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This commit is contained in:
2
OpenGL/playground/.gitignore
vendored
2
OpenGL/playground/.gitignore
vendored
@@ -1,2 +1,4 @@
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build/
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CMakeFiles/
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CMakeCache.txt
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cmake_install.cmake
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@@ -1,5 +1,5 @@
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# This is the CMakeCache file.
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# For build in directory: /home/ben/Programming/examples/OpenGL/playground
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# For build in directory: /home/ben/Programming/Languages/Examples/OpenGL/playground
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# It was generated by CMake: /usr/bin/cmake
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# You can edit this file to change values found and used by cmake.
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# If you do not want to change any of the values, simply exit the editor.
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@@ -29,11 +29,11 @@ CMAKE_CXX_COMPILER:FILEPATH=/usr/bin/c++
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//A wrapper around 'ar' adding the appropriate '--plugin' option
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CMAKE_CXX_COMPILER_AR:FILEPATH=/usr/bin/gcc-ar-8
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CMAKE_CXX_COMPILER_AR:FILEPATH=/usr/bin/gcc-ar
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//A wrapper around 'ranlib' adding the appropriate '--plugin' option
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// for the GCC compiler
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CMAKE_CXX_COMPILER_RANLIB:FILEPATH=/usr/bin/gcc-ranlib-8
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CMAKE_CXX_COMPILER_RANLIB:FILEPATH=/usr/bin/gcc-ranlib
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//Flags used by the CXX compiler during all build types.
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CMAKE_CXX_FLAGS:STRING=
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@@ -55,11 +55,11 @@ CMAKE_C_COMPILER:FILEPATH=/usr/bin/cc
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//A wrapper around 'ar' adding the appropriate '--plugin' option
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// for the GCC compiler
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CMAKE_C_COMPILER_AR:FILEPATH=/usr/bin/gcc-ar-8
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CMAKE_C_COMPILER_AR:FILEPATH=/usr/bin/gcc-ar
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//A wrapper around 'ranlib' adding the appropriate '--plugin' option
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// for the GCC compiler
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CMAKE_C_COMPILER_RANLIB:FILEPATH=/usr/bin/gcc-ranlib-8
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CMAKE_C_COMPILER_RANLIB:FILEPATH=/usr/bin/gcc-ranlib
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||||
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//Flags used by the C compiler during all build types.
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CMAKE_C_FLAGS:STRING=
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@@ -132,6 +132,12 @@ CMAKE_OBJCOPY:FILEPATH=/usr/bin/objcopy
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//Path to a program.
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CMAKE_OBJDUMP:FILEPATH=/usr/bin/objdump
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//Value Computed by CMake
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CMAKE_PROJECT_DESCRIPTION:STATIC=
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//Value Computed by CMake
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CMAKE_PROJECT_HOMEPAGE_URL:STATIC=
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//Value Computed by CMake
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CMAKE_PROJECT_NAME:STATIC=OpenGLPlayground
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@@ -204,31 +210,31 @@ OPENGL_GLX_INCLUDE_DIR:PATH=/usr/include
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OPENGL_INCLUDE_DIR:PATH=/usr/include
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//Path to a library.
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OPENGL_egl_LIBRARY:FILEPATH=/usr/lib/x86_64-linux-gnu/libEGL.so
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OPENGL_egl_LIBRARY:FILEPATH=/usr/lib/libEGL.so
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//Path to a library.
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OPENGL_gl_LIBRARY:FILEPATH=/usr/lib/x86_64-linux-gnu/libGL.so
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OPENGL_gl_LIBRARY:FILEPATH=/usr/lib/libGL.so
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//Path to a library.
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OPENGL_glu_LIBRARY:FILEPATH=/usr/lib/x86_64-linux-gnu/libGLU.so
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OPENGL_glu_LIBRARY:FILEPATH=/usr/lib/libGLU.so
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//Path to a library.
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OPENGL_glx_LIBRARY:FILEPATH=/usr/lib/x86_64-linux-gnu/libGLX.so
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OPENGL_glx_LIBRARY:FILEPATH=/usr/lib/libGLX.so
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//Path to a library.
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OPENGL_opengl_LIBRARY:FILEPATH=/usr/lib/x86_64-linux-gnu/libOpenGL.so
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OPENGL_opengl_LIBRARY:FILEPATH=/usr/lib/libOpenGL.so
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//Path to a file.
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OPENGL_xmesa_INCLUDE_DIR:PATH=OPENGL_xmesa_INCLUDE_DIR-NOTFOUND
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//Value Computed by CMake
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OpenGLPlayground_BINARY_DIR:STATIC=/home/ben/Programming/examples/OpenGL/playground
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OpenGLPlayground_BINARY_DIR:STATIC=/home/ben/Programming/Languages/Examples/OpenGL/playground
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//Value Computed by CMake
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OpenGLPlayground_SOURCE_DIR:STATIC=/home/ben/Programming/examples/OpenGL/playground
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OpenGLPlayground_SOURCE_DIR:STATIC=/home/ben/Programming/Languages/Examples/OpenGL/playground
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//The directory containing a CMake configuration file for SDL2.
