// // An example of how to use callback API. // This example is minimum and incomplete. Just showing the usage of callback // API. // You need to implement your own Mesh data struct constrution based on this // example in practical. // #define TINYOBJLOADER_IMPLEMENTATION #include "tiny_obj_loader.h" #include #include #include #include #include #include typedef struct { std::vector vertices; std::vector normals; std::vector texcoords; std::vector v_indices; std::vector vn_indices; std::vector vt_indices; std::vector materials; } MyMesh; void vertex_cb(void *user_data, float x, float y, float z, float w) { MyMesh *mesh = reinterpret_cast(user_data); printf("v[%ld] = %f, %f, %f (w %f)\n", mesh->vertices.size() / 3, x, y, z, w); mesh->vertices.push_back(x); mesh->vertices.push_back(y); mesh->vertices.push_back(z); // Discard w } void normal_cb(void *user_data, float x, float y, float z) { MyMesh *mesh = reinterpret_cast(user_data); printf("vn[%ld] = %f, %f, %f\n", mesh->normals.size() / 3, x, y, z); mesh->normals.push_back(x); mesh->normals.push_back(y); mesh->normals.push_back(z); } void texcoord_cb(void *user_data, float x, float y, float z) { MyMesh *mesh = reinterpret_cast(user_data); printf("vt[%ld] = %f, %f, %f\n", mesh->texcoords.size() / 3, x, y, z); mesh->texcoords.push_back(x); mesh->texcoords.push_back(y); mesh->texcoords.push_back(z); } void index_cb(void *user_data, tinyobj::index_t *indices, int num_indices) { // NOTE: the value of each index is raw value. // For example, the application must manually adjust the index with offset // (e.g. v_indices.size()) when the value is negative(whic means relative // index). // Also, the first index starts with 1, not 0. // See fixIndex() function in tiny_obj_loader.h for details. // Also, 0 is set for the index value which // does not exist in .obj MyMesh *mesh = reinterpret_cast(user_data); for (int i = 0; i < num_indices; i++) { tinyobj::index_t idx = indices[i]; printf("idx[%ld] = %d, %d, %d\n", mesh->v_indices.size(), idx.vertex_index, idx.normal_index, idx.texcoord_index); if (idx.vertex_index != 0) { mesh->v_indices.push_back(idx.vertex_index); } if (idx.normal_index != 0) { mesh->vn_indices.push_back(idx.normal_index); } if (idx.texcoord_index != 0) { mesh->vt_indices.push_back(idx.texcoord_index); } } } void usemtl_cb(void *user_data, const char *name, int material_idx) { MyMesh *mesh = reinterpret_cast(user_data); if ((material_idx > -1) && (material_idx < mesh->materials.size())) { printf("usemtl. material id = %d(name = %s)\n", material_idx, mesh->materials[material_idx].name.c_str()); } else { printf("usemtl. name = %s\n", name); } } void mtllib_cb(void *user_data, const tinyobj::material_t *materials, int num_materials) { MyMesh *mesh = reinterpret_cast(user_data); printf("mtllib. # of materials = %d\n", num_materials); for (int i = 0; i < num_materials; i++) { mesh->materials.push_back(materials[i]); } } void group_cb(void *user_data, const char **names, int num_names) { // MyMesh *mesh = reinterpret_cast(user_data); printf("group : name = \n"); for (int i = 0; i < num_names; i++) { printf(" %s\n", names[i]); } } void object_cb(void *user_data, const char *name) { // MyMesh *mesh = reinterpret_cast(user_data); printf("object : name = %s\n", name); } int main(int argc, char **argv) { tinyobj::callback_t cb; cb.vertex_cb = vertex_cb; cb.normal_cb = normal_cb; cb.texcoord_cb = texcoord_cb; cb.index_cb = index_cb; cb.usemtl_cb = usemtl_cb; cb.mtllib_cb = mtllib_cb; cb.group_cb = group_cb; cb.object_cb = object_cb; MyMesh mesh; std::string err; std::string filename = "../../models/cornell_box.obj"; if (argc > 1) { filename = std::string(argv[1]); } std::ifstream ifs(filename.c_str()); if (ifs.fail()) { std::cerr << "file not found." << std::endl; return EXIT_FAILURE; } tinyobj::MaterialFileReader mtlReader("../../models/"); bool ret = tinyobj::LoadObjWithCallback(ifs, cb, &mesh, &mtlReader, &err); if (!err.empty()) { std::cerr << err << std::endl; } if (!ret) { std::cerr << "Failed to parse .obj" << std::endl; return EXIT_FAILURE; } printf("# of vertices = %ld\n", mesh.vertices.size() / 3); printf("# of normals = %ld\n", mesh.normals.size() / 3); printf("# of texcoords = %ld\n", mesh.texcoords.size() / 2); printf("# of vertex indices = %ld\n", mesh.v_indices.size()); printf("# of normal indices = %ld\n", mesh.vn_indices.size()); printf("# of texcoord indices = %ld\n", mesh.vt_indices.size()); printf("# of materials = %ld\n", mesh.materials.size()); return EXIT_SUCCESS; }