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4 Commits
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609139f370 | ||
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cc73127bf0 | ||
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7b6e33da52 | ||
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5896933508 |
33
README.md
33
README.md
@@ -26,11 +26,20 @@ Old version is available `v0.9.x` branch https://github.com/syoyo/tinyobjloader/
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## What's new
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## What's new
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### Version 2.x
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* Refactor API
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* Support triangulation for concave polygons(#151)
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### Version 1.x
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Avaiable in `v1.x.y` branch.
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* 20 Aug, 2016 : Bump version v1.0.0. New data structure and API!
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* 20 Aug, 2016 : Bump version v1.0.0. New data structure and API!
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### Old version
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### Older version
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Previous old version is avaiable in `v0.9.x` branch.
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Older version is avaiable in `v0.9.x` branch.
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## Example
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## Example
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@@ -49,7 +58,11 @@ http://casual-effects.com/data/index.html
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TinyObjLoader is successfully used in ...
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TinyObjLoader is successfully used in ...
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### New version(v1.0.x)
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### New version(v2.x)
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* Your project here! (Letting us know via github issue is welcome!)
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### Old version(v1.x)
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* Double precision support through `TINYOBJLOADER_USE_DOUBLE` thanks to noma
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* Double precision support through `TINYOBJLOADER_USE_DOUBLE` thanks to noma
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* Loading models in Vulkan Tutorial https://vulkan-tutorial.com/Loading_models
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* Loading models in Vulkan Tutorial https://vulkan-tutorial.com/Loading_models
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@@ -60,7 +73,7 @@ TinyObjLoader is successfully used in ...
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* VFPR - a Vulkan Forward Plus Renderer : https://github.com/WindyDarian/Vulkan-Forward-Plus-Renderer
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* VFPR - a Vulkan Forward Plus Renderer : https://github.com/WindyDarian/Vulkan-Forward-Plus-Renderer
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* Your project here! (Letting us know via github issue is welcome!)
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* Your project here! (Letting us know via github issue is welcome!)
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||||||
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### Old version(v0.9.x)
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### Older version(v0.9.x)
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* bullet3 https://github.com/erwincoumans/bullet3
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* bullet3 https://github.com/erwincoumans/bullet3
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* pbrt-v2 https://github.com/mmp/pbrt-v2
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* pbrt-v2 https://github.com/mmp/pbrt-v2
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@@ -228,12 +241,12 @@ for (size_t s = 0; s < shapes.size(); s++) {
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for (size_t v = 0; v < fv; v++) {
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for (size_t v = 0; v < fv; v++) {
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// access to vertex
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// access to vertex
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tinyobj::index_t idx = shapes[s].mesh.indices[index_offset + v];
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tinyobj::index_t idx = shapes[s].mesh.indices[index_offset + v];
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tinyobj::real_t vx = attrib.vertices[3*idx.vertex_index+0];
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tinyobj::real_t vx = attrib.vertices[idx.vertex_index].x;
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tinyobj::real_t vy = attrib.vertices[3*idx.vertex_index+1];
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tinyobj::real_t vy = attrib.vertices[idx.vertex_index].y;
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tinyobj::real_t vz = attrib.vertices[3*idx.vertex_index+2];
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tinyobj::real_t vz = attrib.vertices[idx.vertex_index].z;
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tinyobj::real_t nx = attrib.normals[3*idx.normal_index+0];
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tinyobj::real_t nx = attrib.normals[idx.normal_index].x;
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tinyobj::real_t ny = attrib.normals[3*idx.normal_index+1];
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tinyobj::real_t ny = attrib.normals[idx.normal_index].y;
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tinyobj::real_t nz = attrib.normals[3*idx.normal_index+2];
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tinyobj::real_t nz = attrib.normals[idx.normal_index].z;
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tinyobj::real_t tx = attrib.texcoords[2*idx.texcoord_index+0];
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tinyobj::real_t tx = attrib.texcoords[2*idx.texcoord_index+0];
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tinyobj::real_t ty = attrib.texcoords[2*idx.texcoord_index+1];
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tinyobj::real_t ty = attrib.texcoords[2*idx.texcoord_index+1];
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// Optional: vertex colors
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// Optional: vertex colors
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@@ -29,6 +29,12 @@ extern "C" {
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#endif
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#endif
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#endif
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#endif
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#ifdef __clang__
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#if __has_warning("-Wzero-as-null-pointer-constant")
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#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
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#endif
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#endif
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class timerutil {
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class timerutil {
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public:
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public:
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#ifdef _WIN32
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#ifdef _WIN32
