Game of life + file lister

This commit is contained in:
plane000
2018-06-25 19:58:59 +01:00
parent 80df37405a
commit 9f34d9de03
8 changed files with 289 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27428.2043
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FileLister", "FileLister\FileLister.csproj", "{F1117543-6651-499B-9A6D-E435B3E65607}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F1117543-6651-499B-9A6D-E435B3E65607}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F1117543-6651-499B-9A6D-E435B3E65607}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F1117543-6651-499B-9A6D-E435B3E65607}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F1117543-6651-499B-9A6D-E435B3E65607}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {0307D328-83AA-4506-A81B-F69E2AE2BF14}
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
</startup>
</configuration>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{F1117543-6651-499B-9A6D-E435B3E65607}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>FileLister</RootNamespace>
<AssemblyName>FileLister</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace FileLister {
class Program {
static void Main(string[] args) {
StreamReader reader;
string Path = "";
do {
Console.Write("Insert Path : ");
Path = Console.ReadLine();
} while (!Directory.Exists(Path));
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("Successfully navigated to {0} {1}", Path, "\n\n");
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("Insert Type to search for \n" +
"0 : Files\n" +
"1 : Folders\n"
);
bool completed = false;
Console.Write("\n\n\n\n\n");
do {
string Input = Console.ReadLine();
switch (Input) {
case "0":
string[] Files = Directory.GetFiles(Path);
foreach (string File in Files) {
Console.WriteLine(File);
Thread.Sleep(50);
}
completed = true;
break;
case "1":
string[] Dirs = Directory.GetDirectories(Path);
foreach (string Dir in Dirs) {
Console.WriteLine(Dir);
Thread.Sleep(50);
}
completed = true;
break;
default:
break;
}
} while (!completed);
Console.ReadKey();
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("FileLister")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FileLister")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("f1117543-6651-499b-9a6d-e435b3e65607")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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body {
background-color: black;
}
canvas {
padding: 0;
margin: auto;
display: block;
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<link rel="stylesheet" type="text/css" media="screen" href="css/style.css" />
<title>Conways Game Of Life</title>
</head>
<body>
<canvas id="canv" width="400" height="400"></canvas>
<script src="index.js"></script>
</body>
</html>

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/*
Author(s): Ben (plane000)#8618
Created: 25/06/2018
Last Updated: 25/06/2018
Last Updated by: Ben (plane000)#8618
*/
let c = document.getElementById("canv");
let ctx = c.getContext("2d");
let canvasSize = 400;
let gridSize = 40;
let grid = makeGridArr(gridSize); //0 = dead, 1 = alive
let next;
for (let i = 0; i < gridSize; i++) {
for (let j = 1; j < gridSize; j++) {
grid[i][j] = Math.round(Math.random());
}
}
async function gameLoop() {
next = makeGridArr(gridSize);
update();
draw();
}
function update() {
for (let i = 0; i < gridSize; i++) {
for (let j = 0; j < gridSize; j++) {
let state = grid[i][j];
let neighbors = countNeighbors(grid, i, j)
if (state == 0 && neighbors == 3) {
next[i][j] = 1;
} else if (state == 1 && (neighbors < 2 || neighbors > 3)) {
next[i][j] = 0;
} else {
next[i][j] = state;
}
}
}
grid = next;
}
function countNeighbors(arr, x, y) {
let sum = 0;
for (let i = -1; i < 2; i++) {
for (let j = -1; j < 2; j++) {
sum += arr[(x + i + gridSize) % gridSize] [(y + j + gridSize) % gridSize];
}
}
sum -= arr[x][y];
return sum;
}
function makeGridArr(size) {
arr = [];
for (let i = 0; i < size; i++) {
arr[i] = [];
for (let j = 0; j < size; j++) {
arr[i][j] = 0;
}
}
return arr;
}
function draw () {
ctx.fillStyle = "#FFFFFF";
ctx.fillRect(0, 0, canvasSize, canvasSize);
for (let i = 0; i < gridSize; i++) {
for (let j = 0; j < gridSize; j++) {
if (grid[i][j] == 0) {
ctx.fillStyle = "#FFFFFF";
} else {
ctx.fillStyle = "#000000";
}
ctx.fillRect(i * 10, j * 10, canvasSize / gridSize, canvasSize / gridSize);
}
}
}
setInterval(gameLoop, 100);