Files
Aeon/Game/ExampleGame.cpp

102 lines
1.2 KiB
C++

// simple raycast shooter
// shotgun fun fun yanno
#include <iostream>
#include <Aeon/Aeon.hpp>
#include <Aeon/Core/Events.hpp>
class Level : public Aeon::Core::GameLayer
{
public:
Level() { }
void Attach() override
{
}
void FrameTick() override
{
}
void TimeTick() override
{
}
bool EventRecieved( Aeon::Core::GenericEvent& e ) override
{
return false;
}
void Detach() override
{
}
};
class TopLevel : public Aeon::Core::GameLayer
{
public:
TopLevel() { }
void Attach() override
{
}
void FrameTick() override
{
}
void TimeTick() override
{
}
bool EventRecieved( Aeon::Core::GenericEvent& e ) override
{
return false;
}
void Detach() override
{
}
};
class ExampleGame : public Aeon::Core::App
{
public:
// take command line args better (parse them first!)
ExampleGame()
: App( { "Example" }, { "Game with AEON!" } )
{
Level* level = new Level;
TopLevel* topLevel = new TopLevel;
PushLayer( (Aeon::Core::GameLayer*)level );
PushLayer( (Aeon::Core::GameLayer*)topLevel );
Run();
delete level;
}
~ExampleGame()
{
}
};
int main( int argc, char** argv )
{
ExampleGame game;
return 0;
}