Camera class (it's not working though

This commit is contained in:
Ben
2019-02-19 15:25:33 +00:00
parent 000c7e6842
commit e7efde12b9
5 changed files with 86 additions and 61 deletions

View File

@@ -1,5 +1,5 @@
# This is the CMakeCache file.
# For build in directory: /home/ben/Programming/Languages/Examples/OpenGL/playground
# For build in directory: /home/ben/Programming/examples/OpenGL/playground
# It was generated by CMake: /usr/bin/cmake
# You can edit this file to change values found and used by cmake.
# If you do not want to change any of the values, simply exit the editor.
@@ -29,11 +29,11 @@ CMAKE_CXX_COMPILER:FILEPATH=/usr/bin/c++
//A wrapper around 'ar' adding the appropriate '--plugin' option
// for the GCC compiler
CMAKE_CXX_COMPILER_AR:FILEPATH=/usr/bin/gcc-ar
CMAKE_CXX_COMPILER_AR:FILEPATH=/usr/bin/gcc-ar-8
//A wrapper around 'ranlib' adding the appropriate '--plugin' option
// for the GCC compiler
CMAKE_CXX_COMPILER_RANLIB:FILEPATH=/usr/bin/gcc-ranlib
CMAKE_CXX_COMPILER_RANLIB:FILEPATH=/usr/bin/gcc-ranlib-8
//Flags used by the CXX compiler during all build types.
CMAKE_CXX_FLAGS:STRING=
@@ -55,11 +55,11 @@ CMAKE_C_COMPILER:FILEPATH=/usr/bin/cc
//A wrapper around 'ar' adding the appropriate '--plugin' option
// for the GCC compiler
CMAKE_C_COMPILER_AR:FILEPATH=/usr/bin/gcc-ar
CMAKE_C_COMPILER_AR:FILEPATH=/usr/bin/gcc-ar-8
//A wrapper around 'ranlib' adding the appropriate '--plugin' option
// for the GCC compiler
CMAKE_C_COMPILER_RANLIB:FILEPATH=/usr/bin/gcc-ranlib
CMAKE_C_COMPILER_RANLIB:FILEPATH=/usr/bin/gcc-ranlib-8
//Flags used by the C compiler during all build types.
CMAKE_C_FLAGS:STRING=
@@ -132,12 +132,6 @@ CMAKE_OBJCOPY:FILEPATH=/usr/bin/objcopy
//Path to a program.
CMAKE_OBJDUMP:FILEPATH=/usr/bin/objdump
//Value Computed by CMake
CMAKE_PROJECT_DESCRIPTION:STATIC=
//Value Computed by CMake
CMAKE_PROJECT_HOMEPAGE_URL:STATIC=
//Value Computed by CMake
CMAKE_PROJECT_NAME:STATIC=OpenGLPlayground
@@ -210,31 +204,31 @@ OPENGL_GLX_INCLUDE_DIR:PATH=/usr/include
OPENGL_INCLUDE_DIR:PATH=/usr/include
//Path to a library.
OPENGL_egl_LIBRARY:FILEPATH=/usr/lib/libEGL.so
OPENGL_egl_LIBRARY:FILEPATH=/usr/lib/x86_64-linux-gnu/libEGL.so
//Path to a library.
OPENGL_gl_LIBRARY:FILEPATH=/usr/lib/libGL.so
OPENGL_gl_LIBRARY:FILEPATH=/usr/lib/x86_64-linux-gnu/libGL.so
//Path to a library.
OPENGL_glu_LIBRARY:FILEPATH=/usr/lib/libGLU.so
OPENGL_glu_LIBRARY:FILEPATH=/usr/lib/x86_64-linux-gnu/libGLU.so
//Path to a library.
OPENGL_glx_LIBRARY:FILEPATH=/usr/lib/libGLX.so
OPENGL_glx_LIBRARY:FILEPATH=/usr/lib/x86_64-linux-gnu/libGLX.so
//Path to a library.
OPENGL_opengl_LIBRARY:FILEPATH=/usr/lib/libOpenGL.so
OPENGL_opengl_LIBRARY:FILEPATH=/usr/lib/x86_64-linux-gnu/libOpenGL.so
//Path to a file.
OPENGL_xmesa_INCLUDE_DIR:PATH=OPENGL_xmesa_INCLUDE_DIR-NOTFOUND
//Value Computed by CMake
OpenGLPlayground_BINARY_DIR:STATIC=/home/ben/Programming/Languages/Examples/OpenGL/playground
OpenGLPlayground_BINARY_DIR:STATIC=/home/ben/Programming/examples/OpenGL/playground
//Value Computed by CMake
OpenGLPlayground_SOURCE_DIR:STATIC=/home/ben/Programming/Languages/Examples/OpenGL/playground
OpenGLPlayground_SOURCE_DIR:STATIC=/home/ben/Programming/examples/OpenGL/playground
