132 lines
3.6 KiB
C++
132 lines
3.6 KiB
C++
class DefaultEventhandlers;
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class CfgPatches {
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class life_server {
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units[] = {"C_man_1"};
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weapons[] = {};
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requiredAddons[] = {"A3_Data_F","A3_Soft_F","A3_Soft_F_Offroad_01","A3_Characters_F"};
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fileName = "life_server.pbo";
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author = "Tonic";
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};
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};
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class CfgFunctions {
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class MySQL_Database {
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tag = "DB";
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class MySQL
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{
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file = "\life_server\Functions\MySQL";
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class numberSafe {};
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class mresArray {};
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class queryRequest{};
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class asyncCall{};
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class insertRequest{};
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class updateRequest{};
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class mresToArray {};
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class insertVehicle {};
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class bool {};
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class mresString {};
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class updatePartial {};
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};
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};
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class Life_System {
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tag = "life";
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class Wanted_Sys {
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file = "\life_server\Functions\WantedSystem";
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class wantedFetch {};
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class wantedPerson {};
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class wantedBounty {};
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class wantedRemove {};
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class wantedAdd {};
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class wantedCrimes {};
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class wantedProfUpdate {};
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};
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class Jail_Sys {
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file = "\life_server\Functions\Jail";
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class jailSys {};
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};
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class Client_Code {
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file = "\life_server\Functions\Client";
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};
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};
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class TON_System {
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tag = "TON";
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class Systems {
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file = "\life_server\Functions\Systems";
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class managesc {};
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class cleanup {};
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class huntingZone {};
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class getID {};
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class vehicleCreate {};
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class spawnVehicle {};
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class getVehicles {};
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class vehicleStore {};
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class vehicleDelete {};
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class spikeStrip {};
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class transferOwnership {};
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class federalUpdate {};
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class chopShopSell {};
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class clientDisconnect {};
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class cleanupRequest {};
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class setObjVar {};
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class keyManagement {};
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class vehicleUpdate {};
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class recupkeyforHC {};
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class handleBlastingCharge {};
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class terrainSort {};
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};
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class Housing {
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file = "\life_server\Functions\Housing";
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class addHouse {};
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class addContainer {};
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class deleteDBContainer {};
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class fetchPlayerHouses {};
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class initHouses {};
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class sellHouse {};
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class sellHouseContainer {};
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class updateHouseContainers {};
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class updateHouseTrunk {};
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class houseCleanup {};
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class houseGarage {};
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};
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class Gangs {
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file = "\life_server\Functions\Gangs";
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class insertGang {};
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class queryPlayerGang {};
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class removeGang {};
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class updateGang {};
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};
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class Actions {
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file = "\life_server\Functions\Actions";
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class pickupAction {};
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};
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class PlayTime {
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file = "\life_server\Functions\PlayTime";
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class setPlayTime {};
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class getPlayTime {};
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};
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};
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};
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class CfgVehicles {
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class Car_F;
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class CAManBase;
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class Civilian;
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class Civilian_F : Civilian {
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class EventHandlers;
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};
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class C_man_1 : Civilian_F {
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class EventHandlers: EventHandlers {
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init = "(_this select 0) execVM ""\life_server\fix_headgear.sqf""";
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};
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};
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};
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