Compare commits
20 Commits
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6e579f027f |
@@ -98,7 +98,6 @@ TinyObjLoader is successfully used in ...
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* PBR material extension for .MTL. Its proposed here: http://exocortex.com/blog/extending_wavefront_mtl_to_support_pbr
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* PBR material extension for .MTL. Its proposed here: http://exocortex.com/blog/extending_wavefront_mtl_to_support_pbr
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* Callback API for custom loading.
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* Callback API for custom loading.
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* Double precision support(for HPC application).
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* Double precision support(for HPC application).
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* Smoothing group
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## TODO
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## TODO
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@@ -106,6 +105,8 @@ TinyObjLoader is successfully used in ...
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* [ ] Fix obj_sticker example.
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* [ ] Fix obj_sticker example.
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* [ ] More unit test codes.
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* [ ] More unit test codes.
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* [x] Texture options
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* [x] Texture options
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* [ ] Normal vector generation
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* [ ] Support smoothing groups
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## License
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## License
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@@ -129,7 +129,6 @@ int main(int argc, char **argv) {
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cb.object_cb = object_cb;
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cb.object_cb = object_cb;
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MyMesh mesh;
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MyMesh mesh;
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std::string warn;
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std::string err;
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std::string err;
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std::string filename = "../../models/cornell_box.obj";
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std::string filename = "../../models/cornell_box.obj";
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if (argc > 1) {
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if (argc > 1) {
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@@ -144,11 +143,7 @@ int main(int argc, char **argv) {
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tinyobj::MaterialFileReader mtlReader("../../models/");
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tinyobj::MaterialFileReader mtlReader("../../models/");
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bool ret = tinyobj::LoadObjWithCallback(ifs, cb, &mesh, &mtlReader, &warn, &err);
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bool ret = tinyobj::LoadObjWithCallback(ifs, cb, &mesh, &mtlReader, &err);
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if (!warn.empty()) {
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std::cout << "WARN: " << warn << std::endl;
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}
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if (!err.empty()) {
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if (!err.empty()) {
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std::cerr << err << std::endl;
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std::cerr << err << std::endl;
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@@ -1,9 +1,8 @@
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//
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//
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// Stiches multiple .obj files into one .obj.
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// Stiches multiple .obj files into one .obj.
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//
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//
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#include "obj_writer.h"
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#include "../../tiny_obj_loader.h"
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#include "../../tiny_obj_loader.h"
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#include "obj_writer.h"
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#include <cassert>
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#include <cassert>
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#include <iostream>
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#include <iostream>
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@@ -12,59 +11,27 @@
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typedef std::vector<tinyobj::shape_t> Shape;
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typedef std::vector<tinyobj::shape_t> Shape;
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typedef std::vector<tinyobj::material_t> Material;
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typedef std::vector<tinyobj::material_t> Material;
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typedef tinyobj::attrib_t Attribute;
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void
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void
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StichObjs(
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StichObjs(
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tinyobj::attrib_t& out_attribute,
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std::vector<tinyobj::shape_t>& out_shape,
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std::vector<tinyobj::shape_t>& out_shape,
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std::vector<tinyobj::material_t>& out_material,
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std::vector<tinyobj::material_t>& out_material,
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const std::vector<Attribute>& attributes,
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const std::vector<Shape>& shapes,
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const std::vector<Shape>& shapes,
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const std::vector<Material>& materials)
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const std::vector<Material>& materials)
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{
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{
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// The amount of attributes, shape-vectors and material-vecotrs should be the same.
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int numShapes = 0;
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if(attributes.size() != shapes.size() && attributes.size() != materials.size()){
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for (size_t i = 0; i < shapes.size(); i++) {
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std::cerr << "Size of attributes, shapes and Materials don't fit!" << attributes.size() << " " << shapes.size() <<" " << materials.size() << std::endl;;
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numShapes += (int)shapes[i].size();
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exit(1);
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}
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int num_shapes = 0;
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// 4 values (vertices, normals, texcoords, colors)
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std::vector<int> num_attributes(4, 0);
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int num_materials = 0;
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for(int i = 0; i < shapes.size(); i++){
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num_shapes += shapes[i].size();
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}
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for(int i = 0; i < attributes.size(); i++){
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num_attributes[0] += attributes[i].vertices.size();
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num_attributes[1] += attributes[i].normals.size();
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num_attributes[2] += attributes[i].texcoords.size();
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num_attributes[3] += attributes[i].colors.size();
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}
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for(int i = 0; i < materials.size(); i++){
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num_materials += materials[i].size();
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}
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}
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// More performant, than push_back
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printf("Total # of shapes = %d\n", numShapes);
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out_attribute.vertices.resize(num_attributes[0]);
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int materialIdOffset = 0;
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out_attribute.normals.resize(num_attributes[1]);
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out_attribute.texcoords.resize(num_attributes[2]);
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out_attribute.colors.resize(num_attributes[3]);
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out_shape.resize(num_shapes);
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out_material.resize(num_materials);
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int material_id_offset = 0;
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size_t face_offset = 0;
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int shape_id_offset = 0;
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int vertex_idx_offset = 0;
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int normal_idx_offset = 0;
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int texcoord_idx_offset = 0;
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int color_idx_offset = 0;
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// shapes.size() = attributes.size() = materials.size()
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for (size_t i = 0; i < shapes.size(); i++) {
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for (size_t i = 0; i < shapes.size(); i++) {
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// Copy shapes
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for (size_t k = 0; k < shapes[i].size(); k++) {
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for (size_t k = 0; k < shapes[i].size(); k++) {
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std::string new_name = shapes[i][k].name;
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std::string new_name = shapes[i][k].name;
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// Add suffix
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// Add suffix
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char buf[1024];
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char buf[1024];
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@@ -72,51 +39,36 @@ StichObjs(
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new_name += std::string(buf);
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new_name += std::string(buf);
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printf("shape[%ld][%ld].name = %s\n", i, k, shapes[i][k].name.c_str());
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printf("shape[%ld][%ld].name = %s\n", i, k, shapes[i][k].name.c_str());
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assert((shapes[i][k].mesh.indices.size() % 3) == 0);
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assert((shapes[i][k].mesh.positions.size() % 3) == 0);
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tinyobj::shape_t new_shape = shapes[i][k];
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tinyobj::shape_t new_shape = shapes[i][k];
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// Add material offset.
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// Add offset.
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for(size_t f = 0; f < new_shape.mesh.material_ids.size(); f++) {
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for (size_t f = 0; f < new_shape.mesh.material_ids.size(); f++) {
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new_shape.mesh.material_ids[f] += material_id_offset;
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new_shape.mesh.material_ids[f] += materialIdOffset;
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}
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// Add indices offset.
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for(size_t f = 0; f < new_shape.mesh.indices.size(); f++){
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tinyobj::index_t& ref = new_shape.mesh.indices[f];
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if(ref.vertex_index > -1){
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ref.vertex_index += vertex_idx_offset;
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}
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if(ref.normal_index > -1){
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ref.normal_index += normal_idx_offset;
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}
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if(ref.texcoord_index > -1){
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ref.texcoord_index += texcoord_idx_offset;
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}
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}
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}
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new_shape.name = new_name;
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new_shape.name = new_name;
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printf("shape[%ld][%ld].new_name = %s\n", i, k, new_shape.name.c_str());
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printf("shape[%ld][%ld].new_name = %s\n", i, k, new_shape.name.c_str());
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out_shape[shape_id_offset++] = new_shape;
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out_shape.push_back(new_shape);
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}
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}
