remove some bloated namespacing

This commit is contained in:
Benjamin Kyd
2022-05-19 23:47:04 +01:00
parent 19cacf248d
commit 411200ddaa
17 changed files with 49 additions and 48 deletions

View File

@@ -5,11 +5,11 @@
#include "Aeon/Rendering/ImGui.hpp"
using Aeon::Core::App;
using Aeon::Core::Display;
using Aeon::Core::DisplayProperties;
using Core::App;
using Core::Display;
using Core::DisplayProperties;
using Aeon::Input::Input;
using Input::Input;
App::App( const AppProperties& props, const DisplayProperties& dispProps )
: mDisplay()

View File

@@ -9,7 +9,7 @@
#include "Aeon/Core/GameLayer.hpp"
#include "Aeon/Input/Input.hpp"
namespace Aeon::Core {
namespace Core {
// NOTE: Derivations / children of "App" cannot attatch
// event listeners to themselves, the programmer must
@@ -39,7 +39,7 @@ public:
private:
Display mDisplay;
Aeon::Input::Input mInput;
Input mInput;
// Game layers from z orderxko285132046
std::vector<GameLayer*> mGameLayers;

View File

@@ -5,7 +5,7 @@
#include "Aeon/Assert.hpp"
#include "Aeon/Rendering/ImGui.hpp"
using Aeon::Core::Display;
using Core::Display;
Display::Display()
: mWindow( nullptr )
@@ -58,7 +58,7 @@ bool Display::Create( const DisplayProperties& properties )
mWidth = properties.Width;
mHeight = properties.Height;
Aeon::Rendering::SetupImGui( mWindow, mContext );
Rendering::SetupImGui( mWindow, mContext );
// Make sure ImGUI is ready to be used on the first frame
ImGui_ImplOpenGL3_NewFrame();
@@ -113,7 +113,7 @@ void Display::EndFrame()
void Display::Destroy()
{
Aeon::Rendering::CleanupImGui();
Rendering::CleanupImGui();
SDL_DestroyWindow( mWindow );
// dangly balls
mWindow = nullptr;

View File

@@ -11,7 +11,9 @@ extern "C" {
#include "Aeon/Core/EngineConfig.hpp"
#include "Aeon/Core/Events.hpp"
namespace Aeon::Core {
class Rendering::Rendermaster;
namespace Core {
class Display : public EventListener
{
@@ -39,6 +41,8 @@ private:
SDL_Window* mWindow;
SDL_GLContext mContext;
unsigned int mWidth, mHeight;
unsigned int mX, mY;
float mClearColour[4];

View File

@@ -1,7 +1,7 @@
#ifndef AEON_CORE_ENGINECONFIG_H_
#define AEON_CORE_ENGINECONFIG_H_
namespace Aeon::Core
namespace Core
{
// TODO: this

View File

@@ -2,10 +2,10 @@
#include "Aeon/Assert.hpp"
using Aeon::Core::GenericEvent;
using Aeon::Core::EventListener;
using Aeon::Core::EventDispatcher;
using Aeon::Core::EventManager;
using Core::GenericEvent;
using Core::EventListener;
using Core::EventDispatcher;
using Core::EventManager;
EventListener::EventListener()
{

View File

@@ -22,7 +22,7 @@
#include "Aeon/Singleton.hpp"
#include "Aeon/Input/InputMap.hpp"
namespace Aeon::Core {
namespace Core {
/*
* Engine event systems / type
@@ -74,7 +74,7 @@ struct GenericEvent
int dx, dy;
// KEYBOARD_KEYDOWN KEYBOARD_KEYUP KEYBOARD_PRESSED
Aeon::Input::EKeyCode keyCode;
Input::EKeyCode keyCode;
uint16_t keyMods;
bool Handled = false;
@@ -131,7 +131,7 @@ private:
friend class EventManager;
};
class EventManager : public Aeon::Helpers::Singleton<EventManager>
class EventManager : public Helpers::Singleton<EventManager>
{
public:
EventManager();

View File

@@ -3,7 +3,7 @@
#include "Aeon/Core/Events.hpp"
namespace Aeon::Core
namespace Core
{
class GameLayer : public EventListener

