REadme
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@@ -201,7 +201,7 @@ void Dungeon::Generate()
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int directionChance = 5;
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int roomChance = 5;
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int dungeonMinSize = 3000;
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int dungeonMinSize = 5000;
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struct Agent
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{
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@@ -571,6 +571,7 @@ void Dungeon::Update(olc::PixelGameEngine* engine, float fTime)
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if(Enemies.size() == 0)
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{
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HasWon = true;
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_Logger.Info("Won, health ", Player->Life);
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return;
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}
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}
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@@ -60,7 +60,7 @@ class Game : public olc::PixelGameEngine
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SetDrawTarget(uint8_t(0));
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Clear(olc::BLANK);
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goto bruh;
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// goto bruh;
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if (_TimeAccumilator < 6.0f)
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{
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The-Great-Machine.zip
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The-Great-Machine.zip
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