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@@ -106,24 +112,24 @@ static void PrintInfo(const tinyobj::attrib_t& attrib,
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std::cout << "# of shapes : " << shapes.size() << std::endl;
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std::cout << "# of shapes : " << shapes.size() << std::endl;
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std::cout << "# of materials : " << materials.size() << std::endl;
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std::cout << "# of materials : " << materials.size() << std::endl;
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for (size_t v = 0; v < attrib.vertices.size() / 3; v++) {
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for (size_t v = 0; v < attrib.vertices.size(); v++) {
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printf(" v[%ld] = (%f, %f, %f)\n", static_cast<long>(v),
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printf(" v[%ld] = (%f, %f, %f)\n", static_cast<long>(v),
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static_cast<const double>(attrib.vertices[3 * v + 0]),
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static_cast<const double>(attrib.vertices[v].x),
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static_cast<const double>(attrib.vertices[3 * v + 1]),
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static_cast<const double>(attrib.vertices[v].y),
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static_cast<const double>(attrib.vertices[3 * v + 2]));
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static_cast<const double>(attrib.vertices[v].z));
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||||||
}
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}
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||||||
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for (size_t v = 0; v < attrib.normals.size() / 3; v++) {
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for (size_t v = 0; v < attrib.normals.size(); v++) {
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printf(" n[%ld] = (%f, %f, %f)\n", static_cast<long>(v),
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printf(" n[%ld] = (%f, %f, %f)\n", static_cast<long>(v),
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static_cast<const double>(attrib.normals[3 * v + 0]),
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static_cast<const double>(attrib.normals[v].x),
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static_cast<const double>(attrib.normals[3 * v + 1]),
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static_cast<const double>(attrib.normals[v].y),
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static_cast<const double>(attrib.normals[3 * v + 2]));
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static_cast<const double>(attrib.normals[v].z));
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||||||
}
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}
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for (size_t v = 0; v < attrib.texcoords.size() / 2; v++) {
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for (size_t v = 0; v < attrib.texcoords.size(); v++) {
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printf(" uv[%ld] = (%f, %f)\n", static_cast<long>(v),
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printf(" uv[%ld] = (%f, %f)\n", static_cast<long>(v),
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static_cast<const double>(attrib.texcoords[2 * v + 0]),
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static_cast<const double>(attrib.texcoords[v].x),
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static_cast<const double>(attrib.texcoords[2 * v + 1]));
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static_cast<const double>(attrib.texcoords[v].y));
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||||||
}
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}
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// For each shape
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// For each shape
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@@ -22,22 +22,22 @@ static void PrintInfo(const tinyobj::attrib_t &attrib, const std::vector<tinyobj
|
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for (size_t v = 0; v < attrib.vertices.size() / 3; v++) {
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for (size_t v = 0; v < attrib.vertices.size() / 3; v++) {
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printf(" v[%ld] = (%f, %f, %f)\n", v,
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printf(" v[%ld] = (%f, %f, %f)\n", v,
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static_cast<const double>(attrib.vertices[3*v+0]),
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static_cast<const double>(attrib.vertices[v].x),
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static_cast<const double>(attrib.vertices[3*v+1]),
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static_cast<const double>(attrib.vertices[v].y),
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static_cast<const double>(attrib.vertices[3*v+2]));
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static_cast<const double>(attrib.vertices[v].z));
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||||||
}
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}
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||||||
|
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||||||
for (size_t v = 0; v < attrib.normals.size() / 3; v++) {
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for (size_t v = 0; v < attrib.normals.size() / 3; v++) {
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printf(" n[%ld] = (%f, %f, %f)\n", v,
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printf(" n[%ld] = (%f, %f, %f)\n", v,
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||||||
static_cast<const double>(attrib.normals[3*v+0]),
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static_cast<const double>(attrib.normals[v].x),
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||||||
static_cast<const double>(attrib.normals[3*v+1]),
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static_cast<const double>(attrib.normals[v].y),
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||||||
static_cast<const double>(attrib.normals[3*v+2]));
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static_cast<const double>(attrib.normals[v].z));
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||||||
}
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}
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||||||
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||||||
for (size_t v = 0; v < attrib.texcoords.size() / 2; v++) {
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for (size_t v = 0; v < attrib.texcoords.size() / 2; v++) {
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printf(" uv[%ld] = (%f, %f)\n", v,
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printf(" uv[%ld] = (%f, %f)\n", v,
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static_cast<const double>(attrib.texcoords[2*v+0]),
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static_cast<const double>(attrib.texcoords[v].x),
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||||||
static_cast<const double>(attrib.texcoords[2*v+1]));
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static_cast<const double>(attrib.texcoords[v].y));
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||||||
}
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}
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||||||
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||||||
for (size_t i = 0; i < shapes.size(); i++) {
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for (size_t i = 0; i < shapes.size(); i++) {
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@@ -23,7 +23,8 @@ THE SOFTWARE.
