This commit is contained in:
benkyd
2022-06-09 00:57:08 +00:00
parent 01c31f46f4
commit 83e1fcb1d9

View File

@@ -96,25 +96,25 @@ public:
EC::Entity entity1 = registry.Create();
std::cout << entity1 << std::endl;
std::cout << "1: " << entity1 << std::endl;
std::vector<EC::Entity> entities;
for (int i = 0; i < 100000; i++)
for (int i = 0; i < 100; i++)
{
entities.push_back(registry.Create());
}
std::cout << entities[entities.size()] << std::endl;
for (int i = 0; i < 100000; i++)
for (int i = 0; i < 100; i++)
{
std::cout << "ENtity in vector pos " << i << " " << entities[i] << std::endl;
registry.Destroy(entities[i]);
}
entity1 = registry.Create();
std::cout << entity1 << std::endl;
EC::Entity entity2 = registry.Create();
std::cout << "2: " << entity2 << std::endl;
Level* level = new Level;
PushLayer( (Core::GameLayer*)level );