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12
README.md
12
README.md
@@ -17,6 +17,12 @@ Tiny but powerful single file wavefront obj loader written in C++. No dependency
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`tinyobjloader` is good for embedding .obj loader to your (global illumination) renderer ;-)
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`tinyobjloader` is good for embedding .obj loader to your (global illumination) renderer ;-)
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Notice!
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-------
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`master` branch will be replaced with `develop` branch in the near future: https://github.com/syoyo/tinyobjloader/tree/develop
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`develop` branch has more better support and clean API interface for loading .obj and also it has optimized multi-threaded parser(probably 10x faster than `master`). If you are new to use `TinyObjLoader`, I highly recommend to use `develop` branch.
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What's new
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What's new
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----------
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----------
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@@ -61,6 +67,12 @@ TinyObjLoader is successfully used in ...
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* pbrt-v3 https://github.com/mmp/pbrt-v3
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* pbrt-v3 https://github.com/mmp/pbrt-v3
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* cocos2d-x https://github.com/cocos2d/cocos2d-x/
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* cocos2d-x https://github.com/cocos2d/cocos2d-x/
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* Android Vulkan demo https://github.com/SaschaWillems/Vulkan
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* Android Vulkan demo https://github.com/SaschaWillems/Vulkan
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* voxelizer https://github.com/karimnaaji/voxelizer
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* Probulator https://github.com/kayru/Probulator
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* OptiX Prime baking https://github.com/nvpro-samples/optix_prime_baking
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* FireRays SDK https://github.com/GPUOpen-LibrariesAndSDKs/FireRays_SDK
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* parg, tiny C library of various graphics utilities and GL demos https://github.com/prideout/parg
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* Opengl unit of ChronoEngine https://github.com/projectchrono/chrono-opengl
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* Your project here!
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* Your project here!
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Features
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Features
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99
test.cc
99
test.cc
@@ -8,6 +8,90 @@
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#include <sstream>
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#include <sstream>
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#include <fstream>
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#include <fstream>
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#ifdef _WIN32
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <windows.h>
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#include <mmsystem.h>
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#ifdef __cplusplus
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}
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#endif
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#pragma comment(lib, "winmm.lib")
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#else
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#if defined(__unix__) || defined(__APPLE__)
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#include <sys/time.h>
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#else
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#include <ctime>
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#endif
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#endif
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// not thread-safe
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class timerutil {
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public:
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#ifdef _WIN32
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typedef DWORD time_t;
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timerutil() { ::timeBeginPeriod(1); }
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~timerutil() { ::timeEndPeriod(1); }
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void start() { t_[0] = ::timeGetTime(); }
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void end() { t_[1] = ::timeGetTime(); }
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time_t sec() { return (time_t)((t_[1] - t_[0]) / 1000); }
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time_t msec() { return (time_t)((t_[1] - t_[0])); }
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time_t usec() { return (time_t)((t_[1] - t_[0]) * 1000); }
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time_t current() { return ::timeGetTime(); }
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#else
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#if defined(__unix__) || defined(__APPLE__)
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typedef unsigned long int time_t;
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void start() { gettimeofday(tv + 0, &tz); }
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void end() { gettimeofday(tv + 1, &tz); }
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time_t sec() { return (time_t)(tv[1].tv_sec - tv[0].tv_sec); }
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time_t msec() {
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return this->sec() * 1000 +
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(time_t)((tv[1].tv_usec - tv[0].tv_usec) / 1000);
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}
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time_t usec() {
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return this->sec() * 1000000 + (time_t)(tv[1].tv_usec - tv[0].tv_usec);
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}
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time_t current() {
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struct timeval t;
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gettimeofday(&t, NULL);
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return (time_t)(t.tv_sec * 1000 + t.tv_usec);
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}
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#else // C timer
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// using namespace std;
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typedef clock_t time_t;
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void start() { t_[0] = clock(); }
