Files
tinyobjloader/examples/viewer/viewer.cc
2016-05-13 16:33:40 +09:00

526 lines
14 KiB
C++

//
// Simple .obj viewer(vertex only)
//
#include <vector>
#include <string>
#include <cstdio>
#include <cstdlib>
#include <iostream>
#include <limits>
#include <cmath>
#include <cassert>
#include <algorithm>
#include <GL/glew.h>
#ifdef __APPLE__
#include <OpenGL/glu.h>
#else
#include <GL/glu.h>
#endif
#include <GLFW/glfw3.h>
#define TINYOBJLOADER_IMPLEMENTATION
#include "../../tiny_obj_loader.h"
#include "trackball.h"
#ifdef _WIN32
#ifdef __cplusplus
extern "C" {
#endif
#include <windows.h>
#include <mmsystem.h>
#ifdef __cplusplus
}
#endif
#pragma comment(lib, "winmm.lib")
#else
#if defined(__unix__) || defined(__APPLE__)
#include <sys/time.h>
#else
#include <ctime>
#endif
#endif
class timerutil {
public:
#ifdef _WIN32
typedef DWORD time_t;
timerutil() { ::timeBeginPeriod(1); }
~timerutil() { ::timeEndPeriod(1); }
void start() { t_[0] = ::timeGetTime(); }
void end() { t_[1] = ::timeGetTime(); }
time_t sec() { return (time_t)((t_[1] - t_[0]) / 1000); }
time_t msec() { return (time_t)((t_[1] - t_[0])); }
time_t usec() { return (time_t)((t_[1] - t_[0]) * 1000); }
time_t current() { return ::timeGetTime(); }
#else
#if defined(__unix__) || defined(__APPLE__)
typedef unsigned long int time_t;
void start() { gettimeofday(tv + 0, &tz); }
void end() { gettimeofday(tv + 1, &tz); }
time_t sec() { return (time_t)(tv[1].tv_sec - tv[0].tv_sec); }
time_t msec() {
return this->sec() * 1000 +
(time_t)((tv[1].tv_usec - tv[0].tv_usec) / 1000);
}
time_t usec() {
return this->sec() * 1000000 + (time_t)(tv[1].tv_usec - tv[0].tv_usec);
}
time_t current() {
struct timeval t;
gettimeofday(&t, NULL);
return (time_t)(t.tv_sec * 1000 + t.tv_usec);
}
#else // C timer
// using namespace std;
typedef clock_t time_t;
void start() { t_[0] = clock(); }
void end() { t_[1] = clock(); }
time_t sec() { return (time_t)((t_[1] - t_[0]) / CLOCKS_PER_SEC); }
time_t msec() { return (time_t)((t_[1] - t_[0]) * 1000 / CLOCKS_PER_SEC); }
time_t usec() { return (time_t)((t_[1] - t_[0]) * 1000000 / CLOCKS_PER_SEC); }
time_t current() { return (time_t)clock(); }
#endif
#endif
private:
#ifdef _WIN32
DWORD t_[2];
#else
#if defined(__unix__) || defined(__APPLE__)
struct timeval tv[2];
struct timezone tz;
#else
time_t t_[2];
#endif
#endif
};
typedef struct {
GLuint vb; // vertex buffer
int numTriangles;
} DrawObject;
std::vector<DrawObject> gDrawObjects;
int width = 768;
int height = 768;
double prevMouseX, prevMouseY;
bool mouseLeftPressed;
bool mouseMiddlePressed;
bool mouseRightPressed;
float curr_quat[4];
float prev_quat[4];
float eye[3], lookat[3], up[3];
GLFWwindow* window;
void CheckErrors(std::string desc) {
GLenum e = glGetError();
if (e != GL_NO_ERROR) {
fprintf(stderr, "OpenGL error in \"%s\": %d (%d)\n", desc.c_str(), e, e);
exit(20);
}
}
void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) {
