Files
SMH-Engine/OBJLoaderExample.cpp
2019-02-22 21:55:53 +00:00

102 lines
3.4 KiB
C++

// Example 1: Load and Print
//
// Load the data from the .obj then print it into a file
// called e1Out.txt
// Iostream - STD I/O Library
#include <iostream>
// fStream - STD File I/O Library
#include <fstream>
// OBJ_Loader - .obj Loader
#include "OBJ_Loader.h"
// Main function
int main(int argc, char* argv[])
{
// Initialize Loader
objl::Loader Loader;
// Load .obj File
bool loadout = Loader.LoadFile("box_stack.obj");
// Check to see if it loaded
// If so continue
if (loadout)
{
// Create/Open e1Out.txt
std::ofstream file("e1Out.txt");
// Go through each loaded mesh and out its contents
for (int i = 0; i < Loader.LoadedMeshes.size(); i++)
{
// Copy one of the loaded meshes to be our current mesh
objl::Mesh curMesh = Loader.LoadedMeshes[i];
// Print Mesh Name
file << "Mesh " << i << ": " << curMesh.MeshName << "\n";
// Print Vertices
file << "Vertices:\n";
// Go through each vertex and print its number,
// position, normal, and texture coordinate
for (int j = 0; j < curMesh.Vertices.size(); j++)
{
file << "V" << j << ": " <<
"P(" << curMesh.Vertices[j].Position.X << ", " << curMesh.Vertices[j].Position.Y << ", " << curMesh.Vertices[j].Position.Z << ") " <<
"N(" << curMesh.Vertices[j].Normal.X << ", " << curMesh.Vertices[j].Normal.Y << ", " << curMesh.Vertices[j].Normal.Z << ") " <<
"TC(" << curMesh.Vertices[j].TextureCoordinate.X << ", " << curMesh.Vertices[j].TextureCoordinate.Y << ")\n";
}
// Print Indices
file << "Indices:\n";
// Go through every 3rd index and print the
// triangle that these indices represent
for (int j = 0; j < curMesh.Indices.size(); j += 3)
{
file << "T" << j / 3 << ": " << curMesh.Indices[j] << ", " << curMesh.Indices[j + 1] << ", " << curMesh.Indices[j + 2] << "\n";
}
// Print Material
file << "Material: " << curMesh.MeshMaterial.name << "\n";
file << "Ambient Color: " << curMesh.MeshMaterial.Ka.X << ", " << curMesh.MeshMaterial.Ka.Y << ", " << curMesh.MeshMaterial.Ka.Z << "\n";
file << "Diffuse Color: " << curMesh.MeshMaterial.Kd.X << ", " << curMesh.MeshMaterial.Kd.Y << ", " << curMesh.MeshMaterial.Kd.Z << "\n";
file << "Specular Color: " << curMesh.MeshMaterial.Ks.X << ", " << curMesh.MeshMaterial.Ks.Y << ", " << curMesh.MeshMaterial.Ks.Z << "\n";
file << "Specular Exponent: " << curMesh.MeshMaterial.Ns << "\n";
file << "Optical Density: " << curMesh.MeshMaterial.Ni << "\n";
file << "Dissolve: " << curMesh.MeshMaterial.d << "\n";
file << "Illumination: " << curMesh.MeshMaterial.illum << "\n";
file << "Ambient Texture Map: " << curMesh.MeshMaterial.map_Ka << "\n";
file << "Diffuse Texture Map: " << curMesh.MeshMaterial.map_Kd << "\n";
file << "Specular Texture Map: " << curMesh.MeshMaterial.map_Ks << "\n";
file << "Alpha Texture Map: " << curMesh.MeshMaterial.map_d << "\n";
file << "Bump Map: " << curMesh.MeshMaterial.map_bump << "\n";
// Leave a space to separate from the next mesh
file << "\n";
}
// Close File
file.close();
}
// If not output an error
else
{
// Create/Open e1Out.txt
std::ofstream file("e1Out.txt");
// Output Error
file << "Failed to Load File. May have failed to find it or it was not an .obj file.\n";
// Close File
file.close();
}
// Exit the program
return 0;
}