Files
SMH-Engine/legacy/really-legacy/resources/shaders/shadowmap.vert
2019-10-04 17:30:57 +01:00

11 lines
165 B
GLSL

#version 330
in vec3 vertPos;
uniform mat4 lightSpaceMatrix;
uniform mat4 model;
void main() {
gl_Position = lightSpaceMatrix * model * vec4(vertPos, 1.0);
}