//The directory containing a CMake configuration file for SDL2.
SDL2_DIR:PATH=/usr/lib64/cmake/SDL2
SDL2_DIR:PATH=/usr/lib/x86_64-linux-gnu/cmake/SDL2
########################
@@ -244,13 +238,13 @@ SDL2_DIR:PATH=/usr/lib64/cmake/SDL2
//ADVANCED property for variable: CMAKE_AR
CMAKE_AR-ADVANCED:INTERNAL=1
//This is the directory where this CMakeCache.txt was created
CMAKE_CACHEFILE_DIR:INTERNAL=/home/ben/Programming/Languages/Examples/OpenGL/playground
CMAKE_CACHEFILE_DIR:INTERNAL=/home/ben/Programming/examples/OpenGL/playground
//Major version of cmake used to create the current loaded cache
CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3
//Minor version of cmake used to create the current loaded cache
CMAKE_CACHE_MINOR_VERSION:INTERNAL=13
CMAKE_CACHE_MINOR_VERSION:INTERNAL=12
//Patch version of cmake used to create the current loaded cache
CMAKE_CACHE_PATCH_VERSION:INTERNAL=1
CMAKE_CACHE_PATCH_VERSION:INTERNAL=3
//ADVANCED property for variable: CMAKE_COLOR_MAKEFILE
CMAKE_COLOR_MAKEFILE-ADVANCED:INTERNAL=1
//Path to CMake executable.
@@ -291,8 +285,6 @@ CMAKE_C_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
CMAKE_C_FLAGS_RELEASE-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_C_FLAGS_RELWITHDEBINFO
CMAKE_C_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
//Path to cache edit program executable.
CMAKE_EDIT_COMMAND:INTERNAL=/usr/bin/ccmake
//Executable file format
CMAKE_EXECUTABLE_FORMAT:INTERNAL=ELF
//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS
@@ -327,9 +319,9 @@ CMAKE_HAVE_PTHREAD_CREATE:INTERNAL=1
CMAKE_HAVE_PTHREAD_H:INTERNAL=1
//Source directory with the top level CMakeLists.txt file for this
// project
CMAKE_HOME_DIRECTORY:INTERNAL=/home/ben/Programming/Languages/Examples/OpenGL/playground
CMAKE_HOME_DIRECTORY:INTERNAL=/home/ben/Programming/examples/OpenGL/playground
//Install .so files without execute permission.
CMAKE_INSTALL_SO_NO_EXE:INTERNAL=0
CMAKE_INSTALL_SO_NO_EXE:INTERNAL=1
//ADVANCED property for variable: CMAKE_LINKER
CMAKE_LINKER-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_MAKE_PROGRAM
@@ -357,7 +349,7 @@ CMAKE_PLATFORM_INFO_INITIALIZED:INTERNAL=1
//ADVANCED property for variable: CMAKE_RANLIB
CMAKE_RANLIB-ADVANCED:INTERNAL=1
//Path to CMake installation.
CMAKE_ROOT:INTERNAL=/usr/share/cmake-3.13
CMAKE_ROOT:INTERNAL=/usr/share/cmake-3.12
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS
CMAKE_SHARED_LINKER_FLAGS-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_DEBUG
@@ -385,11 +377,11 @@ CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_STRIP
CMAKE_STRIP-ADVANCED:INTERNAL=1
//uname command
CMAKE_UNAME:INTERNAL=/usr/bin/uname
CMAKE_UNAME:INTERNAL=/bin/uname
//ADVANCED property for variable: CMAKE_VERBOSE_MAKEFILE
CMAKE_VERBOSE_MAKEFILE-ADVANCED:INTERNAL=1
//Details about finding OpenGL
FIND_PACKAGE_MESSAGE_DETAILS_OpenGL:INTERNAL=[/usr/lib/libOpenGL.so][/usr/lib/libGLX.so][/usr/include][c ][v()]
FIND_PACKAGE_MESSAGE_DETAILS_OpenGL:INTERNAL=[/usr/lib/x86_64-linux-gnu/libOpenGL.so][/usr/lib/x86_64-linux-gnu/libGLX.so][/usr/include][c ][v()]
//Details about finding Threads
FIND_PACKAGE_MESSAGE_DETAILS_Threads:INTERNAL=[TRUE][v()]
//ADVANCED property for variable: OPENGL_EGL_INCLUDE_DIR

