_offsets[t];
|
||||||
size_t n_count = n_offsets[t];
|
size_t n_count = n_offsets[t];
|
||||||
size_t t_count = t_offsets[t];
|
size_t t_count = t_offsets[t];
|
||||||
size_t f_count = f_offsets[t];
|
size_t f_count = f_offsets[t];
|
||||||
size_t face_count = face_offsets[t];
|
size_t face_count = face_offsets[t];
|
||||||
int material_id = -1; // -1 = default unknown material.
|
|
||||||
|
|
||||||
for (size_t i = 0; i < commands[t].size(); i++) {
|
for (size_t i = 0; i < commands[t].size(); i++) {
|
||||||
if (commands[t][i].type == COMMAND_EMPTY) {
|
if (commands[t][i].type == COMMAND_EMPTY) {
|
||||||
@@ -1581,19 +1579,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
for (size_t t = 0; t < workers->size(); t++) {
|
for (size_t t = 0; t < workers->size(); t++) {
|
||||||
workers[t].join();
|
workers[t].join();
|
||||||
}
|
}
|
||||||
if(material_map.size()>1&& num_threads>1) {
|
|
||||||
for (size_t t = 0; t < num_threads; t++) {
|
|
||||||
size_t face_count = face_offsets[t];
|
|
||||||
if (-1 == attrib->material_ids[face_count]) {
|
|
||||||
int prev_material_id = attrib->material_ids[face_count - 1];
|
|
||||||
size_t max_face_offset = (t == num_threads - 1) ? attrib->material_ids.size() : face_offsets[t + 1];
|
|
||||||
for (int i = face_count; i<max_face_offset; ++i) {
|
|
||||||
if (attrib->material_ids[i] != -1) break;
|
|
||||||
attrib->material_ids[i] = prev_material_id;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
auto t_end = std::chrono::high_resolution_clock::now();
|
auto t_end = std::chrono::high_resolution_clock::now();
|
||||||
ms_merge = t_end - t_start;
|
ms_merge = t_end - t_start;
|
||||||
}
|
}
|
||||||
@@ -30,7 +30,6 @@ extern "C" {
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef __clang__
|
#ifdef __clang__
|
||||||
#pragma clang diagnostic push
|
|
||||||
#if __has_warning("-Wzero-as-null-pointer-constant")
|
#if __has_warning("-Wzero-as-null-pointer-constant")
|
||||||
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
|
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
|
||||||
#endif
|
#endif
|
||||||
@@ -113,24 +112,24 @@ static void PrintInfo(const tinyobj::attrib_t& attrib,
|
|||||||
std::cout << "# of shapes : " << shapes.size() << std::endl;
|
std::cout << "# of shapes : " << shapes.size() << std::endl;
|
||||||
std::cout << "# of materials : " << materials.size() << std::endl;
|
std::cout << "# of materials : " << materials.size() << std::endl;
|
||||||
|
|
||||||
for (size_t v = 0; v < attrib.vertices.size() / 3; v++) {
|
for (size_t v = 0; v < attrib.vertices.size(); v++) {
|
||||||
printf(" v[%ld] = (%f, %f, %f)\n", static_cast<long>(v),
|
printf(" v[%ld] = (%f, %f, %f)\n", static_cast<long>(v),
|
||||||
static_cast<const double>(attrib.vertices[3 * v + 0]),
|
static_cast<const double>(attrib.vertices[v].x),
|
||||||
static_cast<const double>(attrib.vertices[3 * v + 1]),
|
static_cast<const double>(attrib.vertices[v].y),
|
||||||
static_cast<const double>(attrib.vertices[3 * v + 2]));
|
static_cast<const double>(attrib.vertices[v].z));
