Files
Aeon/ThirdParty/entt/testbed/application/context.cpp
2025-06-29 23:33:26 +01:00

56 lines
1.4 KiB
C++

#include <SDL3/SDL_render.h>
#include <application/context.h>
#include <backends/imgui_impl_sdl3.h>
#include <backends/imgui_impl_sdlrenderer3.h>
#include <imgui.h>
namespace testbed {
context::context()
: sdl_window{SDL_CreateWindow("testbed", 1280, 720, SDL_WINDOW_HIGH_PIXEL_DENSITY)},
sdl_renderer{SDL_CreateRenderer(sdl_window, nullptr)} {
SDL_SetRenderVSync(sdl_renderer, SDL_RENDERER_VSYNC_ADAPTIVE);
SDL_SetWindowResizable(sdl_window, true);
SDL_SetWindowPosition(sdl_window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO &io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
ImGui::StyleColorsDark();
ImGui_ImplSDL3_InitForSDLRenderer(sdl_window, sdl_renderer);
ImGui_ImplSDLRenderer3_Init(sdl_renderer);
}
context ::~context() {
ImGui_ImplSDLRenderer3_Shutdown();
ImGui_ImplSDL3_Shutdown();
ImGui::DestroyContext();
SDL_DestroyRenderer(sdl_renderer);
SDL_DestroyWindow(sdl_window);
}
SDL_Window *context::window() const noexcept {
return *this;
}
SDL_Renderer *context::renderer() const noexcept {
return *this;
}
context::operator SDL_Window *() const noexcept {
return sdl_window;
}
context::operator SDL_Renderer *() const noexcept {
return sdl_renderer;
}
} // namespace testbed