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// Copy materials
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materialIdOffset += materials[i].size();
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for (size_t k = 0; k < materials[i].size(); k++) {
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out_material[material_id_offset++] = materials[i][k];
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}
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// Copy attributes (3 floats per vertex, 3 floats per normal, 2 floats per texture-coordinate, 3 floats per color)
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// You could also include a check here, if the sizes are dividable by 3 (resp. 2), but it's safe to simply assume, they do.
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std::copy(attributes[i].vertices.begin(), attributes[i].vertices.end(), out_attribute.vertices.begin() + vertex_idx_offset * 3);
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vertex_idx_offset += attributes[i].vertices.size() / 3;
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std::copy(attributes[i].normals.begin(), attributes[i].normals.end(), out_attribute.normals.begin() + normal_idx_offset * 3);
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normal_idx_offset += attributes[i].normals.size() / 3;
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std::copy(attributes[i].texcoords.begin(), attributes[i].texcoords.end(), out_attribute.texcoords.begin() + texcoord_idx_offset * 2);
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texcoord_idx_offset += attributes[i].texcoords.size() / 2;
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std::copy(attributes[i].colors.begin(), attributes[i].colors.end(), out_attribute.colors.begin() + color_idx_offset);
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color_idx_offset += attributes[i].colors.size();
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||||||
}
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}
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for (size_t i = 0; i < materials.size(); i++) {
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for (size_t k = 0; k < materials[i].size(); k++) {
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out_material.push_back(materials[i][k]);
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}
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}
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||||||
}
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}
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int main(int argc, char **argv)
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int
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|
main(
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int argc,
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|
char **argv)
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||||||
{
|
{
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if (argc < 3) {
|
if (argc < 3) {
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printf("Usage: obj_sticher input0.obj input1.obj ... output.obj\n");
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printf("Usage: obj_sticher input0.obj input1.obj ... output.obj\n");
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@@ -126,16 +78,16 @@ int main(int argc, char **argv)
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int num_objfiles = argc - 2;
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int num_objfiles = argc - 2;
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std::string out_filename = std::string(argv[argc-1]); // last element
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std::string out_filename = std::string(argv[argc-1]); // last element
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||||||
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|
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std::vector<Attribute> attributes(num_objfiles);
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std::vector<Shape> shapes;
|
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std::vector<Shape> shapes(num_objfiles);
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std::vector<Material> materials;
|
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std::vector<Material> materials(num_objfiles);
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shapes.resize(num_objfiles);
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materials.resize(num_objfiles);
|
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for (int i = 0; i < num_objfiles; i++) {
|
for (int i = 0; i < num_objfiles; i++) {
|
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std::cout << "Loading " << argv[i+1] << " ... " << std::flush;
|
std::cout << "Loading " << argv[i+1] << " ... " << std::flush;
|
||||||
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|
||||||
std::string warn;
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|
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std::string err;
|
std::string err;
|
||||||
bool ret = tinyobj::LoadObj(&attributes[i], &shapes[i], &materials[i], &warn, &err, argv[i+1]);
|
bool ret = tinyobj::LoadObj(shapes[i], materials[i], err, argv[i+1]);
|
||||||
if (!err.empty()) {
|
if (!err.empty()) {
|
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std::cerr << err << std::endl;
|
std::cerr << err << std::endl;
|
||||||
}
|
}
|
||||||
@@ -146,13 +98,12 @@ int main(int argc, char **argv)
|
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std::cout << "DONE." << std::endl;
|
std::cout << "DONE." << std::endl;
|
||||||
}
|
}
|
||||||
|
|
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Attribute out_attribute;
|
std::vector<tinyobj::shape_t> out_shape;
|
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Shape out_shape;
|
std::vector<tinyobj::material_t> out_material;
|
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Material out_material;
|
StichObjs(out_shape, out_material, shapes, materials);
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StichObjs(out_attribute, out_shape, out_material, attributes, shapes, materials);
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|
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|
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bool coordTransform = true;
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bool coordTransform = true;
|
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bool ret = WriteObj(out_filename, out_attribute, out_shape, out_material, coordTransform);
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bool ret = WriteObj(out_filename, out_shape, out_material, coordTransform);
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assert(ret);
|
assert(ret);
|
||||||
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|
||||||
return 0;
|
return 0;
|
||||||
|
|||||||
@@ -30,8 +30,6 @@ bool WriteMat(const std::string& filename, const std::vector<tinyobj::material_t
|
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fprintf(fp, "Ke %f %f %f\n", mat.emission[0], mat.emission[1], mat.emission[2]);
|
fprintf(fp, "Ke %f %f %f\n", mat.emission[0], mat.emission[1], mat.emission[2]);
|
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fprintf(fp, "Ns %f\n", mat.shininess);
|
fprintf(fp, "Ns %f\n", mat.shininess);
|
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fprintf(fp, "Ni %f\n", mat.ior);
|
fprintf(fp, "Ni %f\n", mat.ior);
|
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fprintf(fp, "illum %d\n", mat.illum);
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|
||||||
fprintf(fp, "\n");
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|
||||||
// @todo { texture }
|
// @todo { texture }
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -40,7 +38,7 @@ bool WriteMat(const std::string& filename, const std::vector<tinyobj::material_t
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool WriteObj(const std::string& filename, const tinyobj::attrib_t& attributes, const std::vector<tinyobj::shape_t>& shapes, const std::vector<tinyobj::material_t>& materials, bool coordTransform) {
|
bool WriteObj(const std::string& filename, const std::vector<tinyobj::shape_t>& shapes, const std::vector<tinyobj::material_t>& materials, bool coordTransform) {
|
||||||
FILE* fp = fopen(filename.c_str(), "w");
|
FILE* fp = fopen(filename.c_str(), "w");
|
||||||
if (!fp) {
|
if (!fp) {
|
||||||
fprintf(stderr, "Failed to open file [ %s ] for write.\n", filename.c_str());
|
fprintf(stderr, "Failed to open file [ %s ] for write.\n", filename.c_str());
|
||||||
@@ -50,53 +48,17 @@ bool WriteObj(const std::string& filename, const tinyobj::attrib_t& attributes,
|
|||||||
std::string basename = GetFileBasename(filename);
|
std::string basename = GetFileBasename(filename);
|
||||||
std::string material_filename = basename + ".mtl";
|
std::string material_filename = basename + ".mtl";
|
||||||
|
|
||||||
|
int v_offset = 0;
|
||||||
|
int vn_offset = 0;
|
||||||
|
int vt_offset = 0;
|
||||||
int prev_material_id = -1;
|
int prev_material_id = -1;
|
||||||
|
|
||||||
fprintf(fp, "mtllib %s\n\n", material_filename.c_str());
|
fprintf(fp, "mtllib %s\n", material_filename.c_str());
|
||||||
|
|
||||||
// facevarying vtx
|
|
||||||
for (size_t k = 0; k < attributes.vertices.size(); k+=3) {
|
|
||||||
if (coordTransform) {
|
|
||||||
fprintf(fp, "v %f %f %f\n",
|
|
||||||
attributes.vertices[k + 0],
|
|
||||||
attributes.vertices[k + 2],
|
|
||||||
-attributes.vertices[k + 1]);
|
|
||||||
} else {
|
|
||||||
fprintf(fp, "v %f %f %f\n",
|
|
||||||
attributes.vertices[k + 0],
|
|
||||||
attributes.vertices[k + 1],
|
|
||||||
attributes.vertices[k + 2]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fprintf(fp, "\n");
|
|
||||||
|
|
||||||
// facevarying normal
|
|
||||||
for (size_t k = 0; k < attributes.normals.size(); k += 3) {
|
|
||||||
if (coordTransform) {
|
|
||||||
fprintf(fp, "vn %f %f %f\n",
|
|
||||||
attributes.normals[k + 0],
|
|
||||||
attributes.normals[k + 2],
|
|
||||||
-attributes.normals[k + 1]);
|
|
||||||
} else {
|
|
||||||
fprintf(fp, "vn %f %f %f\n",
|
|
||||||
attributes.normals[k + 0],
|
|
||||||
attributes.normals[k + 1],
|
|
||||||
attributes.normals[k + 2]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fprintf(fp, "\n");
|
|
||||||
|
|
||||||
// facevarying texcoord
|
|
||||||
for (size_t k = 0; k < attributes.texcoords.size(); k += 2) {
|
|
||||||
fprintf(fp, "vt %f %f\n",
|
|
||||||
attributes.texcoords[k + 0],
|
|
||||||
attributes.texcoords[k + 1]);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (size_t i = 0; i < shapes.size(); i++) {
|
for (size_t i = 0; i < shapes.size(); i++) {
|
||||||
fprintf(fp, "\n");
|
|
||||||
|
bool has_vn = false;
|
||||||
|
bool has_vt = false;
|
||||||
|
|
||||||
if (shapes[i].name.empty()) {
|
if (shapes[i].name.empty()) {
|
||||||
fprintf(fp, "g Unknown\n");
|
fprintf(fp, "g Unknown\n");
|
||||||
@@ -104,53 +66,101 @@ bool WriteObj(const std::string& filename, const tinyobj::attrib_t& attributes,
|
|||||||
fprintf(fp, "g %s\n", shapes[i].name.c_str());
|
fprintf(fp, "g %s\n", shapes[i].name.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
bool has_vn = false;
|
//if (!shapes[i].material.name.empty()) {
|
||||||
bool has_vt = false;
|
// fprintf(fp, "usemtl %s\n", shapes[i].material.name.c_str());
|
||||||
// Assumes normals and textures are set shape-wise.
|
//}
|
||||||
if(shapes[i].mesh.indices.size() > 0){
|
|
||||||
has_vn = shapes[i].mesh.indices[0].normal_index != -1;
|
// facevarying vtx
|
||||||
has_vt = shapes[i].mesh.indices[0].texcoord_index != -1;
|
for (size_t k = 0; k < shapes[i].mesh.indices.size() / 3; k++) {
|
||||||
|
for (int j = 0; j < 3; j++) {
|
||||||
|
int idx = shapes[i].mesh.indices[3*k+j];
|
||||||
|
if (coordTransform) {
|
||||||
|
fprintf(fp, "v %f %f %f\n",
|
||||||
|
shapes[i].mesh.positions[3*idx+0],
|
||||||
|
shapes[i].mesh.positions[3*idx+2],
|
||||||
|
-shapes[i].mesh.positions[3*idx+1]);
|
||||||
|
} else {
|
||||||
|
fprintf(fp, "v %f %f %f\n",
|
||||||
|
shapes[i].mesh.positions[3*idx+0],
|
||||||
|
shapes[i].mesh.positions[3*idx+1],
|
||||||
|
shapes[i].mesh.positions[3*idx+2]);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// facevarying normal
|
||||||
|
if (shapes[i].mesh.normals.size() > 0) {
|
||||||
|
for (size_t k = 0; k < shapes[i].mesh.indices.size() / 3; k++) {
|
||||||
|
for (int j = 0; j < 3; j++) {
|
||||||
|
int idx = shapes[i].mesh.indices[3*k+j];
|
||||||
|
if (coordTransform) {
|
||||||
|
fprintf(fp, "vn %f %f %f\n",
|
||||||
|
shapes[i].mesh.normals[3*idx+0],
|
||||||
|
shapes[i].mesh.normals[3*idx+2],
|
||||||
|
-shapes[i].mesh.normals[3*idx+1]);
|
||||||
|
} else {
|
||||||
|
fprintf(fp, "vn %f %f %f\n",
|
||||||
|
shapes[i].mesh.normals[3*idx+0],
|
||||||
|
shapes[i].mesh.normals[3*idx+1],
|
||||||
|
shapes[i].mesh.normals[3*idx+2]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (shapes[i].mesh.normals.size() > 0) has_vn = true;
|
||||||
|
|
||||||
|
// facevarying texcoord
|
||||||
|
if (shapes[i].mesh.texcoords.size() > 0) {
|
||||||
|
for (size_t k = 0; k < shapes[i].mesh.indices.size() / 3; k++) {
|
||||||
|
for (int j = 0; j < 3; j++) {
|
||||||
|
int idx = shapes[i].mesh.indices[3*k+j];
|
||||||
|
fprintf(fp, "vt %f %f\n",
|
||||||
|
shapes[i].mesh.texcoords[2*idx+0],
|
||||||
|
shapes[i].mesh.texcoords[2*idx+1]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (shapes[i].mesh.texcoords.size() > 0) has_vt = true;
|
||||||
|
|
||||||
// face
|
// face
|
||||||
int face_index = 0;
|
for (size_t k = 0; k < shapes[i].mesh.indices.size() / 3; k++) {
|
||||||
for (size_t k = 0; k < shapes[i].mesh.indices.size(); k += shapes[i].mesh.num_face_vertices[face_index++]) {
|
|
||||||
// Check Materials
|
// Face index is 1-base.
|
||||||
int material_id = shapes[i].mesh.material_ids[face_index];
|
//int v0 = shapes[i].mesh.indices[3*k+0] + 1 + v_offset;
|
||||||
|
//int v1 = shapes[i].mesh.indices[3*k+1] + 1 + v_offset;
|
||||||
|
//int v2 = shapes[i].mesh.indices[3*k+2] + 1 + v_offset;
|
||||||
|
int v0 = (3*k + 0) + 1 + v_offset;
|
||||||
|
int v1 = (3*k + 1) + 1 + v_offset;
|
||||||
|
int v2 = (3*k + 2) + 1 + v_offset;
|
||||||
|
|
||||||
|
int vt0 = (3*k + 0) + 1 + vt_offset;
|
||||||
|
int vt1 = (3*k + 1) + 1 + vt_offset;
|
||||||
|
int vt2 = (3*k + 2) + 1 + vt_offset;
|
||||||
|
|
||||||
|
int material_id = shapes[i].mesh.material_ids[k];
|
||||||
if (material_id != prev_material_id) {
|
if (material_id != prev_material_id) {
|
||||||
std::string material_name = materials[material_id].name;
|
std::string material_name = materials[material_id].name;
|
||||||
fprintf(fp, "usemtl %s\n", material_name.c_str());
|
fprintf(fp, "usemtl %s\n", material_name.c_str());
|
||||||
prev_material_id = material_id;
|
prev_material_id = material_id;
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned char v_per_f = shapes[i].mesh.num_face_vertices[face_index];
|
if (has_vn && has_vt) {
|
||||||
// Imperformant, but if you want to have variable vertices per face, you need some kind of a dynamic loop.