View File

@@ -10,7 +10,7 @@
#include "Aeon/Input/InputMap.hpp"
#include "Aeon/Rendering/ImGui.hpp"
using Aeon::Input::Input;
using Input::Input;
Input::Input()
: mEvent()
@@ -96,7 +96,7 @@ void Input::mPollDisplay()
}
case SDL_WINDOWEVENT_MOVED:
{
Aeon::Core::GenericEvent e;
Core::GenericEvent e;
e.x = mEvent.window.data1;
e.y = mEvent.window.data2;
e.Type = "DISPLAY_MOVE";
@@ -105,7 +105,7 @@ void Input::mPollDisplay()
}
case SDL_WINDOWEVENT_RESIZED:
{
Aeon::Core::GenericEvent e;
Core::GenericEvent e;
e.x = mEvent.window.data1;
e.y = mEvent.window.data2;
e.Type = "DISPLAY_RESIZE";
@@ -152,7 +152,7 @@ void Input::mPollDisplay()
void Input::mPollMouse()
{
Aeon::Core::GenericEvent e;
Core::GenericEvent e;
e.x = mEvent.motion.x;
e.y = mEvent.motion.y;
e.dx = mEvent.motion.xrel;
@@ -163,7 +163,7 @@ void Input::mPollMouse()
void Input::mPollScroll()
{
Aeon::Core::GenericEvent e;
Core::GenericEvent e;
e.y = mEvent.wheel.y;
e.Type = "MOUSE_SCROLL";
mMouseEventDispatcher.Dispatch( e );
@@ -218,7 +218,7 @@ void Input::mPollClick()
void Input::mPollKeyboard()
{
EKeyCode keycode = KeyCodeFromSDL( mEvent.key.keysym.sym );
Aeon::Core::GenericEvent e;
Core::GenericEvent e;
e.keyCode = KeyCodeFromSDL(keycode);
if ( mEvent.key.state == SDL_PRESSED )
{
@@ -247,7 +247,7 @@ void Input::mPollScanKeyboard()
{
EKeyCode whatKeyPressed = KeyCodeFromScanCode( (SDL_Scancode)i );
Aeon::Core::GenericEvent e;
Core::GenericEvent e;
e.keyCode = whatKeyPressed;
e.keyMods = mModKeyState;
e.Type = "KEYBOARD_KEYPRESS";

View File

@@ -8,7 +8,7 @@
#include "Aeon/Singleton.hpp"
#include "Aeon/Core/Events.hpp"
namespace Aeon::Input {
namespace Input {
class Input
{
@@ -33,9 +33,9 @@ private:
const uint8_t* mKbdState;
uint16_t mModKeyState = 0x0;
Aeon::Core::EventDispatcher mDisplayEventDispatcher;
Aeon::Core::EventDispatcher mKeyboardEventDispatcher;
Aeon::Core::EventDispatcher mMouseEventDispatcher;
Core::EventDispatcher mDisplayEventDispatcher;
Core::EventDispatcher mKeyboardEventDispatcher;
Core::EventDispatcher mMouseEventDispatcher;
};
}

View File

@@ -3,7 +3,7 @@
#include <SDL.h>
namespace Aeon::Input
namespace Input
{
enum EModCode {

View File

@@ -12,7 +12,7 @@ extern "C" {
#include <Aeon/ThirdParty/ImGui/imgui_impl_sdl.h>
#include <Aeon/ThirdParty/ImGui/imgui_impl_opengl3.h>
namespace Aeon::Rendering
namespace Rendering
{
inline void SetupImGui( const SDL_Window* window, const SDL_GLContext& context )

View File

@@ -3,10 +3,10 @@
#include "Aeon/Singleton.hpp"
namespace Aeon::Rendering
namespace Rendering
{
class RenderMaster : public Aeon::Helpers::Singleton<RenderMaster>
class RenderMaster : public Helpers::Singleton<RenderMaster>
{
};

View File

@@ -0,0 +1,2 @@

View File

@@ -1,7 +1,7 @@
#ifndef AEON_SINGLETON_H_
#define AEON_SINGLETON_H_
namespace Aeon::Helpers {
namespace Helpers {
template <class T>
class Singleton

View File

@@ -3,21 +3,21 @@
#include <Aeon/Aeon.hpp>
#include <Aeon/Core/Events.hpp>
class BackgroundLevel : public Aeon::Core::GameLayer {
class BackgroundLevel : public Core::GameLayer {
};
class Level : public Aeon::Core::GameLayer
class Level : public Core::GameLayer
{
public:
Level()
{
PushThisAsSink("ENGINE_INPUT_KEYBOARD");
Aeon::Core::EventManager::GetInstance().DebugPrint();
{
Core::EventManager::GetInstance().DebugPrint();
}
void Attach() override
{
}
void FrameTick() override
@@ -30,13 +30,8 @@ public:
}
bool EventRecieved( Aeon::Core::GenericEvent& e ) override
bool EventRecieved( Core::GenericEvent& e ) override
{
std::cout << "FROM LEVEL " << e.Type << " " << (char)e.keyCode << std::endl;
if ( e.keyMods & Aeon::Input::EModCode::SHIFT ) {
std::cout << "Shift" << std::endl;
}
return false;
}
@@ -47,14 +42,14 @@ public:
}
};
class ExampleGame : public Aeon::Core::App
class ExampleGame : public Core::App
{
public:
ExampleGame()
: App( { "Example" }, { "Game with AEON!" } )
{
Level* level = new Level;
PushLayer( (Aeon::Core::GameLayer*)level );
PushLayer( (Core::GameLayer*)level );
Run();
delete level;
}