Files
AltisLifeFramework/life_server/config.cpp
Benjamin Kyd c8014ec81e initial commit
2019-06-05 00:45:50 +01:00

132 lines
3.6 KiB
C++

class DefaultEventhandlers;
class CfgPatches {
class life_server {
units[] = {"C_man_1"};
weapons[] = {};
requiredAddons[] = {"A3_Data_F","A3_Soft_F","A3_Soft_F_Offroad_01","A3_Characters_F"};
fileName = "life_server.pbo";
author = "Tonic";
};
};
class CfgFunctions {
class MySQL_Database {
tag = "DB";
class MySQL
{
file = "\life_server\Functions\MySQL";
class numberSafe {};
class mresArray {};
class queryRequest{};
class asyncCall{};
class insertRequest{};
class updateRequest{};
class mresToArray {};
class insertVehicle {};
class bool {};
class mresString {};
class updatePartial {};
};
};
class Life_System {
tag = "life";
class Wanted_Sys {
file = "\life_server\Functions\WantedSystem";
class wantedFetch {};
class wantedPerson {};
class wantedBounty {};
class wantedRemove {};
class wantedAdd {};
class wantedCrimes {};
class wantedProfUpdate {};
};
class Jail_Sys {
file = "\life_server\Functions\Jail";
class jailSys {};
};
class Client_Code {
file = "\life_server\Functions\Client";
};
};
class TON_System {
tag = "TON";
class Systems {
file = "\life_server\Functions\Systems";
class managesc {};
class cleanup {};
class huntingZone {};
class getID {};
class vehicleCreate {};
class spawnVehicle {};
class getVehicles {};
class vehicleStore {};
class vehicleDelete {};
class spikeStrip {};
class transferOwnership {};
class federalUpdate {};
class chopShopSell {};
class clientDisconnect {};
class cleanupRequest {};
class setObjVar {};
class keyManagement {};
class vehicleUpdate {};
class recupkeyforHC {};
class handleBlastingCharge {};
class terrainSort {};
};
class Housing {
file = "\life_server\Functions\Housing";
class addHouse {};
class addContainer {};
class deleteDBContainer {};
class fetchPlayerHouses {};
class initHouses {};
class sellHouse {};
class sellHouseContainer {};
class updateHouseContainers {};
class updateHouseTrunk {};
class houseCleanup {};
class houseGarage {};
};
class Gangs {
file = "\life_server\Functions\Gangs";
class insertGang {};
class queryPlayerGang {};
class removeGang {};
class updateGang {};
};
class Actions {
file = "\life_server\Functions\Actions";
class pickupAction {};
};
class PlayTime {
file = "\life_server\Functions\PlayTime";
class setPlayTime {};
class getPlayTime {};
};
};
};
class CfgVehicles {
class Car_F;
class CAManBase;
class Civilian;
class Civilian_F : Civilian {
class EventHandlers;
};
class C_man_1 : Civilian_F {
class EventHandlers: EventHandlers {
init = "(_this select 0) execVM ""\life_server\fix_headgear.sqf""";
};
};
};