|
fprintf(fp, "f %d/%d/%d %d/%d/%d %d/%d/%d\n",
|
||||||
fprintf(fp, "f");
|
v0, vt0, v0, v1, vt1, v1, v2, vt2, v2);
|
||||||
for(int l = 0; l < v_per_f; l++){
|
} else if (has_vn && !has_vt) {
|
||||||
const tinyobj::index_t& ref = shapes[i].mesh.indices[k + l];
|
fprintf(fp, "f %d//%d %d//%d %d//%d\n", v0, v0, v1, v1, v2, v2);
|
||||||
if(has_vn && has_vt){
|
} else if (!has_vn && has_vt) {
|
||||||
// v0/t0/vn0
|
fprintf(fp, "f %d/%d %d/%d %d/%d\n", v0, v0, v1, v1, v2, v2);
|
||||||
fprintf(fp, " %d/%d/%d", ref.vertex_index + 1, ref.texcoord_index + 1, ref.normal_index + 1);
|
} else {
|
||||||
continue;
|
fprintf(fp, "f %d %d %d\n", v0, v1, v2);
|
||||||
}
|
|
||||||
if(has_vn && !has_vt){
|
|
||||||
// v0//vn0
|
|
||||||
fprintf(fp, " %d//%d", ref.vertex_index + 1, ref.normal_index + 1);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
if(!has_vn && has_vt){
|
|
||||||
// v0/vt0
|
|
||||||
fprintf(fp, " %d/%d", ref.vertex_index + 1, ref.texcoord_index + 1);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
if(!has_vn && !has_vt){
|
|
||||||
// v0 v1 v2
|
|
||||||
fprintf(fp, " %d", ref.vertex_index + 1);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
fprintf(fp, "\n");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
v_offset += shapes[i].mesh.indices.size();
|
||||||
|
//vn_offset += shapes[i].mesh.normals.size() / 3;
|
||||||
|
vt_offset += shapes[i].mesh.texcoords.size() / 2;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fclose(fp);
|
fclose(fp);
|
||||||
@@ -162,3 +172,5 @@ bool WriteObj(const std::string& filename, const tinyobj::attrib_t& attributes,
|
|||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
#include "../../tiny_obj_loader.h"
|
#include "../../tiny_obj_loader.h"
|
||||||
|
|
||||||
extern bool WriteObj(const std::string& filename, const tinyobj::attrib_t& attributes, const std::vector<tinyobj::shape_t>& shapes, const std::vector<tinyobj::material_t>& materials, bool coordTransform = false);
|
extern bool WriteObj(const std::string& filename, const std::vector<tinyobj::shape_t>& shapes, const std::vector<tinyobj::material_t>& materials, bool coordTransform = false);
|
||||||
|
|
||||||
|
|
||||||
#endif // __OBJ_WRITER_H__
|
#endif // __OBJ_WRITER_H__
|
||||||
|
|||||||
@@ -37,11 +37,11 @@ extern "C" {
|
|||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
|
||||||
#ifdef max
|
#ifdef max
|
||||||
#undef max
|
#undef max
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef min
|
#ifdef min
|
||||||
#undef min
|
#undef min
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include <mmsystem.h>
|
#include <mmsystem.h>
|
||||||
@@ -143,15 +143,15 @@ float eye[3], lookat[3], up[3];
|
|||||||
|
|
||||||
GLFWwindow* window;
|
GLFWwindow* window;
|
||||||
|
|
||||||
static std::string GetBaseDir(const std::string& filepath) {
|
static std::string GetBaseDir(const std::string &filepath) {
|
||||||
if (filepath.find_last_of("/\\") != std::string::npos)
|
if (filepath.find_last_of("/\\") != std::string::npos)
|
||||||
return filepath.substr(0, filepath.find_last_of("/\\"));
|
return filepath.substr(0, filepath.find_last_of("/\\"));
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool FileExists(const std::string& abs_filename) {
|
static bool FileExists(const std::string &abs_filename) {
|
||||||
bool ret;
|
bool ret;
|
||||||
FILE* fp = fopen(abs_filename.c_str(), "rb");
|
FILE *fp = fopen(abs_filename.c_str(), "rb");
|
||||||
if (fp) {
|
if (fp) {
|
||||||
ret = true;
|
ret = true;
|
||||||
fclose(fp);
|
fclose(fp);
|
||||||
@@ -191,106 +191,14 @@ static void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) {
|
|||||||
|
|
||||||
N[0] /= len;
|
N[0] /= len;
|
||||||
N[1] /= len;
|
N[1] /= len;
|
||||||
N[2] /= len;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace // Local utility functions
|
|
||||||
{
|
|
||||||
struct vec3 {
|
|
||||||
float v[3];
|
|
||||||
vec3() {
|
|
||||||
v[0] = 0.0f;
|
|
||||||
v[1] = 0.0f;
|
|
||||||
v[2] = 0.0f;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
void normalizeVector(vec3 &v) {
|
|
||||||
float len2 = v.v[0] * v.v[0] + v.v[1] * v.v[1] + v.v[2] * v.v[2];
|
|
||||||
if (len2 > 0.0f) {
|
|
||||||
float len = sqrtf(len2);
|
|
||||||
|
|
||||||
v.v[0] /= len;
|
|
||||||
v.v[1] /= len;
|
|
||||||
v.v[2] /= len;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check if `mesh_t` contains smoothing group id.
|
|
||||||
bool hasSmoothingGroup(const tinyobj::shape_t& shape)
|
|
||||||
{
|
|
||||||
for (size_t i = 0; i < shape.mesh.smoothing_group_ids.size(); i++) {
|
|
||||||
if (shape.mesh.smoothing_group_ids[i] > 0) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void computeSmoothingNormals(const tinyobj::attrib_t& attrib, const tinyobj::shape_t& shape,
|
|
||||||
std::map<int, vec3>& smoothVertexNormals) {
|
|
||||||
smoothVertexNormals.clear();
|
|
||||||
std::map<int, vec3>::iterator iter;
|
|
||||||
|
|
||||||
for (size_t f = 0; f < shape.mesh.indices.size() / 3; f++) {
|
|
||||||
// Get the three indexes of the face (all faces are triangular)
|
|
||||||
tinyobj::index_t idx0 = shape.mesh.indices[3 * f + 0];
|
|
||||||
tinyobj::index_t idx1 = shape.mesh.indices[3 * f + 1];
|
|
||||||
tinyobj::index_t idx2 = shape.mesh.indices[3 * f + 2];
|
|
||||||
|
|
||||||
// Get the three vertex indexes and coordinates
|
|
||||||
int vi[3]; // indexes
|
|
||||||
float v[3][3]; // coordinates
|
|
||||||
|
|
||||||
for (int k = 0; k < 3; k++) {
|
|
||||||
vi[0] = idx0.vertex_index;
|
|
||||||
vi[1] = idx1.vertex_index;
|
|
||||||
vi[2] = idx2.vertex_index;
|
|
||||||
assert(vi[0] >= 0);
|
|
||||||
assert(vi[1] >= 0);
|
|
||||||
assert(vi[2] >= 0);
|
|
||||||
|
|
||||||
v[0][k] = attrib.vertices[3 * vi[0] + k];
|
|
||||||
v[1][k] = attrib.vertices[3 * vi[1] + k];
|
|
||||||
v[2][k] = attrib.vertices[3 * vi[2] + k];
|
|
||||||
}
|
|
||||||
|
|
||||||
// Compute the normal of the face
|
|
||||||
float normal[3];
|
|
||||||
CalcNormal(normal, v[0], v[1], v[2]);
|
|
||||||
|
|
||||||
// Add the normal to the three vertexes
|
|
||||||
for (size_t i = 0; i < 3; ++i) {
|
|
||||||
iter = smoothVertexNormals.find(vi[i]);
|
|
||||||
if (iter != smoothVertexNormals.end()) {
|
|
||||||
// add
|
|
||||||
iter->second.v[0] += normal[0];
|
|
||||||
iter->second.v[1] += normal[1];
|
|
||||||
iter->second.v[2] += normal[2];
|
|
||||||
} else {
|
|
||||||
smoothVertexNormals[vi[i]].v[0] = normal[0];
|
|
||||||
smoothVertexNormals[vi[i]].v[1] = normal[1];
|
|
||||||
smoothVertexNormals[vi[i]].v[2] = normal[2];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
} // f
|
|
||||||
|
|
||||||
// Normalize the normals, that is, make them unit vectors
|
|
||||||
for (iter = smoothVertexNormals.begin(); iter != smoothVertexNormals.end();
|
|
||||||
iter++) {
|
|
||||||
normalizeVector(iter->second);
|
|
||||||
}
|
|
||||||
|
|
||||||
} // computeSmoothingNormals
|
|
||||||
} // namespace
|
|
||||||
|
|
||||||
static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
||||||
std::vector<DrawObject>* drawObjects,
|
std::vector<DrawObject>* drawObjects,
|
||||||
std::vector<tinyobj::material_t>& materials,
|
std::vector<tinyobj::material_t>& materials,
|
||||||
std::map<std::string, GLuint>& textures,
|
std::map<std::string, GLuint>& textures,
|
||||||
const char* filename) {
|
const char* filename) {
|
||||||
tinyobj::attrib_t attrib;
|
tinyobj::attrib_t attrib;
|
||||||
std::vector<tinyobj::shape_t> shapes;
|
std::vector<tinyobj::shape_t> shapes;
|
||||||
|
|
||||||
@@ -308,13 +216,9 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
base_dir += "/";
|
base_dir += "/";
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
std::string warn;
|
|
||||||
std::string err;
|
std::string err;
|
||||||
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &warn, &err, filename,
|
bool ret =
|
||||||
base_dir.c_str());
|
tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename, base_dir.c_str());
|
||||||
if (!warn.empty()) {
|
|
||||||
std::cout << "WARN: " << warn << std::endl;
|
|
||||||
}
|
|
||||||
if (!err.empty()) {
|
if (!err.empty()) {
|
||||||
std::cerr << err << std::endl;
|
std::cerr << err << std::endl;
|
||||||
}
|
}
|
||||||
@@ -338,62 +242,56 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
materials.push_back(tinyobj::material_t());
|
materials.push_back(tinyobj::material_t());
|
||||||
|
|
||||||
for (size_t i = 0; i < materials.size(); i++) {
|
for (size_t i = 0; i < materials.size(); i++) {
|
||||||
printf("material[%d].diffuse_texname = %s\n", int(i),
|
printf("material[%d].diffuse_texname = %s\n", int(i), materials[i].diffuse_texname.c_str());
|
||||||
materials[i].diffuse_texname.c_str());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Load diffuse textures
|
// Load diffuse textures
|
||||||
{
|
{
|
||||||
for (size_t m = 0; m < materials.size(); m++) {
|
for (size_t m = 0; m < materials.size(); m++) {
|
||||||
tinyobj::material_t* mp = &materials[m];
|
tinyobj::material_t* mp = &materials[m];
|
||||||
|
|
||||||
|
if (mp->diffuse_texname.length() > 0) {
|
||||||
|
// Only load the texture if it is not already loaded
|
||||||
|
if (textures.find(mp->diffuse_texname) == textures.end()) {
|
||||||
|
GLuint texture_id;
|
||||||
|
int w, h;
|
||||||
|
int comp;
|
||||||
|
|
||||||
if (mp->diffuse_texname.length() > 0) {
|
std::string texture_filename = mp->diffuse_texname;
|
||||||
// Only load the texture if it is not already loaded
|
if (!FileExists(texture_filename)) {
|
||||||
if (textures.find(mp->diffuse_texname) == textures.end()) {
|
// Append base dir.
|
||||||
GLuint texture_id;
|
texture_filename = base_dir + mp->diffuse_texname;
|
||||||
int w, h;
|
if (!FileExists(texture_filename)) {
|
||||||
int comp;
|
std::cerr << "Unable to find file: " << mp->diffuse_texname << std::endl;
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned char* image = stbi_load(texture_filename.c_str(), &w, &h, &comp, STBI_default);
|
||||||
|
if (!image) {
|
||||||
|
std::cerr << "Unable to load texture: " << texture_filename << std::endl;
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
std::cout << "Loaded texture: " << texture_filename << ", w = " << w << ", h = " << h << ", comp = " << comp << std::endl;
|
||||||
|
|
||||||
std::string texture_filename = mp->diffuse_texname;
|
glGenTextures(1, &texture_id);
|
||||||
if (!FileExists(texture_filename)) {
|
glBindTexture(GL_TEXTURE_2D, texture_id);
|
||||||
// Append base dir.
