Added some shit

This commit is contained in:
plane000
2018-05-03 20:40:19 +01:00
parent ea36004d22
commit c5dee88e80
15 changed files with 410 additions and 23 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27428.2015
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Countdown Numbers Game", "Countdown Numbers Game\Countdown Numbers Game.csproj", "{92DB8F4B-F5E6-4BCE-B496-7386AB268A18}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{92DB8F4B-F5E6-4BCE-B496-7386AB268A18}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{92DB8F4B-F5E6-4BCE-B496-7386AB268A18}.Debug|Any CPU.Build.0 = Debug|Any CPU
{92DB8F4B-F5E6-4BCE-B496-7386AB268A18}.Release|Any CPU.ActiveCfg = Release|Any CPU
{92DB8F4B-F5E6-4BCE-B496-7386AB268A18}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C36BEE9C-9C1E-481A-B62E-1BE2A345EEFC}
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
</startup>
</configuration>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{92DB8F4B-F5E6-4BCE-B496-7386AB268A18}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>Countdown_Numbers_Game</RootNamespace>
<AssemblyName>Countdown Numbers Game</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Countdown_Numbers_Game {
class Program {
static void Main(string[] args) {
Program p = new Program();
p.getInput();
}
private void getInput() {
int target = 0;
int[] inputArray = new int[0];
bool inputValid = false;
while (!inputValid) {
try {
Console.Write("Enter a target full number: ");
target = int.Parse(Console.ReadLine());
inputValid = true;
} catch {
Console.WriteLine("That's not a valid number");
}
}
inputValid = false;
while (!inputValid) {
try {
Console.Write("Enter an array of whole numbers sepperated by spaces: ");
string inputString = Console.ReadLine();
string[] inputStringArray = inputString.Split(' ');
inputArray = new int[inputStringArray.Length];
for (int i = 0; i < inputStringArray.Length; i++) {
inputArray[i] = int.Parse(inputStringArray[i]);
}
inputValid = true;
} catch {
Console.WriteLine("An error occured, you may not have formated the array correctly or diddnt use intigers");
}
}
Solver solve = new Solver();
string output = solve.getSolution(target, inputArray);
if (output == "false") {
} else {
}
Console.ReadKey();
}
class Solver {
public string getSolution(int target, int[] inputArray) {
inputArray = SortArray(inputArray);
for (int i = 0; i < inputArray.Length; i++) {
Console.Write(inputArray[i] + " ");
}
if (!isPossible(target, inputArray)) {
return "false";
}
return findMethod(target, inputArray);
}
private bool isPossible(int target, int[] inputArray) {
for (int i = 1; i < inputArray.Length; i++) {
if (inputArray[i] + inputArray[i-1] == target {
return true;
}
}
return false;
}
private string findMethod(int target, int[] inputArray) {
return " ";
}
private int[] SortArray(int[] array) {
int length = array.Length;
int temp = array[0];
for (int i = 0; i < length; i++) {
for (int j = i + 1; j < length; j++) {
if (array[i] > array[j]) {
temp = array[i];
array[i] = array[j];
array[j] = temp;
}
}
}
return array;
}
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Countdown Numbers Game")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Countdown Numbers Game")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("92db8f4b-f5e6-4bce-b496-7386ab268a18")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27428.2015
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Factorial", "Factorial\Factorial.csproj", "{8C37B50A-05F4-4864-B51E-26DA65757160}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8C37B50A-05F4-4864-B51E-26DA65757160}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8C37B50A-05F4-4864-B51E-26DA65757160}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8C37B50A-05F4-4864-B51E-26DA65757160}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8C37B50A-05F4-4864-B51E-26DA65757160}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C0E00600-4537-4E17-B79D-F6D71B203019}
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
</startup>
</configuration>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{8C37B50A-05F4-4864-B51E-26DA65757160}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>Factorial</RootNamespace>
<AssemblyName>Factorial</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Numerics" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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using System;
using System.Numerics;
using System.Diagnostics;
namespace Factorial {
class Program {
static void Main(string[] args) {
bool exit = false;
while (!exit) {
bool correct = false;
int find = 0;
while (!correct) {
try {
Console.Write("Enter a number to find the factorial of: ");
find = int.Parse(Console.ReadLine());
correct = true;
} catch {
Console.WriteLine("That is not a number");
}
}
Console.WriteLine($"The factorial of { find } is { Factorial(find) }");
Console.WriteLine("Press any key to exit and enter to try again");
var response = Console.ReadKey();
switch (response.Key) {
case ConsoleKey.Enter:
break;
default:
exit = true;
break;
}
}
}
static BigInteger Factorial(int arg) {
Stopwatch t = new Stopwatch(); ;
t.Start();
BigInteger value = 1;
for (int i = 2; i <= arg; i++) {
value *= i;
}
t.Stop();
Console.WriteLine("Found in {0} ms", t.Elapsed.TotalMilliseconds);
return value;
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Factorial")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Factorial")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("8c37b50a-05f4-4864-b51e-26da65757160")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "(Windows) Launch",
"type": "cppvsdbg",
"request": "launch",
"program": "enter program name, for example ${workspaceFolder}/a.exe",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": true
}
]
}

BIN
C++/FirstProgram/main Normal file

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#include <iostream>
using namespace std;
int main() {
for (int i = 0; i < 10; i++) {
cout << i;
long factorial(int num) {
long factor = num;
for (int i = 1; i < num; i++) {
factor = i * factor;
}
return 0;
return factor;
}
int main() {
int num;
cout << "Enter a number to find it's factorial: ";
cin >> num;
long output = factorial(num);
cout << output;
cin >> num;
return 0;
}

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all: main.cpp
g++ -g -Wall -o main main.cpp
clean:
$(RM) main