38 Commits

Author SHA1 Message Date
Syoyo Fujita
7c3206f919 Ignore Tr parameter when d exists in MTL(#43) 2016-12-31 21:05:37 +09:00
Syoyo Fujita
4886eebbf4 Merge pull request #120 from dPavelDev/master
Fixed error in getting material name in LoadObjWithCallback
2016-12-30 20:17:28 +09:00
dPavelDev
91c727e204 Fixed error in getting material name in LoadObjWithCallback 2016-12-29 15:45:23 +03:00
Syoyo Fujita
26bdacedf6 Merge pull request #119 from jamiesnape/fix-cmake-dir
Add MIT license file, use GNUInstallDirs module, fix cmake directory location
2016-12-29 01:55:00 +09:00
Jamie Snape
7212ee47eb Use GNUInstallDirs module and fix cmake directory location 2016-12-28 11:11:59 -05:00
Jamie Snape
0fe1bb96c2 Add MIT license file 2016-12-28 11:10:07 -05:00
Syoyo Fujita
4bd75baaae Merge pull request #118 from jamiesnape/cleanup
Fix some formatting inconsistencies, fix typo, update minimum CMake
2016-12-21 01:00:16 +09:00
Jamie Snape
bbcfe59c0f Update minimum required version of CMake 2016-12-20 09:44:47 -05:00
Jamie Snape
38c07d34c4 Fix typo in destination of CMake export file 2016-12-20 09:44:26 -05:00
Jamie Snape
2019ace3b7 Remove excess padding around some parentheses in CMake files 2016-12-20 09:32:41 -05:00
Jamie Snape
ad96ff0769 Consistently use spaces instead of tabs in CMake files 2016-12-20 09:32:41 -05:00
Syoyo Fujita
d7f83f29f0 Fix for Windows platform. 2016-12-20 15:42:15 +09:00
Syoyo Fujita
98fad65028 Merge pull request #117 from jamiesnape/cmake-pkg-config
Write and install CMake package config and pkg-config files
2016-12-20 13:56:36 +09:00
Jamie Snape
e88016c63f Write and install pkg-config file 2016-12-19 11:45:00 -05:00
Jamie Snape
edabf19461 Write and install CMake package config files
This allows find_package(tinyobjloader) to be called.
2016-12-19 11:44:39 -05:00
Syoyo Fujita
8bed734a18 Merge branch 'master' of github.com:syoyo/tinyobjloader 2016-12-09 01:51:33 +09:00
Syoyo Fujita
60ffb3ca9a Add missing files. Fixes #115. 2016-12-09 01:51:03 +09:00
Syoyo Fujita
6507e70236 Merge pull request #113 from ReinierMaas/patch-1
Update README.md
2016-12-07 00:55:28 +09:00
Syoyo Fujita
2daec8be53 Search .mtl and texture from .obj's base dir.
Fix bad memory access.
2016-12-07 00:54:12 +09:00
Syoyo Fujita
c2ff3f12fc Support multiple filenames for mtllib line. Fixes #112. 2016-12-06 23:44:55 +09:00
Reinier Maas
a6a134a60e Update README.md
Basedline -> baseline
2016-12-06 15:38:26 +01:00
Syoyo Fujita
e0b39341fc Merge pull request #111 from longjon/python2
Support Python 2.7
2016-12-06 14:37:05 +09:00
Syoyo Fujita
947582b592 Merge pull request #110 from longjon/python-attribs
(Re-)expose attributes to Python
2016-12-06 14:36:14 +09:00
Jonathan L Long
c207ff3561 Support Python 2.7. 2016-12-05 15:24:22 -08:00
Jonathan L Long
41dd7c806e (Re-)expose attribs to Python. 2016-12-05 15:12:28 -08:00
Syoyo Fujita
aa4dabe64f Describe default behavior of mtl_basedir. 2016-11-23 17:17:35 +09:00
Syoyo Fujita
9868630d0e Fix windows build of loader_example. 2016-11-04 12:36:15 +09:00
Syoyo Fujita
f2397573f3 Merge pull request #107 from Warezovvv/master
Little intuitive improvements
2016-11-03 17:39:16 +09:00
Nikita Krupitskas
7d5699118e Little intuitive improvements 2016-11-03 11:23:21 +03:00
Syoyo Fujita
0948ca0417 Add more support for parsing texture options.
Add more unit testing for texture options.
2016-11-03 02:58:44 +09:00
Syoyo Fujita
582eb2b818 Initial support of texture options. 2016-11-02 02:11:17 +09:00
Syoyo Fujita
c2474e27ab Fix seg fault when no material assigned to object in viewer example.
Bump version v1.0.2.
2016-10-24 23:58:33 +09:00
Syoyo Fujita
6c6390f034 Fix typo. 2016-10-24 23:58:23 +09:00
Syoyo Fujita
4d6649cc6d Suppress compiler warnings. 2016-10-24 23:54:20 +09:00
Syoyo Fujita
d543b1447f Merge pull request #105 from dotdash/speedup
Improve parsing speed by about a factor of 2 for large files
2016-10-24 23:37:34 +09:00
Björn Steinbrink
d6eeb14216 Avoid unnecessary ldexp() and pow() calls
Parse times for some large .obj files (without asan):

         File A  File B  File C
Before   1239ms   294ms   271ms
After    1037ms   203ms   190ms
2016-10-24 14:47:59 +02:00
Björn Steinbrink
aa670fe91e Use a lookup table to speed up float parsing
The pow() function is pretty expensive, so creating a small lookup
table for the first few negative powers of ten provides a big speedup.

Parse times for some large .obj files (without asan):

        File A  File B  File C
Before  2500ms   573ms   545ms
After   1239ms   294ms   271ms
2016-10-24 12:15:42 +02:00
Björn Steinbrink
ebdbd8a231 Avoid unnecessary reallocations of the "linebuf" string
safeGetline() already clears the string buffer before writing to it, so
the same buffer can be used multiple times, but the loops calling
safeGetline() have the string scoped within the loop, so its
constructed and destructed in each loop iteration, causing lots of
unnecessary allocations.

Parse times for some large .obj files (without asan):

        File A  File B  File C
Before  2743ms   589ms   615ms
After   2500ms   573ms   545ms
2016-10-24 12:13:56 +02:00
24 changed files with 2557 additions and 177 deletions

View File

@@ -2,60 +2,134 @@
#This configures the Cmake system with multiple properties, depending #This configures the Cmake system with multiple properties, depending
#on the platform and configuration it is set to build in. #on the platform and configuration it is set to build in.
project(tinyobjloader) project(tinyobjloader)
cmake_minimum_required(VERSION 2.8.6) cmake_minimum_required(VERSION 2.8.11)
set(TINYOBJLOADER_SOVERSION 1)
set(TINYOBJLOADER_VERSION 1.0.4)
#Folder Shortcuts #Folder Shortcuts
set(TINYOBJLOADEREXAMPLES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/examples) set(TINYOBJLOADEREXAMPLES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/examples)
set(tinyobjloader-Source set(tinyobjloader-Source
${CMAKE_CURRENT_SOURCE_DIR}/tiny_obj_loader.h ${CMAKE_CURRENT_SOURCE_DIR}/tiny_obj_loader.h
${CMAKE_CURRENT_SOURCE_DIR}/tiny_obj_loader.cc ${CMAKE_CURRENT_SOURCE_DIR}/tiny_obj_loader.cc
) )
set(tinyobjloader-Example-Source set(tinyobjloader-Example-Source
${CMAKE_CURRENT_SOURCE_DIR}/loader_example.cc ${CMAKE_CURRENT_SOURCE_DIR}/loader_example.cc
) )
set(tinyobjloader-examples-objsticher set(tinyobjloader-examples-objsticher
${TINYOBJLOADEREXAMPLES_DIR}/obj_sticher/obj_writer.h ${TINYOBJLOADEREXAMPLES_DIR}/obj_sticher/obj_writer.h
${TINYOBJLOADEREXAMPLES_DIR}/obj_sticher/obj_writer.cc ${TINYOBJLOADEREXAMPLES_DIR}/obj_sticher/obj_writer.cc
${TINYOBJLOADEREXAMPLES_DIR}/obj_sticher/obj_sticher.cc ${TINYOBJLOADEREXAMPLES_DIR}/obj_sticher/obj_sticher.cc
) )
#Install destinations
include(GNUInstallDirs)
set(TINYOBJLOADER_CMAKE_DIR ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME}/cmake)
set(TINYOBJLOADER_DOC_DIR ${CMAKE_INSTALL_DOCDIR})
set(TINYOBJLOADER_INCLUDE_DIR ${CMAKE_INSTALL_INCLUDEDIR})
set(TINYOBJLOADER_LIBRARY_DIR ${CMAKE_INSTALL_LIBDIR})
set(TINYOBJLOADER_PKGCONFIG_DIR ${CMAKE_INSTALL_LIBDIR}/pkgconfig)
set(TINYOBJLOADER_RUNTIME_DIR ${CMAKE_INSTALL_BINDIR})
option(TINYOBJLOADER_BUILD_TEST_LOADER "Build Example Loader Application" OFF) option(TINYOBJLOADER_BUILD_TEST_LOADER "Build Example Loader Application" OFF)
option(TINYOBJLOADER_COMPILATION_SHARED "Build as shared library" OFF) option(TINYOBJLOADER_COMPILATION_SHARED "Build as shared library" OFF)
if (TINYOBJLOADER_COMPILATION_SHARED) if(TINYOBJLOADER_COMPILATION_SHARED)
add_library(tinyobjloader SHARED ${tinyobjloader-Source}) add_library(tinyobjloader SHARED ${tinyobjloader-Source})
set_target_properties(tinyobjloader PROPERTIES
SOVERSION ${TINYOBJLOADER_SOVERSION}
)
else() else()
add_library(tinyobjloader STATIC ${tinyobjloader-Source}) add_library(tinyobjloader STATIC ${tinyobjloader-Source})
endif() endif()
set_target_properties(tinyobjloader PROPERTIES VERSION ${TINYOBJLOADER_VERSION})
target_include_directories(tinyobjloader INTERFACE
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
$<INSTALL_INTERFACE:${TINYOBJLOADER_INCLUDE_DIR}>
)
export(TARGETS tinyobjloader FILE ${PROJECT_NAME}-targets.cmake)
if(TINYOBJLOADER_BUILD_TEST_LOADER) if(TINYOBJLOADER_BUILD_TEST_LOADER)
add_executable(test_loader ${tinyobjloader-Example-Source}) add_executable(test_loader ${tinyobjloader-Example-Source})
target_link_libraries(test_loader tinyobjloader) target_link_libraries(test_loader tinyobjloader)
endif() endif()
option(TINYOBJLOADER_BUILD_OBJ_STICHER "Build OBJ Sticher Application" OFF) option(TINYOBJLOADER_BUILD_OBJ_STICHER "Build OBJ Sticher Application" OFF)
if (TINYOBJLOADER_BUILD_OBJ_STICHER) if(TINYOBJLOADER_BUILD_OBJ_STICHER)
add_executable(obj_sticher ${tinyobjloader-examples-objsticher}) add_executable(obj_sticher ${tinyobjloader-examples-objsticher})
target_link_libraries(obj_sticher tinyobjloader) target_link_libraries(obj_sticher tinyobjloader)
install ( TARGETS install(TARGETS
obj_sticher obj_sticher
DESTINATION DESTINATION
bin ${TINYOBJLOADER_RUNTIME_DIR}
) )
endif() endif()
#Installation #Write CMake package config files
install ( TARGETS include(CMakePackageConfigHelpers)
tinyobjloader
DESTINATION configure_package_config_file(
lib tinyobjloader-config.cmake.in
tinyobjloader-config.cmake
INSTALL_DESTINATION
${TINYOBJLOADER_CMAKE_DIR}
PATH_VARS
TINYOBJLOADER_INCLUDE_DIR
TINYOBJLOADER_LIBRARY_DIR
NO_CHECK_REQUIRED_COMPONENTS_MACRO
) )
install ( FILES
write_basic_package_version_file(tinyobjloader-config-version.cmake
VERSION
${TINYOBJLOADER_VERSION}
COMPATIBILITY
SameMajorVersion
)
#pkg-config file
configure_file(tinyobjloader.pc.in tinyobjloader.pc @ONLY)
#Installation
install(TARGETS
tinyobjloader
EXPORT ${PROJECT_NAME}-targets
DESTINATION
${TINYOBJLOADER_LIBRARY_DIR}
PUBLIC_HEADER DESTINATION
${TINYOBJLOADER_INCLUDE_DIR}
RUNTIME DESTINATION
${TINYOBJLOADER_RUNTIME_DIR}
)
install(EXPORT
${PROJECT_NAME}-targets
DESTINATION
${TINYOBJLOADER_CMAKE_DIR}
)
install(FILES
tiny_obj_loader.h tiny_obj_loader.h
DESTINATION DESTINATION
include ${TINYOBJLOADER_INCLUDE_DIR}
)
install(FILES
LICENSE
DESTINATION
${TINYOBJLOADER_DOC_DIR}
)
install(FILES
"${CMAKE_CURRENT_BINARY_DIR}/tinyobjloader-config.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/tinyobjloader-config-version.cmake"
DESTINATION
${TINYOBJLOADER_CMAKE_DIR}
)
install(FILES
"${CMAKE_CURRENT_BINARY_DIR}/tinyobjloader.pc"
DESTINATION
${TINYOBJLOADER_PKGCONFIG_DIR}
) )

21
LICENSE Normal file
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@@ -0,0 +1,21 @@
The MIT License (MIT)
Copyright (c) 2012-2016 Syoyo Fujita and many contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