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
texture_filename = base_dir + mp->diffuse_texname;
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
if (!FileExists(texture_filename)) {
|
if (comp == 3) {
|
||||||
std::cerr << "Unable to find file: " << mp->diffuse_texname
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, image);
|
||||||
<< std::endl;
|
}
|
||||||
exit(1);
|
else if (comp == 4) {
|
||||||
}
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image);
|
||||||
|
} else {
|
||||||
|
assert(0); // TODO
|
||||||
|
}
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
stbi_image_free(image);
|
||||||
|
textures.insert(std::make_pair(mp->diffuse_texname, texture_id));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned char* image =
|
|
||||||
stbi_load(texture_filename.c_str(), &w, &h, &comp, STBI_default);
|
|
||||||
if (!image) {
|
|
||||||
std::cerr << "Unable to load texture: " << texture_filename
|
|
||||||
<< std::endl;
|
|
||||||
exit(1);
|
|
||||||
}
|
|
||||||
std::cout << "Loaded texture: " << texture_filename << ", w = " << w
|
|
||||||
<< ", h = " << h << ", comp = " << comp << std::endl;
|
|
||||||
|
|
||||||
glGenTextures(1, &texture_id);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, texture_id);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
||||||
if (comp == 3) {
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
|
|
||||||
GL_UNSIGNED_BYTE, image);
|
|
||||||
} else if (comp == 4) {
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
|
|
||||||
GL_UNSIGNED_BYTE, image);
|
|
||||||
} else {
|
|
||||||
assert(0); // TODO
|
|
||||||
}
|
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
|
||||||
stbi_image_free(image);
|
|
||||||
textures.insert(std::make_pair(mp->diffuse_texname, texture_id));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bmin[0] = bmin[1] = bmin[2] = std::numeric_limits<float>::max();
|
bmin[0] = bmin[1] = bmin[2] = std::numeric_limits<float>::max();
|
||||||
@@ -403,55 +301,30 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
for (size_t s = 0; s < shapes.size(); s++) {
|
for (size_t s = 0; s < shapes.size(); s++) {
|
||||||
DrawObject o;
|
DrawObject o;
|
||||||
std::vector<float> buffer; // pos(3float), normal(3float), color(3float)
|
std::vector<float> buffer; // pos(3float), normal(3float), color(3float)
|
||||||
|
|
||||||
// Check for smoothing group and compute smoothing normals
|
|
||||||
std::map<int, vec3> smoothVertexNormals;
|
|
||||||
if (hasSmoothingGroup(shapes[s]) > 0) {
|
|
||||||
std::cout << "Compute smoothingNormal for shape [" << s << "]" << std::endl;
|
|
||||||
computeSmoothingNormals(attrib, shapes[s], smoothVertexNormals);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (size_t f = 0; f < shapes[s].mesh.indices.size() / 3; f++) {
|
for (size_t f = 0; f < shapes[s].mesh.indices.size() / 3; f++) {
|
||||||
tinyobj::index_t idx0 = shapes[s].mesh.indices[3 * f + 0];
|
tinyobj::index_t idx0 = shapes[s].mesh.indices[3 * f + 0];
|
||||||
tinyobj::index_t idx1 = shapes[s].mesh.indices[3 * f + 1];
|
tinyobj::index_t idx1 = shapes[s].mesh.indices[3 * f + 1];
|
||||||
tinyobj::index_t idx2 = shapes[s].mesh.indices[3 * f + 2];
|
tinyobj::index_t idx2 = shapes[s].mesh.indices[3 * f + 2];
|
||||||
|
|
||||||
int current_material_id = shapes[s].mesh.material_ids[f];
|
int current_material_id = shapes[s].mesh.material_ids[f];
|
||||||
|
|
||||||
if ((current_material_id < 0) ||
|
if ((current_material_id < 0) || (current_material_id >= static_cast<int>(materials.size()))) {
|
||||||
(current_material_id >= static_cast<int>(materials.size()))) {
|
|
||||||
// Invaid material ID. Use default material.
|
// Invaid material ID. Use default material.
|
||||||
current_material_id =
|
current_material_id = materials.size() - 1; // Default material is added to the last item in `materials`.
|
||||||
materials.size() -
|
|
||||||
1; // Default material is added to the last item in `materials`.
|
|
||||||
}
|
}
|
||||||
// if (current_material_id >= materials.size()) {
|
//if (current_material_id >= materials.size()) {
|
||||||
// std::cerr << "Invalid material index: " << current_material_id <<
|
// std::cerr << "Invalid material index: " << current_material_id << std::endl;
|
||||||
// std::endl;
|
|
||||||
//}
|
//}
|
||||||
//
|
//
|
||||||
float diffuse[3];
|
float diffuse[3];
|
||||||
for (size_t i = 0; i < 3; i++) {
|
for (size_t i = 0; i < 3; i++) {
|
||||||
diffuse[i] = materials[current_material_id].diffuse[i];
|
diffuse[i] = materials[current_material_id].diffuse[i];
|
||||||
}
|
}
|
||||||
float tc[3][2];
|
float tc[3][2];
|
||||||
if (attrib.texcoords.size() > 0) {
|
if (attrib.texcoords.size() > 0) {
|
||||||
if ((idx0.texcoord_index < 0) || (idx1.texcoord_index < 0) ||
|
assert(attrib.texcoords.size() > 2 * idx0.texcoord_index + 1);
|
||||||
(idx2.texcoord_index < 0)) {
|
assert(attrib.texcoords.size() > 2 * idx1.texcoord_index + 1);
|
||||||
// face does not contain valid uv index.
|
assert(attrib.texcoords.size() > 2 * idx2.texcoord_index + 1);
|
||||||
tc[0][0] = 0.0f;
|
|
||||||
tc[0][1] = 0.0f;
|
|
||||||
tc[1][0] = 0.0f;
|
|
||||||
tc[1][1] = 0.0f;
|
|
||||||
tc[2][0] = 0.0f;
|
|
||||||
tc[2][1] = 0.0f;
|
|
||||||
} else {
|
|
||||||
assert(attrib.texcoords.size() >
|
|
||||||
size_t(2 * idx0.texcoord_index + 1));
|
|
||||||
assert(attrib.texcoords.size() >
|
|
||||||
size_t(2 * idx1.texcoord_index + 1));
|
|
||||||
assert(attrib.texcoords.size() >
|
|
||||||
size_t(2 * idx2.texcoord_index + 1));
|
|
||||||
|
|
||||||
// Flip Y coord.
|
// Flip Y coord.
|
||||||
tc[0][0] = attrib.texcoords[2 * idx0.texcoord_index];
|
tc[0][0] = attrib.texcoords[2 * idx0.texcoord_index];
|
||||||
@@ -460,14 +333,13 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
tc[1][1] = 1.0f - attrib.texcoords[2 * idx1.texcoord_index + 1];
|
tc[1][1] = 1.0f - attrib.texcoords[2 * idx1.texcoord_index + 1];
|
||||||
tc[2][0] = attrib.texcoords[2 * idx2.texcoord_index];
|
tc[2][0] = attrib.texcoords[2 * idx2.texcoord_index];
|
||||||
tc[2][1] = 1.0f - attrib.texcoords[2 * idx2.texcoord_index + 1];
|
tc[2][1] = 1.0f - attrib.texcoords[2 * idx2.texcoord_index + 1];
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
tc[0][0] = 0.0f;
|
tc[0][0] = 0.0f;
|
||||||
tc[0][1] = 0.0f;
|
tc[0][1] = 0.0f;
|
||||||
tc[1][0] = 0.0f;
|
tc[1][0] = 0.0f;
|
||||||
tc[1][1] = 0.0f;
|
tc[1][1] = 0.0f;
|
||||||
tc[2][0] = 0.0f;
|
tc[2][0] = 0.0f;
|
||||||
tc[2][1] = 0.0f;
|
tc[2][1] = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
float v[3][3];
|
float v[3][3];
|
||||||
@@ -491,63 +363,27 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
}
|
}
|
||||||
|
|
||||||
float n[3][3];
|
float n[3][3];
|
||||||
{
|
if (attrib.normals.size() > 0) {
|
||||||
bool invalid_normal_index = false;
|
int f0 = idx0.normal_index;
|
||||||
if (attrib.normals.size() > 0) {
|
int f1 = idx1.normal_index;
|
||||||
int nf0 = idx0.normal_index;
|
int f2 = idx2.normal_index;
|
||||||
int nf1 = idx1.normal_index;
|
assert(f0 >= 0);
|
||||||
int nf2 = idx2.normal_index;
|
assert(f1 >= 0);
|
||||||
|
assert(f2 >= 0);
|
||||||
if ((nf0 < 0) || (nf1 < 0) || (nf2 < 0)) {
|
for (int k = 0; k < 3; k++) {
|
||||||
// normal index is missing from this face.
|
n[0][k] = attrib.normals[3 * f0 + k];
|
||||||
invalid_normal_index = true;
|
n[1][k] = attrib.normals[3 * f1 + k];
|
||||||
} else {
|
n[2][k] = attrib.normals[3 * f2 + k];
|
||||||
for (int k = 0; k < 3; k++) {
|
|
||||||
assert(size_t(3 * nf0 + k) < attrib.normals.size());
|
|
||||||
assert(size_t(3 * nf1 + k) < attrib.normals.size());
|
|
||||||
assert(size_t(3 * nf2 + k) < attrib.normals.size());
|
|
||||||
n[0][k] = attrib.normals[3 * nf0 + k];
|
|
||||||
n[1][k] = attrib.normals[3 * nf1 + k];
|
|
||||||
n[2][k] = attrib.normals[3 * nf2 + k];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
invalid_normal_index = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (invalid_normal_index && !smoothVertexNormals.empty()) {
|
|
||||||
// Use smoothing normals
|
|
||||||
int f0 = idx0.vertex_index;
|
|
||||||
int f1 = idx1.vertex_index;
|
|
||||||
int f2 = idx2.vertex_index;
|
|
||||||
|
|
||||||
if (f0 >= 0 && f1 >= 0 && f2 >= 0) {
|
|
||||||
n[0][0] = smoothVertexNormals[f0].v[0];
|
|
||||||
n[0][1] = smoothVertexNormals[f0].v[1];
|
|
||||||
n[0][2] = smoothVertexNormals[f0].v[2];
|
|
||||||
|
|
||||||
n[1][0] = smoothVertexNormals[f1].v[0];
|
|
||||||
n[1][1] = smoothVertexNormals[f1].v[1];
|
|
||||||
n[1][2] = smoothVertexNormals[f1].v[2];
|
|
||||||
|
|
||||||
n[2][0] = smoothVertexNormals[f2].v[0];
|
|
||||||
n[2][1] = smoothVertexNormals[f2].v[1];
|
|
||||||
n[2][2] = smoothVertexNormals[f2].v[2];
|
|
||||||
|
|
||||||
invalid_normal_index = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (invalid_normal_index) {
|
|
||||||
// compute geometric normal
|
|
||||||
CalcNormal(n[0], v[0], v[1], v[2]);
|
|
||||||
n[1][0] = n[0][0];
|
|
||||||
n[1][1] = n[0][1];
|
|
||||||
n[1][2] = n[0][2];
|
|
||||||
n[2][0] = n[0][0];
|
|
||||||
n[2][1] = n[0][1];
|
|
||||||
n[2][2] = n[0][2];
|
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
// compute geometric normal
|
||||||
|
CalcNormal(n[0], v[0], v[1], v[2]);
|
||||||
|
n[1][0] = n[0][0];
|
||||||
|
n[1][1] = n[0][1];
|
||||||
|
n[1][2] = n[0][2];
|
||||||
|
n[2][0] = n[0][0];
|
||||||
|
n[2][1] = n[0][1];
|
||||||
|
n[2][2] = n[0][2];
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int k = 0; k < 3; k++) {
|
for (int k = 0; k < 3; k++) {
|
||||||
@@ -560,9 +396,11 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
// Combine normal and diffuse to get color.
