See dani, im doing myessay

This commit is contained in:
Ben Kyd
2019-10-11 10:17:43 +01:00
parent ce1d2294e9
commit 33921d774b

View File

@@ -111,22 +111,32 @@ void Game::Input(SDL_Event* e) {
m_activeCamera->HandleMouse(*e);
if (e->type == SDL_KEYDOWN) {
if (state[SDL_SCANCODE_ESCAPE]) {
switch (e->type) {
case SDL_KEYDOWN:
{
if (state[SDL_SCANCODE_ESCAPE]) {
IsDisplayOpen = false;
}
break;
}
case SDL_QUIT:
{
IsDisplayOpen = false;
break;
}
}
if (e->type == SDL_QUIT) {
IsDisplayOpen = false;
}
}
m_activeCamera->MoveCamera(state);