float v10[3];
v10[0] = v1[0] - v0[0];
v10[1] = v1[1] - v0[1];
v10[2] = v1[2] - v0[2];
float v20[3];
v20[0] = v2[0] - v0[0];
v20[1] = v2[1] - v0[1];
v20[2] = v2[2] - v0[2];
N[0] = v20[1] * v10[2] - v20[2] * v10[1];
N[1] = v20[2] * v10[0] - v20[0] * v10[2];
N[2] = v20[0] * v10[1] - v20[1] * v10[0];
float len2 = N[0] * N[0] + N[1] * N[1] + N[2] * N[2];
if (len2 > 0.0f) {
float len = sqrtf(len2);
N[0] /= len;
N[1] /= len;
}
}
bool LoadObjAndConvert(float bmin[3], float bmax[3], std::vector<DrawObject>& drawObjects, const char* filename)
{
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
timerutil tm;
tm.start();
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename, NULL);
if (!err.empty()) {
std::cerr << err << std::endl;
}
tm.end();
if (!ret) {
std::cerr << "Failed to load " << filename << std::endl;
return false;
}
printf("Parsing time: %d [ms]\n", tm.msec());
printf("# of vertices = %d\n", (int)(attrib.vertices.size()) / 3);
printf("# of normals = %d\n", (int)(attrib.normals.size()) / 3);
printf("# of texcoords = %d\n", (int)(attrib.texcoords.size()) / 2);
printf("# of materials = %d\n", (int)materials.size());
printf("# of shapes = %d\n", (int)shapes.size());
bmin[0] = bmin[1] = bmin[2] = std::numeric_limits<float>::max();
bmax[0] = bmax[1] = bmax[2] = -std::numeric_limits<float>::max();
{
for (size_t s = 0; s < shapes.size(); s++) {
DrawObject o;
std::vector<float> vb; // pos(3float), normal(3float), color(3float)
for (size_t f = 0; f < shapes[s].mesh.indices.size()/3; f++) {
tinyobj::index_t idx0 = shapes[s].mesh.indices[3*f+0];
tinyobj::index_t idx1 = shapes[s].mesh.indices[3*f+1];
tinyobj::index_t idx2 = shapes[s].mesh.indices[3*f+2];
float v[3][3];
for (int k = 0; k < 3; k++) {
int f0 = idx0.vertex_index;
int f1 = idx1.vertex_index;
int f2 = idx2.vertex_index;
assert(f0 >= 0);
assert(f1 >= 0);
assert(f2 >= 0);
v[0][k] = attrib.vertices[3*f0+k];
v[1][k] = attrib.vertices[3*f1+k];
v[2][k] = attrib.vertices[3*f2+k];
bmin[k] = std::min(v[0][k], bmin[k]);
bmin[k] = std::min(v[1][k], bmin[k]);
bmin[k] = std::min(v[2][k], bmin[k]);
bmax[k] = std::max(v[0][k], bmax[k]);
bmax[k] = std::max(v[1][k], bmax[k]);
bmax[k] = std::max(v[2][k], bmax[k]);
}
float n[3][3];
if (attrib.normals.size() > 0) {
int f0 = idx0.normal_index;
int f1 = idx1.normal_index;
int f2 = idx2.normal_index;
assert(f0 >= 0);
assert(f1 >= 0);
assert(f2 >= 0);
for (int k = 0; k < 3; k++) {
n[0][k] = attrib.normals[3*f0+k];
n[1][k] = attrib.normals[3*f1+k];
n[2][k] = attrib.normals[3*f2+k];
}
} else {
// compute geometric normal
CalcNormal(n[0], v[0], v[1], v[2]);
n[1][0] = n[0][0]; n[1][1] = n[0][1]; n[1][2] = n[0][2];
n[2][0] = n[0][0]; n[2][1] = n[0][1]; n[2][2] = n[0][2];
}
for (int k = 0; k < 3; k++) {
vb.push_back(v[k][0]);
vb.push_back(v[k][1]);
vb.push_back(v[k][2]);
vb.push_back(n[k][0]);
vb.push_back(n[k][1]);
vb.push_back(n[k][2]);
// Use normal as color.