View File

@@ -171,7 +171,7 @@ Here is some benchmark result. Time are measured on MacBook 12(Early 2016, Core
* Rungholt scene(6M triangles) * Rungholt scene(6M triangles)
* old version(v0.9.x): 15500 msecs. * old version(v0.9.x): 15500 msecs.
* baseline(v1.0.x): 6800 msecs(2.3x faster than old version) * baseline(v1.0.x): 6800 msecs(2.3x faster than old version)
* optimised: 1500 msecs(10x faster than old version, 4.5x faster than basedline) * optimised: 1500 msecs(10x faster than old version, 4.5x faster than baseline)
## Tests ## Tests

View File

@@ -143,7 +143,26 @@ float eye[3], lookat[3], up[3];
GLFWwindow* window; GLFWwindow* window;
void CheckErrors(std::string desc) { static std::string GetBaseDir(const std::string &filepath) {
if (filepath.find_last_of("/\\") != std::string::npos)
return filepath.substr(0, filepath.find_last_of("/\\"));
return "";
}
static bool FileExists(const std::string &abs_filename) {
bool ret;
FILE *fp = fopen(abs_filename.c_str(), "rb");
if (fp) {
ret = true;
fclose(fp);
} else {
ret = false;
}
return ret;
}
static void CheckErrors(std::string desc) {
GLenum e = glGetError(); GLenum e = glGetError();
if (e != GL_NO_ERROR) { if (e != GL_NO_ERROR) {
fprintf(stderr, "OpenGL error in \"%s\": %d (%d)\n", desc.c_str(), e, e); fprintf(stderr, "OpenGL error in \"%s\": %d (%d)\n", desc.c_str(), e, e);
@@ -151,7 +170,7 @@ void CheckErrors(std::string desc) {
} }
} }
void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) { static void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) {
float v10[3]; float v10[3];
v10[0] = v1[0] - v0[0]; v10[0] = v1[0] - v0[0];
v10[1] = v1[1] - v0[1]; v10[1] = v1[1] - v0[1];
@@ -175,7 +194,7 @@ void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) {
} }
} }
bool LoadObjAndConvert(float bmin[3], float bmax[3], static bool LoadObjAndConvert(float bmin[3], float bmax[3],
std::vector<DrawObject>* drawObjects, std::vector<DrawObject>* drawObjects,
std::vector<tinyobj::material_t>& materials, std::vector<tinyobj::material_t>& materials,
std::map<std::string, GLuint>& textures, std::map<std::string, GLuint>& textures,
@@ -187,9 +206,16 @@ bool LoadObjAndConvert(float bmin[3], float bmax[3],
tm.start(); tm.start();
std::string base_dir = GetBaseDir(filename);
#ifdef _WIN32
base_dir += "\\";
#else
base_dir += "/";
#endif
std::string err; std::string err;
bool ret = bool ret =
tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename, NULL); tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename, base_dir.c_str());
if (!err.empty()) { if (!err.empty()) {
std::cerr << err << std::endl; std::cerr << err << std::endl;
} }
@@ -209,6 +235,9 @@ bool LoadObjAndConvert(float bmin[3], float bmax[3],
printf("# of materials = %d\n", (int)materials.size()); printf("# of materials = %d\n", (int)materials.size());
printf("# of shapes = %d\n", (int)shapes.size()); printf("# of shapes = %d\n", (int)shapes.size());
// Append `default` material
materials.push_back(tinyobj::material_t());
// Load diffuse textures // Load diffuse textures
{ {
for (size_t m = 0; m < materials.size(); m++) { for (size_t m = 0; m < materials.size(); m++) {
@@ -220,9 +249,20 @@ bool LoadObjAndConvert(float bmin[3], float bmax[3],
GLuint texture_id; GLuint texture_id;
int w, h; int w, h;
int comp; int comp;
unsigned char* image = stbi_load(mp->diffuse_texname.c_str(), &w, &h, &comp, STBI_default);
std::string texture_filename = mp->diffuse_texname;
if (!FileExists(texture_filename)) {
// Append base dir.
texture_filename = base_dir + mp->diffuse_texname;
if (!FileExists(texture_filename)) {
std::cerr << "Unable to find file: " << mp->diffuse_texname << std::endl;
exit(1);
}
}
unsigned char* image = stbi_load(texture_filename.c_str(), &w, &h, &comp, STBI_default);
if (image == nullptr) { if (image == nullptr) {
std::cerr << "Unable to load texture: " << mp->diffuse_texname << std::endl; std::cerr << "Unable to load texture: " << texture_filename << std::endl;
exit(1); exit(1);
} }
glGenTextures(1, &texture_id); glGenTextures(1, &texture_id);
@@ -248,11 +288,6 @@ bool LoadObjAndConvert(float bmin[3], float bmax[3],
{ {
for (size_t s = 0; s < shapes.size(); s++) { for (size_t s = 0; s < shapes.size(); s++) {
size_t current_material_id = 0;
if (shapes[s].mesh.material_ids.size() > 0 && shapes[s].mesh.material_ids.size() > s) {
// Base case
current_material_id = shapes[s].mesh.material_ids[s];
}
DrawObject o; DrawObject o;
std::vector<float> vb; // pos(3float), normal(3float), color(3float) std::vector<float> vb; // pos(3float), normal(3float), color(3float)
for (size_t f = 0; f < shapes[s].mesh.indices.size() / 3; f++) { for (size_t f = 0; f < shapes[s].mesh.indices.size() / 3; f++) {
@@ -260,12 +295,16 @@ bool LoadObjAndConvert(float bmin[3], float bmax[3],
tinyobj::index_t idx1 = shapes[s].mesh.indices[3 * f + 1]; tinyobj::index_t idx1 = shapes[s].mesh.indices[3 * f + 1];
tinyobj::index_t idx2 = shapes[s].mesh.indices[3 * f + 2]; tinyobj::index_t idx2 = shapes[s].mesh.indices[3 * f + 2];
current_material_id = shapes[s].mesh.material_ids[f]; int current_material_id = shapes[s].mesh.material_ids[f];
if (current_material_id >= materials.size()) { if ((current_material_id < 0) || (current_material_id >= static_cast<int>(materials.size()))) {
std::cerr << "Invalid material index: " << current_material_id << std::endl; // Invaid material ID. Use default material.
current_material_id = materials.size() - 1; // Default material is added to the last item in `materials`.
} }
//if (current_material_id >= materials.size()) {
// std::cerr << "Invalid material index: " << current_material_id << std::endl;
//}
//
float diffuse[3]; float diffuse[3];
for (size_t i = 0; i < 3; i++) { for (size_t i = 0; i < 3; i++) {
diffuse[i] = materials[current_material_id].diffuse[i]; diffuse[i] = materials[current_material_id].diffuse[i];
@@ -364,7 +403,15 @@ bool LoadObjAndConvert(float bmin[3], float bmax[3],
o.vb = 0; o.vb = 0;
o.numTriangles = 0; o.numTriangles = 0;
o.material_id = current_material_id;
// OpenGL viewer does not support texturing with per-face material.
if (shapes[s].mesh.material_ids.size() > 0 && shapes[s].mesh.material_ids.size() > s) {
// Base case
o.material_id = shapes[s].mesh.material_ids[s];
} else {
o.material_id = materials.size() - 1; // = ID for default material.
}
if (vb.size() > 0) { if (vb.size() > 0) {
glGenBuffers(1, &o.vb); glGenBuffers(1, &o.vb);
glBindBuffer(GL_ARRAY_BUFFER, o.vb); glBindBuffer(GL_ARRAY_BUFFER, o.vb);
@@ -385,7 +432,7 @@ bool LoadObjAndConvert(float bmin[3], float bmax[3],
return true; return true;
} }
void reshapeFunc(GLFWwindow* window, int w, int h) { static void reshapeFunc(GLFWwindow* window, int w, int h) {
int fb_w, fb_h; int fb_w, fb_h;
// Get actual framebuffer size. // Get actual framebuffer size.
glfwGetFramebufferSize(window, &fb_w, &fb_h); glfwGetFramebufferSize(window, &fb_w, &fb_h);
@@ -401,7 +448,7 @@ void reshapeFunc(GLFWwindow* window, int w, int h) {
height = h; height = h;
} }
void keyboardFunc(GLFWwindow* window, int key, int scancode, int action, static void keyboardFunc(GLFWwindow* window, int key, int scancode, int action,
int mods) { int mods) {
(void)window; (void)window;
(void)scancode; (void)scancode;
@@ -430,7 +477,7 @@ void keyboardFunc(GLFWwindow* window, int key, int scancode, int action,
} }
} }
void clickFunc(GLFWwindow* window, int button, int action, int mods) { static void clickFunc(GLFWwindow* window, int button, int action, int mods) {
(void)window; (void)window;
(void)mods; (void)mods;
if (button == GLFW_MOUSE_BUTTON_LEFT) { if (button == GLFW_MOUSE_BUTTON_LEFT) {
@@ -457,7 +504,7 @@ void clickFunc(GLFWwindow* window, int button, int action, int mods) {
} }
} }
void motionFunc(GLFWwindow* window, double mouse_x, double mouse_y) { static void motionFunc(GLFWwindow* window, double mouse_x, double mouse_y) {
(void)window; (void)window;
float rotScale = 1.0f; float rotScale = 1.0f;
float transScale = 2.0f; float transScale = 2.0f;
@@ -484,7 +531,7 @@ void motionFunc(GLFWwindow* window, double mouse_x, double mouse_y) {
prevMouseY = mouse_y; prevMouseY = mouse_y;
} }
void Draw(const std::vector<DrawObject>& drawObjects, std::vector<tinyobj::material_t>& materials, std::map<std::string, GLuint>& textures) { static void Draw(const std::vector<DrawObject>& drawObjects, std::vector<tinyobj::material_t>& materials, std::map<std::string, GLuint>& textures) {
glPolygonMode(GL_FRONT, GL_FILL); glPolygonMode(GL_FRONT, GL_FILL);
glPolygonMode(GL_BACK, GL_FILL); glPolygonMode(GL_BACK, GL_FILL);
@@ -503,9 +550,11 @@ void Draw(const std::vector<DrawObject>& drawObjects, std::vector<tinyobj::mater
glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY);
std::string diffuse_texname = materials[o.material_id].diffuse_texname; if ((o.material_id < materials.size())) {
if (diffuse_texname.length() > 0) { std::string diffuse_texname = materials[o.material_id].diffuse_texname;
glBindTexture(GL_TEXTURE_2D, textures[diffuse_texname]); if (textures.find(diffuse_texname) != textures.end()) {
glBindTexture(GL_TEXTURE_2D, textures[diffuse_texname]);
}
} }
glVertexPointer(3, GL_FLOAT, stride, (const void*)0); glVertexPointer(3, GL_FLOAT, stride, (const void*)0);
glNormalPointer(GL_FLOAT, stride, (const void*)(sizeof(float) * 3)); glNormalPointer(GL_FLOAT, stride, (const void*)(sizeof(float) * 3));

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@@ -0,0 +1,2 @@
all:
g++ -o voxelizer main.cc

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@@ -0,0 +1,5 @@
# Voxelize .obj and export it as also in .obj
## Third party library
This example uses https://github.com/karimnaaji/voxelizer, which is licensed under MIT Liense.

74
examples/voxelize/main.cc Normal file
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@@ -0,0 +1,74 @@
#define VOXELIZER_IMPLEMENTATION
#include "voxelizer.h"
#define TINYOBJLOADER_IMPLEMENTATION
#include "../../tiny_obj_loader.h"
bool Voxelize(const char* filename, float voxelsizex, float voxelsizey, float voxelsizez, float precision)
{
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename);
if (!err.empty()) {
printf("err: %s\n", err.c_str());
}
if (!ret) {
printf("failed to load : %s\n", filename);
return false;
}
if (shapes.size() == 0) {
printf("err: # of shapes are zero.\n");
return false;
}
// Only use first shape.
{
vx_mesh_t* mesh;
vx_mesh_t* result;
mesh = vx_mesh_alloc(attrib.vertices.size(), shapes[0].mesh.indices.size());
for (size_t f = 0; f < shapes[0].mesh.indices.size(); f++) {
mesh->indices[f] = shapes[0].mesh.indices[f].vertex_index;
}
for (size_t v = 0; v < attrib.vertices.size() / 3; v++) {
mesh->vertices[v].x = attrib.vertices[3*v+0];
mesh->vertices[v].y = attrib.vertices[3*v+1];
mesh->vertices[v].z = attrib.vertices[3*v+2];
}
result = vx_voxelize(mesh, voxelsizex, voxelsizey, voxelsizez, precision);
printf("Number of vertices: %ld\n", result->nvertices);
printf("Number of indices: %ld\n", result->nindices);
}
return true;
}
int
main(
int argc,
char** argv)
{
if (argc < 4) {
printf("Usage: voxelize input.obj voxelsizex voxelsizey voxelsizez precision\n");
exit(-1);
}
const char* filename = argv[1];
float voxelsizex = atof(argv[2]);
float voxelsizey = atof(argv[3]);
float voxelsizez = atof(argv[4]);
float prec = atof(argv[5]);
bool ret = Voxelize(filename, voxelsizex, voxelsizey, voxelsizez, prec);
return ret ? EXIT_SUCCESS : EXIT_FAILURE;
}

