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@@ -32,10 +32,20 @@ int main(int argc, char** argv) {
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1, 2, 3 // second triangle
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};
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enum class ShaderMode {
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SHADER_TEXURE,
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SHADER_COLOUR,
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SHADER_GRADIENT,
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SHADER_TEXGRADIENT
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};
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ShaderMode Mode;
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Mesh mesh(vertices, indices, sizeof(vertices) / sizeof(vertices[0]));
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Shader shader("C:/Users/Ben/Desktop/crumpet-engine/resources/shaders/simple2d");
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Texture chanceCube("C:/Users/Ben/Desktop/crumpet-engine/resources/textures/chance-cube.jpg");
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Shader shader("C:/Users/Ben/Desktop/crumpet-engine/resources/shaders/simple2d");
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while(!display.isClosed()) {
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glClear(GL_COLOR_BUFFER_BIT);
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@@ -46,5 +56,6 @@ int main(int argc, char** argv) {
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display.Update();
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}
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display.~Display();
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return 0;
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}
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