|
||||||
}
|
}
|
||||||
|
|
||||||
for (size_t v = 0; v < attrib.normals.size() / 3; v++) {
|
for (size_t v = 0; v < attrib.normals.size(); v++) {
|
||||||
printf(" n[%ld] = (%f, %f, %f)\n", static_cast<long>(v),
|
printf(" n[%ld] = (%f, %f, %f)\n", static_cast<long>(v),
|
||||||
static_cast<const double>(attrib.normals[3 * v + 0]),
|
static_cast<const double>(attrib.normals[v].x),
|
||||||
static_cast<const double>(attrib.normals[3 * v + 1]),
|
static_cast<const double>(attrib.normals[v].y),
|
||||||
static_cast<const double>(attrib.normals[3 * v + 2]));
|
static_cast<const double>(attrib.normals[v].z));
|
||||||
}
|
}
|
||||||
|
|
||||||
for (size_t v = 0; v < attrib.texcoords.size() / 2; v++) {
|
for (size_t v = 0; v < attrib.texcoords.size(); v++) {
|
||||||
printf(" uv[%ld] = (%f, %f)\n", static_cast<long>(v),
|
printf(" uv[%ld] = (%f, %f)\n", static_cast<long>(v),
|
||||||
static_cast<const double>(attrib.texcoords[2 * v + 0]),
|
static_cast<const double>(attrib.texcoords[v].x),
|
||||||
static_cast<const double>(attrib.texcoords[2 * v + 1]));
|
static_cast<const double>(attrib.texcoords[v].y));
|
||||||
}
|
}
|
||||||
|
|
||||||
// For each shape
|
// For each shape
|
||||||
@@ -368,7 +367,7 @@ static bool TestStreamLoadObj() {
|
|||||||
virtual ~MaterialStringStreamReader() {}
|
virtual ~MaterialStringStreamReader() {}
|
||||||
virtual bool operator()(const std::string& matId,
|
virtual bool operator()(const std::string& matId,
|
||||||
std::vector<material_t>* materials,
|
std::vector<material_t>* materials,
|
||||||
std::map<std::string, int>* matMap,
|
std::map<unsigned int, int>* matMap,
|
||||||
std::string* err) {
|
std::string* err) {
|
||||||
(void)matId;
|
(void)matId;
|
||||||
std::string warning;
|
std::string warning;
|
||||||
|
|||||||
@@ -1,37 +0,0 @@
|
|||||||
o cube
|
|
||||||
mtllib cube.mtl
|
|
||||||
|
|
||||||
v -0.500000 -0.500000 0.500000
|
|
||||||
v 0.500000 -0.500000 0.500000
|
|
||||||
v -0.500000 0.500000 0.500000
|
|
||||||
v 0.500000 0.500000 0.500000
|
|
||||||
v -0.500000 0.500000 -0.500000
|
|
||||||
v 0.500000 0.500000 -0.500000
|
|
||||||
v -0.500000 -0.500000 -0.500000
|
|
||||||
v 0.500000 -0.500000 -0.500000
|
|
||||||
|
|
||||||
vt 0.000000 0.000000
|
|
||||||
vt 1.000000 0.000000
|
|
||||||
vt 0.000000 1.000000
|
|
||||||
vt 1.000000 1.000000
|
|
||||||
|
|
||||||
g cube
|
|
||||||
usemtl cube
|
|
||||||
s 1
|
|
||||||
f 1/1 2/2 3/3
|
|
||||||
f 3/3 2/2 4/4
|
|
||||||
s 2
|
|
||||||
f 3/1 4/2 5/3
|
|
||||||
f 5/3 4/2 6/4
|
|
||||||
s 3
|
|
||||||
f 5/4 6/3 7/2
|
|
||||||
f 7/2 6/3 8/1
|
|
||||||
s 4
|
|
||||||
f 7/1 8/2 1/3
|
|
||||||
f 1/3 8/2 2/4
|
|
||||||
s 5
|
|
||||||
f 2/1 8/2 4/3
|
|
||||||
f 4/3 8/2 6/4
|
|
||||||
s 6
|
|
||||||
f 7/1 1/2 5/3
|
|
||||||
f 5 1 3
|
|
||||||
@@ -1,23 +0,0 @@
|
|||||||
newmtl test1
|
|
||||||
Ns 10.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 1.0000
|
|
||||||
Tr 0.0000
|
|
||||||
Tf 1.0000 1.0000 1.0000
|
|
||||||
illum 2
|
|
||||||
Ka 0.0000 0.0000 0.0000
|
|