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@@ -0,0 +1,764 @@
//
// LICENCE:
// The MIT License (MIT)
//
// Copyright (c) 2016 Karim Naaji, karim.naaji@gmail.com
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE
//
// REFERENCES:
// http://matthias-mueller-fischer.ch/publications/tetraederCollision.pdf
// http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/code/tribox2.txt
//
// HOWTO:
// #define VOXELIZER_IMPLEMENTATION
// #define VOXELIZER_DEBUG // Only if assertions need to be checked
// #include "voxelizer.h"
//
// HISTORY:
// - version 0.9.0: Initial
//
// TODO:
// - Triangle face merging
// - Add colors from input mesh
// - Potential issue with voxel bigger than triangle
//
#ifndef VOXELIZER_H
#define VOXELIZER_H
// ------------------------------------------------------------------------------------------------
// VOXELIZER PUBLIC API
//
#ifndef VOXELIZER_HELPERS
#include <stdlib.h> // malloc, calloc, free
#endif
typedef struct vx_vertex {
union {
float v[3];
struct {
float x;
float y;
float z;
};
};
} vx_vertex_t;
typedef struct vx_mesh {
vx_vertex_t* vertices; // Contiguous mesh vertices
vx_vertex_t* normals; // Contiguous mesh normals
unsigned int* indices; // Mesh indices
unsigned int* normalindices; // Mesh normal indices
size_t nindices; // The number of normal indices
size_t nvertices; // The number of vertices
size_t nnormals; // The number of normals
} vx_mesh_t;
vx_mesh_t* vx_voxelize(vx_mesh_t* _mesh, // The input mesh
float voxelsizex, // Voxel size on X-axis
float voxelsizey, // Voxel size on Y-axis
float voxelsizez, // Voxel size on Z-axis
float precision); // A precision factor that reduces "holes" artifact
// usually a precision = voxelsize / 10. works ok.
void vx_mesh_free(vx_mesh_t* _mesh);
vx_mesh_t* vx_mesh_alloc(int nindices, int nvertices);
// Voxelizer Helpers, define your own if needed
#ifndef VOXELIZER_HELPERS
#define VOXELIZER_HELPERS 1
#define VX_MIN(a, b) (a > b ? b : a)
#define VX_MAX(a, b) (a > b ? a : b)
#define VX_FINDMINMAX(x0, x1, x2, min, max) \
min = max = x0; \
if (x1 < min) min = x1; \
if (x1 > max) max = x1; \
if (x2 < min) min = x2; \
if (x2 > max) max = x2;
#define VX_CLAMP(v, lo, hi) VX_MAX(lo, VX_MIN(hi, v))
#define VX_MALLOC(T, N) ((T*) malloc(N * sizeof(T)))
#define VX_FREE(T) free(T)
#define VX_CALLOC(T, N) ((T*) calloc(N * sizeof(T), 1))
#define VX_SWAP(T, A, B) { T tmp = B; B = A; A = tmp; }
#ifdef VOXELIZER_DEBUG
#define VX_ASSERT(STMT) if (!(STMT)) { *(int *)0 = 0; }
#else
#define VX_ASSERT(STMT)
#endif // VOXELIZER_DEBUG
#endif // VOXELIZER_HELPERS
//
// END VOXELIZER PUBLIC API
// ------------------------------------------------------------------------------------------------
#endif // VOXELIZER_H
#ifdef VOXELIZER_IMPLEMENTATION
#include <math.h> // ceil, fabs & al.
#include <stdbool.h> // hughh
#include <string.h> // memcpy
#define VOXELIZER_EPSILON (0.0000001)
#define VOXELIZER_NORMAL_INDICES_SIZE (6)
#define VOXELIZER_INDICES_SIZE (36)
#define VOXELIZER_HASH_TABLE_SIZE (4096)
unsigned int vx_voxel_indices[VOXELIZER_INDICES_SIZE] = {
0, 1, 2,
0, 2, 3,
3, 2, 6,
3, 6, 7,
0, 7, 4,
0, 3, 7,
4, 7, 5,
7, 6, 5,
0, 4, 5,
0, 5, 1,
1, 5, 6,
1, 6, 2,
};
float vx_normals[18] = {
0.0, -1.0, 0.0,
0.0, 1.0, 0.0,
1.0, 0.0, 0.0,
0.0, 0.0, 1.0,
-1.0, 0.0, 0.0,
0.0, 0.0, -1.0,
};
unsigned int vx_normal_indices[VOXELIZER_NORMAL_INDICES_SIZE] = {
3, 2, 1, 5, 4, 0,
};
typedef struct vx_aabb {
vx_vertex_t min;
vx_vertex_t max;
} vx_aabb_t;
typedef struct vx_edge {
vx_vertex_t p1;
vx_vertex_t p2;
} vx_edge_t;
typedef struct vx_triangle {
vx_vertex_t p1;
vx_vertex_t p2;
vx_vertex_t p3;
} vx_triangle_t;
typedef struct vx_hash_table_node {
struct vx_hash_table_node* next;
struct vx_hash_table_node* prev;
void* data;
} vx_hash_table_node_t;
typedef struct vx_hash_table {
vx_hash_table_node_t** elements;
size_t size;
} vx_hash_table_t;
vx_hash_table_t* vx__hash_table_alloc(size_t size)
{
vx_hash_table_t* table = VX_MALLOC(vx_hash_table_t, 1);
if (!table) { return NULL; }
table->size = size;
table->elements = VX_MALLOC(vx_hash_table_node_t*, size);
if (!table->elements) { return NULL; }
for (size_t i = 0; i < table->size; ++i) {
table->elements[i] = NULL;
}
return table;
}
void vx__hash_table_free(vx_hash_table_t* table, bool freedata)
{
for (size_t i = 0; i < table->size; ++i) {
vx_hash_table_node_t* node = table->elements[i];
if (node) {
if (node->next) {
while (node->next) {
node = node->next;
if (freedata) {
VX_FREE(node->prev->data);
}
VX_FREE(node->prev);
}
VX_FREE(node);
} else {
VX_FREE(node->data);
VX_FREE(node);
}
}
}
VX_FREE(table->elements);
VX_FREE(table);
}
bool vx__hash_table_insert(vx_hash_table_t* table,
size_t hash,
void* data,
bool (*compfunc)(void* d1, void* d2))
{
if (!table->elements[hash]) {
table->elements[hash] = VX_MALLOC(vx_hash_table_node_t, 1);
table->elements[hash]->prev = NULL;
table->elements[hash]->next = NULL;
table->elements[hash]->data = data;
} else {
vx_hash_table_node_t* node = table->elements[hash];
if (compfunc && compfunc(node->data, data)) {
return false;
}
while (node->next) {
node = node->next;
if (compfunc && compfunc(node->data, data)) {
return false;
}
}
vx_hash_table_node_t* nnode = VX_MALLOC(vx_hash_table_node_t, 1);
nnode->prev = node;
nnode->next = NULL;
nnode->data = data;
node->next = nnode;
}
return true;
}
void vx_mesh_free(vx_mesh_t* m)
{
VX_FREE(m->vertices);
m->vertices = NULL;
m->nvertices = 0;
VX_FREE(m->indices);
m->indices = NULL;
m->nindices = 0;
if (m->normals) { VX_FREE(m->normals); }
VX_FREE(m);
}
vx_mesh_t* vx_mesh_alloc(int nvertices, int nindices)
{
vx_mesh_t* m = VX_MALLOC(vx_mesh_t, 1);
if (!m) { return NULL; }
m->indices = VX_CALLOC(unsigned int, nindices);
if (!m->indices) { return NULL; }
m->vertices = VX_CALLOC(vx_vertex_t, nvertices);
if (!m->vertices) { return NULL; }
m->normals = NULL;
m->nindices = nindices;
m->nvertices = nvertices;
return m;
}
float vx__map_to_voxel(float position, float voxelSize, bool min)
{
float vox = (position + (position < 0.f ? -1.f : 1.f) * voxelSize * 0.5f) / voxelSize;
return (min ? floor(vox) : ceil(vox)) * voxelSize;
}
vx_vertex_t vx__vertex_cross(vx_vertex_t* v1, vx_vertex_t* v2)
{
vx_vertex_t cross;
cross.x = v1->y * v2->z - v1->z * v2->y;
cross.y = v1->z * v2->x - v1->x * v2->z;
cross.z = v1->x * v2->y - v1->y * v2->x;
return cross;
}
bool vx__vertex_equals(vx_vertex_t* v1, vx_vertex_t* v2) {
return fabs(v1->x - v2->x) < VOXELIZER_EPSILON &&
fabs(v1->y - v2->y) < VOXELIZER_EPSILON &&
fabs(v1->z - v2->z) < VOXELIZER_EPSILON;
}
bool vx__vertex_comp_func(void* a, void* b)
{
return vx__vertex_equals((vx_vertex_t*) a, (vx_vertex_t*) b);
}
void vx__vertex_sub(vx_vertex_t* a, vx_vertex_t* b)
{
a->x -= b->x;
a->y -= b->y;
a->z -= b->z;
}
void vx__vertex_add(vx_vertex_t* a, vx_vertex_t* b)
{
a->x += b->x;
a->y += b->y;
a->z += b->z;
}
void vx__vertex_multiply(vx_vertex_t* a, float v)
{
a->x *= v;
a->y *= v;
a->z *= v;
}
float vx__vertex_dot(vx_vertex_t* v1, vx_vertex_t* v2)
{
return v1->x * v2->x + v1->y * v2->y + v1->z * v2->z;
}
int vx__plane_box_overlap(vx_vertex_t* normal,
float d,
vx_vertex_t* halfboxsize)
{
vx_vertex_t vmin, vmax;
for (int dim = 0; dim <= 2; dim++) {
if (normal->v[dim] > 0.0f) {
vmin.v[dim] = -halfboxsize->v[dim];
vmax.v[dim] = halfboxsize->v[dim];
} else {
vmin.v[dim] = halfboxsize->v[dim];
vmax.v[dim] = -halfboxsize->v[dim];
}
}
if (vx__vertex_dot(normal, &vmin) + d > 0.0f) {
return false;
}
if (vx__vertex_dot(normal, &vmax) + d >= 0.0f) {
return true;
}
return false;
}
#define AXISTEST_X01(a, b, fa, fb) \
p1 = a * v1.y - b * v1.z; \
p3 = a * v3.y - b * v3.z; \
if (p1 < p3) { \
min = p1; max = p3; \
} else { \
min = p3; max = p1; \
} \
rad = fa * halfboxsize.y + fb * halfboxsize.z; \
if (min > rad || max < -rad) { \
return false; \
} \
#define AXISTEST_X2(a, b, fa, fb) \
p1 = a * v1.y - b * v1.z; \
p2 = a * v2.y - b * v2.z; \
if (p1 < p2) { \
min = p1; max = p2; \
} else { \
min = p2; max = p1; \
} \
rad = fa * halfboxsize.y + fb * halfboxsize.z; \
if (min > rad || max < -rad) { \
return false; \
} \
#define AXISTEST_Y02(a, b, fa, fb) \
p1 = -a * v1.x + b * v1.z; \
p3 = -a * v3.x + b * v3.z; \
if (p1 < p3) { \
min = p1; max = p3; \
} else { \
min = p3; max = p1; \
} \
rad = fa * halfboxsize.x + fb * halfboxsize.z; \
if (min > rad || max < -rad) { \
return false; \
} \
#define AXISTEST_Y1(a, b, fa, fb) \
p1 = -a * v1.x + b * v1.z; \
p2 = -a * v2.x + b * v2.z; \
if (p1 < p2) { \
min = p1; max = p2; \
} else { \
min = p2; max = p1; \
} \
rad = fa * halfboxsize.x + fb * halfboxsize.z; \
if (min > rad || max < -rad) { \
return false; \
}
#define AXISTEST_Z12(a, b, fa, fb) \
p2 = a * v2.x - b * v2.y; \
p3 = a * v3.x - b * v3.y; \
if (p3 < p2) { \
min = p3; max = p2; \
} else { \
min = p2; max = p3; \
} \
rad = fa * halfboxsize.x + fb * halfboxsize.y; \
if (min > rad || max < -rad) { \
return false; \
}
#define AXISTEST_Z0(a, b, fa, fb) \
p1 = a * v1.x - b * v1.y; \
p2 = a * v2.x - b * v2.y; \
if (p1 < p2) { \
min = p1; max = p2; \
} else { \
min = p2; max = p1; \
} \
rad = fa * halfboxsize.x + fb * halfboxsize.y; \
if (min > rad || max < -rad) { \
return false; \
}
int vx__triangle_box_overlap(vx_vertex_t boxcenter,
vx_vertex_t halfboxsize,
vx_triangle_t triangle)
{
vx_vertex_t v1, v2, v3, normal, e1, e2, e3;
float min, max, d, p1, p2, p3, rad, fex, fey, fez;
v1 = triangle.p1;
v2 = triangle.p2;
v3 = triangle.p3;
vx__vertex_sub(&v1, &boxcenter);
vx__vertex_sub(&v2, &boxcenter);
vx__vertex_sub(&v3, &boxcenter);
e1 = v2;
e2 = v3;
e3 = v1;
vx__vertex_sub(&e1, &v1);
vx__vertex_sub(&e2, &v2);
vx__vertex_sub(&e3, &v3);
fex = fabs(e1.x);
fey = fabs(e1.y);
fez = fabs(e1.z);
AXISTEST_X01(e1.z, e1.y, fez, fey);
AXISTEST_Y02(e1.z, e1.x, fez, fex);
AXISTEST_Z12(e1.y, e1.x, fey, fex);
fex = fabs(e2.x);
fey = fabs(e2.y);
fez = fabs(e2.z);
AXISTEST_X01(e2.z, e2.y, fez, fey);
AXISTEST_Y02(e2.z, e2.x, fez, fex);
AXISTEST_Z0(e2.y, e2.x, fey, fex);
fex = fabs(e3.x);
fey = fabs(e3.y);
fez = fabs(e3.z);
AXISTEST_X2(e3.z, e3.y, fez, fey);
AXISTEST_Y1(e3.z, e3.x, fez, fex);
AXISTEST_Z12(e3.y, e3.x, fey, fex);
VX_FINDMINMAX(v1.x, v2.x, v3.x, min, max);
if (min > halfboxsize.x || max < -halfboxsize.x) {
return false;
}
VX_FINDMINMAX(v1.y, v2.y, v3.y, min, max);
if (min > halfboxsize.y || max < -halfboxsize.y) {
return false;
}
VX_FINDMINMAX(v1.z, v2.z, v3.z, min, max);
if (min > halfboxsize.z || max < -halfboxsize.z) {
return false;
}
normal = vx__vertex_cross(&e1, &e2);
d = -vx__vertex_dot(&normal, &v1);
if (!vx__plane_box_overlap(&normal, d, &halfboxsize)) {
return false;
}
return true;
}
#undef AXISTEST_X2
#undef AXISTEST_X01
#undef AXISTEST_Y1
#undef AXISTEST_Y02
#undef AXISTEST_Z0
#undef AXISTEST_Z12
float vx__triangle_area(vx_triangle_t* triangle) {
vx_vertex_t ab = triangle->p2;
vx_vertex_t ac = triangle->p3;
vx__vertex_sub(&ab, &triangle->p1);
vx__vertex_sub(&ac, &triangle->p1);
float a0 = ab.y * ac.z - ab.z * ac.y;
float a1 = ab.z * ac.x - ab.x * ac.z;
float a2 = ab.x * ac.y - ab.y * ac.x;
return sqrtf(powf(a0, 2.f) + powf(a1, 2.f) + powf(a2, 2.f)) * 0.5f;
}
void vx__aabb_init(vx_aabb_t* aabb)
{
aabb->max.x = aabb->max.y = aabb->max.z = -INFINITY;
aabb->min.x = aabb->min.y = aabb->min.z = INFINITY;
}
vx_aabb_t vx__triangle_aabb(vx_triangle_t* triangle)
{
vx_aabb_t aabb;
vx__aabb_init(&aabb);
aabb.max.x = VX_MAX(aabb.max.x, triangle->p1.x); aabb.max.x = VX_MAX(aabb.max.x,
triangle->p2.x); aabb.max.x = VX_MAX(aabb.max.x, triangle->p3.x);
aabb.max.y = VX_MAX(aabb.max.y, triangle->p1.y); aabb.max.y = VX_MAX(aabb.max.y,
triangle->p2.y); aabb.max.y = VX_MAX(aabb.max.y, triangle->p3.y);
aabb.max.z = VX_MAX(aabb.max.z, triangle->p1.z); aabb.max.z = VX_MAX(aabb.max.z,
triangle->p2.z); aabb.max.z = VX_MAX(aabb.max.z, triangle->p3.z);
aabb.min.x = VX_MIN(aabb.min.x, triangle->p1.x); aabb.min.x = VX_MIN(aabb.min.x,
triangle->p2.x); aabb.min.x = VX_MIN(aabb.min.x, triangle->p3.x);
aabb.min.y = VX_MIN(aabb.min.y, triangle->p1.y); aabb.min.y = VX_MIN(aabb.min.y,
triangle->p2.y); aabb.min.y = VX_MIN(aabb.min.y, triangle->p3.y);
aabb.min.z = VX_MIN(aabb.min.z, triangle->p1.z); aabb.min.z = VX_MIN(aabb.min.z,
triangle->p2.z); aabb.min.z = VX_MIN(aabb.min.z, triangle->p3.z);
return aabb;
}
vx_vertex_t vx__aabb_center(vx_aabb_t* a)
{
vx_vertex_t boxcenter = a->min;
vx__vertex_add(&boxcenter, &a->max);
vx__vertex_multiply(&boxcenter, 0.5f);
return boxcenter;
}
vx_vertex_t vx__aabb_half_size(vx_aabb_t* a)
{
vx_vertex_t size;
size.x = fabs(a->max.x - a->min.x) * 0.5f;
size.y = fabs(a->max.y - a->min.y) * 0.5f;
size.z = fabs(a->max.z - a->min.z) * 0.5f;
return size;
}
vx_aabb_t vx__aabb_merge(vx_aabb_t* a, vx_aabb_t* b)
{
vx_aabb_t merge;
merge.min.x = VX_MIN(a->min.x, b->min.x);
merge.min.y = VX_MIN(a->min.y, b->min.y);
merge.min.z = VX_MIN(a->min.z, b->min.z);
merge.max.x = VX_MAX(a->max.x, b->max.x);
merge.max.y = VX_MAX(a->max.y, b->max.y);
merge.max.z = VX_MAX(a->max.z, b->max.z);
return merge;
}
size_t vx__vertex_hash(vx_vertex_t pos, size_t n)
{
size_t a = (size_t)(pos.x * 73856093);
size_t b = (size_t)(pos.y * 19349663);
size_t c = (size_t)(pos.z * 83492791);
return (a ^ b ^ c) % n;
}
void vx__add_voxel(vx_mesh_t* mesh,
vx_vertex_t* pos,
float* vertices)
{
for (size_t i = 0; i < 8; ++i) {
size_t index = i+mesh->nvertices;
mesh->vertices[index].x = vertices[i*3+0] + pos->x;
mesh->vertices[index].y = vertices[i*3+1] + pos->y;
mesh->vertices[index].z = vertices[i*3+2] + pos->z;
}
int j = -1;
for (size_t i = 0; i < VOXELIZER_INDICES_SIZE; ++i) {
if (i % 6 == 0) {
j++;
}
mesh->normalindices[i+mesh->nindices] = vx_normal_indices[j];
}
for (size_t i = 0; i < VOXELIZER_INDICES_SIZE; ++i) {
mesh->indices[i+mesh->nindices] = vx_voxel_indices[i] + mesh->nvertices;
}
mesh->nindices += VOXELIZER_INDICES_SIZE;
mesh->nvertices += 8;
}
vx_mesh_t* vx_voxelize(vx_mesh_t* m,
float voxelsizex,
float voxelsizey,
float voxelsizez,
float precision)
{
vx_mesh_t* outmesh = NULL;
vx_hash_table_t* table = NULL;
size_t voxels = 0;
float halfsizex = voxelsizex * 0.5f;
float halfsizey = voxelsizey * 0.5f;
float halfsizez = voxelsizez * 0.5f;
table = vx__hash_table_alloc(VOXELIZER_HASH_TABLE_SIZE);
for (int i = 0; i < m->nindices; i += 3) {
vx_triangle_t triangle;
VX_ASSERT(m->indices[i+0] < m->nvertices);
VX_ASSERT(m->indices[i+1] < m->nvertices);
VX_ASSERT(m->indices[i+2] < m->nvertices);
triangle.p1 = m->vertices[m->indices[i+0]];
triangle.p2 = m->vertices[m->indices[i+1]];
triangle.p3 = m->vertices[m->indices[i+2]];
if (vx__triangle_area(&triangle) < VOXELIZER_EPSILON) {
// triangle with 0 area
continue;
}
vx_aabb_t aabb = vx__triangle_aabb(&triangle);
aabb.min.x = vx__map_to_voxel(aabb.min.x, voxelsizex, true);
aabb.min.y = vx__map_to_voxel(aabb.min.y, voxelsizey, true);
aabb.min.z = vx__map_to_voxel(aabb.min.z, voxelsizez, true);
aabb.max.x = vx__map_to_voxel(aabb.max.x, voxelsizex, false);
aabb.max.y = vx__map_to_voxel(aabb.max.y, voxelsizey, false);
aabb.max.z = vx__map_to_voxel(aabb.max.z, voxelsizez, false);
for (float x = aabb.min.x; x < aabb.max.x; x += voxelsizex) {
for (float y = aabb.min.y; y < aabb.max.y; y += voxelsizey) {
for (float z = aabb.min.z; z < aabb.max.z; z += voxelsizez) {
vx_aabb_t saabb;
saabb.min.x = x - halfsizex;
saabb.min.y = y - halfsizey;
saabb.min.z = z - halfsizez;
saabb.max.x = x + halfsizex;
saabb.max.y = y + halfsizey;
saabb.max.z = z + halfsizez;
vx_vertex_t boxcenter = vx__aabb_center(&saabb);
vx_vertex_t halfsize = vx__aabb_half_size(&saabb);
// HACK: some holes might appear, this
// precision factor reduces the artifact
halfsize.x += precision;
halfsize.y += precision;
halfsize.z += precision;
if (vx__triangle_box_overlap(boxcenter, halfsize, triangle)) {
vx_vertex_t* nodedata = VX_MALLOC(vx_vertex_t, 1);
*nodedata = boxcenter;
size_t hash = vx__vertex_hash(boxcenter, VOXELIZER_HASH_TABLE_SIZE);
bool insert = vx__hash_table_insert(table,
hash,
nodedata,
vx__vertex_comp_func);
if (insert) {
voxels++;
}
}
}
}
}
}
outmesh = VX_MALLOC(vx_mesh_t, 1);
size_t nvertices = voxels * 8;
size_t nindices = voxels * VOXELIZER_INDICES_SIZE;
outmesh->nnormals = VOXELIZER_NORMAL_INDICES_SIZE;
outmesh->vertices = VX_CALLOC(vx_vertex_t, nvertices);
outmesh->normals = VX_CALLOC(vx_vertex_t, 6);
outmesh->indices = VX_CALLOC(unsigned int, nindices);
outmesh->normalindices = VX_CALLOC(unsigned int, nindices);
outmesh->nindices = 0;
outmesh->nvertices = 0;
memcpy(outmesh->normals, vx_normals, 18 * sizeof(float));
float vertices[24] = {
-halfsizex, halfsizey, halfsizez,
-halfsizex, -halfsizey, halfsizez,
halfsizex, -halfsizey, halfsizez,
halfsizex, halfsizey, halfsizez,
-halfsizex, halfsizey, -halfsizez,
-halfsizex, -halfsizey, -halfsizez,
halfsizex, -halfsizey, -halfsizez,
halfsizex, halfsizey, -halfsizez,
};
for (size_t i = 0; i < table->size; ++i) {
if (table->elements[i] != NULL) {
vx_hash_table_node_t* node = table->elements[i];
if (!node) {
continue;
}
vx_vertex_t* p = (vx_vertex_t*) node->data;
vx__add_voxel(outmesh, p, vertices);
while (node->next) {
node = node->next;
p = (vx_vertex_t*) node->data;
vx__add_voxel(outmesh, p, vertices);
}
}
}
vx__hash_table_free(table, true);
return outmesh;
}
#undef VOXELIZER_EPSILON
#undef VOXELIZER_INDICES_SIZE
#undef VOXELIZER_HASH_TABLE_SIZE
#endif // VX_VOXELIZER_IMPLEMENTATION

