Files
SMH-Engine/legacy/resources/shaders/phong.vert
2019-02-22 21:55:53 +00:00

22 lines
450 B
GLSL

#version 330
in vec3 position;
in vec3 normal;
out vec3 Normal;
out vec3 FragPos;
out vec4 FragPosLightSpace;
uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;
uniform mat4 lightSpaceMatrix;
void main() {
gl_Position = proj * view * model * vec4(position, 1.0);
FragPos = vec3(model * vec4(position, 1.0));
FragPosLightSpace = lightSpaceMatrix * vec4(FragPos, 1.0);
Normal = mat3(model) * normal;
}