Merge branch 'master' of https://github.com/plane000/examples
This commit is contained in:
28
C++/Floyd-Steinberg diffusion/.vscode/settings.json
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28
C++/Floyd-Steinberg diffusion/.vscode/settings.json
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{
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"files.associations": {
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"*.tcc": "cpp",
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"cctype": "cpp",
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"clocale": "cpp",
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"cmath": "cpp",
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"cstdarg": "cpp",
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"cstdint": "cpp",
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"cstdio": "cpp",
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"cstdlib": "cpp",
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"cwchar": "cpp",
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"cwctype": "cpp",
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"exception": "cpp",
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"initializer_list": "cpp",
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"iosfwd": "cpp",
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"iostream": "cpp",
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"istream": "cpp",
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"limits": "cpp",
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"new": "cpp",
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"ostream": "cpp",
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"stdexcept": "cpp",
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"streambuf": "cpp",
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"string_view": "cpp",
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"system_error": "cpp",
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"type_traits": "cpp",
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"typeinfo": "cpp"
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}
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}
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BIN
C++/Floyd-Steinberg diffusion/a.out
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C++/Floyd-Steinberg diffusion/a.out
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C++/Floyd-Steinberg diffusion/fixed_floyd_steinberg.cpp
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C++/Floyd-Steinberg diffusion/fixed_floyd_steinberg.cpp
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// fixed by CobaltXII cuz Ben is a furry
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#include <iostream>
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "stb_image_write.h"
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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struct Pixel {
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unsigned char r, g, b, a;
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};
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int index(int x, int y, int w) {
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return x+y*w;
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}
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int main(int argc, char** argv) {
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if (argc < 2) {
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std::cout << "Incorrect usage, use like ./output.o <imagepath>" << std::endl;
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return 0;
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}
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int w, h, c;
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Pixel* image = (Pixel*)stbi_load(*(argv + 1), &w, &h, &c, 4);
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if (image == NULL){
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std::cout << "Invalid image: " << stbi_failure_reason() << std::endl;
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return 0;
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}
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Pixel* newImage = (Pixel*)malloc(sizeof(Pixel) * w * h);
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for (int y = 1; y < h - 1; y++) {
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for (int x = 1; x < w - 1; x++) {
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// Convert image to black and white
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int i = index(x, y, w);
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int gray = round((image[i].r + 0.2126f) + (image[i].b + 0.7152) + (image[i].g + 0.0722)) * 255;
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image[i] = {(unsigned char)gray, (unsigned char)gray, (unsigned char)gray, (unsigned char)255};
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// Initalize new image
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newImage[i] = {(unsigned char)0, (unsigned char)0, (unsigned char)0, (unsigned char)255};
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}
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}
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int colComplexity = 1;
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for (int y = 1; y < h - 1; y++) {
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for (int x = 1; x < w - 1; x++) {
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// Calculate the error
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int oldR = image[index(x, y, w)].r;
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int oldG = image[index(x, y, w)].g;
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int oldB = image[index(x, y, w)].b;
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// CXII: this is just rounding to black or white i assume
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int newR = round(colComplexity * image[index(x, y, w)].r / 255) * (255 / colComplexity);
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int newG = round(colComplexity * image[index(x, y, w)].g / 255) * (255 / colComplexity);
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int newB = round(colComplexity * image[index(x, y, w)].b / 255) * (255 / colComplexity);
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float errorR = oldR - newR; //image[index(x, y, w)].r - image[index(x, y, w)].r;
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float errorG = oldG - newG; //image[index(x, y, w)].g - image[index(x, y, w)].g;
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float errorB = oldB - newB; //image[index(x, y, w)].b - image[index(x, y, w)].b;
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// Perform the diffusion
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int i = index(x+1, y, w);
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image[i].r = (float)image[i].r + errorR * (7.0f / 16.0f);
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image[i].g = (float)image[i].g + errorG * (7.0f / 16.0f);
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image[i].b = (float)image[i].b + errorB * (7.0f / 16.0f);
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i = index(x-1, y+1, w);
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image[i].r = (float)image[i].r + errorR * (3.0f / 16.0f);
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image[i].g = (float)image[i].g + errorG * (3.0f / 16.0f);
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image[i].b = (float)image[i].b + errorB * (3.0f / 16.0f);
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i = index(x, y+1, w);
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image[i].r = (float)image[i].r + errorR * (5.0f / 16.0f);
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image[i].g = (float)image[i].g + errorG * (5.0f / 16.0f);
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image[i].b = (float)image[i].b + errorB * (5.0f / 16.0f);
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i = index(x+1, y+1, w);
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image[i].r = (float)image[i].r + errorR * (1.0f / 16.0f);
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image[i].g = (float)image[i].g + errorG * (1.0f / 16.0f);
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image[i].b = (float)image[i].b + errorB * (1.0f / 16.0f);
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// CXII: now this is where u went wrong buddy
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newImage[index(x, y, w)].r = 255;
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newImage[index(x, y, w)].g = 0;
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newImage[index(x, y, w)].b = 0;
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// pixel[x + 1][y ] := pixel[x + 1][y ] + quant_error * 7 / 16
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// pixel[x - 1][y + 1] := pixel[x - 1][y + 1] + quant_error * 3 / 16
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// pixel[x ][y + 1] := pixel[x ][y + 1] + quant_error * 5 / 16
