376 lines
9.9 KiB
C++
376 lines
9.9 KiB
C++
class Socket_Reciever {
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tag = "SOCK";
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class SQL_Socket {
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file = "core\session";
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class dataQuery {};
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class insertPlayerInfo {};
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class requestReceived {};
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class syncData {};
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class updatePartial {};
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class updateRequest {};
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};
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};
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class SpyGlass {
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tag = "SPY";
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class Functions {
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file = "SpyGlass";
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class cookieJar{};
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class notifyAdmins{};
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class observe{};
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};
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};
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class Life_Client_Core {
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tag = "life";
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class Master_Directory {
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file = "core";
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class initCiv {};
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class initCop {};
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class initMedic {};
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class setupActions {};
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class setupEVH {};
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class survival {};
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class welcomeNotification {};
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};
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class Actions {
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file = "core\actions";
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class arrestAction {};
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class buyLicense {};
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class captureHideout {};
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class catchFish {};
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class dpFinish {};
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class dropFishingNet {};
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class escortAction {};
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class gather {};
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class getDPMission {};
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class gutAnimal {};
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class healHospital {};
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class impoundAction {};
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class mine {};
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class newsBroadcast {};
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class packupSpikes {};
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class pickupItem {};
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class pickupMoney {};
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class postBail {};
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class processAction {};
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class pulloutAction {};
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class putInCar {};
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class removeContainer {};
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class repairTruck {};
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class restrainAction {};
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class robAction {};
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class searchAction {};
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class searchVehAction {};
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class seizePlayerAction {};
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class serviceChopper {};
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class stopEscorting {};
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class storeVehicle {};
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class surrender {};
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class ticketAction {};
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class unrestrain {};
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};
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class Admin {
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file = "core\admin";
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class adminCompensate {};
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class adminDebugCon {};
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class adminFreeze {};
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class admingetID {};
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class adminGodMode {};
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class adminid {};
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class admininfo {};
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class adminMarkers {};
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class adminMenu {};
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class adminQuery {};
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class adminSpectate {};
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class adminTeleport {};
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class adminTpHere {};
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};
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class Civilian {
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file = "core\civilian";
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class civLoadout {};
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class civMarkers {};
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class demoChargeTimer {};
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class freezePlayer {};
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class jail {};
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class jailMe {};
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class knockedOut {};
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class knockoutAction {};
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class removeLicenses {};
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class robPerson {};
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class robReceive {};
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class tazed {};
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};
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class Config {
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file = "core\config";
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class houseConfig {};
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class itemWeight {};
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class vehicleAnimate {};
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class vehicleWeightCfg {};
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};
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class Cop {
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file = "core\cop";
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class bountyReceive {};
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class containerInvSearch {};
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class copInteractionMenu {};
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class copLights {};
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class copLoadout {};
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class copMarkers {};
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class copSearch {};
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class copSiren {};
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class doorAnimate {};
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class fedCamDisplay {};
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class licenseCheck {};
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class licensesRead {};
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class questionDealer {};
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class radar {};
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class repairDoor {};
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class restrain {};
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class searchClient {};
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class seizeClient {};
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class sirenLights {};
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class spikeStripEffect {};
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class ticketGive {};
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class ticketPaid {};
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class ticketPay {};
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class ticketPrompt {};
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class vehInvSearch {};
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class wantedGrab {};
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};
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class Dialog_Controls {
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file = "dialog\function";
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class bankDeposit {};
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class bankTransfer {};
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class bankWithdraw {};
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class displayHandler {};
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class gangDeposit {};
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class gangWithdraw {};
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class garageLBChange {};
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class impoundMenu {};
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class progressBar {};
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class safeFix {};
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class safeInventory {};
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class safeOpen {};
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class safeTake {};
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class sellGarage {};
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class setMapPosition {};
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class spawnConfirm {};
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class spawnMenu {};
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class spawnPointCfg {};
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class spawnPointSelected {};
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class unimpound {};
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class vehicleGarage {};
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class wireTransfer {};
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};
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class Functions {
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file = "core\functions";
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class AAN {};
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class accType {};
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class actionKeyHandler {};
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class animSync {};
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class calWeightDiff {};
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class clearVehicleAmmo {};
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class dropItems {};
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class escInterupt {};
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class fetchCfgDetails {};
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class fetchDeadGear {};
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class fetchVehInfo {};
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class isDamaged {};
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class giveDiff {};
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class handleDamage {};
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class handleInv {};
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class handleItem {};