View File

@@ -21,7 +21,8 @@ solution "objview"
includedirs { "./" } includedirs { "./" }
includedirs { "../../" } includedirs { "../../" }
buildoptions { "-std=c++11" } flags { "c++11" }
--buildoptions { "-std=c++11" }
if _OPTIONS['with-zlib'] then if _OPTIONS['with-zlib'] then
defines { 'ENABLE_ZLIB' } defines { 'ENABLE_ZLIB' }
@@ -48,14 +49,15 @@ solution "objview"
configuration { "windows" } configuration { "windows" }
-- Path to GLFW3 -- Path to GLFW3
includedirs { '../../../../local/glfw-3.1.2.bin.WIN64/include' } includedirs { '../../../local/glfw-3.2.bin.WIN64/include' }
libdirs { '../../../../local/glfw-3.1.2.bin.WIN64/lib-vc2013' } libdirs { '../../../local/glfw-3.2.bin.WIN64/lib-vc2015' }
-- Path to GLEW -- Path to GLEW
includedirs { '../../../../local/glew-1.13.0/include' } includedirs { '../../../local/glew-1.13.0/include' }
libdirs { '../../../../local/glew-1.13.0/lib/Release/x64' } libdirs { '../../../local/glew-1.13.0/lib/Release/x64' }
links { "glfw3", "glew32", "gdi32", "winmm", "user32", "glu32","opengl32", "kernel32" } links { "glfw3", "glew32", "gdi32", "winmm", "user32", "glu32","opengl32", "kernel32" }
defines { "_CRT_SECURE_NO_WARNINGS" } defines { "_CRT_SECURE_NO_WARNINGS" }
defines { "NOMINMAX" }
configuration { "macosx" } configuration { "macosx" }
includedirs { "/usr/local/include" } includedirs { "/usr/local/include" }

View File

@@ -29,7 +29,7 @@ THE SOFTWARE.
#ifndef TINOBJ_LOADER_OPT_H_ #ifndef TINOBJ_LOADER_OPT_H_
#define TINOBJ_LOADER_OPT_H_ #define TINOBJ_LOADER_OPT_H_
#ifdef _WIN64 #ifdef _WIN32
#define atoll(S) _atoi64(S) #define atoll(S) _atoi64(S)
#include <windows.h> #include <windows.h>
#else #else
@@ -1263,7 +1263,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
? std::thread::hardware_concurrency() ? std::thread::hardware_concurrency()
: option.req_num_threads; : option.req_num_threads;
num_threads = num_threads =
std::max(1, std::min(static_cast<int>(num_threads), kMaxThreads)); (std::max)(1, (std::min)(static_cast<int>(num_threads), kMaxThreads));
if (option.verbose) { if (option.verbose) {
std::cout << "# of threads = " << num_threads << std::endl; std::cout << "# of threads = " << num_threads << std::endl;
@@ -1295,7 +1295,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
for (size_t t = 0; t < static_cast<size_t>(num_threads); t++) { for (size_t t = 0; t < static_cast<size_t>(num_threads); t++) {
workers->push_back(std::thread([&, t]() { workers->push_back(std::thread([&, t]() {
auto start_idx = (t + 0) * chunk_size; auto start_idx = (t + 0) * chunk_size;
auto end_idx = std::min((t + 1) * chunk_size, len - 1); auto end_idx = (std::min)((t + 1) * chunk_size, len - 1);
if (t == static_cast<size_t>((num_threads - 1))) { if (t == static_cast<size_t>((num_threads - 1))) {
end_idx = len - 1; end_idx = len - 1;
} }
@@ -1325,7 +1325,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
// Find extra line which spand across chunk boundary. // Find extra line which spand across chunk boundary.
if ((t < num_threads) && (buf[end_idx - 1] != '\n')) { if ((t < num_threads) && (buf[end_idx - 1] != '\n')) {
auto extra_span_idx = std::min(end_idx - 1 + chunk_size, len - 1); auto extra_span_idx = (std::min)(end_idx - 1 + chunk_size, len - 1);
for (size_t i = end_idx; i < extra_span_idx; i++) { for (size_t i = end_idx; i < extra_span_idx; i++) {
if (is_line_ending(buf, i, extra_span_idx)) { if (is_line_ending(buf, i, extra_span_idx)) {
LineInfo info; LineInfo info;

