Files
Examples/NodeJS/Snake/game.js
2018-06-15 11:24:22 +00:00

81 lines
1.7 KiB
JavaScript

let c = document.getElementById("canv");
let ctx = c.getContext("2d");
let screenHeight = 40;
let screenWidth = 40;
let grid = []; //0 = nothing, 1 = snake, 2 = apple
let direction = 0; //0 = up, 1 = right, 2 = down, 3 = left
let snakeX = 20;
let snakeY = 20;
window.addEventListener("keydown", onKeyDown, false);
for (let i = 0; i < screenHeight; i++) {
grid[i] = [];
for (let j = 0; j < screenWidth; j++) {
grid[i][j] = 0;
}
}
function onKeyDown(event) {
switch (event.key) {
case 'w':
case 'W':
direction = 0;
break;
case 'd':
case 'D':
direction = 1;
break;
case 's':
case 'S':
direction = 2;
break;
case 'a':
case 'A':
direction = 3;
break;
}
}
function gameLoop() {
for (let i = 0; i < screenHeight; i++) {
for (let j = 0; j < screenWidth; j++) {
grid[i][j] = 0;
}
}
if (direction == 0) {
snakeY--;
} else if (direction == 1) {
snakeX++;
} else if (direction == 2) {
snakeY++;
} else if (direction == 3) {
snakeX--;
}
grid[snakeX][snakeY] = 1;
render();
}
function render() {
for (let i = 0; i < screenHeight; i++) {
for (let j = 0; j < screenWidth; j++) {
if (grid[i][j] == 0) {
ctx.fillStyle="#FFFFF0";
} else if (grid[i][j] == 1) {
ctx.fillStyle="#FF0000";
} else {
ctx.fillStyle="#00FF00";
}
ctx.fillRect(i * 10, j * 10, 400 / screenHeight, 400 / screenWidth);
}
}
}
setInterval(gameLoop, 100);