Files
SMH-Engine/src/main.cpp
2019-02-23 21:31:11 +00:00

41 lines
980 B
C++

// General includes
#include <chrono>
#include <vector>
// #include <glm/glm.hpp>
// #include <glm/gtc/matrix_transform.hpp>
// #include <glm/gtc/type_ptr.hpp>
// Custom includes
#define OBJL_DEFINITION
#define LOGGER_DEFINITION
#include <logger.h>
#include "display.h"
#include "model.h"
int main (int argc, char** argv) {
std::cout << "-----------------------------\n"
<< "----- SMH Render Engine -----\n"
<< "-------- Version 0.0 --------\n"
<< "----- ©Benjamin Kyd 2019 ----\n"
<< "-----------------------------\n\n";
Logger logger;
Display display {"SMH Engine", logger, 1280, 720, MXAA_4X, VSYNC_ENABLED};
SDL_Event e;
while (!display.isClosed) {
while (SDL_PollEvent(&e))
if (e.type == SDL_QUIT || e.key.keysym.sym == SDLK_ESCAPE)
display.isClosed = true;
SDL_GL_SwapWindow(display.window);
}
return 0;
}