This commit is contained in:
Ben
2020-09-06 19:00:09 +01:00
parent 9cd540a9f3
commit c2d376ace6
3 changed files with 8 additions and 10 deletions

Binary file not shown.

View File

@@ -498,8 +498,12 @@ void Dungeon::Update(olc::PixelGameEngine* engine, float fTime)
int enemyBoundsRight = enemyBoundsLeft + 1280.0f;
int enemyBoundsBottom = enemyBoundsTop + 720.0f;
auto rangedRand = [](float min, float max) -> int {
return static_cast<int>(min) + rand() % ((static_cast<int>(max) + 1) - static_cast<int>(min));
};
// spawn enemies
if (rand() % 100 < 1 && Enemies.size() < 20)
if (rand() % 100 < 1 && Enemies.size() <= 7)
{
Enemy* enemy = new Enemy();
enemy->Type = EEntity::Type::Enemy;
@@ -511,17 +515,13 @@ void Dungeon::Update(olc::PixelGameEngine* engine, float fTime)
if (enemyBoundsLeft == 0) enemyBoundsLeft = 1;
if (enemyBoundsTop == 0) enemyBoundsTop = 1;
auto rangedRand = [](float min, float max) -> int {
return static_cast<int>(min) + rand() % ((static_cast<int>(max) + 1) - static_cast<int>(min));
};
enemy->Coords = { static_cast<float>(rangedRand(enemyBoundsLeft, enemyBoundsRight)), static_cast<float>(rangedRand(enemyBoundsTop, enemyBoundsBottom) ) };
enemy->dxdy = { static_cast<float>(rand() % 10 - 5), static_cast<float>(rand() % 10 - 5) };
float distanceFromPlayer = vecDistance(Player->Coords, enemy->Coords);
_Logger.Debug(enemy->Coords.x, " ", enemy->Coords.y, " ", distanceFromPlayer);
if (distanceFromPlayer > 300.0f)
if (distanceFromPlayer > 200.0f)
{
enemy->HitBox = new Collider{ 0, 0, 28, 36 };
Enemies.push_back(enemy);
@@ -542,7 +542,7 @@ void Dungeon::Update(olc::PixelGameEngine* engine, float fTime)
enemy->Coords += enemy->dxdy;
float distanceFromPlayer = vecDistance(Player->Coords, enemy->Coords);
if (distanceFromPlayer > 550.0f)
if (distanceFromPlayer > 500.0f)
{
Enemies.erase(Enemies.begin() + i);
delete enemy->HitBox;
@@ -554,9 +554,7 @@ void Dungeon::Update(olc::PixelGameEngine* engine, float fTime)
if (!colliding) continue;
SoundHit.play();
Player->Life--;
Enemies.erase(Enemies.begin() + i);
delete enemy->HitBox;
delete enemy;
enemy->Coords = { static_cast<float>(rangedRand(enemyBoundsLeft, enemyBoundsRight)), static_cast<float>(rangedRand(enemyBoundsTop, enemyBoundsBottom) ) };
}
if (StartedSpawning != true) return;

Binary file not shown.