|
// Combine normal and diffuse to get color.
|
||||||
float normal_factor = 0.2;
|
float normal_factor = 0.2;
|
||||||
float diffuse_factor = 1 - normal_factor;
|
float diffuse_factor = 1 - normal_factor;
|
||||||
float c[3] = {n[k][0] * normal_factor + diffuse[0] * diffuse_factor,
|
float c[3] = {
|
||||||
n[k][1] * normal_factor + diffuse[1] * diffuse_factor,
|
n[k][0] * normal_factor + diffuse[0] * diffuse_factor,
|
||||||
n[k][2] * normal_factor + diffuse[2] * diffuse_factor};
|
n[k][1] * normal_factor + diffuse[1] * diffuse_factor,
|
||||||
|
n[k][2] * normal_factor + diffuse[2] * diffuse_factor
|
||||||
|
};
|
||||||
float len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2];
|
float len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2];
|
||||||
if (len2 > 0.0f) {
|
if (len2 > 0.0f) {
|
||||||
float len = sqrtf(len2);
|
float len = sqrtf(len2);
|
||||||
@@ -574,7 +412,7 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
buffer.push_back(c[0] * 0.5 + 0.5);
|
buffer.push_back(c[0] * 0.5 + 0.5);
|
||||||
buffer.push_back(c[1] * 0.5 + 0.5);
|
buffer.push_back(c[1] * 0.5 + 0.5);
|
||||||
buffer.push_back(c[2] * 0.5 + 0.5);
|
buffer.push_back(c[2] * 0.5 + 0.5);
|
||||||
|
|
||||||
buffer.push_back(tc[k][0]);
|
buffer.push_back(tc[k][0]);
|
||||||
buffer.push_back(tc[k][1]);
|
buffer.push_back(tc[k][1]);
|
||||||
}
|
}
|
||||||
@@ -584,22 +422,19 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
o.numTriangles = 0;
|
o.numTriangles = 0;
|
||||||
|
|
||||||
// OpenGL viewer does not support texturing with per-face material.
|
// OpenGL viewer does not support texturing with per-face material.
|
||||||
if (shapes[s].mesh.material_ids.size() > 0 &&
|
if (shapes[s].mesh.material_ids.size() > 0 && shapes[s].mesh.material_ids.size() > s) {
|
||||||
shapes[s].mesh.material_ids.size() > s) {
|
o.material_id = shapes[s].mesh.material_ids[0]; // use the material ID of the first face.
|
||||||
o.material_id = shapes[s].mesh.material_ids[0]; // use the material ID
|
|
||||||
// of the first face.
|
|
||||||
} else {
|
} else {
|
||||||
o.material_id = materials.size() - 1; // = ID for default material.
|
o.material_id = materials.size() - 1; // = ID for default material.
|
||||||
}
|
}
|
||||||
printf("shape[%d] material_id %d\n", int(s), int(o.material_id));
|
printf("shape[%d] material_id %d\n", int(s), int(o.material_id));
|
||||||
|
|
||||||
if (buffer.size() > 0) {
|
if (buffer.size() > 0) {
|
||||||
glGenBuffers(1, &o.vb_id);
|
glGenBuffers(1, &o.vb_id);
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, o.vb_id);
|
glBindBuffer(GL_ARRAY_BUFFER, o.vb_id);
|
||||||
glBufferData(GL_ARRAY_BUFFER, buffer.size() * sizeof(float),
|
glBufferData(GL_ARRAY_BUFFER, buffer.size() * sizeof(float), &buffer.at(0),
|
||||||
&buffer.at(0), GL_STATIC_DRAW);
|
GL_STATIC_DRAW);
|
||||||
o.numTriangles = buffer.size() / (3 + 3 + 3 + 2) /
|
o.numTriangles = buffer.size() / (3 + 3 + 3 + 2) / 3; // 3:vtx, 3:normal, 3:col, 2:texcoord
|
||||||
3; // 3:vtx, 3:normal, 3:col, 2:texcoord
|
|
||||||
|
|
||||||
printf("shape[%d] # of triangles = %d\n", static_cast<int>(s),
|
printf("shape[%d] # of triangles = %d\n", static_cast<int>(s),
|
||||||
o.numTriangles);
|
o.numTriangles);
|
||||||
@@ -632,7 +467,7 @@ static void reshapeFunc(GLFWwindow* window, int w, int h) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void keyboardFunc(GLFWwindow* window, int key, int scancode, int action,
|
static void keyboardFunc(GLFWwindow* window, int key, int scancode, int action,
|
||||||
int mods) {
|
int mods) {
|
||||||
(void)window;
|
(void)window;
|
||||||
(void)scancode;
|
(void)scancode;
|
||||||
(void)mods;
|
(void)mods;
|
||||||
@@ -714,9 +549,7 @@ static void motionFunc(GLFWwindow* window, double mouse_x, double mouse_y) {
|
|||||||
prevMouseY = mouse_y;
|
prevMouseY = mouse_y;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void Draw(const std::vector<DrawObject>& drawObjects,
|
static void Draw(const std::vector<DrawObject>& drawObjects, std::vector<tinyobj::material_t>& materials, std::map<std::string, GLuint>& textures) {
|
||||||
std::vector<tinyobj::material_t>& materials,
|
|
||||||
std::map<std::string, GLuint>& textures) {
|
|
||||||
glPolygonMode(GL_FRONT, GL_FILL);
|
glPolygonMode(GL_FRONT, GL_FILL);
|
||||||
glPolygonMode(GL_BACK, GL_FILL);
|
glPolygonMode(GL_BACK, GL_FILL);
|
||||||
|
|
||||||
@@ -739,7 +572,7 @@ static void Draw(const std::vector<DrawObject>& drawObjects,
|
|||||||
if ((o.material_id < materials.size())) {
|
if ((o.material_id < materials.size())) {
|
||||||
std::string diffuse_texname = materials[o.material_id].diffuse_texname;
|
std::string diffuse_texname = materials[o.material_id].diffuse_texname;
|
||||||
if (textures.find(diffuse_texname) != textures.end()) {
|
if (textures.find(diffuse_texname) != textures.end()) {
|
||||||
glBindTexture(GL_TEXTURE_2D, textures[diffuse_texname]);
|
glBindTexture(GL_TEXTURE_2D, textures[diffuse_texname]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
glVertexPointer(3, GL_FLOAT, stride, (const void*)0);
|
glVertexPointer(3, GL_FLOAT, stride, (const void*)0);
|
||||||
@@ -835,8 +668,7 @@ int main(int argc, char** argv) {
|
|||||||
float bmin[3], bmax[3];
|
float bmin[3], bmax[3];
|
||||||
std::vector<tinyobj::material_t> materials;
|
std::vector<tinyobj::material_t> materials;
|
||||||
std::map<std::string, GLuint> textures;
|
std::map<std::string, GLuint> textures;
|
||||||
if (false == LoadObjAndConvert(bmin, bmax, &gDrawObjects, materials, textures,
|
if (false == LoadObjAndConvert(bmin, bmax, &gDrawObjects, materials, textures, argv[1])) {
|
||||||
argv[1])) {
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -9,9 +9,8 @@ bool Voxelize(const char* filename, float voxelsizex, float voxelsizey, float vo
|
|||||||
tinyobj::attrib_t attrib;
|
tinyobj::attrib_t attrib;
|
||||||
std::vector<tinyobj::shape_t> shapes;
|
std::vector<tinyobj::shape_t> shapes;
|
||||||
std::vector<tinyobj::material_t> materials;
|
std::vector<tinyobj::material_t> materials;
|
||||||
std::string warn;
|
|
||||||
std::string err;
|
std::string err;
|
||||||
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &warn, &err, filename);
|
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename);
|
||||||
|
|
||||||
if (!err.empty()) {
|
if (!err.empty()) {
|
||||||
printf("err: %s\n", err.c_str());
|
printf("err: %s\n", err.c_str());
|
||||||
|
|||||||
@@ -6,21 +6,11 @@
|
|||||||
|
|
||||||
* C++-11 compiler
|
* C++-11 compiler
|
||||||
|
|
||||||
## How to build
|
|
||||||
|
|
||||||
```
|
|
||||||
$ premak5 gmake
|
|
||||||
```
|
|
||||||
|
|
||||||
## Compile options
|
## Compile options
|
||||||
|
|
||||||
* zstd compressed .obj support. `--with-zstd` premake option.
|
* zstd compressed .obj support. `--with-zstd` premake option.
|
||||||
* gzip compressed .obj support. `--with-zlib` premake option.
|
* gzip compressed .obj support. `--with-zlib` premake option.
|
||||||
|
|
||||||
## Notes on AMD GPU + Linux
|
|
||||||
|
|
||||||
You may need to link with libdrm(`-ldrm`).
|
|
||||||
|
|
||||||
## Licenses
|
## Licenses
|
||||||
|
|
||||||
* lfpAlloc : MIT license.
|
* lfpAlloc : MIT license.
|
||||||
|
|||||||
@@ -312,10 +312,6 @@ typedef struct {
|
|||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
std::string name; // group name or object name.
|
std::string name; // group name or object name.
|
||||||
// Shape's corresponding faces are accessed by attrib.indices[face_offset,
|
|
||||||
// face_offset + length] NOTE: you'll need to sum up
|
|
||||||
// attrib.face_num_verts[face_offset, face_offset + length] to find actual
|
|
||||||
// number of faces.
|
|
||||||
unsigned int face_offset;
|
unsigned int face_offset;
|
||||||
unsigned int length;
|
unsigned int length;
|
||||||
} shape_t;
|
} shape_t;
|
||||||
@@ -334,14 +330,7 @@ typedef struct {
|
|||||||
std::vector<float, lfpAlloc::lfpAllocator<float> > normals;
|
std::vector<float, lfpAlloc::lfpAllocator<float> > normals;
|
||||||
std::vector<float, lfpAlloc::lfpAllocator<float> > texcoords;
|
std::vector<float, lfpAlloc::lfpAllocator<float> > texcoords;
|
||||||
std::vector<index_t, lfpAlloc::lfpAllocator<index_t> > indices;
|
std::vector<index_t, lfpAlloc::lfpAllocator<index_t> > indices;
|
||||||
|
|
||||||
// # of vertices for each face.
|
|
||||||
// 3 for triangle, 4 for qual, ...
|
|
||||||
// If triangulation is enabled and the original face are quad,
|
|
||||||
// face_num_verts will be 6(3 + 3)
|
|
||||||
std::vector<int, lfpAlloc::lfpAllocator<int> > face_num_verts;
|
std::vector<int, lfpAlloc::lfpAllocator<int> > face_num_verts;
|
||||||
|
|
||||||
// Per-face material IDs.
