Removed previous examples
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@@ -10,11 +10,6 @@ int main(int argc, char** argv) {
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game.UseCamera("free");
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Timer timer;
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Sprite explosion("explosion", game.renderer ,SpriteType::SPRITE_ANIMATED);
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explosion.LoadSpriteTextures("/resources/explosion.png");
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explosion.UseSpriteSheet(SpriteState::STATE_DEFAULT, 1, 260, 64, 63, 0, 16);
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explosion.ResizeSpriteStateByFactor(SpriteState::STATE_DEFAULT, 4);
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Sprite woman("woman", game.renderer, SpriteType::SPRITE_ANIMATED);
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woman.LoadSpriteTextures("/resources/woman-spritesheet.png");
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woman.UseSpriteSheet(SpriteState::STATE_DEFAULT, 15, 1, 45, 105, 35, 14);
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@@ -26,7 +21,6 @@ int main(int argc, char** argv) {
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woman.UseSpriteSheet(SpriteState::STATE_RUNNING, 0, 321, 77, 105, 3, 10);
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woman.ResizeSpriteStateByFactor(SpriteState::STATE_RUNNING, 4);
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woman.SetSpriteState(SpriteState::STATE_RUNNING);
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int i = 0;
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@@ -55,8 +49,6 @@ int main(int argc, char** argv) {
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}
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if (timer.ticks % 5 == 0) {
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// explosion.TickAninmation();
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i++;
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// Slower animation speed for standing than everything else
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if (woman.Spritestate == SpriteState::STATE_STANDING) {
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@@ -77,10 +69,7 @@ int main(int argc, char** argv) {
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}
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game.renderer->RenderClear();
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// explosion.Render();
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woman.Render();
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game.renderer->RenderUpdate();
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}
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