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|||||||
*/
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*/
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||||||
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||||||
//
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//
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||||||
// version 1.1.2 : Used new hashed keywords
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// version 2.1.0 : Used new hashed keywords
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||||||
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// version 2.0.0 : New API! And support triangulation of concave polygon(#151).
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||||||
// version 1.1.0 : Support parsing vertex color(#144)
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// version 1.1.0 : Support parsing vertex color(#144)
|
||||||
// version 1.0.8 : Fix parsing `g` tag just after `usemtl`(#138)
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// version 1.0.8 : Fix parsing `g` tag just after `usemtl`(#138)
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||||||
// version 1.0.7 : Support multiple tex options(#126)
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// version 1.0.7 : Support multiple tex options(#126)
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||||||
@@ -52,6 +53,13 @@ THE SOFTWARE.
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|||||||
|
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||||||
namespace tinyobj {
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namespace tinyobj {
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||||||
|
#ifdef __clang__
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||||||
|
#pragma clang diagnostic push
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||||||
|
#if __has_warning("-Wzero-as-null-pointer-constant")
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||||||
|
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
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||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
// https://en.wikipedia.org/wiki/Wavefront_.obj_file says ...
|
// https://en.wikipedia.org/wiki/Wavefront_.obj_file says ...
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||||||
//
|
//
|
||||||
// -blendu on | off # set horizontal texture blending
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// -blendu on | off # set horizontal texture blending
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||||||
@@ -109,6 +117,44 @@ typedef double real_t;
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typedef float real_t;
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typedef float real_t;
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||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
struct vec3_t {
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||||||
|
real_t x, y, z;
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||||||
|
};
|
||||||
|
inline vec3_t operator+(const vec3_t &l, const vec3_t &r) {
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||||||
|
vec3_t o;
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||||||
|
o.x = l.x + r.x;
|
||||||
|
o.y = l.y + r.y;
|
||||||
|
o.z = l.z + r.z;
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||||||
|
return o;
|
||||||
|
}
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||||||
|
inline vec3_t operator-(const vec3_t &l, const vec3_t &r) {
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||||||
|
vec3_t o;
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||||||
|
o.x = l.x - r.x;
|
||||||
|
o.y = l.y - r.y;
|
||||||
|
o.z = l.z - r.z;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
inline vec3_t operator*(const vec3_t &l, real_t r) {
|
||||||
|
vec3_t o;
|
||||||
|
o.x = l.x * r;
|
||||||
|
o.y = l.y * r;
|
||||||
|
o.z = l.z * r;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
inline vec3_t cross(const vec3_t &l, const vec3_t &r) {
|
||||||
|