||||||
Kd 0.5 0.2 0.2
|
|
||||||
Ks 0.0000 0.0000 0.0000
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
|
|
||||||
newmtl test2
|
|
||||||
Ns 10.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 1.0000
|
|
||||||
Tr 0.0000
|
|
||||||
Tf 1.0000 1.0000 1.0000
|
|
||||||
illum 2
|
|
||||||
Ka 0.0000 0.0000 0.0000
|
|
||||||
Kd 0.2 0.5 0.2
|
|
||||||
Ks 0.0000 0.0000 0.0000
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
@@ -1,51 +0,0 @@
|
|||||||
|
|
||||||
# cube.obj
|
|
||||||
#
|
|
||||||
|
|
||||||
mtllib issue-162-smoothing-group.mtl
|
|
||||||
|
|
||||||
v -0.500000 -0.500000 0.500000
|
|
||||||
v 0.500000 -0.500000 0.500000
|
|
||||||
v -0.500000 0.500000 0.500000
|
|
||||||
v 0.500000 0.500000 0.500000
|
|
||||||
v -0.500000 0.500000 -0.500000
|
|
||||||
v 0.500000 0.500000 -0.500000
|
|
||||||
v -0.500000 -0.500000 -0.500000
|
|
||||||
v 0.500000 -0.500000 -0.500000
|
|
||||||
|
|
||||||
vt 0.000000 0.000000
|
|
||||||
vt 1.000000 0.000000
|
|
||||||
vt 0.000000 1.000000
|
|
||||||
vt 1.000000 1.000000
|
|
||||||
|
|
||||||
vn 0.000000 0.000000 1.000000
|
|
||||||
vn 0.000000 1.000000 0.000000
|
|
||||||
vn 0.000000 0.000000 -1.000000
|
|
||||||
vn 0.000000 -1.000000 0.000000
|
|
||||||
vn 1.000000 0.000000 0.000000
|
|
||||||
vn -1.000000 0.000000 0.000000
|
|
||||||
|
|
||||||
usemtl test1
|
|
||||||
g test1
|
|
||||||
s 1
|
|
||||||
f 1/1/1 2/2/1 3/3/1
|
|
||||||
f 3/3/1 2/2/1 4/4/1
|
|
||||||
|
|
||||||
usemtl test2
|
|
||||||
g test2
|
|
||||||
|
|
||||||
s off
|
|
||||||
f 3/1/2 4/2/2 5/3/2
|
|
||||||
f 5/3/2 4/2/2 6/4/2
|
|
||||||
s 3
|
|
||||||
f 5/4/3 6/3/3 7/2/3
|
|
||||||
f 7/2/3 6/3/3 8/1/3
|
|
||||||
s 4
|
|
||||||
f 7/1/4 8/2/4 1/3/4
|
|
||||||
f 1/3/4 8/2/4 2/4/4
|
|
||||||
s 0
|
|
||||||
f 2/1/5 8/2/5 4/3/5
|
|
||||||
f 4/3/5 8/2/5 6/4/5
|
|
||||||
s 6
|
|
||||||
f 7/1/6 1/2/6 5/3/6
|
|
||||||
f 5/3/6 1/2/6 3/4/6
|
|
||||||
@@ -22,22 +22,22 @@ static void PrintInfo(const tinyobj::attrib_t &attrib, const std::vector<tinyobj
|
|||||||
|
|
||||||
for (size_t v = 0; v < attrib.vertices.size() / 3; v++) {
|
for (size_t v = 0; v < attrib.vertices.size() / 3; v++) {
|
||||||
printf(" v[%ld] = (%f, %f, %f)\n", v,
|
printf(" v[%ld] = (%f, %f, %f)\n", v,
|
||||||
static_cast<const double>(attrib.vertices[3*v+0]),
|
static_cast<const double>(attrib.vertices[v].x),
|
||||||
static_cast<const double>(attrib.vertices[3*v+1]),
|
static_cast<const double>(attrib.vertices[v].y),
|
||||||
static_cast<const double>(attrib.vertices[3*v+2]));
|
static_cast<const double>(attrib.vertices[v].z));
|
||||||
}
|
}
|
||||||
|
|
||||||
for (size_t v = 0; v < attrib.normals.size() / 3; v++) {
|
for (size_t v = 0; v < attrib.normals.size() / 3; v++) {
|
||||||
printf(" n[%ld] = (%f, %f, %f)\n", v,
|
printf(" n[%ld] = (%f, %f, %f)\n", v,
|
||||||
static_cast<const double>(attrib.normals[3*v+0]),
|
static_cast<const double>(attrib.normals[v].x),
|
||||||
static_cast<const double>(attrib.normals[3*v+1]),
|
static_cast<const double>(attrib.normals[v].y),
|
||||||