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SDL2_DIR:PATH=/usr/lib/x86_64-linux-gnu/cmake/SDL2
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SDL2_DIR:PATH=/usr/lib64/cmake/SDL2
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########################
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@@ -238,13 +244,13 @@ SDL2_DIR:PATH=/usr/lib/x86_64-linux-gnu/cmake/SDL2
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//ADVANCED property for variable: CMAKE_AR
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CMAKE_AR-ADVANCED:INTERNAL=1
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//This is the directory where this CMakeCache.txt was created
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CMAKE_CACHEFILE_DIR:INTERNAL=/home/ben/Programming/examples/OpenGL/playground
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CMAKE_CACHEFILE_DIR:INTERNAL=/home/ben/Programming/Languages/Examples/OpenGL/playground
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//Major version of cmake used to create the current loaded cache
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CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3
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//Minor version of cmake used to create the current loaded cache
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CMAKE_CACHE_MINOR_VERSION:INTERNAL=12
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CMAKE_CACHE_MINOR_VERSION:INTERNAL=13
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CMAKE_COLOR_MAKEFILE-ADVANCED:INTERNAL=1
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//Path to CMake executable.
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@@ -285,6 +291,8 @@ CMAKE_C_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
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CMAKE_C_FLAGS_RELEASE-ADVANCED:INTERNAL=1
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//ADVANCED property for variable: CMAKE_C_FLAGS_RELWITHDEBINFO
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CMAKE_C_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
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//Path to cache edit program executable.
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CMAKE_EDIT_COMMAND:INTERNAL=/usr/bin/ccmake
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CMAKE_EXECUTABLE_FORMAT:INTERNAL=ELF
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//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS
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@@ -319,9 +327,9 @@ CMAKE_HAVE_PTHREAD_CREATE:INTERNAL=1
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CMAKE_HAVE_PTHREAD_H:INTERNAL=1
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//Source directory with the top level CMakeLists.txt file for this
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// project
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CMAKE_HOME_DIRECTORY:INTERNAL=/home/ben/Programming/examples/OpenGL/playground
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CMAKE_HOME_DIRECTORY:INTERNAL=/home/ben/Programming/Languages/Examples/OpenGL/playground
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//Install .so files without execute permission.
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CMAKE_INSTALL_SO_NO_EXE:INTERNAL=1
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CMAKE_INSTALL_SO_NO_EXE:INTERNAL=0
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//ADVANCED property for variable: CMAKE_LINKER
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CMAKE_LINKER-ADVANCED:INTERNAL=1
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//ADVANCED property for variable: CMAKE_MAKE_PROGRAM
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@@ -349,7 +357,7 @@ CMAKE_PLATFORM_INFO_INITIALIZED:INTERNAL=1
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//ADVANCED property for variable: CMAKE_RANLIB
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CMAKE_RANLIB-ADVANCED:INTERNAL=1
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//Path to CMake installation.
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CMAKE_ROOT:INTERNAL=/usr/share/cmake-3.13
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//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS
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CMAKE_SHARED_LINKER_FLAGS-ADVANCED:INTERNAL=1
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//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_DEBUG
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@@ -377,11 +385,11 @@ CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
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//ADVANCED property for variable: CMAKE_STRIP
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CMAKE_STRIP-ADVANCED:INTERNAL=1
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//uname command
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CMAKE_UNAME:INTERNAL=/bin/uname
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CMAKE_UNAME:INTERNAL=/usr/bin/uname
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//ADVANCED property for variable: CMAKE_VERBOSE_MAKEFILE
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CMAKE_VERBOSE_MAKEFILE-ADVANCED:INTERNAL=1
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//Details about finding OpenGL
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FIND_PACKAGE_MESSAGE_DETAILS_OpenGL:INTERNAL=[/usr/lib/x86_64-linux-gnu/libOpenGL.so][/usr/lib/x86_64-linux-gnu/libGLX.so][/usr/include][c ][v()]
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FIND_PACKAGE_MESSAGE_DETAILS_OpenGL:INTERNAL=[/usr/lib/libOpenGL.so][/usr/lib/libGLX.so][/usr/include][c ][v()]
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//Details about finding Threads
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FIND_PACKAGE_MESSAGE_DETAILS_Threads:INTERNAL=[TRUE][v()]
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//ADVANCED property for variable: OPENGL_EGL_INCLUDE_DIR
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@@ -1,5 +1,5 @@
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# CMAKE generated file: DO NOT EDIT!
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# Generated by "Unix Makefiles" Generator, CMake Version 3.12
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# Generated by "Unix Makefiles" Generator, CMake Version 3.13
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# Default target executed when no arguments are given to make.
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default_target: all
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@@ -48,10 +48,10 @@ RM = /usr/bin/cmake -E remove -f
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EQUALS = =
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# The top-level source directory on which CMake was run.