vec3_t o;
|
||||||
|
o.x = l.y * r.z - r.y * l.z;
|
||||||
|
o.y = l.z * r.x - r.z * l.x;
|
||||||
|
o.z = l.x * r.y - r.x * l.y;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
inline real_t dot(const vec3_t &l, const vec3_t &r) {
|
||||||
|
return l.x * r.x + l.y * r.y + l.z * r.z;
|
||||||
|
}
|
||||||
|
struct vec2_t {
|
||||||
|
real_t x, y;
|
||||||
|
};
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
TEXTURE_TYPE_NONE, // default
|
TEXTURE_TYPE_NONE, // default
|
||||||
TEXTURE_TYPE_SPHERE,
|
TEXTURE_TYPE_SPHERE,
|
||||||
@@ -229,9 +275,9 @@ typedef struct {
|
|||||||
|
|
||||||
// Vertex attributes
|
// Vertex attributes
|
||||||
typedef struct {
|
typedef struct {
|
||||||
std::vector<real_t> vertices; // 'v'
|
std::vector<vec3_t> vertices; // 'v'
|
||||||
std::vector<real_t> normals; // 'vn'
|
std::vector<vec3_t> normals; // 'vn'
|
||||||
std::vector<real_t> texcoords; // 'vt'
|
std::vector<vec2_t> texcoords; // 'vt'
|
||||||
std::vector<real_t> colors; // extension: vertex colors
|
std::vector<real_t> colors; // extension: vertex colors
|
||||||
} attrib_t;
|
} attrib_t;
|
||||||
|
|
||||||
@@ -1311,7 +1357,7 @@ static void InitMaterial(material_t *material) {
|
|||||||
static bool exportFaceGroupToShape(
|
static bool exportFaceGroupToShape(
|
||||||
shape_t *shape, const std::vector<std::vector<vertex_index> > &faceGroup,
|
shape_t *shape, const std::vector<std::vector<vertex_index> > &faceGroup,
|
||||||
const std::vector<tag_t> &tags, const int material_id,
|
const std::vector<tag_t> &tags, const int material_id,
|
||||||
const std::string &name, bool triangulate) {
|
const std::string &name, bool triangulate, const std::vector<vec3_t> &v) {
|
||||||
if (faceGroup.empty()) {
|
if (faceGroup.empty()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -1327,11 +1373,76 @@ static bool exportFaceGroupToShape(
|
|||||||
size_t npolys = face.size();
|
size_t npolys = face.size();
|
||||||
|
|
||||||
if (triangulate) {
|
if (triangulate) {
|
||||||
// Polygon -> triangle fan conversion
|
vec3_t face_normal = {0, 0, 0};
|
||||||
for (size_t k = 2; k < npolys; k++) {
|
|
||||||
i1 = i2;
|
|
||||||
i2 = face[k];
|
|
||||||
|
|
||||||
|
for (size_t k = 0; k < npolys; ++k) {
|
||||||
|
int vi0 = face[(k + 0) % npolys].v_idx;
|
||||||
|
int vi1 = face[(k + 1) % npolys].v_idx;
|
||||||
|
int vi2 = face[(k + 2) % npolys].v_idx;
|
||||||
|
const vec3_t &v0 = v[size_t(vi0)];
|
||||||
|
const vec3_t &v1 = v[size_t(vi1)];
|
||||||
|
const vec3_t &v2 = v[size_t(vi2)];
|
||||||
|
const vec3_t e0 = v1 - v0;
|
||||||
|
const vec3_t e1 = v2 - v1;
|
||||||
|
const vec3_t n = cross(e0, e1);
|
||||||
|
face_normal = face_normal + n;
|
||||||
|
}
|
||||||
|
|
||||||
|
// face_normal is currently area of face
|
||||||
|
{
|
||||||
|
real_t l = std::sqrt(dot(face_normal, face_normal));
|
||||||
|
face_normal = face_normal * (static_cast<real_t>(1.0) / l);
|
||||||
|
}
|
||||||
|
|
||||||
|
int maxRounds =
|
||||||
|
10; // arbitrary max loop count to protect against unexpected errors
|
||||||
|
|
||||||
|
std::vector<vertex_index> remainingFace = face;
|
||||||
|
size_t guess_vert = 0;
|
||||||
|
while (remainingFace.size() > 3 && maxRounds > 0) {
|
||||||
|
npolys = remainingFace.size();
|
||||||
|
if (guess_vert >= npolys) {
|
||||||
|
maxRounds -= 1;
|
||||||
|
guess_vert -= npolys;
|
||||||
|
}
|
||||||
|
i0 = remainingFace[(guess_vert + 0) % npolys];
|
||||||
|
i1 = remainingFace[(guess_vert + 1) % npolys];
|
||||||
|
i2 = remainingFace[(guess_vert + 2) % npolys];
|
||||||
|
int vi0 = i0.v_idx;
|
||||||
|
int vi1 = i1.v_idx;
|
||||||
|
int vi2 = i2.v_idx;
|
||||||
|
const vec3_t &v0 = v[size_t(vi0)];
|
||||||
|
const vec3_t &v1 = v[size_t(vi1)];
|
||||||
|
const vec3_t &v2 = v[size_t(vi2)];
|
||||||
|
const vec3_t e0 = v1 - v0;
|
||||||
|
const vec3_t e1 = v2 - v1;
|
||||||
|
const vec3_t n = cross(e0, e1);
|
||||||
|
bool internal = dot(n, face_normal) < 0.0f;
|
||||||
|
if (internal) {
|
||||||
|
guess_vert += 1;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// check all other verts in case they are inside this triangle