View File

@@ -1,5 +1,5 @@
# CMAKE generated file: DO NOT EDIT!
# Generated by "Unix Makefiles" Generator, CMake Version 3.13
# Generated by "Unix Makefiles" Generator, CMake Version 3.12
# Default target executed when no arguments are given to make.
default_target: all
@@ -48,10 +48,10 @@ RM = /usr/bin/cmake -E remove -f
EQUALS = =
# The top-level source directory on which CMake was run.
CMAKE_SOURCE_DIR = /home/ben/Programming/Languages/Examples/OpenGL/playground
CMAKE_SOURCE_DIR = /home/ben/Programming/examples/OpenGL/playground
# The top-level build directory on which CMake was run.
CMAKE_BINARY_DIR = /home/ben/Programming/Languages/Examples/OpenGL/playground
CMAKE_BINARY_DIR = /home/ben/Programming/examples/OpenGL/playground
#=============================================================================
# Targets provided globally by CMake.
@@ -59,7 +59,7 @@ CMAKE_BINARY_DIR = /home/ben/Programming/Languages/Examples/OpenGL/playground
# Special rule for the target rebuild_cache
rebuild_cache:
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Running CMake to regenerate build system..."
/usr/bin/cmake -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
/usr/bin/cmake -H$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
.PHONY : rebuild_cache
# Special rule for the target rebuild_cache
@@ -69,8 +69,8 @@ rebuild_cache/fast: rebuild_cache
# Special rule for the target edit_cache
edit_cache:
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Running CMake cache editor..."
/usr/bin/ccmake -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "No interactive CMake dialog available..."
/usr/bin/cmake -E echo No\ interactive\ CMake\ dialog\ available.
.PHONY : edit_cache
# Special rule for the target edit_cache
@@ -80,9 +80,9 @@ edit_cache/fast: edit_cache
# The main all target
all: cmake_check_build_system
$(CMAKE_COMMAND) -E cmake_progress_start /home/ben/Programming/Languages/Examples/OpenGL/playground/CMakeFiles /home/ben/Programming/Languages/Examples/OpenGL/playground/CMakeFiles/progress.marks
$(CMAKE_COMMAND) -E cmake_progress_start /home/ben/Programming/examples/OpenGL/playground/CMakeFiles /home/ben/Programming/examples/OpenGL/playground/CMakeFiles/progress.marks
$(MAKE) -f CMakeFiles/Makefile2 all
$(CMAKE_COMMAND) -E cmake_progress_start /home/ben/Programming/Languages/Examples/OpenGL/playground/CMakeFiles 0
$(CMAKE_COMMAND) -E cmake_progress_start /home/ben/Programming/examples/OpenGL/playground/CMakeFiles 0
.PHONY : all
# The main clean target
@@ -107,7 +107,7 @@ preinstall/fast:
# clear depends
depend:
$(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 1
$(CMAKE_COMMAND) -H$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 1
.PHONY : depend
#=============================================================================
@@ -263,6 +263,6 @@ help:
# No rule that depends on this can have commands that come from listfiles
# because they might be regenerated.
cmake_check_build_system:
$(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0
$(CMAKE_COMMAND) -H$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0
.PHONY : cmake_check_build_system

