Started rewrite for chunks to come. Left old face and voxel code
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@@ -5,13 +5,15 @@
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#include "voxel.hpp"
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Chunk::Chunk() {
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Chunk::Chunk(int x, int z) {
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m_model = glm::mat4(1.0f);
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m_model = glm::translate(glm::mat4(1.0f), { x * CHUNK_WIDTH, 0, z * CHUNK_DEPTH });
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for (int x = 0; x < CHUNK_WIDTH; x++)
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for (int y = 0; y < CHUNK_HEIGHT; y++)
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for (int z = 0; z < CHUNK_HEIGHT; z++) {
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for (int z = 0; z < CHUNK_DEPTH; z++) {
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Voxels.push_back(std::make_shared<Voxel>(x, y, z));
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