|
|
||||||
std::vector<int, lfpAlloc::lfpAllocator<int> > material_ids;
|
std::vector<int, lfpAlloc::lfpAllocator<int> > material_ids;
|
||||||
} attrib_t;
|
} attrib_t;
|
||||||
|
|
||||||
@@ -1057,7 +1046,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
std::vector<material_t> *materials, const char *buf, size_t len,
|
std::vector<material_t> *materials, const char *buf, size_t len,
|
||||||
const LoadOption &option);
|
const LoadOption &option);
|
||||||
|
|
||||||
} // namespace tinyobj_opt
|
} // namespace tinyobj_opt
|
||||||
|
|
||||||
#endif // TINOBJ_LOADER_OPT_H_
|
#endif // TINOBJ_LOADER_OPT_H_
|
||||||
|
|
||||||
@@ -1249,8 +1238,6 @@ typedef struct {
|
|||||||
// 3. Do parallel parsing for each line.
|
// 3. Do parallel parsing for each line.
|
||||||
// 4. Reconstruct final mesh data structure.
|
// 4. Reconstruct final mesh data structure.
|
||||||
|
|
||||||
// Raise # of max threads if you have more CPU cores...
|
|
||||||
// In 2018, 32 cores are getting common in high-end workstaion PC.
|
|
||||||
#define kMaxThreads (32)
|
#define kMaxThreads (32)
|
||||||
|
|
||||||
static inline bool is_line_ending(const char *p, size_t i, size_t end_i) {
|
static inline bool is_line_ending(const char *p, size_t i, size_t end_i) {
|
||||||
@@ -1319,19 +1306,15 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
end_idx = len - 1;
|
end_idx = len - 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
// true if the line currently read must be added to the current line
|
|
||||||
// info
|
|
||||||
bool new_line_found =
|
|
||||||
(t == 0) || is_line_ending(buf, start_idx - 1, end_idx);
|
|
||||||
|
|
||||||
size_t prev_pos = start_idx;
|
size_t prev_pos = start_idx;
|
||||||
for (size_t i = start_idx; i < end_idx; i++) {
|
for (size_t i = start_idx; i < end_idx; i++) {
|
||||||
if (is_line_ending(buf, i, end_idx)) {
|
if (is_line_ending(buf, i, end_idx)) {
|
||||||
if (!new_line_found) {
|
if ((t > 0) && (prev_pos == start_idx) &&
|
||||||
|
(!is_line_ending(buf, start_idx - 1, end_idx))) {
|
||||||
// first linebreak found in (chunk > 0), and a line before this
|
// first linebreak found in (chunk > 0), and a line before this
|
||||||
// linebreak belongs to previous chunk, so skip it.
|
// linebreak belongs to previous chunk, so skip it.
|
||||||
prev_pos = i + 1;
|
prev_pos = i + 1;
|
||||||
new_line_found = true;
|
continue;
|
||||||
} else {
|
} else {
|
||||||
LineInfo info;
|
LineInfo info;
|
||||||
info.pos = prev_pos;
|
info.pos = prev_pos;
|
||||||
@@ -1346,11 +1329,11 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// If at least one line started in this chunk, find where it ends in the
|
// Find extra line which spand across chunk boundary.
|
||||||
// rest of the buffer
|
if ((t < num_threads) && (buf[end_idx - 1] != '\n')) {
|
||||||
if (new_line_found && (t < num_threads) && (buf[end_idx - 1] != '\n')) {
|
auto extra_span_idx = (std::min)(end_idx - 1 + chunk_size, len);
|
||||||
for (size_t i = end_idx; i < len; i++) {
|
for (size_t i = end_idx; i < extra_span_idx; i++) {
|
||||||
if (is_line_ending(buf, i, len)) {
|
if (is_line_ending(buf, i, extra_span_idx)) {
|
||||||
LineInfo info;
|
LineInfo info;
|
||||||
info.pos = prev_pos;
|
info.pos = prev_pos;
|
||||||
info.len = i - prev_pos;
|
info.len = i - prev_pos;
|
||||||
@@ -1407,6 +1390,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
|
|
||||||
for (size_t t = 0; t < num_threads; t++) {
|
for (size_t t = 0; t < num_threads; t++) {
|
||||||
workers->push_back(std::thread([&, t]() {
|
workers->push_back(std::thread([&, t]() {
|
||||||
|
|
||||||
for (size_t i = 0; i < line_infos[t].size(); i++) {
|
for (size_t i = 0; i < line_infos[t].size(); i++) {
|
||||||
Command command;
|
Command command;
|
||||||
bool ret = parseLine(&command, &buf[line_infos[t][i].pos],
|
bool ret = parseLine(&command, &buf[line_infos[t][i].pos],
|
||||||
@@ -1431,6 +1415,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
commands[t].emplace_back(std::move(command));
|
commands[t].emplace_back(std::move(command));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1455,9 +1440,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
// std::cout << "mtllib :" << material_filename << std::endl;
|
// std::cout << "mtllib :" << material_filename << std::endl;
|
||||||
|
|
||||||
auto t1 = std::chrono::high_resolution_clock::now();
|
auto t1 = std::chrono::high_resolution_clock::now();
|
||||||
if (material_filename.back() == '\r') {
|
|
||||||
material_filename.pop_back();
|
|
||||||
}
|
|
||||||
std::ifstream ifs(material_filename);
|
std::ifstream ifs(material_filename);
|
||||||
if (ifs.good()) {
|
if (ifs.good()) {
|
||||||
LoadMtl(&material_map, materials, &ifs);
|
LoadMtl(&material_map, materials, &ifs);
|
||||||
@@ -1508,7 +1491,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
attrib->texcoords.resize(num_vt * 2);
|
attrib->texcoords.resize(num_vt * 2);
|
||||||
attrib->indices.resize(num_f);
|
attrib->indices.resize(num_f);
|
||||||
attrib->face_num_verts.resize(num_indices);
|
attrib->face_num_verts.resize(num_indices);
|
||||||
attrib->material_ids.resize(num_indices, -1);
|
attrib->material_ids.resize(num_indices);
|
||||||
|
|
||||||
size_t v_offsets[kMaxThreads];
|
size_t v_offsets[kMaxThreads];
|
||||||
size_t n_offsets[kMaxThreads];
|
size_t n_offsets[kMaxThreads];
|
||||||
@@ -1533,6 +1516,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
StackVector<std::thread, 16> workers;
|
StackVector<std::thread, 16> workers;
|
||||||
|
|
||||||
for (size_t t = 0; t < num_threads; t++) {
|
for (size_t t = 0; t < num_threads; t++) {
|
||||||
|
int material_id = -1; // -1 = default unknown material.
|
||||||
workers->push_back(std::thread([&, t]() {
|
workers->push_back(std::thread([&, t]() {
|
||||||
size_t v_count = v_offsets[t];
|
size_t v_count = v_offsets[t];
|
||||||
size_t n_count = n_offsets[t];
|
size_t n_count = n_offsets[t];
|
||||||
@@ -1545,40 +1529,15 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
continue;
|
continue;
|
||||||
} else if (commands[t][i].type == COMMAND_USEMTL) {
|
} else if (commands[t][i].type == COMMAND_USEMTL) {
|
||||||
if (commands[t][i].material_name &&
|
if (commands[t][i].material_name &&
|
||||||
commands[t][i].material_name_len > 0 &&
|
commands[t][i].material_name_len > 0) {
|
||||||
// check if there are still faces after this command
|
std::string material_name(commands[t][i].material_name,
|
||||||
face_count < num_indices) {
|
commands[t][i].material_name_len);
|
||||||
// Find next face
|
|
||||||
bool found = false;
|
if (material_map.find(material_name) != material_map.end()) {
|
||||||
size_t i_start = i + 1, t_next, i_next;
|
material_id = material_map[material_name];
|
||||||
for (t_next = t; t_next < num_threads; t_next++) {
|
} else {
|
||||||
for (i_next = i_start; i_next < commands[t_next].size();
|
// Assign invalid material ID
|
||||||
i_next++) {
|
material_id = -1;
|
||||||
if (commands[t_next][i_next].type == COMMAND_F) {
|
|
||||||
found = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (found) break;
|
|
||||||
i_start = 0;
|
|
||||||
}
|
|
||||||
// Assign material to this face
|
|
||||||
if (found) {
|
|
||||||
std::string material_name(commands[t][i].material_name,
|
|
||||||
commands[t][i].material_name_len);
|
|
||||||
for (size_t k = 0;
|
|
||||||
k < commands[t_next][i_next].f_num_verts.size(); k++) {
|
|
||||||
if (material_map.find(material_name) != material_map.end()) {
|
|
||||||
attrib->material_ids[face_count + k] =
|
|
||||||
material_map[material_name];
|
|
||||||
} else {
|
|
||||||
// Assign invalid material ID
|
|
||||||
// Set a different value than the default, to
|
|
||||||
// prevent following faces from being assigned a valid
|
|
||||||
// material
|
|
||||||
attrib->material_ids[face_count + k] = -2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else if (commands[t][i].type == COMMAND_V) {
|
} else if (commands[t][i].type == COMMAND_V) {
|
||||||
@@ -1605,6 +1564,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
index_t(vertex_index, texcoord_index, normal_index);
|
index_t(vertex_index, texcoord_index, normal_index);
|
||||||
}
|
}
|
||||||
for (size_t k = 0; k < commands[t][i].f_num_verts.size(); k++) {
|
for (size_t k = 0; k < commands[t][i].f_num_verts.size(); k++) {
|
||||||
|
attrib->material_ids[face_count + k] = material_id;
|
||||||
attrib->face_num_verts[face_count + k] =
|
attrib->face_num_verts[face_count + k] =
|
||||||
commands[t][i].f_num_verts[k];
|
commands[t][i].f_num_verts[k];
|
||||||
}
|
}
|
||||||
@@ -1620,12 +1580,6 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
workers[t].join();
|
workers[t].join();
|
||||||
}
|
}
|
||||||
|
|
||||||
// To each face with uninitialized material id,
|
|
||||||
// assign the material id of the last face preceding it that has one
|
|
||||||
for (size_t face_count = 1; face_count < num_indices; ++face_count)
|
|
||||||
if (attrib->material_ids[face_count] == -1)
|
|
||||||
attrib->material_ids[face_count] = attrib->material_ids[face_count - 1];
|
|
||||||
|
|
||||||
auto t_end = std::chrono::high_resolution_clock::now();
|
auto t_end = std::chrono::high_resolution_clock::now();
|
||||||
ms_merge = t_end - t_start;
|
ms_merge = t_end - t_start;
|
||||||
}
|
}
|
||||||
@@ -1685,8 +1639,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (commands[t][i].type == COMMAND_F) {
|
if (commands[t][i].type == COMMAND_F) {
|
||||||
// Consider generation of multiple faces per `f` line by triangulation
|
face_count++;
|
||||||
face_count += commands[t][i].f_num_verts.size();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -357,7 +357,7 @@ bool LoadObjAndConvert(float bmin[3], float bmax[3], const char* filename, int n
|
|||||||
std::vector<float> vb; // pos(3float), normal(3float), color(3float)
|
std::vector<float> vb; // pos(3float), normal(3float), color(3float)
|
||||||
size_t face_offset = 0;
|
size_t face_offset = 0;
|
||||||
for (size_t v = 0; v < attrib.face_num_verts.size(); v++) {
|
for (size_t v = 0; v < attrib.face_num_verts.size(); v++) {
|
||||||
assert(attrib.face_num_verts[v] % 3 == 0); // assume all triangle face(multiple of 3).
|
assert(attrib.face_num_verts[v] % 3 == 0); // assume all triangle face.
|
||||||
for (size_t f = 0; f < attrib.face_num_verts[v] / 3; f++) {
|
for (size_t f = 0; f < attrib.face_num_verts[v] / 3; f++) {
|
||||||
tinyobj_opt::index_t idx0 = attrib.indices[face_offset+3*f+0];
|
tinyobj_opt::index_t idx0 = attrib.indices[face_offset+3*f+0];
|
||||||
tinyobj_opt::index_t idx1 = attrib.indices[face_offset+3*f+1];
|
tinyobj_opt::index_t idx1 = attrib.indices[face_offset+3*f+1];
|
||||||
|
|||||||
Binary file not shown.