View File

@@ -1,4 +1,4 @@
# Install script for directory: /home/ben/Programming/Languages/Examples/OpenGL/playground
# Install script for directory: /home/ben/Programming/examples/OpenGL/playground
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
@@ -29,7 +29,7 @@ endif()
# Install shared libraries without execute permission?
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
set(CMAKE_INSTALL_SO_NO_EXE "0")
set(CMAKE_INSTALL_SO_NO_EXE "1")
endif()
# Is this installation the result of a crosscompile?
@@ -45,5 +45,5 @@ endif()
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}")
file(WRITE "/home/ben/Programming/Languages/Examples/OpenGL/playground/${CMAKE_INSTALL_MANIFEST}"
file(WRITE "/home/ben/Programming/examples/OpenGL/playground/${CMAKE_INSTALL_MANIFEST}"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")

Binary file not shown.

View File

@@ -30,8 +30,8 @@ class Camera {
public:
Camera(const glm::vec3& position, const glm::vec3& rotation, float fov, float aspect, float zNear, float zFar) {
perspective = glm::perspective(glm::radians(fov), aspect, zNear, zFar);
Position = position;
Rotation = rotation;
pos = position;
rot = rotation;
aspect = aspect;
zNear = zNear;
zFar = zFar;
@@ -39,8 +39,27 @@ public:
up = glm::vec3(0.0f, 1.0f, 0.0f);
}
glm::mat4 getViewProj() {
rot.x = glm::clamp(rot.x, -90.0f, 90.0f);
glm::vec3 front;
front.x = cos(glm::radians(rot.x)) * cos(glm::radians(rot.y));
front.y = sin(glm::radians(rot.x));
front.z = cos(glm::radians(rot.x)) * sin(glm::radians(rot.y));
forward = glm::normalize(front);
glm::vec3 up;
up.x = cos(glm::radians(rot.x + 90.0f)) * cos(glm::radians(rot.y));
up.y = sin(glm::radians(rot.x + 90.0f));
up.z = cos(glm::radians(rot.x + 90.0f)) * sin(glm::radians(rot.y));
up = glm::normalize(up);
glm::mat4 lookAt = glm::lookAt(pos, pos + forward, up);
return perspective * lookAt;
}
glm::mat4 perspective;
glm::vec3 Position, Rotation;
glm::vec3 pos, rot;
float fov, aspect, zNear, zFar;
glm::vec3 forward, up;
};
@@ -77,13 +96,18 @@ int main(int argc, char** argv) {
window = SDL_CreateWindow("OpenGL Playground V1.0",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
1280, 720,
640, 480,
SDL_WINDOW_OPENGL);
glContext = SDL_GL_CreateContext(window);
SDL_GL_SetSwapInterval(0);
gladLoadGLLoader(SDL_GL_GetProcAddress);
SDL_SetRelativeMouseMode(SDL_TRUE);
SDL_WarpMouseInWindow(window, 0, 0);
isWindowOpen = true;
logger << LOGGER_INFO << "OpenGL and SDL initialized" << LOGGER_ENDL;
// Load an object into system memory
@@ -132,7 +156,7 @@ int main(int argc, char** argv) {
glVertexAttribPointer(normalAttrib, 3, GL_FLOAT, GL_FALSE, 0, (const void*)(vertices.size() * sizeof(glm::vec3)));
// Set up camera
Camera camera;
Camera camera(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, -90.0f, 0.0f), 45.0f, 640.0f / 480.0f, 0.1f, 1000.0f);
// Model matrice