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class hideObj {};
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class hudSetup {};
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class hudUpdate {};
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class inventoryClosed {};
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class inventoryOpened {};
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class isUIDActive {};
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class keyHandler {};
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class loadDeadGear {};
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class loadGear {};
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class nearATM {};
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class nearestDoor {};
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class nearUnits {};
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class numberText {};
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class onFired {};
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class onTakeItem {};
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class playerSkins {};
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class playerTags {};
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class postNewsBroadcast {};
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class pullOutVeh {};
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class pushObject {};
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class receiveItem {};
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class receiveMoney {};
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class revealObjects {};
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class saveGear {};
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class searchPosEmpty {};
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class simDisable {};
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class stripDownPlayer {};
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class tazeSound {};
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class teleport {};
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class whereAmI {};
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};
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class Gangs {
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file = "core\gangs";
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class createGang {};
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class gangCreated {};
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class gangDisband {};
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class gangDisbanded {};
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class gangInvite {};
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class gangInvitePlayer {};
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class gangKick {};
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class gangLeave {};
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class gangMenu {};
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class gangNewLeader {};
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class gangUpgrade {};
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class initGang {};
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};
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class Housing {
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file = "core\housing";
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class buyHouse {};
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class buyHouseGarage {};
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class containerMenu {};
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class copBreakDoor {};
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class copHouseOwner {};
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class garageRefund {};
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class getBuildingPositions {};
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class houseMenu {};
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class initHouses {};
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class lightHouse {};
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class lightHouseAction {};
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class lockHouse {};
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class lockupHouse {};
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class placeContainer {};
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class PlayerInBuilding {};
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class raidHouse {};
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class sellHouse {};
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class sellHouseGarage {};
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};
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class Items {
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file = "core\items";
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class blastingCharge {};
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class boltcutter {};
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class defuseKit {};
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class flashbang {};
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class jerrycanRefuel {};
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class jerryRefuel {};
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class lockpick {};
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class placestorage {};
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class spikeStrip {};
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class storageBox {};
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};
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class Medical_System {
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file = "core\medical";
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class deathScreen {};
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class medicLights {};
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class medicLoadout {};
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class medicMarkers {};
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class medicRequest {};
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class medicSiren {};
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class medicSirenLights {};
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class onPlayerKilled {};
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class onPlayerRespawn {};
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class requestMedic {};
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class respawned {};
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class revived {};
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class revivePlayer {};
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};
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class Network {
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file = "core\functions\network";
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class broadcast {};
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class corpse {};
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class jumpFnc {};
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class say3D {};
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class setFuel {};
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class soundDevice {};
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};
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class Player_Menu {
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file = "core\pmenu";
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class cellphone {};
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class giveItem {};
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class giveMoney {};
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class keyDrop {};
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class keyGive {};
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class keyMenu {};
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class p_openMenu {};
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class p_updateMenu {};
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class pardon {};
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class removeItem {};
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class s_onChar {};
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class s_onCheckedChange {};
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class s_onSliderChange {};
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class settingsMenu {};
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class updateViewDistance {};
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class useItem {};
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class wantedAddP {};
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class wantedInfo {};
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class wantedList {};
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class wantedMenu {};
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};
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class Shops {
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file = "core\shops";
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class atmMenu {};
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class buyClothes {};
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class changeClothes {};
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class chopShopMenu {};
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class chopShopSelection {};
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class chopShopSell {};
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class clothingFilter {};
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class clothingMenu {};
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class fuelLBchange {};
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class fuelStatOpen {};
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class levelCheck {};
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class vehicleShop3DPreview {};
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class vehicleShopBuy {};
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class vehicleShopEnd3DPreview {};
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class vehicleShopInit3DPreview {};
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class vehicleShopLBChange {};
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class vehicleShopMenu {};
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class virt_buy {};
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class virt_menu {};
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class virt_sell {};
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class virt_update {};
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class weaponShopAccs {};
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class weaponShopBuySell {};
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class weaponShopFilter {};
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class weaponShopMags {};
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class weaponShopMenu {};
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class weaponShopSelection {};
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};
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class Vehicle {
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file = "core\vehicle";
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class addVehicle2Chain {};
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class colorVehicle {};
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class deviceMine {};
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class FuelRefuelcar {};
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class fuelStore {};
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class fuelSupply {};
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class lockVehicle {};
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class openInventory {};
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class vehiclecolor3DRefresh {};
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class vehicleOwners {};
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class vehicleWeight {};
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class vehInventory {};
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class vehStoreItem {};
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class vehTakeItem {};
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class vInteractionMenu {};
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};
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};
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