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void end() { t_[1] = clock(); }
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time_t sec() { return (time_t)((t_[1] - t_[0]) / CLOCKS_PER_SEC); }
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time_t msec() { return (time_t)((t_[1] - t_[0]) * 1000 / CLOCKS_PER_SEC); }
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time_t usec() { return (time_t)((t_[1] - t_[0]) * 1000000 / CLOCKS_PER_SEC); }
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time_t current() { return (time_t)clock(); }
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#endif
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#endif
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private:
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#ifdef _WIN32
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DWORD t_[2];
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#else
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#if defined(__unix__) || defined(__APPLE__)
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struct timeval tv[2];
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struct timezone tz;
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#else
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time_t t_[2];
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#endif
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#endif
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};
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static void PrintInfo(const std::vector<tinyobj::shape_t>& shapes, const std::vector<tinyobj::material_t>& materials, bool triangulate = true)
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static void PrintInfo(const std::vector<tinyobj::shape_t>& shapes, const std::vector<tinyobj::material_t>& materials, bool triangulate = true)
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{
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{
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std::cout << "# of shapes : " << shapes.size() << std::endl;
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std::cout << "# of shapes : " << shapes.size() << std::endl;
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@@ -131,8 +215,11 @@ TestLoadObj(
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std::vector<tinyobj::shape_t> shapes;
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std::vector<tinyobj::shape_t> shapes;
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std::vector<tinyobj::material_t> materials;
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std::vector<tinyobj::material_t> materials;
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timerutil t;
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t.start();
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std::string err;
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std::string err;
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bool ret = tinyobj::LoadObj(shapes, materials, err, filename, basepath, flags);
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bool ret = tinyobj::LoadObj(shapes, materials, err, filename, basepath, flags);
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t.end();
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if (!err.empty()) {
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if (!err.empty()) {
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std::cerr << err << std::endl;
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std::cerr << err << std::endl;
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@@ -143,6 +230,8 @@ TestLoadObj(
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return false;
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return false;
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}
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}
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printf("Parse time: %lu [msecs]\n", t.msec());
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bool triangulate( ( flags & tinyobj::triangulation ) == tinyobj::triangulation );
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bool triangulate( ( flags & tinyobj::triangulation ) == tinyobj::triangulation );
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PrintInfo(shapes, materials, triangulate );
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PrintInfo(shapes, materials, triangulate );
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@@ -213,7 +302,8 @@ std::string matStream(
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"newmtl light\n"
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"newmtl light\n"
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"Ka 20 20 20\n"
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"Ka 20 20 20\n"
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"Kd 1 1 1\n"
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"Kd 1 1 1\n"
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"Ks 0 0 0");
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"Ks 0 0 0\n"
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"map_Kd tmp.png \n"); // #92(whitespace after filename)
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using namespace tinyobj;
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using namespace tinyobj;
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class MaterialStringStreamReader:
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class MaterialStringStreamReader:
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@@ -254,6 +344,13 @@ std::string matStream(
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PrintInfo(shapes, materials);
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PrintInfo(shapes, materials);
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// #92
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for (size_t i = 0; i < materials.size(); i++) {
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if (materials[i].name.compare("light") == 0) {
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assert(materials[i].diffuse_texname.compare("tmp.png") == 0);
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}
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}
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return true;
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return true;
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}
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}
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@@ -42,10 +42,10 @@
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#ifndef TINY_OBJ_LOADER_H_
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#ifndef TINY_OBJ_LOADER_H_
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#define TINY_OBJ_LOADER_H_
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#define TINY_OBJ_LOADER_H_
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#include <cmath>
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#include <map>
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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#include <map>
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#include <cmath>
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namespace tinyobj {
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namespace tinyobj {