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CMAKE_SOURCE_DIR = /home/ben/Programming/examples/OpenGL/playground
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CMAKE_SOURCE_DIR = /home/ben/Programming/Languages/Examples/OpenGL/playground
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# The top-level build directory on which CMake was run.
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CMAKE_BINARY_DIR = /home/ben/Programming/examples/OpenGL/playground
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CMAKE_BINARY_DIR = /home/ben/Programming/Languages/Examples/OpenGL/playground
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#=============================================================================
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# Targets provided globally by CMake.
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@@ -59,7 +59,7 @@ CMAKE_BINARY_DIR = /home/ben/Programming/examples/OpenGL/playground
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# Special rule for the target rebuild_cache
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rebuild_cache:
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@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Running CMake to regenerate build system..."
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/usr/bin/cmake -H$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
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@@ -69,8 +69,8 @@ rebuild_cache/fast: rebuild_cache
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edit_cache:
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@@ -80,9 +80,9 @@ edit_cache/fast: edit_cache
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all: cmake_check_build_system
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@@ -263,6 +263,6 @@ help:
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.PHONY : cmake_check_build_system
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@@ -1,4 +1,4 @@
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# Install script for directory: /home/ben/Programming/examples/OpenGL/playground
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# Install script for directory: /home/ben/Programming/Languages/Examples/OpenGL/playground
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# Set the install prefix
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if(NOT DEFINED CMAKE_INSTALL_PREFIX)
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@@ -29,7 +29,7 @@ endif()
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# Install shared libraries without execute permission?
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if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
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set(CMAKE_INSTALL_SO_NO_EXE "1")
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set(CMAKE_INSTALL_SO_NO_EXE "0")
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endif()
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# Is this installation the result of a crosscompile?
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@@ -45,5 +45,5 @@ endif()
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string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
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"${CMAKE_INSTALL_MANIFEST_FILES}")
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file(WRITE "/home/ben/Programming/examples/OpenGL/playground/${CMAKE_INSTALL_MANIFEST}"
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file(WRITE "/home/ben/Programming/Languages/Examples/OpenGL/playground/${CMAKE_INSTALL_MANIFEST}"
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"${CMAKE_INSTALL_MANIFEST_CONTENT}")
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Binary file not shown.
@@ -25,6 +25,27 @@
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#include "object.h"
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#include "shader.h"
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class Camera {
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public:
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Camera(const glm::vec3& position, const glm::vec3& rotation, float fov, float aspect, float zNear, float zFar) {
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perspective = glm::perspective(glm::radians(fov), aspect, zNear, zFar);
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Position = position;
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Rotation = rotation;
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aspect = aspect;
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zNear = zNear;
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zFar = zFar;
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forward = glm::vec3(0.0f, 0.0f, 1.0f);
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up = glm::vec3(0.0f, 1.0f, 0.0f);
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}
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glm::mat4 perspective;
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glm::vec3 Position, Rotation;
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float fov, aspect, zNear, zFar;
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glm::vec3 forward, up;
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};
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int main(int argc, char** argv) {
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std::cout << "-----------------------------" << std::endl;
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std::cout << "----- OpenGL Playground -----" << std::endl;
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@@ -110,6 +131,9 @@ int main(int argc, char** argv) {
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glEnableVertexAttribArray(normalAttrib);
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glVertexAttribPointer(normalAttrib, 3, GL_FLOAT, GL_FALSE, 0, (const void*)(vertices.size() * sizeof(glm::vec3)));
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// Set up camera
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Camera camera;
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// Model matrice
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glm::mat4 model = glm::mat4(1.0f);
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@@ -148,6 +172,27 @@ int main(int argc, char** argv) {
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glm::vec4 result = model * glm::vec4(1.0f, 0.0f, 0.0f, 1.0f);
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glUniformMatrix4fv(uniTrans, 1, GL_FALSE, glm::value_ptr(model));
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const Uint8 *state = SDL_GetKeyboardState(NULL);
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if (state[SDL_SCANCODE_W]) {
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camera.Position.z += 0.01f * sin(glm::radians(camera.Rotation.y));
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camera.Position.x += 0.01f * cos(glm::radians(camera.Rotation.y));
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}
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if (state[SDL_SCANCODE_S]) {
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camera.Position.z -= 0.01f * sin(glm::radians(camera.Rotation.y));
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camera.Position.x -= 0.01f * cos(glm::radians(camera.Rotation.y));
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}
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if (state[SDL_SCANCODE_A]) {
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camera.Position.z -= 0.01f * cos(glm::radians(camera.Rotation.y));
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camera.Position.x += 0.01f * sin(glm::radians(camera.Rotation.y));
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}
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if (state[SDL_SCANCODE_D]) {
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camera.Position.z += 0.01f * cos(glm::radians(camera.Rotation.y));
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camera.Position.x -= 0.01f * sin(glm::radians(camera.Rotation.y));
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}
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UpdateClock = SDL_GetTicks();
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}
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