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Examples/OpenGL/cube/resources/shaders/simple.frag
2019-01-13 21:50:28 +00:00

14 lines
202 B
GLSL

#version 130
in vec3 Colour;
in vec2 TexCoord;
out vec4 outColour;
uniform vec3 triangleColour;
uniform sampler2D tex;
void main() {
outColour = texture(tex, TexCoord);// * vec4(Colour, 1.0);
}