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@@ -99,52 +99,37 @@ typedef struct {
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mesh_t mesh;
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mesh_t mesh;
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} shape_t;
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} shape_t;
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typedef enum
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typedef enum {
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{
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triangulation = 1, // used whether triangulate polygon face in .obj
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triangulation = 1, // used whether triangulate polygon face in .obj
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calculate_normals = 2, // used whether calculate the normals if the .obj normals are empty
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calculate_normals =
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2, // used whether calculate the normals if the .obj normals are empty
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// Some nice stuff here
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// Some nice stuff here
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} load_flags_t;
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} load_flags_t;
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class float3
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class float3 {
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{
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public:
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public:
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float3()
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float3() : x(0.0f), y(0.0f), z(0.0f) {}
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: x( 0.0f )
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, y( 0.0f )
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, z( 0.0f )
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{
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}
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float3(float coord_x, float coord_y, float coord_z)
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float3(float coord_x, float coord_y, float coord_z)
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: x( coord_x )
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: x(coord_x), y(coord_y), z(coord_z) {}
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, y( coord_y )
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, z( coord_z )
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{
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}
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float3(const float3& from, const float3& to)
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float3(const float3 &from, const float3 &to) {
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{
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coord[0] = to.coord[0] - from.coord[0];
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coord[0] = to.coord[0] - from.coord[0];
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coord[1] = to.coord[1] - from.coord[1];
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coord[1] = to.coord[1] - from.coord[1];
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coord[2] = to.coord[2] - from.coord[2];
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coord[2] = to.coord[2] - from.coord[2];
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}
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}
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float3 crossproduct ( const float3 & vec )
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float3 crossproduct(const float3 &vec) {
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{
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float a = y * vec.z - z * vec.y;
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float a = y * vec.z - z * vec.y ;
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float b = z * vec.x - x * vec.z;
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float b = z * vec.x - x * vec.z ;
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float c = x * vec.y - y * vec.x;
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float c = x * vec.y - y * vec.x ;
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return float3(a, b, c);
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return float3( a , b , c );
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|
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}
|
}
|
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|
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void normalize()
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void normalize() {
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{
|
const float length = std::sqrt(
|
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const float length = std::sqrt( ( coord[0] * coord[0] ) +
|
(coord[0] * coord[0]) + (coord[1] * coord[1]) + (coord[2] * coord[2]));
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( coord[1] * coord[1] ) +
|
if (length != 1) {
|
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( coord[2] * coord[2] ) );
|
|
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if( length != 1 )
|
|
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{
|
|
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coord[0] = (coord[0] / length);
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coord[0] = (coord[0] / length);
|
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coord[1] = (coord[1] / length);
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coord[1] = (coord[1] / length);
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coord[2] = (coord[2] / length);
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coord[2] = (coord[2] / length);
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@@ -152,12 +137,10 @@ public:
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}
|
}
|
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|
|
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private:
|
private:
|
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union
|
union {
|
||||||
{
|
|
||||||
float coord[3];
|
float coord[3];
|
||||||
struct
|
struct {
|
||||||
{
|
float x, y, z;
|
||||||
float x,y,z;
|
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
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@@ -197,7 +180,7 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
|
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std::vector<material_t> &materials, // [output]
|
std::vector<material_t> &materials, // [output]
|
||||||
std::string &err, // [output]
|
std::string &err, // [output]
|
||||||
const char *filename, const char *mtl_basepath = NULL,
|
const char *filename, const char *mtl_basepath = NULL,
|
||||||
unsigned int flags = 1 );
|
unsigned int flags = 1);
|
||||||
|
|
||||||
/// Loads object from a std::istream, uses GetMtlIStreamFn to retrieve
|
/// Loads object from a std::istream, uses GetMtlIStreamFn to retrieve
|
||||||
/// std::istream for materials.
|
/// std::istream for materials.