|
||||||
|
bool overlap = false;
|
||||||
|
for (size_t otherVert = 3; otherVert < npolys; ++otherVert) {
|
||||||
|
int ovi = remainingFace[(guess_vert + otherVert) % npolys].v_idx;
|
||||||
|
const vec3_t &ov = v[size_t(ovi)];
|
||||||
|
if (dot(face_normal, cross(e0, ov - v0)) < 0) continue;
|
||||||
|
if (dot(face_normal, cross(e1, ov - v1)) < 0) continue;
|
||||||
|
if (dot(face_normal, cross(v0 - v2, ov - v2)) < 0) continue;
|
||||||
|
// vert inside triangle
|
||||||
|
overlap = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (overlap) {
|
||||||
|
guess_vert += 1;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// this triangle is an ear
|
||||||
|
{
|
||||||
index_t idx0, idx1, idx2;
|
index_t idx0, idx1, idx2;
|
||||||
idx0.vertex_index = i0.v_idx;
|
idx0.vertex_index = i0.v_idx;
|
||||||
idx0.normal_index = i0.vn_idx;
|
idx0.normal_index = i0.vn_idx;
|
||||||
@@ -1350,6 +1461,41 @@ static bool exportFaceGroupToShape(
|
|||||||
shape->mesh.num_face_vertices.push_back(3);
|
shape->mesh.num_face_vertices.push_back(3);
|
||||||
shape->mesh.material_ids.push_back(material_id);
|
shape->mesh.material_ids.push_back(material_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// remove v1 from the list
|
||||||
|
size_t removed_vert_index = (guess_vert + 1) % npolys;
|
||||||
|
while (removed_vert_index + 1 < npolys) {
|
||||||
|
remainingFace[removed_vert_index] =
|
||||||
|
remainingFace[removed_vert_index + 1];
|
||||||
|
removed_vert_index += 1;
|
||||||
|
}
|
||||||
|
remainingFace.pop_back();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (remainingFace.size() == 3) {
|
||||||
|
i0 = remainingFace[0];
|
||||||
|
i1 = remainingFace[1];
|
||||||
|
i2 = remainingFace[2];
|
||||||
|
{
|
||||||
|
index_t idx0, idx1, idx2;
|
||||||
|
idx0.vertex_index = i0.v_idx;
|
||||||
|
idx0.normal_index = i0.vn_idx;
|
||||||
|
idx0.texcoord_index = i0.vt_idx;
|
||||||
|
idx1.vertex_index = i1.v_idx;
|
||||||
|
idx1.normal_index = i1.vn_idx;
|
||||||
|
idx1.texcoord_index = i1.vt_idx;
|
||||||
|
idx2.vertex_index = i2.v_idx;
|
||||||
|
idx2.normal_index = i2.vn_idx;
|
||||||
|
idx2.texcoord_index = i2.vt_idx;
|
||||||
|
|
||||||
|
shape->mesh.indices.push_back(idx0);
|
||||||
|
shape->mesh.indices.push_back(idx1);
|
||||||
|
shape->mesh.indices.push_back(idx2);
|
||||||
|
|
||||||
|
shape->mesh.num_face_vertices.push_back(3);
|
||||||
|
shape->mesh.material_ids.push_back(material_id);
|
||||||
|
}
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
for (size_t k = 0; k < npolys; k++) {
|
for (size_t k = 0; k < npolys; k++) {
|
||||||
index_t idx;
|
index_t idx;
|
||||||
@@ -1952,9 +2098,9 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
bool triangulate) {
|
bool triangulate) {
|
||||||
std::stringstream errss;
|
std::stringstream errss;
|
||||||
|
|
||||||
std::vector<real_t> v;
|
std::vector<vec3_t> v;
|
||||||
std::vector<real_t> vn;
|
std::vector<vec3_t> vn;
|
||||||
std::vector<real_t> vt;
|
std::vector<vec2_t> vt;
|
||||||
std::vector<real_t> vc;
|
std::vector<real_t> vc;
|
||||||
std::vector<tag_t> tags;
|
std::vector<tag_t> tags;
|
||||||
std::vector<std::vector<vertex_index> > faceGroup;
|
std::vector<std::vector<vertex_index> > faceGroup;
|
||||||
@@ -2007,12 +2153,10 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
// vertex
|
// vertex
|
||||||
if (token[0] == 'v') {
|
if (token[0] == 'v') {
|
||||||
token += 2;
|
token += 2;
|
||||||
real_t x, y, z;
|
vec3_t vtx;
|
||||||
real_t r, g, b;
|
real_t r, g, b;
|
||||||
parseVertexWithColor(&x, &y, &z, &r, &g, &b, &token);
|
parseVertexWithColor(&vtx.x, &vtx.y, &vtx.z, &r, &g, &b, &token);
|
||||||
v.push_back(x);
|
v.push_back(vtx);
|
||||||
v.push_back(y);
|
|
||||||
v.push_back(z);
|
|
||||||
|
|
||||||
vc.push_back(r);
|
vc.push_back(r);
|
||||||
vc.push_back(g);
|
vc.push_back(g);
|
||||||
@@ -2056,7 +2200,7 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
if (token[0] == 'g') {
|
if (token[0] == 'g') {
|
||||||
// flush previous face group.
