Files
Examples/OpenGL/cube/shaders/simple.vert
2019-01-10 23:49:51 +00:00

9 lines
158 B
GLSL

#version 150 core
in vec2 position;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
// Equivilent to vec4(position.x, position.y, 0.0, 1.0)
}