|
||||||
@@ -216,12 +199,12 @@ void LoadMtl(std::map<std::string, int> &material_map, // [output]
|
|||||||
}
|
}
|
||||||
|
|
||||||
#ifdef TINYOBJLOADER_IMPLEMENTATION
|
#ifdef TINYOBJLOADER_IMPLEMENTATION
|
||||||
#include <cstdlib>
|
|
||||||
#include <cstring>
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
#include <cctype>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <cstddef>
|
#include <cstddef>
|
||||||
#include <cctype>
|
#include <cstdlib>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
@@ -267,9 +250,43 @@ struct obj_shape {
|
|||||||
std::vector<float> vt;
|
std::vector<float> vt;
|
||||||
};
|
};
|
||||||
|
|
||||||
#define IS_SPACE( x ) ( ( (x) == ' ') || ( (x) == '\t') )
|
// See
|
||||||
#define IS_DIGIT( x ) ( (unsigned int)( (x) - '0' ) < (unsigned int)10 )
|
// http://stackoverflow.com/questions/6089231/getting-std-ifstream-to-handle-lf-cr-and-crlf
|
||||||
#define IS_NEW_LINE( x ) ( ( (x) == '\r') || ( (x) == '\n') || ( (x) == '\0') )
|
std::istream &safeGetline(std::istream &is, std::string &t) {
|
||||||
|
t.clear();
|
||||||
|
|
||||||
|
// The characters in the stream are read one-by-one using a std::streambuf.
|
||||||
|
// That is faster than reading them one-by-one using the std::istream.
|
||||||
|
// Code that uses streambuf this way must be guarded by a sentry object.
|
||||||
|
// The sentry object performs various tasks,
|
||||||
|
// such as thread synchronization and updating the stream state.
|
||||||
|
|
||||||
|
std::istream::sentry se(is, true);
|
||||||
|
std::streambuf *sb = is.rdbuf();
|
||||||
|
|
||||||
|
for (;;) {
|
||||||
|
int c = sb->sbumpc();
|
||||||
|
switch (c) {
|
||||||
|
case '\n':
|
||||||
|
return is;
|
||||||
|
case '\r':
|
||||||
|
if (sb->sgetc() == '\n')
|
||||||
|
sb->sbumpc();
|
||||||
|
return is;
|
||||||
|
case EOF:
|
||||||
|
// Also handle the case when the last line has no line ending
|
||||||
|
if (t.empty())
|
||||||
|
is.setstate(std::ios::eofbit);
|
||||||
|
return is;
|
||||||
|
default:
|
||||||
|
t += (char)c;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#define IS_SPACE(x) (((x) == ' ') || ((x) == '\t'))
|
||||||
|
#define IS_DIGIT(x) ((unsigned int)((x) - '0') < (unsigned int)10)
|
||||||
|
#define IS_NEW_LINE(x) (((x) == '\r') || ((x) == '\n') || ((x) == '\0'))
|
||||||
|
|
||||||
// Make index zero-base, and also support relative index.
|
// Make index zero-base, and also support relative index.
|
||||||
static inline int fixIndex(int idx, int n) {
|
static inline int fixIndex(int idx, int n) {
|
||||||
@@ -580,13 +597,13 @@ static bool exportFaceGroupToShape(
|
|||||||
const std::vector<float> &in_texcoords,
|
const std::vector<float> &in_texcoords,
|
||||||
const std::vector<std::vector<vertex_index> > &faceGroup,
|
const std::vector<std::vector<vertex_index> > &faceGroup,
|
||||||
std::vector<tag_t> &tags, const int material_id, const std::string &name,
|
std::vector<tag_t> &tags, const int material_id, const std::string &name,
|
||||||
bool clearCache, unsigned int flags, std::string& err ) {
|
bool clearCache, unsigned int flags, std::string &err) {
|
||||||
if (faceGroup.empty()) {
|
if (faceGroup.empty()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool triangulate( ( flags & triangulation ) == triangulation );
|