View File

@@ -90,16 +90,24 @@ void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) {
const char *mmap_file(size_t *len, const char* filename) const char *mmap_file(size_t *len, const char* filename)
{ {
(*len) = 0; (*len) = 0;
#ifdef _WIN64 #ifdef _WIN32
HANDLE file = CreateFileA(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_SEQUENTIAL_SCAN, NULL); HANDLE file = CreateFileA(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_SEQUENTIAL_SCAN, NULL);
assert(file != INVALID_HANDLE_VALUE); assert(file != INVALID_HANDLE_VALUE);
HANDLE fileMapping = CreateFileMapping(file, NULL, PAGE_READONLY, 0, 0, NULL); HANDLE fileMapping = CreateFileMapping(file, NULL, PAGE_READONLY, 0, 0, NULL);
assert(fileMapping != INVALID_HANDLE_VALUE); assert(fileMapping != INVALID_HANDLE_VALUE);
LPVOID fileMapView = MapViewOfFile(fileMapping, FILE_MAP_READ, 0, 0, 0);
auto fileMapViewChar = (const char*)fileMapView;
assert(fileMapView != NULL);
LARGE_INTEGER fileSize;
fileSize.QuadPart = 0;
GetFileSizeEx(file, &fileSize);
(*len) = static_cast<size_t>(fileSize.QuadPart);
return fileMapViewChar;
LPVOID fileMapView = MapViewOfFile(fileMapping, FILE_MAP_READ, 0, 0, 0);
auto fileMapViewChar = (const char*)fileMapView;
assert(fileMapView != NULL);
#else #else
FILE* f = fopen(filename, "r" ); FILE* f = fopen(filename, "r" );
@@ -324,6 +332,10 @@ bool LoadObjAndConvert(float bmin[3], float bmax[3], const char* filename, int n
option.verbose = verbose; option.verbose = verbose;
bool ret = parseObj(&attrib, &shapes, &materials, data, data_len, option); bool ret = parseObj(&attrib, &shapes, &materials, data, data_len, option);
if (!ret) {
std::cerr << "Failed to parse .obj" << std::endl;
return false;
}
bmin[0] = bmin[1] = bmin[2] = std::numeric_limits<float>::max(); bmin[0] = bmin[1] = bmin[2] = std::numeric_limits<float>::max();
bmax[0] = bmax[1] = bmax[2] = -std::numeric_limits<float>::max(); bmax[0] = bmax[1] = bmax[2] = -std::numeric_limits<float>::max();

View File

@@ -15,8 +15,8 @@
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
#include <mmsystem.h>
#include <windows.h> #include <windows.h>
#include <mmsystem.h>
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif
@@ -233,16 +233,17 @@ static void PrintInfo(const tinyobj::attrib_t& attrib,
printf(" material.map_Ns = %s\n", printf(" material.map_Ns = %s\n",
materials[i].specular_highlight_texname.c_str()); materials[i].specular_highlight_texname.c_str());
printf(" material.map_bump = %s\n", materials[i].bump_texname.c_str()); printf(" material.map_bump = %s\n", materials[i].bump_texname.c_str());
printf(" bump_multiplier = %f\n", static_cast<const double>(materials[i].bump_texopt.bump_multiplier));
printf(" material.map_d = %s\n", materials[i].alpha_texname.c_str()); printf(" material.map_d = %s\n", materials[i].alpha_texname.c_str());
printf(" material.disp = %s\n", materials[i].displacement_texname.c_str()); printf(" material.disp = %s\n", materials[i].displacement_texname.c_str());
printf(" <<PBR>>\n"); printf(" <<PBR>>\n");
printf(" material.Pr = %f\n", materials[i].roughness); printf(" material.Pr = %f\n", static_cast<const double>(materials[i].roughness));
printf(" material.Pm = %f\n", materials[i].metallic); printf(" material.Pm = %f\n", static_cast<const double>(materials[i].metallic));
printf(" material.Ps = %f\n", materials[i].sheen); printf(" material.Ps = %f\n", static_cast<const double>(materials[i].sheen));
printf(" material.Pc = %f\n", materials[i].clearcoat_thickness); printf(" material.Pc = %f\n", static_cast<const double>(materials[i].clearcoat_thickness));
printf(" material.Pcr = %f\n", materials[i].clearcoat_thickness); printf(" material.Pcr = %f\n", static_cast<const double>(materials[i].clearcoat_thickness));
printf(" material.aniso = %f\n", materials[i].anisotropy); printf(" material.aniso = %f\n", static_cast<const double>(materials[i].anisotropy));
printf(" material.anisor = %f\n", materials[i].anisotropy_rotation); printf(" material.anisor = %f\n", static_cast<const double>(materials[i].anisotropy_rotation));
printf(" material.map_Ke = %s\n", materials[i].emissive_texname.c_str()); printf(" material.map_Ke = %s\n", materials[i].emissive_texname.c_str());
printf(" material.map_Pr = %s\n", materials[i].roughness_texname.c_str()); printf(" material.map_Pr = %s\n", materials[i].roughness_texname.c_str());
printf(" material.map_Pm = %s\n", materials[i].metallic_texname.c_str()); printf(" material.map_Pm = %s\n", materials[i].metallic_texname.c_str());
@@ -363,8 +364,14 @@ static bool TestStreamLoadObj() {
std::map<std::string, int>* matMap, std::map<std::string, int>* matMap,
std::string* err) { std::string* err) {
(void)matId; (void)matId;
(void)err; std::string warning;
LoadMtl(matMap, materials, &m_matSStream); LoadMtl(matMap, materials, &m_matSStream, &warning);
if (!warning.empty()) {
if (err) {
(*err) += warning;
}
}
return true; return true;
} }

View File

@@ -0,0 +1,6 @@
newmtl default
Ka 0 0 0
Kd 0 0 0
Ks 0 0 0
map_Kd tmp.png

View File

@@ -0,0 +1,7 @@
mtllib invalid-file-aaa.mtl invalid-file-bbb.mtl mtllib-multiple-files-issue-112.mtl
o Test
v 1.864151 -1.219172 -5.532511
v 0.575869 -0.666304 5.896140
v 0.940448 1.000000 -1.971128
usemtl default
f 1 2 3

View File

@@ -0,0 +1,36 @@
newmtl default
Ka 0 0 0
Kd 0 0 0
Ks 0 0 0
Kt 0.1 0.2 0.3
map_Ka -clamp on ambient.jpg
map_Kd -o 0.1 diffuse.jpg
map_Ks -s 0.1 0.2 specular.jpg
map_Ns -t 0.1 0.2 0.3 specular_highlight.jpg
map_bump -bm 3 bumpmap.jpg
newmtl bm2
Ka 0 0 0
Kd 0 0 0
Ks 0 0 0
Kt 0.1 0.2 0.3
# blendu
map_Kd -blendu on diffuse.jpg
map_Ks -blendv off specular.jpg
map_Ns -mm 0.1 0.3 specular_highlight.jpg
# -bm after filename
map_bump -imfchan r bumpmap2.jpg -bm 1.5
newmtl bm3
Ka 0 0 0
Kd 0 0 0
Ks 0 0 0
Kt 0.1 0.2 0.3
# type
map_Kd -type sphere diffuse.jpg
map_Ks -type cube_top specular.jpg
map_Ns -type cube_bottom specular_highlight.jpg
map_Ka -type cube_left ambient.jpg
map_d -type cube_right alpha.jpg
map_bump -type cube_front bump.jpg
disp -type cube_back displacement.jpg

View File

@@ -0,0 +1,7 @@
mtllib texture-options-issue-85.mtl
o Test
v 1.864151 -1.219172 -5.532511
v 0.575869 -0.666304 5.896140
v 0.940448 1.000000 -1.971128
usemtl default
f 1 2 3

View File

@@ -0,0 +1,13 @@
newmtl Material.001
Ka 0 0 0
Kd 0 0 0
Ks 0 0 0
d 0.75
Tr 0.5
newmtl Material.002
Ka 0 0 0
Kd 0 0 0
Ks 0 0 0
Tr 0.5
d 0.75

View File

@@ -0,0 +1,817 @@
# https://github.com/syoyo/tinyobjloader/issues/68
# Blender v2.73 (sub 0) OBJ File: 'enemy.blend'
# www.blender.org
mtllib tr-and-d-issue-43.mtl
o Cube
v 1.864151 -1.219172 -5.532511
v 0.575869 -0.666304 5.896140
v 0.940448 1.000000 -1.971128
v 1.620345 1.000000 -5.815706
v 1.864152 1.000000 -6.334323
v 0.575869 -0.129842 5.896143
v 5.440438 -1.462153 -5.818601
v 4.896782 -1.462153 -2.744413
v 1.000825 -0.677484 1.899605
v 5.440438 -1.246362 -5.818600
v 1.000825 0.852342 1.899608
v 4.896782 -1.246362 -2.744412
v 1.160660 -0.450871 -2.356325
v 1.704316 -0.450871 -5.430513
v 1.000825 -0.351920 -1.293797
v 1.000825 1.000000 -1.293794
v 1.160660 -0.877888 -2.356326
v 1.704316 -0.877888 -5.430514
v 1.000825 -1.219172 -1.452514
v 1.000825 1.000000 -1.452511
v 1.000825 -0.351920 1.759410
v 1.000825 1.000000 1.759413
v 9.097919 1.221145 -6.212147
v 8.356775 1.221145 -2.021231
v 1.864151 -0.109586 -6.334325
v 0.575869 -0.398073 5.896141
v 9.097919 0.943958 -6.212148
v 8.356775 0.943958 -2.021233
v 1.061916 0.113661 -1.797961
v 1.000825 0.161258 1.899606
v 1.000825 0.324040 -1.293795
v 1.803060 0.113661 -5.988876
v 1.000825 -0.109586 -1.452513
v 1.061916 0.776753 -1.797960
v 1.803061 0.776753 -5.988875
v 1.000825 0.324040 1.759412
v 0.000825 -1.219172 -5.532512
v 0.000825 -0.666304 5.896139
v 0.000826 1.000000 -6.334325
v 0.000825 -0.129842 5.896140
v 0.000825 0.852342 1.899606
v 0.000825 -0.677484 1.899604
v 0.000825 -0.351920 -1.293797
v 0.000825 1.000000 -1.293796
v 0.000825 1.000000 -1.452513
v 0.000825 -1.219172 -1.452515
v 0.000825 -0.351920 1.759409
v 0.000825 1.000000 1.759411
v 0.000826 -0.109586 -6.334326
v 0.000825 -0.398073 5.896140
v 0.152918 1.000000 -5.815708
v 0.152917 1.000000 -1.971130
v 0.940448 1.168419 -1.971128
v 1.620345 1.168419 -5.815706
v 0.152918 1.168419 -5.815708
v 0.152917 1.168419 -1.971130
v 0.921118 1.091883 -1.050430
v 0.921118 1.091883 1.516050
v 0.080533 1.091883 -1.050432
v 0.080533 1.091883 1.516048
v 0.613003 -0.553430 5.546911
v 0.963691 -0.559956 2.248834
v 0.613003 -0.396857 5.546912
v 0.963691 -0.070362 2.248835
v 1.499370 -0.994317 3.966028
v 1.850058 -0.997914 0.667950
v 1.499370 -0.908021 3.966029
v 1.850058 -0.728071 0.667951
v 1.601022 0.760960 -6.334324
v 1.601021 0.129454 -6.334325
v 0.263955 0.760960 -6.334325
v 0.263955 0.129454 -6.334325
v 1.334809 0.760960 -7.515329
v 1.334809 0.129455 -7.515330
v 0.530168 0.760960 -7.515330
v 0.530168 0.129455 -7.515330
v 1.192720 0.649445 -7.515329
v 1.192720 0.240971 -7.515330
v 0.672258 0.649445 -7.515330
v 0.672258 0.240971 -7.515330
v 1.192719 0.649444 -6.524630
v 1.192719 0.240970 -6.524631
v 0.672257 0.649444 -6.524631
v 0.672257 0.240970 -6.524631
v 3.851026 0.431116 -1.883326
v 3.851026 0.946662 -1.883325
v 4.592170 0.946662 -6.074241
v 4.592169 0.431116 -6.074242
v 4.995714 0.561404 -1.918362
v 4.995714 1.016394 -1.918360
v 5.736857 1.016394 -6.109276
v 5.736857 0.561404 -6.109277
v 3.975454 0.471731 -2.162156
v 3.975454 0.919244 -2.162155
v 4.618796 0.919244 -5.800034
v 4.618795 0.471730 -5.800035
v 4.969088 0.584825 -2.192568
v 4.969088 0.979775 -2.192567
v 5.612430 0.979775 -5.830446
v 5.612429 0.584825 -5.830447
v 0.864214 -0.673890 3.184381
v 0.864213 0.489129 3.184384
v 0.864213 -0.018552 3.184383
v 0.000825 0.489129 3.184382
v 0.000825 -0.673890 3.184381
v 0.850955 -0.557858 3.309075
v 0.850955 -0.175321 3.309076
v 1.737321 -0.996758 1.728192
v 1.737321 -0.785920 1.728193
v -1.864151 -1.219172 -5.532511
v -0.575869 -0.666304 5.896140
v -0.940448 1.000000 -1.971128
v -1.620345 1.000000 -5.815706
v -1.864152 1.000000 -6.334323
v -0.575869 -0.129842 5.896143
v -5.440438 -1.462153 -5.818601
v -4.896782 -1.462153 -2.744413
v -1.000825 -0.677484 1.899605
v -5.440438 -1.246362 -5.818600
v -1.000825 0.852342 1.899608
v -4.896782 -1.246362 -2.744412
v -1.160660 -0.450871 -2.356325
v -1.704316 -0.450871 -5.430513
v -1.000825 -0.351920 -1.293797
v -1.000825 1.000000 -1.293794
v -1.160660 -0.877888 -2.356326
v -1.704316 -0.877888 -5.430514
v -1.000825 -1.219172 -1.452514
v -1.000825 1.000000 -1.452511
v -1.000825 -0.351920 1.759410
v -1.000825 1.000000 1.759413
v -9.097919 1.221145 -6.212147
v -8.356775 1.221145 -2.021231
v -1.864151 -0.109586 -6.334325
v -0.575869 -0.398073 5.896141
v -9.097919 0.943958 -6.212148
v -8.356775 0.943958 -2.021233
v -1.061916 0.113661 -1.797961
v -1.000825 0.161258 1.899606
v -1.000825 0.324040 -1.293795
v -1.803060 0.113661 -5.988876
v -1.000825 -0.109586 -1.452513
v -1.061916 0.776753 -1.797960
v -1.803061 0.776753 -5.988875
v -1.000825 0.324040 1.759412
v -0.000825 -1.219172 -5.532512
v -0.000825 -0.666304 5.896139
v -0.000826 1.000000 -6.334325
v -0.000825 -0.129842 5.896140
v -0.000825 0.852342 1.899606
v -0.000825 -0.677484 1.899604
v -0.000825 -0.351920 -1.293797
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usemtl Material.002
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f 120/11/82 211/2/82 150/62/82