@@ -1,20 +0,0 @@
|
|||||||
import os, sys
|
|
||||||
import glob
|
|
||||||
import subprocess
|
|
||||||
|
|
||||||
def main():
|
|
||||||
for g in glob.glob("../tests/afl/id*"):
|
|
||||||
print(g)
|
|
||||||
|
|
||||||
cmd = ["../a.out", g]
|
|
||||||
|
|
||||||
proc = subprocess.Popen(cmd)
|
|
||||||
try:
|
|
||||||
outs, errs = proc.communicate(timeout=15)
|
|
||||||
print(outs)
|
|
||||||
except TimeoutExpired:
|
|
||||||
proc.kill()
|
|
||||||
outs, errs = proc.communicate()
|
|
||||||
|
|
||||||
|
|
||||||
main()
|
|
||||||
@@ -29,13 +29,6 @@ extern "C" {
|
|||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef __clang__
|
|
||||||
#pragma clang diagnostic push
|
|
||||||
#if __has_warning("-Wzero-as-null-pointer-constant")
|
|
||||||
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
|
|
||||||
#endif
|
|
||||||
#endif
|
|
||||||
|
|
||||||
class timerutil {
|
class timerutil {
|
||||||
public:
|
public:
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
@@ -137,19 +130,14 @@ static void PrintInfo(const tinyobj::attrib_t& attrib,
|
|||||||
for (size_t i = 0; i < shapes.size(); i++) {
|
for (size_t i = 0; i < shapes.size(); i++) {
|
||||||
printf("shape[%ld].name = %s\n", static_cast<long>(i),
|
printf("shape[%ld].name = %s\n", static_cast<long>(i),
|
||||||
shapes[i].name.c_str());
|
shapes[i].name.c_str());
|
||||||
printf("Size of shape[%ld].mesh.indices: %lu\n", static_cast<long>(i),
|
printf("Size of shape[%ld].indices: %lu\n", static_cast<long>(i),
|
||||||
static_cast<unsigned long>(shapes[i].mesh.indices.size()));
|
static_cast<unsigned long>(shapes[i].mesh.indices.size()));
|
||||||
printf("Size of shape[%ld].path.indices: %lu\n", static_cast<long>(i),
|
|
||||||
static_cast<unsigned long>(shapes[i].path.indices.size()));
|
|
||||||
|
|
||||||
size_t index_offset = 0;
|
size_t index_offset = 0;
|
||||||
|
|
||||||
assert(shapes[i].mesh.num_face_vertices.size() ==
|
assert(shapes[i].mesh.num_face_vertices.size() ==
|
||||||
shapes[i].mesh.material_ids.size());
|
shapes[i].mesh.material_ids.size());
|
||||||
|
|
||||||
assert(shapes[i].mesh.num_face_vertices.size() ==
|
|
||||||
shapes[i].mesh.smoothing_group_ids.size());
|
|
||||||
|
|
||||||
printf("shape[%ld].num_faces: %lu\n", static_cast<long>(i),
|
printf("shape[%ld].num_faces: %lu\n", static_cast<long>(i),
|
||||||
static_cast<unsigned long>(shapes[i].mesh.num_face_vertices.size()));
|
static_cast<unsigned long>(shapes[i].mesh.num_face_vertices.size()));
|
||||||
|
|
||||||
@@ -170,8 +158,6 @@ static void PrintInfo(const tinyobj::attrib_t& attrib,
|
|||||||
|
|
||||||
printf(" face[%ld].material_id = %d\n", static_cast<long>(f),
|
printf(" face[%ld].material_id = %d\n", static_cast<long>(f),
|
||||||
shapes[i].mesh.material_ids[f]);
|
shapes[i].mesh.material_ids[f]);
|
||||||
printf(" face[%ld].smoothing_group_id = %d\n", static_cast<long>(f),
|
|
||||||
shapes[i].mesh.smoothing_group_ids[f]);
|
|
||||||
|
|
||||||
index_offset += fnum;
|
index_offset += fnum;
|
||||||
}
|
}
|
||||||
@@ -285,19 +271,14 @@ static bool TestLoadObj(const char* filename, const char* basepath = NULL,
|
|||||||
|
|
||||||
timerutil t;
|
timerutil t;
|
||||||
t.start();
|
t.start();
|
||||||
std::string warn;
|
|
||||||
std::string err;
|
std::string err;
|
||||||
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &warn, &err, filename,
|
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename,
|
||||||
basepath, triangulate);
|
basepath, triangulate);
|
||||||
t.end();
|
t.end();
|
||||||
printf("Parsing time: %lu [msecs]\n", t.msec());
|
printf("Parsing time: %lu [msecs]\n", t.msec());
|
||||||
|
|
||||||
if (!warn.empty()) {
|
|
||||||
std::cout << "WARN: " << warn << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!err.empty()) {
|
if (!err.empty()) {
|
||||||
std::cerr << "ERR: " << err << std::endl;
|
std::cerr << err << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!ret) {
|
if (!ret) {
|
||||||
@@ -380,13 +361,17 @@ static bool TestStreamLoadObj() {
|
|||||||
virtual ~MaterialStringStreamReader() {}
|
virtual ~MaterialStringStreamReader() {}
|
||||||
virtual bool operator()(const std::string& matId,
|
virtual bool operator()(const std::string& matId,
|
||||||
std::vector<material_t>* materials,
|
std::vector<material_t>* materials,
|
||||||
std::map<std::string, int>* matMap,
|
std::map<unsigned int, int>* matMap,
|
||||||
std::string* warn,
|
|
||||||
std::string* err) {
|
std::string* err) {
|
||||||
(void)err;
|
|
||||||
(void)matId;
|
(void)matId;
|
||||||
LoadMtl(matMap, materials, &m_matSStream, warn, err);
|
std::string warning;
|
||||||
|
LoadMtl(matMap, materials, &m_matSStream, &warning);
|
||||||
|
|
||||||
|
if (!warning.empty()) {
|
||||||
|
if (err) {
|
||||||
|
(*err) += warning;
|
||||||
|
}
|
||||||
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -398,9 +383,8 @@ static bool TestStreamLoadObj() {
|
|||||||
tinyobj::attrib_t attrib;
|
tinyobj::attrib_t attrib;
|
||||||
std::vector<tinyobj::shape_t> shapes;
|
std::vector<tinyobj::shape_t> shapes;
|
||||||
std::vector<tinyobj::material_t> materials;
|
std::vector<tinyobj::material_t> materials;
|
||||||
std::string warn;
|
|
||||||
std::string err;
|
std::string err;
|
||||||
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &warn, &err, &objStream,
|
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, &objStream,
|
||||||
&matSSReader);
|
&matSSReader);
|
||||||
|
|
||||||
if (!err.empty()) {
|
if (!err.empty()) {
|
||||||
|
|||||||
@@ -1,9 +0,0 @@
|
|||||||
newmtl default
|
|
||||||
Ka 0 0 0
|
|
||||||
Kd 0 0 0
|
|
||||||
Ks 0 0 0
|
|
||||||
Kt 0.1 0.2 0.3
|
|
||||||
map_Kd -colorspace sRGB -o 0.1 diffuse.jpg
|
|
||||||
map_Ks -s 0.1 0.2 specular.jpg
|
|
||||||
map_bump -colorspace linear -bm 3 bumpmap.jpg
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
mtllib colorspace-issue-184.mtl
|
|
||||||
o Test
|
|
||||||
v 1.864151 -1.219172 -5.532511
|
|
||||||
v 0.575869 -0.666304 5.896140
|
|
||||||
v 0.940448 1.000000 -1.971128
|
|
||||||
usemtl default
|
|
||||||
f 1 2 3
|
|
||||||
@@ -13,8 +13,7 @@ v 2.000000 2.000000 0.000000
|
|||||||
g front cube
|
g front cube
|
||||||
usemtl white
|
usemtl white
|
||||||
f 1 2 3 4
|
f 1 2 3 4
|
||||||
# two white spaces between 'back' and 'cube'
|
g back cube
|
||||||
g back cube
|
|
||||||
# expects white material
|
# expects white material
|
||||||
f 8 7 6 5
|
f 8 7 6 5
|
||||||
g right cube
|
g right cube
|
||||||
|
|||||||
@@ -1,24 +0,0 @@
|
|||||||
newmtl white
|
|
||||||
Ka 0 0 0
|
|
||||||
Kd 1 1 1
|
|
||||||
Ks 0 0 0
|
|
||||||
|
|
||||||
newmtl red
|
|
||||||
Ka 0 0 0
|
|
||||||
Kd 1 0 0
|
|
||||||
Ks 0 0 0
|
|
||||||
|
|
||||||
newmtl green
|
|
||||||
Ka 0 0 0
|
|
||||||
Kd 0 1 0
|
|
||||||
Ks 0 0 0
|
|
||||||
|
|
||||||
newmtl blue
|
|
||||||
Ka 0 0 0
|
|
||||||
Kd 0 0 1
|
|
||||||
Ks 0 0 0
|
|
||||||
|
|
||||||
newmtl light
|
|
||||||
Ka 20 20 20
|
|
||||||
Kd 1 1 1
|
|
||||||
Ks 0 0 0
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
mtllib invalid-face-definition.mtl
|
|
||||||
|
|
||||||
v 0.000000 2.000000 2.000000
|
|
||||||
v 0.000000 0.000000 2.000000
|
|
||||||
v 2.000000 0.000000 2.000000
|
|
||||||
v 2.000000 2.000000 2.000000
|
|
||||||
v 0.000000 2.000000 0.000000
|
|
||||||
v 0.000000 0.000000 0.000000
|
|
||||||
v 2.000000 0.000000 0.000000
|
|
||||||
v 2.000000 2.000000 0.000000
|
|
||||||
# 8 vertices
|
|
||||||
|
|
||||||
g front cube
|
|
||||||
usemtl white
|
|
||||||
f 1
|
|
||||||
g back cube
|
|
