36 lines
1.2 KiB
Plaintext
36 lines
1.2 KiB
Plaintext
#include "\life_server\script_macros.hpp"
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/*
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File: fn_clientDisconnect.sqf
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Author: Bryan "Tonic" Boardwine
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Description:
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When a client disconnects this will remove their corpse and
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clean up their storage boxes in their house. Also, saves player infos & position.
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*/
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private ["_unit","_id","_uid","_name","_alive","_position","_side"];
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_unit = _this select 0;
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if (isNull _unit) exitWith {};
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_id = _this select 1;
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_uid = _this select 2;
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_name = _this select 3;
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_side = side _unit;
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//Save player info
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if (isNil "HC_UID" || {!(_uid isEqualTo HC_UID)}) then {
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_position = getPosATL _unit;
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if ((getMarkerPos "respawn_civilian" distance _position) > 300) then {
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//Civilian position
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if (life_save_civilian_position && _side isEqualTo civilian) then {
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_alive = alive _unit;
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if (life_HC_isActive) then {[_uid,_side,_alive,4,_position] remoteExec ["HC_fnc_updatePartial",HC_Life];} else {[_uid,_side,_alive,4,_position] spawn DB_fnc_updatePartial;};
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};
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};
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};
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_containers = nearestObjects[_unit,["WeaponHolderSimulated"],5];
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{deleteVehicle _x;} forEach _containers;
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deleteVehicle _unit;
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_uid spawn TON_fnc_houseCleanup;
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