View File

@@ -1,3 +1,2 @@
* PBR material * PBR material
* Define index_t struct * Define index_t struct
* Python 2.7 binding

View File

@@ -1,4 +1,4 @@
// python3 module for tinyobjloader // python2/3 module for tinyobjloader
// //
// usage: // usage:
// import tinyobjloader as tol // import tinyobjloader as tol
@@ -172,6 +172,7 @@ static PyObject* pyLoadObj(PyObject* self, PyObject* args) {
PyDict_SetItemString(rtndict, "shapes", pyshapes); PyDict_SetItemString(rtndict, "shapes", pyshapes);
PyDict_SetItemString(rtndict, "materials", pymaterials); PyDict_SetItemString(rtndict, "materials", pymaterials);
PyDict_SetItemString(rtndict, "attribs", attribobj);
return rtndict; return rtndict;
} }
@@ -182,10 +183,21 @@ static PyMethodDef mMethods[] = {
}; };
#if PY_MAJOR_VERSION >= 3
static struct PyModuleDef moduledef = {PyModuleDef_HEAD_INIT, "tinyobjloader", static struct PyModuleDef moduledef = {PyModuleDef_HEAD_INIT, "tinyobjloader",
NULL, -1, mMethods}; NULL, -1, mMethods};
PyMODINIT_FUNC PyInit_tinyobjloader(void) { PyMODINIT_FUNC PyInit_tinyobjloader(void) {
return PyModule_Create(&moduledef); return PyModule_Create(&moduledef);
} }
#else
PyMODINIT_FUNC inittinyobjloader(void) {
Py_InitModule3("tinyobjloader", mMethods, NULL);
}
#endif // PY_MAJOR_VERSION >= 3
} }

View File

@@ -307,7 +307,8 @@ std::string matStream(
{ {
(void)matId; (void)matId;
(void)err; (void)err;
LoadMtl(matMap, materials, &m_matSStream); std::string warning;
LoadMtl(matMap, materials, &m_matSStream, &warning);
return true; return true;
} }
@@ -488,6 +489,81 @@ TEST_CASE("usemtl_at_last_line", "[Issue104]") {
REQUIRE(1 == shapes.size()); REQUIRE(1 == shapes.size());
} }
TEST_CASE("texture_opts", "[Issue85]") {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/texture-options-issue-85.obj", gMtlBasePath);
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(1 == shapes.size());
REQUIRE(3 == materials.size());
REQUIRE(0 == materials[0].name.compare("default"));
REQUIRE(0 == materials[1].name.compare("bm2"));
REQUIRE(0 == materials[2].name.compare("bm3"));
REQUIRE(true == materials[0].ambient_texopt.clamp);
REQUIRE(0.1 == Approx(materials[0].diffuse_texopt.origin_offset[0]));
REQUIRE(0.0 == Approx(materials[0].diffuse_texopt.origin_offset[1]));
REQUIRE(0.0 == Approx(materials[0].diffuse_texopt.origin_offset[2]));
REQUIRE(0.1 == Approx(materials[0].specular_texopt.scale[0]));
REQUIRE(0.2 == Approx(materials[0].specular_texopt.scale[1]));
REQUIRE(1.0 == Approx(materials[0].specular_texopt.scale[2]));
REQUIRE(0.1 == Approx(materials[0].specular_highlight_texopt.turbulence[0]));
REQUIRE(0.2 == Approx(materials[0].specular_highlight_texopt.turbulence[1]));
REQUIRE(0.3 == Approx(materials[0].specular_highlight_texopt.turbulence[2]));
REQUIRE(3.0 == Approx(materials[0].bump_texopt.bump_multiplier));
REQUIRE(0.1 == Approx(materials[1].specular_highlight_texopt.brightness));
REQUIRE(0.3 == Approx(materials[1].specular_highlight_texopt.contrast));
REQUIRE('r' == materials[1].bump_texopt.imfchan);
REQUIRE(tinyobj::TEXTURE_TYPE_SPHERE == materials[2].diffuse_texopt.type);
REQUIRE(tinyobj::TEXTURE_TYPE_CUBE_TOP == materials[2].specular_texopt.type);
REQUIRE(tinyobj::TEXTURE_TYPE_CUBE_BOTTOM == materials[2].specular_highlight_texopt.type);
REQUIRE(tinyobj::TEXTURE_TYPE_CUBE_LEFT == materials[2].ambient_texopt.type);
REQUIRE(tinyobj::TEXTURE_TYPE_CUBE_RIGHT == materials[2].alpha_texopt.type);
REQUIRE(tinyobj::TEXTURE_TYPE_CUBE_FRONT == materials[2].bump_texopt.type);
REQUIRE(tinyobj::TEXTURE_TYPE_CUBE_BACK == materials[2].displacement_texopt.type);
}
TEST_CASE("mtllib_multiple_filenames", "[Issue112]") {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/mtllib-multiple-files-issue-112.obj", gMtlBasePath);
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(1 == materials.size());
}
TEST_CASE("tr_and_d", "[Issue43]") {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/tr-and-d-issue-43.obj", gMtlBasePath);
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(2 == materials.size());
REQUIRE(0.75 == Approx(materials[0].dissolve));
REQUIRE(0.75 == Approx(materials[1].dissolve));
}
#if 0 #if 0
int int
main( main(

