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Examples/OpenGL/playground/resources/shaders/simple.vert
2019-02-17 02:06:47 +00:00

19 lines
305 B
GLSL

#version 330
in vec3 position;
// in vec2 texcoord;
// in vec3 colour;
// out vec3 Colour;
// out vec2 TexCoord;
uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;
void main() {
// Colour = colour;
// TexCoord = texcoord;
gl_Position = proj * view * model * vec4(position, 1.0);
}