||||||
# expects white material
|
|
||||||
f 8 7
|
|
||||||
@@ -1,37 +0,0 @@
|
|||||||
o cube
|
|
||||||
mtllib cube.mtl
|
|
||||||
|
|
||||||
v -0.500000 -0.500000 0.500000
|
|
||||||
v 0.500000 -0.500000 0.500000
|
|
||||||
v -0.500000 0.500000 0.500000
|
|
||||||
v 0.500000 0.500000 0.500000
|
|
||||||
v -0.500000 0.500000 -0.500000
|
|
||||||
v 0.500000 0.500000 -0.500000
|
|
||||||
v -0.500000 -0.500000 -0.500000
|
|
||||||
v 0.500000 -0.500000 -0.500000
|
|
||||||
|
|
||||||
vt 0.000000 0.000000
|
|
||||||
vt 1.000000 0.000000
|
|
||||||
vt 0.000000 1.000000
|
|
||||||
vt 1.000000 1.000000
|
|
||||||
|
|
||||||
g cube
|
|
||||||
usemtl cube
|
|
||||||
s 1
|
|
||||||
f 1/1 2/2 3/3
|
|
||||||
f 3/3 2/2 4/4
|
|
||||||
s 2
|
|
||||||
f 3/1 4/2 5/3
|
|
||||||
f 5/3 4/2 6/4
|
|
||||||
s 3
|
|
||||||
f 5/4 6/3 7/2
|
|
||||||
f 7/2 6/3 8/1
|
|
||||||
s 4
|
|
||||||
f 7/1 8/2 1/3
|
|
||||||
f 1/3 8/2 2/4
|
|
||||||
s 5
|
|
||||||
f 2/1 8/2 4/3
|
|
||||||
f 4/3 8/2 6/4
|
|
||||||
s 6
|
|
||||||
f 7/1 1/2 5/3
|
|
||||||
f 5 1 3
|
|
||||||
@@ -1,23 +0,0 @@
|
|||||||
newmtl test1
|
|
||||||
Ns 10.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 1.0000
|
|
||||||
Tr 0.0000
|
|
||||||
Tf 1.0000 1.0000 1.0000
|
|
||||||
illum 2
|
|
||||||
Ka 0.0000 0.0000 0.0000
|
|
||||||
Kd 0.5 0.2 0.2
|
|
||||||
Ks 0.0000 0.0000 0.0000
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
|
|
||||||
newmtl test2
|
|
||||||
Ns 10.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 1.0000
|
|
||||||
Tr 0.0000
|
|
||||||
Tf 1.0000 1.0000 1.0000
|
|
||||||
illum 2
|
|
||||||
Ka 0.0000 0.0000 0.0000
|
|
||||||
Kd 0.2 0.5 0.2
|
|
||||||
Ks 0.0000 0.0000 0.0000
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
@@ -1,51 +0,0 @@
|
|||||||
|
|
||||||
# cube.obj
|
|
||||||
#
|
|
||||||
|
|
||||||
mtllib issue-162-smoothing-group.mtl
|
|
||||||
|
|
||||||
v -0.500000 -0.500000 0.500000
|
|
||||||
v 0.500000 -0.500000 0.500000
|
|
||||||
v -0.500000 0.500000 0.500000
|
|
||||||
v 0.500000 0.500000 0.500000
|
|
||||||
v -0.500000 0.500000 -0.500000
|
|
||||||
v 0.500000 0.500000 -0.500000
|
|
||||||
v -0.500000 -0.500000 -0.500000
|
|
||||||
v 0.500000 -0.500000 -0.500000
|
|
||||||
|
|
||||||
vt 0.000000 0.000000
|
|
||||||
vt 1.000000 0.000000
|
|
||||||
vt 0.000000 1.000000
|
|
||||||
vt 1.000000 1.000000
|
|
||||||
|
|
||||||
vn 0.000000 0.000000 1.000000
|
|
||||||
vn 0.000000 1.000000 0.000000
|
|
||||||
vn 0.000000 0.000000 -1.000000
|
|
||||||
vn 0.000000 -1.000000 0.000000
|
|
||||||
vn 1.000000 0.000000 0.000000
|
|
||||||
vn -1.000000 0.000000 0.000000
|
|
||||||
|
|
||||||
usemtl test1
|
|
||||||
g test1
|
|
||||||
s 1
|
|
||||||
f 1/1/1 2/2/1 3/3/1
|
|
||||||
f 3/3/1 2/2/1 4/4/1
|
|
||||||
|
|
||||||
usemtl test2
|
|
||||||
g test2
|
|
||||||
|
|
||||||
s off
|
|
||||||
f 3/1/2 4/2/2 5/3/2
|
|
||||||
f 5/3/2 4/2/2 6/4/2
|
|
||||||
s 3
|
|
||||||
f 5/4/3 6/3/3 7/2/3
|
|
||||||
f 7/2/3 6/3/3 8/1/3
|
|
||||||
s 4
|
|
||||||
f 7/1/4 8/2/4 1/3/4
|
|
||||||
f 1/3/4 8/2/4 2/4/4
|
|
||||||
s 0
|
|
||||||
f 2/1/5 8/2/5 4/3/5
|
|
||||||
f 4/3/5 8/2/5 6/4/5
|
|
||||||
s 6
|
|
||||||
f 7/1/6 1/2/6 5/3/6
|
|
||||||
f 5/3/6 1/2/6 3/4/6
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
mtllib cube.mtl
|
|
||||||
|
|
||||||
v 0.000000 2.000000 2.000000
|
|
||||||
v 0.000000 0.000000 2.000000
|
|
||||||
v 2.000000 0.000000 2.000000
|
|
||||||
v 2.000000 2.000000 2.000000
|
|
||||||
v 0.000000 2.000000 0.000000
|
|
||||||
v 0.000000 0.000000 0.000000
|
|
||||||
v 2.000000 0.000000 0.000000
|
|
||||||
v 2.000000 2.000000 0.000000
|
|
||||||
# 8 vertices
|
|
||||||
|
|
||||||
g g0
|
|
||||||
usemtl white
|
|
||||||
l 1 2 3 4
|
|
||||||
l 5 6 7
|
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
# from tinyobjloader issue #29
|
|
||||||
|
|
||||||
v 0.000000 2.000000 0.000000
|
|
||||||
v 0.000000 0.000000 0.000000
|
|
||||||
v 2.000000 0.000000 0.000000
|
|
||||||
v 2.000000 2.000000 0.000000
|
|
||||||
v 4.000000 0.000000 -3.255298
|
|
||||||
v 4.000000 2.000000 -3.255298
|
|
||||||
#vn 0.000000 0.000000 1.000000
|
|
||||||
#vn 0.000000 0.000000 1.000000
|
|
||||||
#vn 0.276597 0.000000 0.960986
|
|
||||||
#vn 0.276597 0.000000 0.960986
|
|
||||||
#vn 0.531611 0.000000 0.846988
|
|
||||||
#vn 0.531611 0.000000 0.846988
|
|
||||||
# 6 vertices
|
|
||||||
|
|
||||||
# 6 normals
|
|
||||||
|
|
||||||
g all
|
|
||||||
s 1
|
|
||||||
f 1//1 2//2 3//3 4//4
|
|
||||||
f 4//4 3//3 5//5
|
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
newmtl white
|
|
||||||
Ka 0 0 0
|
|
||||||
Kd 1 1 1
|
|
||||||
Ks 0 0 0
|
|
||||||
|
|
||||||
newmtl red
|
|
||||||
Ka 0 0 0
|
|
||||||
Kd 1 0 0
|
|
||||||
Ks 0 0 0
|
|
||||||
|
|
||||||
newmtl green
|
|
||||||
Ka 0 0 0
|
|
||||||
Kd 0 1 0
|
|
||||||
Ks 0 0 0
|
|
||||||
|
|
||||||
newmtl blue
|
|
||||||
Ka 0 0 0
|
|
||||||
Kd 0 0 1
|
|
||||||
Ks 0 0 0
|
|
||||||
|
|
||||||
newmtl light
|
|
||||||
Ka 20 20 20
|
|
||||||
Kd 1 1 1
|
|
||||||
Ks 0 0 0
|
|
||||||
@@ -1,35 +0,0 @@
|
|||||||
mtllib smoothing-normal.mtl
|
|
||||||
|
|
||||||
v 0.000000 2.000000 2.000000
|
|
||||||
v 0.000000 0.000000 2.000000
|
|
||||||
v 2.000000 0.000000 2.000000
|
|
||||||
v 2.000000 2.000000 2.000000
|
|
||||||
v 0.000000 2.000000 0.000000
|
|
||||||
v 0.000000 0.000000 0.000000
|
|
||||||
v 2.000000 0.000000 0.000000
|
|
||||||
v 2.000000 2.000000 0.000000
|
|
||||||
# 8 vertices
|
|
||||||
|
|
||||||
g front cube
|
|
||||||
usemtl white
|
|
||||||
s 1
|
|
||||||
f 1 2 3 4
|
|
||||||
#g bottom cube
|
|
||||||
#usemtl white
|
|
||||||
s 1
|
|
||||||
f 2 6 7 3
|
|
||||||
|
|
||||||
g back cube
|
|
||||||
# expects white material
|
|
||||||
s off
|
|
||||||
f 8 7 6 5
|
|
||||||
#g right cube
|
|
||||||
#usemtl red
|
|
||||||
#f 4 3 7 8
|
|
||||||
#g top cube
|
|
||||||
#usemtl white
|
|
||||||
#f 5 1 4 8
|
|
||||||
#g left cube
|
|
||||||
#usemtl green
|
|
||||||
#f 5 6 2 1
|
|
||||||
# 6 elements
|
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
newmtl white
|
|
||||||
Ka 0 0 0
|
|
||||||
Kd 1 1 1
|
|
||||||
Ks 0 0 0
|
|
||||||
|
|
||||||
newmtl red
|
|
||||||
Ka 0 0 0
|
|
||||||
Kd 1 0 0
|
|
||||||
Ks 0 0 0
|
|
||||||
|
|
||||||
newmtl green
|
|
||||||
Ka 0 0 0
|
|
||||||
Kd 0 1 0
|
|
||||||
Ks 0 0 0
|
|
||||||
|
|
||||||
newmtl blue
|
|
||||||
Ka 0 0 0
|
|
||||||
Kd 0 0 1
|
|
||||||
Ks 0 0 0
|
|
||||||
|
|
||||||
newmtl light
|
|
||||||
Ka 20 20 20
|
|
||||||
Kd 1 1 1
|
|
||||||
Ks 0 0 0
|
|
||||||
@@ -1,31 +0,0 @@
|
|||||||
mtllib issue-177.mtl
|
|
||||||
|
|
||||||
v 0.000000 2.000000 2.000000
|
|
||||||
v 0.000000 0.000000 2.000000
|
|
||||||
v 2.000000 0.000000 2.000000
|
|
||||||
v 2.000000 2.000000 2.000000
|
|
||||||
v 0.000000 2.000000 0.000000
|
|
||||||
v 0.000000 0.000000 0.000000
|
|
||||||
v 2.000000 0.000000 0.000000
|
|
||||||
v 2.000000 2.000000 0.000000
|
|
||||||
# 8 vertices
|
|
||||||
|
|
||||||
g front cube
|
|
||||||
usemtl white
|
|
||||||
f 1 2 3 4
|
|
||||||
g back cube
|
|
||||||
# expects white material
|
|
||||||
f 8 7 6 5
|
|
||||||
g right cube
|
|
||||||
usemtl red
|
|
||||||
f 4 3 7 8
|
|
||||||
g top cube
|
|
||||||
usemtl white
|
|
||||||
f 5 1 4 8
|
|
||||||
g left cube
|
|
||||||
usemtl green
|
|
||||||
f 5 6 2 1
|
|
||||||
g bottom cube
|
|
||||||
usemtl white
|
|
||||||
f 2 6 7 3
|
|
||||||
# 6 elements
|
|
||||||
786
tests/tester.cc
786
tests/tester.cc
File diff suppressed because it is too large
Load Diff
2392
tiny_obj_loader.h
2392
tiny_obj_loader.h
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user