View File

@@ -23,6 +23,11 @@ THE SOFTWARE.
*/ */
// //
// version 1.0.5 : Ignore `Tr` when `d` exists in MTL(#43)
// version 1.0.4 : Support multiple filenames for 'mtllib'(#112)
// version 1.0.3 : Support parsing texture options(#85)
// version 1.0.2 : Improve parsing speed by about a factor of 2 for large
// files(#105)
// version 1.0.1 : Fixes a shape is lost if obj ends with a 'usemtl'(#104) // version 1.0.1 : Fixes a shape is lost if obj ends with a 'usemtl'(#104)
// version 1.0.0 : Change data structure. Change license from BSD to MIT. // version 1.0.0 : Change data structure. Change license from BSD to MIT.
// //
@@ -42,6 +47,82 @@ THE SOFTWARE.
namespace tinyobj { namespace tinyobj {
// https://en.wikipedia.org/wiki/Wavefront_.obj_file says ...
//
// -blendu on | off # set horizontal texture blending
// (default on)
// -blendv on | off # set vertical texture blending
// (default on)
// -boost float_value # boost mip-map sharpness
// -mm base_value gain_value # modify texture map values (default
// 0 1)
// # base_value = brightness,
// gain_value = contrast
// -o u [v [w]] # Origin offset (default
// 0 0 0)
// -s u [v [w]] # Scale (default
// 1 1 1)
// -t u [v [w]] # Turbulence (default
// 0 0 0)
// -texres resolution # texture resolution to create
// -clamp on | off # only render texels in the clamped
// 0-1 range (default off)
// # When unclamped, textures are
// repeated across a surface,
// # when clamped, only texels which
// fall within the 0-1
// # range are rendered.
// -bm mult_value # bump multiplier (for bump maps
// only)
//
// -imfchan r | g | b | m | l | z # specifies which channel of the file
// is used to
// # create a scalar or bump texture.
// r:red, g:green,
// # b:blue, m:matte, l:luminance,
// z:z-depth..
// # (the default for bump is 'l' and
// for decal is 'm')
// bump -imfchan r bumpmap.tga # says to use the red channel of
// bumpmap.tga as the bumpmap
//
// For reflection maps...
//
// -type sphere # specifies a sphere for a "refl"
// reflection map
// -type cube_top | cube_bottom | # when using a cube map, the texture
// file for each
// cube_front | cube_back | # side of the cube is specified
// separately
// cube_left | cube_right
typedef enum {
TEXTURE_TYPE_NONE, // default
TEXTURE_TYPE_SPHERE,
TEXTURE_TYPE_CUBE_TOP,
TEXTURE_TYPE_CUBE_BOTTOM,
TEXTURE_TYPE_CUBE_FRONT,
TEXTURE_TYPE_CUBE_BACK,
TEXTURE_TYPE_CUBE_LEFT,
TEXTURE_TYPE_CUBE_RIGHT
} texture_type_t;
typedef struct {
texture_type_t type; // -type (default TEXTURE_TYPE_NONE)
float sharpness; // -boost (default 1.0?)
float brightness; // base_value in -mm option (default 0)
float contrast; // gain_value in -mm option (default 1)
float origin_offset[3]; // -o u [v [w]] (default 0 0 0)
float scale[3]; // -s u [v [w]] (default 1 1 1)
float turbulence[3]; // -t u [v [w]] (default 0 0 0)
// int texture_resolution; // -texres resolution (default = ?) TODO
bool clamp; // -clamp (default false)
char imfchan; // -imfchan (the default for bump is 'l' and for decal is 'm')
bool blendu; // -blendu (default on)
bool blendv; // -blendv (default on)
float bump_multiplier; // -bm (for bump maps only, default 1.0)
} texture_option_t;
typedef struct { typedef struct {
std::string name; std::string name;
@@ -66,21 +147,39 @@ typedef struct {
std::string displacement_texname; // disp std::string displacement_texname; // disp
std::string alpha_texname; // map_d std::string alpha_texname; // map_d
texture_option_t ambient_texopt;
texture_option_t diffuse_texopt;
texture_option_t specular_texopt;
texture_option_t specular_highlight_texopt;
texture_option_t bump_texopt;
texture_option_t displacement_texopt;
texture_option_t alpha_texopt;
// PBR extension // PBR extension
// http://exocortex.com/blog/extending_wavefront_mtl_to_support_pbr // http://exocortex.com/blog/extending_wavefront_mtl_to_support_pbr
float roughness; // [0, 1] default 0 float roughness; // [0, 1] default 0
float metallic; // [0, 1] default 0 float metallic; // [0, 1] default 0
float sheen; // [0, 1] default 0 float sheen; // [0, 1] default 0
float clearcoat_thickness; // [0, 1] default 0 float clearcoat_thickness; // [0, 1] default 0
float clearcoat_roughness; // [0, 1] default 0 float clearcoat_roughness; // [0, 1] default 0
float anisotropy; // aniso. [0, 1] default 0 float anisotropy; // aniso. [0, 1] default 0
float anisotropy_rotation; // anisor. [0, 1] default 0 float anisotropy_rotation; // anisor. [0, 1] default 0
float pad0;
float pad1;
std::string roughness_texname; // map_Pr std::string roughness_texname; // map_Pr
std::string metallic_texname; // map_Pm std::string metallic_texname; // map_Pm
std::string sheen_texname; // map_Ps std::string sheen_texname; // map_Ps
std::string emissive_texname; // map_Ke std::string emissive_texname; // map_Ke
std::string normal_texname; // norm. For normal mapping. std::string normal_texname; // norm. For normal mapping.
texture_option_t roughness_texopt;
texture_option_t metallic_texopt;
texture_option_t sheen_texopt;
texture_option_t emissive_texopt;
texture_option_t normal_texopt;
int pad2;
std::map<std::string, std::string> unknown_parameter; std::map<std::string, std::string> unknown_parameter;
} material_t; } material_t;
@@ -169,15 +268,15 @@ class MaterialReader {
class MaterialFileReader : public MaterialReader { class MaterialFileReader : public MaterialReader {
public: public:
explicit MaterialFileReader(const std::string &mtl_basepath) explicit MaterialFileReader(const std::string &mtl_basedir)
: m_mtlBasePath(mtl_basepath) {} : m_mtlBaseDir(mtl_basedir) {}
virtual ~MaterialFileReader() {} virtual ~MaterialFileReader() {}
virtual bool operator()(const std::string &matId, virtual bool operator()(const std::string &matId,
std::vector<material_t> *materials, std::vector<material_t> *materials,
std::map<std::string, int> *matMap, std::string *err); std::map<std::string, int> *matMap, std::string *err);
private: private:
std::string m_mtlBasePath; std::string m_mtlBaseDir;
}; };
class MaterialStreamReader : public MaterialReader { class MaterialStreamReader : public MaterialReader {
@@ -198,12 +297,14 @@ class MaterialStreamReader : public MaterialReader {
/// 'shapes' will be filled with parsed shape data /// 'shapes' will be filled with parsed shape data
/// Returns true when loading .obj become success. /// Returns true when loading .obj become success.
/// Returns warning and error message into `err` /// Returns warning and error message into `err`
/// 'mtl_basepath' is optional, and used for base path for .mtl file. /// 'mtl_basedir' is optional, and used for base directory for .mtl file.
/// In default(`NULL'), .mtl file is searched from an application's working
/// directory.
/// 'triangulate' is optional, and used whether triangulate polygon face in .obj /// 'triangulate' is optional, and used whether triangulate polygon face in .obj
/// or not. /// or not.
bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes, bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
std::vector<material_t> *materials, std::string *err, std::vector<material_t> *materials, std::string *err,
const char *filename, const char *mtl_basepath = NULL, const char *filename, const char *mtl_basedir = NULL,
bool triangulate = true); bool triangulate = true);
/// Loads .obj from a file with custom user callback. /// Loads .obj from a file with custom user callback.
@@ -228,7 +329,8 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
/// Loads materials into std::map /// Loads materials into std::map
void LoadMtl(std::map<std::string, int> *material_map, void LoadMtl(std::map<std::string, int> *material_map,
std::vector<material_t> *materials, std::istream *inStream); std::vector<material_t> *materials, std::istream *inStream,
std::string *warning);
} // namespace tinyobj } // namespace tinyobj
@@ -418,8 +520,14 @@ static bool tryParseDouble(const char *s, const char *s_end, double *result) {
read = 1; read = 1;
end_not_reached = (curr != s_end); end_not_reached = (curr != s_end);
while (end_not_reached && IS_DIGIT(*curr)) { while (end_not_reached && IS_DIGIT(*curr)) {
static const double pow_lut[] = {
1.0, 0.1, 0.01, 0.001, 0.0001, 0.00001, 0.000001, 0.0000001,
};
const int lut_entries = sizeof pow_lut / sizeof pow_lut[0];
// NOTE: Don't use powf here, it will absolutely murder precision. // NOTE: Don't use powf here, it will absolutely murder precision.
mantissa += static_cast<int>(*curr - 0x30) * pow(10.0, -read); mantissa += static_cast<int>(*curr - 0x30) *
(read < lut_entries ? pow_lut[read] : pow(10.0, -read));
read++; read++;
curr++; curr++;
end_not_reached = (curr != s_end); end_not_reached = (curr != s_end);
@@ -460,7 +568,8 @@ static bool tryParseDouble(const char *s, const char *s_end, double *result) {
assemble: assemble:
*result = *result =
(sign == '+' ? 1 : -1) * ldexp(mantissa * pow(5.0, exponent), exponent); (sign == '+' ? 1 : -1) *
(exponent ? ldexp(mantissa * pow(5.0, exponent), exponent) : mantissa);
return true; return true;
fail: fail:
return false; return false;
@@ -476,24 +585,72 @@ static inline float parseFloat(const char **token, double default_value = 0.0) {
return f; return f;
} }
static inline void parseFloat2(float *x, float *y, const char **token) { static inline void parseFloat2(float *x, float *y, const char **token,
(*x) = parseFloat(token); const double default_x = 0.0,
(*y) = parseFloat(token); const double default_y = 0.0) {
(*x) = parseFloat(token, default_x);
(*y) = parseFloat(token, default_y);
} }
static inline void parseFloat3(float *x, float *y, float *z, static inline void parseFloat3(float *x, float *y, float *z, const char **token,
const char **token) { const double default_x = 0.0,
(*x) = parseFloat(token); const double default_y = 0.0,
(*y) = parseFloat(token); const double default_z = 0.0) {
(*z) = parseFloat(token); (*x) = parseFloat(token, default_x);
(*y) = parseFloat(token, default_y);
(*z) = parseFloat(token, default_z);
} }
static inline void parseV(float *x, float *y, float *z, float *w, static inline void parseV(float *x, float *y, float *z, float *w,
const char **token) { const char **token, const double default_x = 0.0,
(*x) = parseFloat(token); const double default_y = 0.0,
(*y) = parseFloat(token); const double default_z = 0.0,
(*z) = parseFloat(token); const double default_w = 1.0) {
(*w) = parseFloat(token, 1.0); (*x) = parseFloat(token, default_x);
(*y) = parseFloat(token, default_y);
(*z) = parseFloat(token, default_z);
(*w) = parseFloat(token, default_w);
}
static inline bool parseOnOff(const char **token, bool default_value = true) {
(*token) += strspn((*token), " \t");
const char *end = (*token) + strcspn((*token), " \t\r");
bool ret = default_value;
if ((0 == strncmp((*token), "on", 2))) {
ret = true;
} else if ((0 == strncmp((*token), "off", 3))) {
ret = false;
}
(*token) = end;
return ret;
}
static inline texture_type_t parseTextureType(
const char **token, texture_type_t default_value = TEXTURE_TYPE_NONE) {
(*token) += strspn((*token), " \t");
const char *end = (*token) + strcspn((*token), " \t\r");
texture_type_t ty = default_value;
if ((0 == strncmp((*token), "cube_top", strlen("cube_top")))) {
ty = TEXTURE_TYPE_CUBE_TOP;
} else if ((0 == strncmp((*token), "cube_bottom", strlen("cube_bottom")))) {
ty = TEXTURE_TYPE_CUBE_BOTTOM;
} else if ((0 == strncmp((*token), "cube_left", strlen("cube_left")))) {
ty = TEXTURE_TYPE_CUBE_LEFT;
} else if ((0 == strncmp((*token), "cube_right", strlen("cube_right")))) {
ty = TEXTURE_TYPE_CUBE_RIGHT;
} else if ((0 == strncmp((*token), "cube_front", strlen("cube_front")))) {
ty = TEXTURE_TYPE_CUBE_FRONT;
} else if ((0 == strncmp((*token), "cube_back", strlen("cube_back")))) {
ty = TEXTURE_TYPE_CUBE_BACK;
} else if ((0 == strncmp((*token), "sphere", strlen("sphere")))) {
ty = TEXTURE_TYPE_SPHERE;
}
(*token) = end;
return ty;
} }
static tag_sizes parseTagTriple(const char **token) { static tag_sizes parseTagTriple(const char **token) {
@@ -586,6 +743,102 @@ static vertex_index parseRawTriple(const char **token) {
return vi; return vi;
} }
static bool ParseTextureNameAndOption(std::string *texname,
texture_option_t *texopt,
const char *linebuf, const bool is_bump) {
// @todo { write more robust lexer and parser. }
bool found_texname = false;
std::string texture_name;
// Fill with default value for texopt.
if (is_bump) {
texopt->imfchan = 'l';
} else {
texopt->imfchan = 'm';
}
texopt->bump_multiplier = 1.0f;
texopt->clamp = false;
texopt->blendu = true;
texopt->blendv = true;
texopt->sharpness = 1.0f;
texopt->brightness = 0.0f;
texopt->contrast = 1.0f;
texopt->origin_offset[0] = 0.0f;
texopt->origin_offset[1] = 0.0f;
texopt->origin_offset[2] = 0.0f;
texopt->scale[0] = 1.0f;
texopt->scale[1] = 1.0f;
texopt->scale[2] = 1.0f;
texopt->turbulence[0] = 0.0f;
texopt->turbulence[1] = 0.0f;
texopt->turbulence[2] = 0.0f;
texopt->type = TEXTURE_TYPE_NONE;
const char *token = linebuf; // Assume line ends with NULL
while (!IS_NEW_LINE((*token))) {
if ((0 == strncmp(token, "-blendu", 7)) && IS_SPACE((token[7]))) {
token += 8;
texopt->blendu = parseOnOff(&token, /* default */ true);
} else if ((0 == strncmp(token, "-blendv", 7)) && IS_SPACE((token[7]))) {
token += 8;
texopt->blendv = parseOnOff(&token, /* default */ true);
} else if ((0 == strncmp(token, "-clamp", 6)) && IS_SPACE((token[6]))) {
token += 7;
texopt->clamp = parseOnOff(&token, /* default */ true);
} else if ((0 == strncmp(token, "-boost", 6)) && IS_SPACE((token[6]))) {
token += 7;
texopt->sharpness = parseFloat(&token, 1.0);
} else if ((0 == strncmp(token, "-bm", 3)) && IS_SPACE((token[3]))) {
token += 4;
texopt->bump_multiplier = parseFloat(&token, 1.0);
} else if ((0 == strncmp(token, "-o", 2)) && IS_SPACE((token[2]))) {
token += 3;
parseFloat3(&(texopt->origin_offset[0]), &(texopt->origin_offset[1]),
&(texopt->origin_offset[2]), &token);
} else if ((0 == strncmp(token, "-s", 2)) && IS_SPACE((token[2]))) {
token += 3;
parseFloat3(&(texopt->scale[0]), &(texopt->scale[1]), &(texopt->scale[2]),
&token, 1.0, 1.0, 1.0);
} else if ((0 == strncmp(token, "-t", 2)) && IS_SPACE((token[2]))) {
token += 3;
parseFloat3(&(texopt->turbulence[0]), &(texopt->turbulence[1]),
&(texopt->turbulence[2]), &token);
} else if ((0 == strncmp(token, "-type", 5)) && IS_SPACE((token[5]))) {
token += 5;
texopt->type = parseTextureType((&token), TEXTURE_TYPE_NONE);
} else if ((0 == strncmp(token, "-imfchan", 8)) && IS_SPACE((token[8]))) {
token += 9;
token += strspn(token, " \t");
const char *end = token + strcspn(token, " \t\r");
if ((end - token) == 1) { // Assume one char for -imfchan
texopt->imfchan = (*token);
}
token = end;
} else if ((0 == strncmp(token, "-mm", 3)) && IS_SPACE((token[3]))) {
token += 4;
parseFloat2(&(texopt->brightness), &(texopt->contrast), &token, 0.0, 1.0);
} else {
// Assume texture filename
token += strspn(token, " \t"); // skip space
size_t len = strcspn(token, " \t\r"); // untile next space
texture_name = std::string(token, token + len);
token += len;
token += strspn(token, " \t"); // skip space
found_texname = true;
}
}
if (found_texname) {
(*texname) = texture_name;
return true;
} else {
return false;
}
}
static void InitMaterial(material_t *material) { static void InitMaterial(material_t *material) {
material->name = ""; material->name = "";
material->ambient_texname = ""; material->ambient_texname = "";
@@ -686,15 +939,33 @@ static bool exportFaceGroupToShape(
return true; return true;
} }
// Split a string with specified delimiter character.
// http://stackoverflow.com/questions/236129/split-a-string-in-c
static void SplitString(const std::string &s, char delim,
std::vector<std::string> &elems) {
std::stringstream ss;
ss.str(s);
std::string item;
while (std::getline(ss, item, delim)) {
elems.push_back(item);
}
}
void LoadMtl(std::map<std::string, int> *material_map, void LoadMtl(std::map<std::string, int> *material_map,
std::vector<material_t> *materials, std::istream *inStream) { std::vector<material_t> *materials, std::istream *inStream,
std::string *warning) {
// Create a default material anyway. // Create a default material anyway.
material_t material; material_t material;
InitMaterial(&material); InitMaterial(&material);
while (inStream->peek() != -1) { // Issue 43. `d` wins against `Tr` since `Tr` is not in the MTL specification.
std::string linebuf; bool has_d = false;
bool has_tr = false;
std::stringstream ss;
std::string linebuf;
while (inStream->peek() != -1) {
safeGetline(*inStream, linebuf); safeGetline(*inStream, linebuf);
// Trim trailing whitespace. // Trim trailing whitespace.
@@ -738,6 +1009,9 @@ void LoadMtl(std::map<std::string, int> *material_map,
// initial temporary material // initial temporary material
InitMaterial(&material); InitMaterial(&material);
has_d = false;
has_tr = false;
// set new mtl name // set new mtl name
char namebuf[TINYOBJ_SSCANF_BUFFER_SIZE]; char namebuf[TINYOBJ_SSCANF_BUFFER_SIZE];
token += 7; token += 7;
@@ -831,12 +1105,29 @@ void LoadMtl(std::map<std::string, int> *material_map,
if ((token[0] == 'd' && IS_SPACE(token[1]))) { if ((token[0] == 'd' && IS_SPACE(token[1]))) {
token += 1; token += 1;
material.dissolve = parseFloat(&token); material.dissolve = parseFloat(&token);
if (has_tr) {
ss << "WARN: Both `d` and `Tr` parameters defined for \""
<< material.name << "\". Use the value of `d` for dissolve."
<< std::endl;
}
has_d = true;
continue; continue;
} }
if (token[0] == 'T' && token[1] == 'r' && IS_SPACE(token[2])) { if (token[0] == 'T' && token[1] == 'r' && IS_SPACE(token[2])) {
token += 2; token += 2;
// Invert value of Tr(assume Tr is in range [0, 1]) if (has_d) {
material.dissolve = 1.0f - parseFloat(&token); // `d` wins. Ignore `Tr` value.
ss << "WARN: Both `d` and `Tr` parameters defined for \""
<< material.name << "\". Use the value of `d` for dissolve."
<< std::endl;
} else {
// We invert value of Tr(assume Tr is in range [0, 1])
// NOTE: Interpretation of Tr is application(exporter) dependent. For
// some application(e.g. 3ds max obj exporter), Tr = d(Issue 43)
material.dissolve = 1.0f - parseFloat(&token);
}
has_tr = true;
continue; continue;
} }
@@ -892,35 +1183,54 @@ void LoadMtl(std::map<std::string, int> *material_map,
// ambient texture // ambient texture
if ((0 == strncmp(token, "map_Ka", 6)) && IS_SPACE(token[6])) { if ((0 == strncmp(token, "map_Ka", 6)) && IS_SPACE(token[6])) {
token += 7; token += 7;
material.ambient_texname = token; ParseTextureNameAndOption(&(material.ambient_texname),
&(material.ambient_texopt), token,
/* is_bump */ false);
continue; continue;
} }
// diffuse texture // diffuse texture
if ((0 == strncmp(token, "map_Kd", 6)) && IS_SPACE(token[6])) { if ((0 == strncmp(token, "map_Kd", 6)) && IS_SPACE(token[6])) {
token += 7; token += 7;
material.diffuse_texname = token; ParseTextureNameAndOption(&(material.diffuse_texname),
&(material.diffuse_texopt), token,
/* is_bump */ false);
continue; continue;
} }
// specular texture // specular texture
if ((0 == strncmp(token, "map_Ks", 6)) && IS_SPACE(token[6])) { if ((0 == strncmp(token, "map_Ks", 6)) && IS_SPACE(token[6])) {
token += 7; token += 7;
material.specular_texname = token; ParseTextureNameAndOption(&(material.specular_texname),
&(material.specular_texopt), token,
/* is_bump */ false);
continue; continue;
} }
// specular highlight texture // specular highlight texture
if ((0 == strncmp(token, "map_Ns", 6)) && IS_SPACE(token[6])) { if ((0 == strncmp(token, "map_Ns", 6)) && IS_SPACE(token[6])) {
token += 7; token += 7;
material.specular_highlight_texname = token; ParseTextureNameAndOption(&(material.specular_highlight_texname),
&(material.specular_highlight_texopt), token,
/* is_bump */ false);
continue; continue;
} }
// bump texture // bump texture
if ((0 == strncmp(token, "map_bump", 8)) && IS_SPACE(token[8])) { if ((0 == strncmp(token, "map_bump", 8)) && IS_SPACE(token[8])) {
token += 9; token += 9;
material.bump_texname = token; ParseTextureNameAndOption(&(material.bump_texname),
&(material.bump_texopt), token,
/* is_bump */ true);
continue;
}
// bump texture
if ((0 == strncmp(token, "bump", 4)) && IS_SPACE(token[4])) {
token += 5;
ParseTextureNameAndOption(&(material.bump_texname),
&(material.bump_texopt), token,
/* is_bump */ true);
continue; continue;
} }
@@ -928,55 +1238,63 @@ void LoadMtl(std::map<std::string, int> *material_map,
if ((0 == strncmp(token, "map_d", 5)) && IS_SPACE(token[5])) { if ((0 == strncmp(token, "map_d", 5)) && IS_SPACE(token[5])) {
token += 6; token += 6;
material.alpha_texname = token; material.alpha_texname = token;
continue; ParseTextureNameAndOption(&(material.alpha_texname),
} &(material.alpha_texopt), token,
/* is_bump */ false);
// bump texture
if ((0 == strncmp(token, "bump", 4)) && IS_SPACE(token[4])) {
token += 5;
material.bump_texname = token;
continue; continue;
} }
// displacement texture // displacement texture
if ((0 == strncmp(token, "disp", 4)) && IS_SPACE(token[4])) { if ((0 == strncmp(token, "disp", 4)) && IS_SPACE(token[4])) {
token += 5; token += 5;
material.displacement_texname = token; ParseTextureNameAndOption(&(material.displacement_texname),
&(material.displacement_texopt), token,
/* is_bump */ false);
continue; continue;
} }
// PBR: roughness texture // PBR: roughness texture
if ((0 == strncmp(token, "map_Pr", 6)) && IS_SPACE(token[6])) { if ((0 == strncmp(token, "map_Pr", 6)) && IS_SPACE(token[6])) {
token += 7; token += 7;
material.roughness_texname = token; ParseTextureNameAndOption(&(material.roughness_texname),
&(material.roughness_texopt), token,
/* is_bump */ false);
continue; continue;
} }
// PBR: metallic texture // PBR: metallic texture
if ((0 == strncmp(token, "map_Pm", 6)) && IS_SPACE(token[6])) { if ((0 == strncmp(token, "map_Pm", 6)) && IS_SPACE(token[6])) {
token += 7; token += 7;
material.metallic_texname = token; ParseTextureNameAndOption(&(material.metallic_texname),
&(material.metallic_texopt), token,
/* is_bump */ false);
continue; continue;
} }
// PBR: sheen texture // PBR: sheen texture
if ((0 == strncmp(token, "map_Ps", 6)) && IS_SPACE(token[6])) { if ((0 == strncmp(token, "map_Ps", 6)) && IS_SPACE(token[6])) {
token += 7; token += 7;
material.sheen_texname = token; ParseTextureNameAndOption(&(material.sheen_texname),
&(material.sheen_texopt), token,
/* is_bump */ false);
continue; continue;
} }
// PBR: emissive texture // PBR: emissive texture
if ((0 == strncmp(token, "map_Ke", 6)) && IS_SPACE(token[6])) { if ((0 == strncmp(token, "map_Ke", 6)) && IS_SPACE(token[6])) {
token += 7; token += 7;
material.emissive_texname = token; ParseTextureNameAndOption(&(material.emissive_texname),
&(material.emissive_texopt), token,
/* is_bump */ false);
continue; continue;
} }
// PBR: normal map texture // PBR: normal map texture
if ((0 == strncmp(token, "norm", 4)) && IS_SPACE(token[4])) { if ((0 == strncmp(token, "norm", 4)) && IS_SPACE(token[4])) {
token += 5; token += 5;
material.normal_texname = token; ParseTextureNameAndOption(
&(material.normal_texname), &(material.normal_texopt), token,
/* is_bump */ false); // @fixme { is_bump will be true? }
continue; continue;
} }
@@ -997,6 +1315,10 @@ void LoadMtl(std::map<std::string, int> *material_map,
material_map->insert(std::pair<std::string, int>( material_map->insert(std::pair<std::string, int>(
material.name, static_cast<int>(materials->size()))); material.name, static_cast<int>(materials->size())));
materials->push_back(material); materials->push_back(material);
if (warning) {
(*warning) = ss.str();
}
} }
bool MaterialFileReader::operator()(const std::string &matId, bool MaterialFileReader::operator()(const std::string &matId,
@@ -1005,22 +1327,31 @@ bool MaterialFileReader::operator()(const std::string &matId,
std::string *err) { std::string *err) {
std::string filepath; std::string filepath;
if (!m_mtlBasePath.empty()) { if (!m_mtlBaseDir.empty()) {
filepath = std::string(m_mtlBasePath) + matId; filepath = std::string(m_mtlBaseDir) + matId;
} else { } else {
filepath = matId; filepath = matId;
} }
std::ifstream matIStream(filepath.c_str()); std::ifstream matIStream(filepath.c_str());
LoadMtl(matMap, materials, &matIStream);
if (!matIStream) { if (!matIStream) {
std::stringstream ss; std::stringstream ss;
ss << "WARN: Material file [ " << filepath ss << "WARN: Material file [ " << filepath << " ] not found." << std::endl;
<< " ] not found. Created a default material.";
if (err) { if (err) {
(*err) += ss.str(); (*err) += ss.str();
} }
return false;
} }
std::string warning;
LoadMtl(matMap, materials, &matIStream, &warning);
if (!warning.empty()) {
if (err) {
(*err) += warning;
}
}
return true; return true;
} }
@@ -1028,22 +1359,31 @@ bool MaterialStreamReader::operator()(const std::string &matId,
std::vector<material_t> *materials, std::vector<material_t> *materials,
std::map<std::string, int> *matMap, std::map<std::string, int> *matMap,
std::string *err) { std::string *err) {
LoadMtl(matMap, materials, &m_inStream); (void)matId;
if (!m_inStream) { if (!m_inStream) {
std::stringstream ss; std::stringstream ss;
ss << "WARN: Material stream in error state." ss << "WARN: Material stream in error state. " << std::endl;
<< " Created a default material.";
if (err) { if (err) {
(*err) += ss.str(); (*err) += ss.str();
} }
return false;
} }
std::string warning;
LoadMtl(matMap, materials, &m_inStream, &warning);
if (!warning.empty()) {
if (err) {
(*err) += warning;
}
}
return true; return true;
} }
bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes, bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
std::vector<material_t> *materials, std::string *err, std::vector<material_t> *materials, std::string *err,
const char *filename, const char *mtl_basepath, const char *filename, const char *mtl_basedir, bool trianglulate) {
bool trianglulate) {
attrib->vertices.clear(); attrib->vertices.clear();
attrib->normals.clear(); attrib->normals.clear();
attrib->texcoords.clear(); attrib->texcoords.clear();
@@ -1060,11 +1400,11 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
return false; return false;
} }
std::string basePath; std::string baseDir;
if (mtl_basepath) { if (mtl_basedir) {
basePath = mtl_basepath; baseDir = mtl_basedir;
} }
MaterialFileReader matFileReader(basePath); MaterialFileReader matFileReader(baseDir);
return LoadObj(attrib, shapes, materials, err, &ifs, &matFileReader, return LoadObj(attrib, shapes, materials, err, &ifs, &matFileReader,
trianglulate); trianglulate);
@@ -1072,8 +1412,7 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes, bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
std::vector<material_t> *materials, std::string *err, std::vector<material_t> *materials, std::string *err,
std::istream *inStream, std::istream *inStream, MaterialReader *readMatFn /*= NULL*/,
MaterialReader *readMatFn /*= NULL*/,
bool triangulate) { bool triangulate) {
std::stringstream errss; std::stringstream errss;
@@ -1090,8 +1429,8 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
shape_t shape; shape_t shape;
std::string linebuf;
while (inStream->peek() != -1) { while (inStream->peek() != -1) {
std::string linebuf;
safeGetline(*inStream, linebuf); safeGetline(*inStream, linebuf);
// Trim newline '\r\n' or '\n' // Trim newline '\r\n' or '\n'
@@ -1207,23 +1546,40 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
// load mtl // load mtl
if ((0 == strncmp(token, "mtllib", 6)) && IS_SPACE((token[6]))) { if ((0 == strncmp(token, "mtllib", 6)) && IS_SPACE((token[6]))) {
if (readMatFn) { if (readMatFn) {
char namebuf[TINYOBJ_SSCANF_BUFFER_SIZE];
token += 7; token += 7;
#ifdef _MSC_VER
sscanf_s(token, "%s", namebuf, (unsigned)_countof(namebuf));
#else
sscanf(token, "%s", namebuf);
#endif
std::string err_mtl; std::vector<std::string> filenames;
bool ok = (*readMatFn)(namebuf, materials, &material_map, &err_mtl); SplitString(std::string(token), ' ', filenames);
if (err) {
(*err) += err_mtl;
}
if (!ok) { if (filenames.empty()) {
faceGroup.clear(); // for safety if (err) {
return false; (*err) +=
"WARN: Looks like empty filename for mtllib. Use default "
"material. \n";
}
} else {
bool found = false;
for (size_t s = 0; s < filenames.size(); s++) {
std::string err_mtl;
bool ok = (*readMatFn)(filenames[s].c_str(), materials,
&material_map, &err_mtl);
if (err && (!err_mtl.empty())) {
(*err) += err_mtl; // This should be warn message.
}
if (ok) {
found = true;
break;
}
}
if (!found) {
if (err) {
(*err) +=
"WARN: Failed to load material file(s). Use default "
"material.\n";
}
}
} }
} }
@@ -1499,28 +1855,45 @@ bool LoadObjWithCallback(std::istream &inStream, const callback_t &callback,
// load mtl // load mtl
if ((0 == strncmp(token, "mtllib", 6)) && IS_SPACE((token[6]))) { if ((0 == strncmp(token, "mtllib", 6)) && IS_SPACE((token[6]))) {
if (readMatFn) { if (readMatFn) {
char namebuf[TINYOBJ_SSCANF_BUFFER_SIZE];
token += 7; token += 7;
#ifdef _MSC_VER
sscanf_s(token, "%s", namebuf, (unsigned)_countof(namebuf));
#else
sscanf(token, "%s", namebuf);
#endif
std::string err_mtl; std::vector<std::string> filenames;
materials.clear(); SplitString(std::string(token), ' ', filenames);
bool ok = (*readMatFn)(namebuf, &materials, &material_map, &err_mtl);
if (err) {
(*err) += err_mtl;
}
if (!ok) { if (filenames.empty()) {
return false; if (err) {
} (*err) +=
"WARN: Looks like empty filename for mtllib. Use default "
"material. \n";
}
} else {
bool found = false;
for (size_t s = 0; s < filenames.size(); s++) {
std::string err_mtl;
bool ok = (*readMatFn)(filenames[s].c_str(), &materials,
&material_map, &err_mtl);
if (err && (!err_mtl.empty())) {
(*err) += err_mtl; // This should be warn message.
}
if (callback.mtllib_cb) { if (ok) {
callback.mtllib_cb(user_data, &materials.at(0), found = true;
static_cast<int>(materials.size())); break;
}
}
if (!found) {
if (err) {
(*err) +=
"WARN: Failed to load material file(s). Use default "
"material.\n";
}
} else {
if (callback.mtllib_cb) {
callback.mtllib_cb(user_data, &materials.at(0),
static_cast<int>(materials.size()));
}
}
} }
} }

