todo list and camera class
This commit is contained in:
8
TODO.txt
8
TODO.txt
@@ -1,10 +1,14 @@
|
||||
CURRENT TODO LIST FOR THE DEVELOPMENT OF THE CRUMPET GAME ENGINE
|
||||
|
||||
[ ] Fix entity / sprite resizing
|
||||
[ ] Add sprite methods to entity
|
||||
[ ] Game camera class and redo rendering pipeline
|
||||
[ ] Add rotation and flipping for entities and sprites
|
||||
[ ] Camera class
|
||||
[x] Camera class
|
||||
[ ] Make the camera class control the rendering of the active scene
|
||||
[ ] Change every class to use vector pointers and remove the initalization lists
|
||||
[ ] Game coordinate system
|
||||
[ ] Render to game coordinates instead of screen coordinates
|
||||
[ ] Render to GameWorld coordinates instead of screen coordinates
|
||||
[ ] Each entity and sprite should store a reference to Camera
|
||||
[ ] GameWorld class with coordinate system
|
||||
[ ] Switch between camera modes on GameWorld
|
||||
|
||||
Reference in New Issue
Block a user