160 lines
5.4 KiB
C++
160 lines
5.4 KiB
C++
//
|
|
// Stiches multiple .obj files into one .obj.
|
|
//
|
|
|
|
#define TINYOBJLOADER_IMPLEMENTATION
|
|
#include "../../tiny_obj_loader.h"
|
|
#include "obj_writer.h"
|
|
|
|
#include <cassert>
|
|
#include <iostream>
|
|
#include <cstdlib>
|
|
#include <cstdio>
|
|
|
|
typedef std::vector<tinyobj::shape_t> Shape;
|
|
typedef std::vector<tinyobj::material_t> Material;
|
|
typedef tinyobj::attrib_t Attribute;
|
|
|
|
void
|
|
StichObjs(
|
|
tinyobj::attrib_t& out_attribute,
|
|
std::vector<tinyobj::shape_t>& out_shape,
|
|
std::vector<tinyobj::material_t>& out_material,
|
|
const std::vector<Attribute>& attributes,
|
|
const std::vector<Shape>& shapes,
|
|
const std::vector<Material>& materials)
|
|
{
|
|
// The amount of attributes, shape-vectors and material-vecotrs should be the same.
|
|
if(attributes.size() != shapes.size() && attributes.size() != materials.size()){
|
|
std::cerr << "Size of attributes, shapes and Materials don't fit!" << attributes.size() << " " << shapes.size() <<" " << materials.size() << std::endl;;
|
|
exit(1);
|
|
}
|
|
int num_shapes = 0;
|
|
// 4 values (vertices, normals, texcoords, colors)
|
|
std::vector<int> num_attributes(4, 0);
|
|
int num_materials = 0;
|
|
for(int i = 0; i < shapes.size(); i++){
|
|
num_shapes += shapes[i].size();
|
|
}
|
|
for(int i = 0; i < attributes.size(); i++){
|
|
num_attributes[0] += attributes[i].vertices.size();
|
|
num_attributes[1] += attributes[i].normals.size();
|
|
num_attributes[2] += attributes[i].texcoords.size();
|
|
num_attributes[3] += attributes[i].colors.size();
|
|
}
|
|
for(int i = 0; i < materials.size(); i++){
|
|
num_materials += materials[i].size();
|
|
}
|
|
|
|
// More performant, than push_back
|
|
out_attribute.vertices.resize(num_attributes[0]);
|
|
out_attribute.normals.resize(num_attributes[1]);
|
|
out_attribute.texcoords.resize(num_attributes[2]);
|
|
out_attribute.colors.resize(num_attributes[3]);
|
|
out_shape.resize(num_shapes);
|
|
out_material.resize(num_materials);
|
|
|
|
int material_id_offset = 0;
|
|
int shape_id_offset = 0;
|
|
int vertex_idx_offset = 0;
|
|
int normal_idx_offset = 0;
|
|
int texcoord_idx_offset = 0;
|
|
int color_idx_offset = 0;
|
|
|
|
// shapes.size() = attributes.size() = materials.size()
|
|
for (size_t i = 0; i < shapes.size(); i++) {
|
|
|
|
// Copy shapes
|
|
for (size_t k = 0; k < shapes[i].size(); k++) {
|
|
std::string new_name = shapes[i][k].name;
|
|
// Add suffix
|
|
char buf[1024];
|
|
sprintf(buf, "_%04d", (int)i);
|
|
new_name += std::string(buf);
|
|
|
|
printf("shape[%ld][%ld].name = %s\n", i, k, shapes[i][k].name.c_str());
|
|
|
|
tinyobj::shape_t new_shape = shapes[i][k];
|
|
// Add material offset.
|
|
for(size_t f = 0; f < new_shape.mesh.material_ids.size(); f++) {
|
|
new_shape.mesh.material_ids[f] += material_id_offset;
|
|
}
|
|
// Add indices offset.
|
|
for(size_t f = 0; f < new_shape.mesh.indices.size(); f++){
|
|
tinyobj::index_t& ref = new_shape.mesh.indices[f];
|
|
if(ref.vertex_index > -1){
|
|
ref.vertex_index += vertex_idx_offset;
|
|
}
|
|
if(ref.normal_index > -1){
|
|
ref.normal_index += normal_idx_offset;
|
|
}
|
|
if(ref.texcoord_index > -1){
|
|
ref.texcoord_index += texcoord_idx_offset;
|
|
}
|
|
}
|
|
|
|
new_shape.name = new_name;
|
|
printf("shape[%ld][%ld].new_name = %s\n", i, k, new_shape.name.c_str());
|
|
|
|
out_shape[shape_id_offset++] = new_shape;
|
|
}
|
|
|
|
// Copy materials
|
|
for (size_t k = 0; k < materials[i].size(); k++) {
|
|
out_material[material_id_offset++] = materials[i][k];
|
|
}
|
|
|
|
// Copy attributes (3 floats per vertex, 3 floats per normal, 2 floats per texture-coordinate, 3 floats per color)
|
|
// You could also include a check here, if the sizes are dividable by 3 (resp. 2), but it's safe to simply assume, they do.
|
|
std::copy(attributes[i].vertices.begin(), attributes[i].vertices.end(), out_attribute.vertices.begin() + vertex_idx_offset * 3);
|
|
vertex_idx_offset += attributes[i].vertices.size() / 3;
|
|
std::copy(attributes[i].normals.begin(), attributes[i].normals.end(), out_attribute.normals.begin() + normal_idx_offset * 3);
|
|
normal_idx_offset += attributes[i].normals.size() / 3;
|
|
std::copy(attributes[i].texcoords.begin(), attributes[i].texcoords.end(), out_attribute.texcoords.begin() + texcoord_idx_offset * 2);
|
|
texcoord_idx_offset += attributes[i].texcoords.size() / 2;
|
|
std::copy(attributes[i].colors.begin(), attributes[i].colors.end(), out_attribute.colors.begin() + color_idx_offset);
|
|
color_idx_offset += attributes[i].colors.size();
|
|
}
|
|
}
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
if (argc < 3) {
|
|
printf("Usage: obj_sticher input0.obj input1.obj ... output.obj\n");
|
|
exit(1);
|
|
}
|
|
|
|
int num_objfiles = argc - 2;
|
|
std::string out_filename = std::string(argv[argc-1]); // last element
|
|
|
|
std::vector<Attribute> attributes(num_objfiles);
|
|
std::vector<Shape> shapes(num_objfiles);
|
|
std::vector<Material> materials(num_objfiles);
|
|
|
|
for (int i = 0; i < num_objfiles; i++) {
|
|
std::cout << "Loading " << argv[i+1] << " ... " << std::flush;
|
|
|
|
std::string err;
|
|
bool ret = tinyobj::LoadObj(&attributes[i], &shapes[i], &materials[i], &err, argv[i+1]);
|
|
if (!err.empty()) {
|
|
std::cerr << err << std::endl;
|
|
}
|
|
if (!ret) {
|
|
exit(1);
|
|
}
|
|
|
|
std::cout << "DONE." << std::endl;
|
|
}
|
|
|
|
Attribute out_attribute;
|
|
Shape out_shape;
|
|
Material out_material;
|
|
StichObjs(out_attribute, out_shape, out_material, attributes, shapes, materials);
|
|
|
|
bool coordTransform = true;
|
|
bool ret = WriteObj(out_filename, out_attribute, out_shape, out_material, coordTransform);
|
|
assert(ret);
|
|
|
|
return 0;
|
|
}
|