float c[3] = {n[k][0], n[k][1], n[k][2]};
float len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2];
if (len2 > 0.0f) {
float len = sqrtf(len2);
c[0] /= len;
c[1] /= len;
c[2] /= len;
}
vb.push_back(c[0] * 0.5 + 0.5);
vb.push_back(c[1] * 0.5 + 0.5);
vb.push_back(c[2] * 0.5 + 0.5);
}
}
o.vb = 0;
o.numTriangles = 0;
if (vb.size() > 0) {
glGenBuffers(1, &o.vb);
glBindBuffer(GL_ARRAY_BUFFER, o.vb);
glBufferData(GL_ARRAY_BUFFER, vb.size() * sizeof(float), &vb.at(0), GL_STATIC_DRAW);
o.numTriangles = vb.size() / 9 / 3;
printf("shape[%d] # of triangles = %d\n", static_cast<int>(s), o.numTriangles);
}
gDrawObjects.push_back(o);
}
}
printf("bmin = %f, %f, %f\n", bmin[0], bmin[1], bmin[2]);
printf("bmax = %f, %f, %f\n", bmax[0], bmax[1], bmax[2]);
return true;
}
void reshapeFunc(GLFWwindow* window, int w, int h)
{
printf("reshape\n");
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, (float)w / (float)h, 0.01f, 100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
width = w;
height = h;
}
void keyboardFunc(GLFWwindow *window, int key, int scancode, int action, int mods) {
if(action == GLFW_PRESS || action == GLFW_REPEAT){
// Move camera
float mv_x = 0, mv_y = 0, mv_z = 0;
if(key == GLFW_KEY_K) mv_x += 1;
else if(key == GLFW_KEY_J) mv_x += -1;
else if(key == GLFW_KEY_L) mv_y += 1;
else if(key == GLFW_KEY_H) mv_y += -1;
else if(key == GLFW_KEY_P) mv_z += 1;
else if(key == GLFW_KEY_N) mv_z += -1;
//camera.move(mv_x * 0.05, mv_y * 0.05, mv_z * 0.05);
// Close window
if(key == GLFW_KEY_Q || key == GLFW_KEY_ESCAPE) glfwSetWindowShouldClose(window, GL_TRUE);
//init_frame = true;
}
}
void clickFunc(GLFWwindow* window, int button, int action, int mods){
if(button == GLFW_MOUSE_BUTTON_LEFT){
if(action == GLFW_PRESS){
mouseLeftPressed = true;
trackball(prev_quat, 0.0, 0.0, 0.0, 0.0);
} else if(action == GLFW_RELEASE){
mouseLeftPressed = false;
}
}
if(button == GLFW_MOUSE_BUTTON_RIGHT){
if(action == GLFW_PRESS){
mouseRightPressed = true;
} else if(action == GLFW_RELEASE){
mouseRightPressed = false;
}
}
if(button == GLFW_MOUSE_BUTTON_MIDDLE){
if(action == GLFW_PRESS){
mouseMiddlePressed = true;
} else if(action == GLFW_RELEASE){
mouseMiddlePressed = false;
}
}
}
void motionFunc(GLFWwindow* window, double mouse_x, double mouse_y){
float rotScale = 1.0f;
float transScale = 2.0f;
if(mouseLeftPressed){
trackball(prev_quat,
rotScale * (2.0f * prevMouseX - width) / (float)width,
rotScale * (height - 2.0f * prevMouseY) / (float)height,
rotScale * (2.0f * mouse_x - width) / (float)width,
rotScale * (height - 2.0f * mouse_y) / (float)height);
add_quats(prev_quat, curr_quat, curr_quat);
} else if (mouseMiddlePressed) {
eye[0] -= transScale * (mouse_x - prevMouseX) / (float)width;
lookat[0] -= transScale * (mouse_x - prevMouseX) / (float)width;
eye[1] += transScale * (mouse_y - prevMouseY) / (float)height;
lookat[1] += transScale * (mouse_y - prevMouseY) / (float)height;
} else if (mouseRightPressed) {
eye[2] += transScale * (mouse_y - prevMouseY) / (float)height;
lookat[2] += transScale * (mouse_y - prevMouseY) / (float)height;
}
// Update mouse point
prevMouseX = mouse_x;
prevMouseY = mouse_y;