@@ -152,7 +176,7 @@ int main(int argc, char** argv) {
glUniformMatrix4fv(uniView, 1, GL_FALSE, glm::value_ptr(view));
// Projection matrice
glm::mat4 proj = glm::perspective(glm::radians(45.0f), 1280.0f / 720.0f, 1.0f, 1000.0f);
glm::mat4 proj = camera.perspective;
// Get uniform and send it to the GPU
GLint uniProj = glGetUniformLocation(simpleShader.getProgram(), "proj");
glUniformMatrix4fv(uniProj, 1, GL_FALSE, glm::value_ptr(proj));
@@ -166,40 +190,49 @@ int main(int argc, char** argv) {
// Update tick (60ups)
if (UPSTimer()) {
model = glm::rotate(model, glm::radians(0.5f), glm::vec3(0.0f, 0.0f, 1.0f));
// model = glm::rotate(model, glm::radians(0.5f), glm::vec3(0.0f, 0.0f, 1.0f));
// model = glm::rotate(model, glm::radians(0.5f), glm::vec3(1.0f, 0.0f, 0.0f));
model = glm::rotate(model, glm::radians(0.5f), glm::vec3(0.0f, 1.0f, 0.0f));
glm::vec4 result = model * glm::vec4(1.0f, 0.0f, 0.0f, 1.0f);
// model = glm::rotate(model, glm::radians(0.5f), glm::vec3(0.0f, 1.0f, 0.0f));
// glm::vec4 result = model * glm::vec4(1.0f, 0.0f, 0.0f, 1.0f);
glUniformMatrix4fv(uniTrans, 1, GL_FALSE, glm::value_ptr(model));
const Uint8 *state = SDL_GetKeyboardState(NULL);
if (state[SDL_SCANCODE_W]) {
camera.Position.z += 0.01f * sin(glm::radians(camera.Rotation.y));
camera.Position.x += 0.01f * cos(glm::radians(camera.Rotation.y));
camera.pos.z += 0.01f * sin(glm::radians(camera.rot.y));
camera.pos.x += 0.01f * cos(glm::radians(camera.rot.y));
}
if (state[SDL_SCANCODE_S]) {
camera.Position.z -= 0.01f * sin(glm::radians(camera.Rotation.y));
camera.Position.x -= 0.01f * cos(glm::radians(camera.Rotation.y));
camera.pos.z -= 0.01f * sin(glm::radians(camera.rot.y));
camera.pos.x -= 0.01f * cos(glm::radians(camera.rot.y));
}
if (state[SDL_SCANCODE_A]) {
camera.Position.z -= 0.01f * cos(glm::radians(camera.Rotation.y));
camera.Position.x += 0.01f * sin(glm::radians(camera.Rotation.y));
camera.pos.z -= 0.01f * cos(glm::radians(camera.rot.y));
camera.pos.x += 0.01f * sin(glm::radians(camera.rot.y));
}
if (state[SDL_SCANCODE_D]) {
camera.Position.z += 0.01f * cos(glm::radians(camera.Rotation.y));
camera.Position.x -= 0.01f * sin(glm::radians(camera.Rotation.y));
camera.pos.z += 0.01f * cos(glm::radians(camera.rot.y));
camera.pos.x -= 0.01f * sin(glm::radians(camera.rot.y));
}
glUniformMatrix4fv(uniView, 1, GL_FALSE, glm::value_ptr(camera.getViewProj()));
UpdateClock = SDL_GetTicks();
}
// Handle events
while (SDL_PollEvent(&event) != 0)
if (event.type == SDL_QUIT)
while (SDL_PollEvent(&event) != 0) {
if (event.type == SDL_QUIT || event.key.keysym.sym == SDLK_ESCAPE)
isWindowOpen = false;
switch (event.type) {
case SDL_MOUSEMOTION:
int mouseX = event.motion.xrel;
int mouseY = event.motion.yrel;
camera.rot.y += mouseX * 0.5f;
camera.rot.x += mouseY * -0.5f;
}
}
// Clear
const float clear[] = {0.1f, 0.45f, 0.9f, 1.0f};