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@@ -0,0 +1,9 @@
@PACKAGE_INIT@
set(TINYOBJLOADER_VERSION "@TINYOBJLOADER_VERSION@")
set_and_check(TINYOBJLOADER_INCLUDE_DIRS "@PACKAGE_TINYOBJLOADER_INCLUDE_DIR@")
set_and_check(TINYOBJLOADER_LIBRARY_DIRS "@PACKAGE_TINYOBJLOADER_LIBRARY_DIR@")
set(TINYOBJLOADER_LIBRARIES tinyobjloader)
include("${CMAKE_CURRENT_LIST_DIR}/@PROJECT_NAME@-targets.cmake")

15
tinyobjloader.pc.in Normal file
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@@ -0,0 +1,15 @@
# Generated by CMake @CMAKE_VERSION@ for @PROJECT_NAME@. Any changes to this
# file will be overwritten by the next CMake run. The input file was
# tinyobjloader.pc.in.
prefix=@CMAKE_INSTALL_PREFIX@
exec_prefix=${prefix}
libdir=${prefix}/@TINYOBJLOADER_LIBRARY_DIR@
includedir=${prefix}/@TINYOBJLOADER_INCLUDE_DIR@
Name: @PROJECT_NAME@
Description: Tiny but powerful single file wavefront obj loader
URL: https://syoyo.github.io/tinyobjloader/
Version: @TINYOBJLOADER_VERSION@
Libs: -L${libdir} -ltinyobjloader
Cflags: -I${includedir}