}
void Draw(const std::vector<DrawObject>& drawObjects)
{
glPolygonMode(GL_FRONT, GL_FILL);
glPolygonMode(GL_BACK, GL_FILL);
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1.0, 1.0);
glColor3f(1.0f, 1.0f, 1.0f);
for (size_t i = 0; i < drawObjects.size(); i++) {
DrawObject o = drawObjects[i];
if (o.vb < 1) {
continue;
}
glBindBuffer(GL_ARRAY_BUFFER, o.vb);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FLOAT, 36, (const void*)0);
glNormalPointer(GL_FLOAT, 36, (const void*)(sizeof(float)*3));
glColorPointer(3, GL_FLOAT, 36, (const void*)(sizeof(float)*6));
glDrawArrays(GL_TRIANGLES, 0, 3 * o.numTriangles);
CheckErrors("drawarrays");
}
// draw wireframe
glDisable(GL_POLYGON_OFFSET_FILL);
glPolygonMode(GL_FRONT, GL_LINE);
glPolygonMode(GL_BACK, GL_LINE);
glColor3f(0.0f, 0.0f, 0.4f);
for (size_t i = 0; i < drawObjects.size(); i++) {
DrawObject o = drawObjects[i];
if (o.vb < 1) {
continue;
}
glBindBuffer(GL_ARRAY_BUFFER, o.vb);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FLOAT, 36, (const void*)0);
glNormalPointer(GL_FLOAT, 36, (const void*)(sizeof(float)*3));
glDrawArrays(GL_TRIANGLES, 0, 3 * o.numTriangles);
CheckErrors("drawarrays");
}
}
static void Init() {
trackball(curr_quat, 0, 0, 0, 0);
eye[0] = 0.0f;
eye[1] = 0.0f;
eye[2] = 3.0f;
lookat[0] = 0.0f;
lookat[1] = 0.0f;
lookat[2] = 0.0f;
up[0] = 0.0f;
up[1] = 1.0f;
up[2] = 0.0f;
}
int main(int argc, char **argv)
{
if (argc < 2) {
std::cout << "Needs input.obj\n" << std::endl;
return 0;
}
Init();
if(!glfwInit()){
std::cerr << "Failed to initialize GLFW." << std::endl;
return -1;
}
window = glfwCreateWindow(width, height, "Obj viewer", NULL, NULL);
if(window == NULL){
std::cerr << "Failed to open GLFW window. " << std::endl;
glfwTerminate();
return 1;
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
// Callback
glfwSetWindowSizeCallback(window, reshapeFunc);
glfwSetKeyCallback(window, keyboardFunc);
glfwSetMouseButtonCallback(window, clickFunc);
glfwSetCursorPosCallback(window, motionFunc);
glewExperimental = true;
if (glewInit() != GLEW_OK) {
std::cerr << "Failed to initialize GLEW." << std::endl;
return -1;
}
reshapeFunc(window, width, height);
float bmin[3], bmax[3];
if (false == LoadObjAndConvert(bmin, bmax, gDrawObjects, argv[1])) {
return -1;
}
float maxExtent = 0.5f * (bmax[0] - bmin[0]);
if (maxExtent < 0.5f * (bmax[1] - bmin[1])) {
maxExtent = 0.5f * (bmax[1] - bmin[1]);
}
if (maxExtent < 0.5f * (bmax[2] - bmin[2])) {
maxExtent = 0.5f * (bmax[2] - bmin[2]);
}
while(glfwWindowShouldClose(window) == GL_FALSE) {
glfwPollEvents();
glClearColor(0.1f, 0.2f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
// camera & rotate
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
GLfloat mat[4][4];
gluLookAt(eye[0], eye[1], eye[2], lookat[0], lookat[1], lookat[2], up[0], up[1], up[2]);
build_rotmatrix(mat, curr_quat);
glMultMatrixf(&mat[0][0]);
// Fit to -1, 1
glScalef(1.0f / maxExtent, 1.0f / maxExtent, 1.0f / maxExtent);
// Centerize object.
glTranslatef(-0.5*(bmax[0] + bmin[0]), -0.5*(bmax[1] + bmin[1]), -0.5*(bmax[2] + bmin[2]));
Draw(gDrawObjects);
glfwSwapBuffers(window);
}
glfwTerminate();
}