Removed previous examples

This commit is contained in:
Ben
2018-10-11 15:50:42 +01:00
parent e20929ffa9
commit d2c53faa7d

View File

@@ -10,11 +10,6 @@ int main(int argc, char** argv) {
game.UseCamera("free");
Timer timer;
Sprite explosion("explosion", game.renderer ,SpriteType::SPRITE_ANIMATED);
explosion.LoadSpriteTextures("/resources/explosion.png");
explosion.UseSpriteSheet(SpriteState::STATE_DEFAULT, 1, 260, 64, 63, 0, 16);
explosion.ResizeSpriteStateByFactor(SpriteState::STATE_DEFAULT, 4);
Sprite woman("woman", game.renderer, SpriteType::SPRITE_ANIMATED);
woman.LoadSpriteTextures("/resources/woman-spritesheet.png");
woman.UseSpriteSheet(SpriteState::STATE_DEFAULT, 15, 1, 45, 105, 35, 14);
@@ -26,7 +21,6 @@ int main(int argc, char** argv) {
woman.UseSpriteSheet(SpriteState::STATE_RUNNING, 0, 321, 77, 105, 3, 10);
woman.ResizeSpriteStateByFactor(SpriteState::STATE_RUNNING, 4);
woman.SetSpriteState(SpriteState::STATE_RUNNING);
int i = 0;
@@ -55,8 +49,6 @@ int main(int argc, char** argv) {
}
if (timer.ticks % 5 == 0) {
// explosion.TickAninmation();
i++;
// Slower animation speed for standing than everything else
if (woman.Spritestate == SpriteState::STATE_STANDING) {
@@ -77,10 +69,7 @@ int main(int argc, char** argv) {
}
game.renderer->RenderClear();
// explosion.Render();
woman.Render();
game.renderer->RenderUpdate();
}