bool triangulate((flags & triangulation) == triangulation);
|
||||||
bool normals_calculation( ( flags & calculate_normals ) == calculate_normals );
|
bool normals_calculation((flags & calculate_normals) == calculate_normals);
|
||||||
|
|
||||||
// Flatten vertices and indices
|
// Flatten vertices and indices
|
||||||
for (size_t i = 0; i < faceGroup.size(); i++) {
|
for (size_t i = 0; i < faceGroup.size(); i++) {
|
||||||
@@ -644,9 +661,12 @@ static bool exportFaceGroupToShape(
|
|||||||
shape.mesh.normals.resize(shape.mesh.positions.size());
|
shape.mesh.normals.resize(shape.mesh.positions.size());
|
||||||
for (register size_t iIndices = 0; iIndices < nIndexs; iIndices += 3) {
|
for (register size_t iIndices = 0; iIndices < nIndexs; iIndices += 3) {
|
||||||
float3 v1, v2, v3;
|
float3 v1, v2, v3;
|
||||||
memcpy(&v1, &shape.mesh.positions[shape.mesh.indices[iIndices] * 3], sizeof(float3));
|
memcpy(&v1, &shape.mesh.positions[shape.mesh.indices[iIndices] * 3],
|
||||||
memcpy(&v2, &shape.mesh.positions[shape.mesh.indices[iIndices + 1] * 3], sizeof(float3));
|
sizeof(float3));
|
||||||
memcpy(&v3, &shape.mesh.positions[shape.mesh.indices[iIndices + 2] * 3], sizeof(float3));
|
memcpy(&v2, &shape.mesh.positions[shape.mesh.indices[iIndices + 1] * 3],
|
||||||
|
sizeof(float3));
|
||||||
|
memcpy(&v3, &shape.mesh.positions[shape.mesh.indices[iIndices + 2] * 3],
|
||||||
|
sizeof(float3));
|
||||||
|
|
||||||
float3 v12(v1, v2);
|
float3 v12(v1, v2);
|
||||||
float3 v13(v1, v3);
|
float3 v13(v1, v3);
|
||||||
@@ -654,14 +674,21 @@ static bool exportFaceGroupToShape(
|
|||||||
float3 normal = v12.crossproduct(v13);
|
float3 normal = v12.crossproduct(v13);
|
||||||
normal.normalize();
|
normal.normalize();
|
||||||
|
|
||||||
memcpy(&shape.mesh.normals[shape.mesh.indices[iIndices] * 3], &normal, sizeof(float3));
|
memcpy(&shape.mesh.normals[shape.mesh.indices[iIndices] * 3], &normal,
|
||||||
memcpy(&shape.mesh.normals[shape.mesh.indices[iIndices + 1] * 3], &normal, sizeof(float3));
|
sizeof(float3));
|
||||||
memcpy(&shape.mesh.normals[shape.mesh.indices[iIndices + 2] * 3], &normal, sizeof(float3));
|
memcpy(&shape.mesh.normals[shape.mesh.indices[iIndices + 1] * 3],
|
||||||
|
&normal, sizeof(float3));
|
||||||
|
memcpy(&shape.mesh.normals[shape.mesh.indices[iIndices + 2] * 3],
|
||||||
|
&normal, sizeof(float3));
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
std::stringstream ss;
|
std::stringstream ss;
|
||||||
ss << "WARN: The shape " << name << " does not have a topology of triangles, therfore the normals calculation could not be performed. Select the tinyobj::triangulation flag for this object." << std::endl;
|
ss << "WARN: The shape " << name
|
||||||
|
<< " does not have a topology of triangles, therfore the normals "
|
||||||
|
"calculation could not be performed. Select the "
|
||||||
|
"tinyobj::triangulation flag for this object."
|
||||||
|
<< std::endl;
|
||||||
err += ss.str();
|
err += ss.str();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -682,12 +709,14 @@ void LoadMtl(std::map<std::string, int> &material_map,
|
|||||||
material_t material;
|
material_t material;
|
||||||
InitMaterial(material);
|
InitMaterial(material);
|
||||||
|
|
||||||
size_t maxchars = 8192; // Alloc enough size.
|
|
||||||
std::vector<char> buf(maxchars); // Alloc enough size.