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// pixel[x + 1][y + 1] := pixel[x + 1][y + 1] + quant_error * 1 / 16
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}
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}
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stbi_write_png("output.png", w, h, 4, (unsigned char*)newImage, 0);
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}
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@@ -1,3 +1,4 @@
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// fixed by CobaltXII cuz Ben is a furry
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#include <iostream>
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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@@ -13,6 +14,12 @@ int index(int x, int y, int w) {
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return x+y*w;
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}
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int floorColour(float col) {
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//yeah do NOT diss me FUCK OFF
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#include <cmath>
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return std::max(0.0f,std::min(255.0f,col));
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}
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int main(int argc, char** argv) {
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if (argc < 2) {
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std::cout << "Incorrect usage, use like ./output.o <imagepath>" << std::endl;
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@@ -26,7 +33,7 @@ int main(int argc, char** argv) {
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return 0;
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}
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// Pixel* newImage = (Pixel*)malloc(sizeof(Pixel) * w * h * c);
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Pixel* newImage = (Pixel*)malloc(sizeof(Pixel) * w * h);
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for (int y = 1; y < h - 1; y++) {
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for (int x = 1; x < w - 1; x++) {
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@@ -35,7 +42,7 @@ int main(int argc, char** argv) {
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int gray = round((image[i].r + 0.2126f) + (image[i].b + 0.7152) + (image[i].g + 0.0722)) * 255;
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image[i] = {(unsigned char)gray, (unsigned char)gray, (unsigned char)gray, (unsigned char)255};
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// Initalize new image
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// newImage[i] = {(unsigned char)0, (unsigned char)0, (unsigned char)0, (unsigned char)255};
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newImage[i] = {(unsigned char)0, (unsigned char)0, (unsigned char)0, (unsigned char)255};
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}
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}
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@@ -46,9 +53,10 @@ int main(int argc, char** argv) {
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int oldR = image[index(x, y, w)].r;
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int oldG = image[index(x, y, w)].g;
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int oldB = image[index(x, y, w)].b;
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int newR = round(colComplexity * image[index(x, y, w)].r / 255) * (255 / colComplexity);
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int newG = round(colComplexity * image[index(x, y, w)].g / 255) * (255 / colComplexity);
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int newB = round(colComplexity * image[index(x, y, w)].b / 255) * (255 / colComplexity);
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// CXII: this is just rounding to black or white i assume
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int newR = image[index(x, y, w)].r < 127?0:255;
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int newG = image[index(x, y, w)].g < 127?0:255;
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int newB = image[index(x, y, w)].b < 127?0:255;
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float errorR = oldR - newR; //image[index(x, y, w)].r - image[index(x, y, w)].r;
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float errorG = oldG - newG; //image[index(x, y, w)].g - image[index(x, y, w)].g;
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@@ -56,24 +64,29 @@ int main(int argc, char** argv) {
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// Perform the diffusion
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int i = index(x+1, y, w);
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image[i].r = (float)image[i].r + errorR * (7.0f / 16.0f);
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image[i].g = (float)image[i].g + errorG * (7.0f / 16.0f);
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image[i].b = (float)image[i].b + errorB * (7.0f / 16.0f);
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image[i].r = floorColour((float)image[i].r + errorR * (7.0f / 16.0f));
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image[i].g = floorColour((float)image[i].g + errorG * (7.0f / 16.0f));
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image[i].b = floorColour((float)image[i].b + errorB * (7.0f / 16.0f));
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i = index(x-1, y+1, w);
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image[i].r = (float)image[i].r + errorR * (3.0f / 16.0f);
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image[i].g = (float)image[i].g + errorG * (3.0f / 16.0f);
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image[i].b = (float)image[i].b + errorB * (3.0f / 16.0f);
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image[i].r = floorColour((float)image[i].r + errorR * (3.0f / 16.0f));
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image[i].g = floorColour((float)image[i].g + errorG * (3.0f / 16.0f));
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image[i].b = floorColour((float)image[i].b + errorB * (3.0f / 16.0f));
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i = index(x, y+1, w);
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image[i].r = (float)image[i].r + errorR * (5.0f / 16.0f);
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image[i].g = (float)image[i].g + errorG * (5.0f / 16.0f);
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image[i].b = (float)image[i].b + errorB * (5.0f / 16.0f);
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image[i].r = floorColour((float)image[i].r + errorR * (5.0f / 16.0f));
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image[i].g = floorColour((float)image[i].g + errorG * (5.0f / 16.0f));
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image[i].b = floorColour((float)image[i].b + errorB * (5.0f / 16.0f));
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i = index(x+1, y+1, w);
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image[i].r = (float)image[i].r + errorR * (1.0f / 16.0f);
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image[i].g = (float)image[i].g + errorG * (1.0f / 16.0f);
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image[i].b = (float)image[i].b + errorB * (1.0f / 16.0f);
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image[i].r = floorColour((float)image[i].r + errorR * (1.0f / 16.0f));
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image[i].g = floorColour((float)image[i].g + errorG * (1.0f / 16.0f));
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image[i].b = floorColour((float)image[i].b + errorB * (1.0f / 16.0f));
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// CXII: now this is where u went wrong buddy
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newImage[index(x, y, w)].r = newR;
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newImage[index(x, y, w)].g = newG;
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newImage[index(x, y, w)].b = newB;
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// pixel[x + 1][y ] := pixel[x + 1][y ] + quant_error * 7 / 16
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// pixel[x - 1][y + 1] := pixel[x - 1][y + 1] + quant_error * 3 / 16
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@@ -82,5 +95,5 @@ int main(int argc, char** argv) {
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}
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}
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stbi_write_png("output.png", w, h, 4, (unsigned char*)image, 0);
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}
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stbi_write_png("output.png", w, h, 4, (unsigned char*)newImage, 0);
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}
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Before Width: | Height: | Size: 608 KiB After Width: | Height: | Size: 148 KiB |
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