static_cast<const double>(attrib.normals[3*v+2]));
|
static_cast<const double>(attrib.normals[v].z));
|
||||||
}
|
}
|
||||||
|
|
||||||
for (size_t v = 0; v < attrib.texcoords.size() / 2; v++) {
|
for (size_t v = 0; v < attrib.texcoords.size() / 2; v++) {
|
||||||
printf(" uv[%ld] = (%f, %f)\n", v,
|
printf(" uv[%ld] = (%f, %f)\n", v,
|
||||||
static_cast<const double>(attrib.texcoords[2*v+0]),
|
static_cast<const double>(attrib.texcoords[v].x),
|
||||||
static_cast<const double>(attrib.texcoords[2*v+1]));
|
static_cast<const double>(attrib.texcoords[v].y));
|
||||||
}
|
}
|
||||||
|
|
||||||
for (size_t i = 0; i < shapes.size(); i++) {
|
for (size_t i = 0; i < shapes.size(); i++) {
|
||||||
@@ -303,7 +303,8 @@ std::string matStream(
|
|||||||
virtual bool operator() (
|
virtual bool operator() (
|
||||||
const std::string& matId,
|
const std::string& matId,
|
||||||
std::vector<material_t>* materials,
|
std::vector<material_t>* materials,
|
||||||
std::map<std::string, int>* matMap,
|
//std::map<std::string, int>* matMap,
|
||||||
|
std::map<uint32_t, int>* matMap,
|
||||||
std::string* err)
|
std::string* err)
|
||||||
{
|
{
|
||||||
(void)matId;
|
(void)matId;
|
||||||
@@ -717,40 +718,6 @@ TEST_CASE("texture-name-whitespace", "[Issue145]") {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_CASE("smoothing-group", "[Issue162]") {
|
|
||||||
tinyobj::attrib_t attrib;
|
|
||||||
std::vector<tinyobj::shape_t> shapes;
|
|
||||||
std::vector<tinyobj::material_t> materials;
|
|
||||||
|
|
||||||
std::string err;
|
|
||||||
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/issue-162-smoothing-group.obj", gMtlBasePath);
|
|
||||||
|
|
||||||
|
|
||||||
if (!err.empty()) {
|
|
||||||
std::cerr << "[Issue162] " << err << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
REQUIRE(true == ret);
|
|
||||||
REQUIRE(2 == shapes.size());
|
|
||||||
|
|
||||||
REQUIRE(2 == shapes[0].mesh.smoothing_group_ids.size());
|
|
||||||
REQUIRE(1 == shapes[0].mesh.smoothing_group_ids[0]);
|
|
||||||
REQUIRE(1 == shapes[0].mesh.smoothing_group_ids[1]);
|
|
||||||
|
|
||||||
REQUIRE(10 == shapes[1].mesh.smoothing_group_ids.size());
|
|
||||||
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[0]);
|
|
||||||
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[1]);
|
|
||||||
REQUIRE(3 == shapes[1].mesh.smoothing_group_ids[2]);
|
|
||||||
REQUIRE(3 == shapes[1].mesh.smoothing_group_ids[3]);
|
|
||||||
REQUIRE(4 == shapes[1].mesh.smoothing_group_ids[4]);
|
|
||||||
REQUIRE(4 == shapes[1].mesh.smoothing_group_ids[5]);
|
|
||||||
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[6]);
|
|
||||||
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[7]);
|
|
||||||
REQUIRE(6 == shapes[1].mesh.smoothing_group_ids[8]);
|
|
||||||
REQUIRE(6 == shapes[1].mesh.smoothing_group_ids[9]);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#if 0
|
#if 0
|
||||||
int
|
int
|
||||||
main(
|
main(
|
||||||
|
|||||||
2019
tiny_obj_loader.h
2019
tiny_obj_loader.h
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user