|
// flush previous face group.
|
||||||
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material,
|
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material,
|
||||||
name, triangulate);
|
name, triangulate, v);
|
||||||
(void)ret; // return value not used.
|
(void)ret; // return value not used.
|
||||||
|
|
||||||
if (shape.mesh.indices.size() > 0) {
|
if (shape.mesh.indices.size() > 0) {
|
||||||
@@ -2093,7 +2237,7 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
if (token[0] == 'o') {
|
if (token[0] == 'o') {
|
||||||
// flush previous face group.
|
// flush previous face group.
|
||||||
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material,
|
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material,
|
||||||
name, triangulate);
|
name, triangulate, v);
|
||||||
if (ret) {
|
if (ret) {
|
||||||
shapes->push_back(shape);
|
shapes->push_back(shape);
|
||||||
}
|
}
|
||||||
@@ -2149,21 +2293,18 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
// normal
|
// normal
|
||||||
if (token[1] == 'n') {
|
if (token[1] == 'n') {
|
||||||
token += 3;
|
token += 3;
|
||||||
real_t x, y, z;
|
vec3_t n;
|
||||||
parseReal3(&x, &y, &z, &token);
|
parseReal3(&n.x, &n.y, &n.z, &token);
|
||||||
vn.push_back(x);
|
vn.push_back(n);
|
||||||
vn.push_back(y);
|
|
||||||
vn.push_back(z);
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// texcoord
|
// texcoord
|
||||||
if (token[1] == 't') {
|
if (token[1] == 't') {
|
||||||
token += 3;
|
token += 3;
|
||||||
real_t x, y;
|
vec2_t tcoord;
|
||||||
parseReal2(&x, &y, &token);
|
parseReal2(&tcoord.x, &tcoord.y, &token);
|
||||||
vt.push_back(x);
|
vt.push_back(tcoord);
|
||||||
vt.push_back(y);
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -2208,7 +2349,7 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
// this time.
|
// this time.
|
||||||
// just clear `faceGroup` after `exportFaceGroupToShape()` call.
|
// just clear `faceGroup` after `exportFaceGroupToShape()` call.
|
||||||
exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
|
exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
|
||||||
triangulate);
|
triangulate, v);
|
||||||
faceGroup.clear();
|
faceGroup.clear();
|
||||||
material = newMaterialId;
|
material = newMaterialId;
|
||||||
}
|
}
|
||||||
@@ -2266,7 +2407,7 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
|
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
|
||||||
triangulate);
|
triangulate, v);
|
||||||
// exportFaceGroupToShape return false when `usemtl` is called in the last
|
// exportFaceGroupToShape return false when `usemtl` is called in the last
|
||||||
// line.
|
// line.
|
||||||
// we also add `shape` to `shapes` when `shape.mesh` has already some
|
// we also add `shape` to `shapes` when `shape.mesh` has already some
|
||||||
@@ -2615,6 +2756,11 @@ bool LoadObjWithCallback(std::istream &inStream, const callback_t &callback,
|
|||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef __clang__
|
||||||
|
#pragma clang diagnostic pop
|
||||||
|
#endif
|
||||||
|
|
||||||
} // namespace tinyobj
|
} // namespace tinyobj
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
Reference in New Issue
Block a user