|
|
||||||
while (inStream.peek() != -1) {
|
while (inStream.peek() != -1) {
|
||||||
inStream.getline(&buf[0], static_cast<std::streamsize>(maxchars));
|
std::string linebuf;
|
||||||
|
safeGetline(inStream, linebuf);
|
||||||
|
|
||||||
std::string linebuf(&buf[0]);
|
// Trim trailing whitespace
|
||||||
|
if (linebuf.size() > 0) {
|
||||||
|
linebuf = linebuf.substr(0, linebuf.find_last_not_of(" \t") + 1);
|
||||||
|
}
|
||||||
|
|
||||||
// Trim newline '\r\n' or '\n'
|
// Trim newline '\r\n' or '\n'
|
||||||
if (linebuf.size() > 0) {
|
if (linebuf.size() > 0) {
|
||||||
@@ -972,12 +1001,9 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
|
|||||||
|
|
||||||
shape_t shape;
|
shape_t shape;
|
||||||
|
|
||||||
int maxchars = 8192; // Alloc enough size.
|
|
||||||
std::vector<char> buf(static_cast<size_t>(maxchars)); // Alloc enough size.
|
|
||||||
while (inStream.peek() != -1) {
|
while (inStream.peek() != -1) {
|
||||||
inStream.getline(&buf[0], maxchars);
|
std::string linebuf;
|
||||||
|
safeGetline(inStream, linebuf);
|
||||||
std::string linebuf(&buf[0]);
|
|
||||||
|
|
||||||
// Trim newline '\r\n' or '\n'
|
// Trim newline '\r\n' or '\n'
|
||||||
if (linebuf.size() > 0) {
|
if (linebuf.size() > 0) {
|
||||||
@@ -1082,7 +1108,7 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
|
|||||||
if (newMaterialId != material) {
|
if (newMaterialId != material) {
|
||||||
// Create per-face material
|
// Create per-face material
|
||||||
exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup, tags,
|
exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup, tags,
|
||||||
material, name, true, flags, err );
|
material, name, true, flags, err);
|
||||||
faceGroup.clear();
|
faceGroup.clear();
|
||||||
material = newMaterialId;
|
material = newMaterialId;
|
||||||
}
|
}
|
||||||
@@ -1118,7 +1144,7 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
|
|||||||
// flush previous face group.
|
// flush previous face group.
|
||||||
bool ret =
|
bool ret =
|
||||||
exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup, tags,
|
exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup, tags,
|
||||||
material, name, true, flags, err );
|
material, name, true, flags, err);
|
||||||
if (ret) {
|
if (ret) {
|
||||||
shapes.push_back(shape);
|
shapes.push_back(shape);
|
||||||
}
|
}
|
||||||
@@ -1155,7 +1181,7 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
|
|||||||
// flush previous face group.
|
// flush previous face group.
|
||||||
bool ret =
|
bool ret =
|
||||||
exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup, tags,
|
exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup, tags,
|
||||||
material, name, true, flags, err );
|
material, name, true, flags, err);
|
||||||
if (ret) {
|
if (ret) {
|
||||||
shapes.push_back(shape);
|
shapes.push_back(shape);
|
||||||
}
|
}
|
||||||
@@ -1211,7 +1237,8 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
|
|||||||
char stringValueBuffer[4096];
|
char stringValueBuffer[4096];
|
||||||
|
|
||||||
#ifdef _MSC_VER
|
#ifdef _MSC_VER
|
||||||
sscanf_s(token, "%s", stringValueBuffer, (unsigned)_countof(stringValueBuffer));
|
sscanf_s(token, "%s", stringValueBuffer,
|
||||||
|
(unsigned)_countof(stringValueBuffer));
|
||||||
#else
|
#else
|
||||||
sscanf(token, "%s", stringValueBuffer);
|
sscanf(token, "%s", stringValueBuffer);
|
||||||
#endif
|
#endif
|
||||||
@@ -1226,7 +1253,7 @@ bool LoadObj(std::vector<shape_t> &shapes, // [output]
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool ret = exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup,
|
bool ret = exportFaceGroupToShape(shape, vertexCache, v, vn, vt, faceGroup,
|
||||||
tags, material, name, true, flags, err );
|
tags, material, name, true, flags, err);
|
||||||
if (ret) {
|
if (ret) {
|
||||||
shapes.push_back(shape);
|
shapes.push_back(shape);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user