resolved git conflict
This commit is contained in:
@@ -128,10 +128,6 @@
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<ClCompile Include="main.cpp" />
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<ClCompile Include="mesh.cpp" />
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<ClCompile Include="shader.cpp" />
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<<<<<<< HEAD
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=======
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<ClCompile Include="stb_image.c" />
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>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
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<ClCompile Include="texture.cpp" />
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</ItemGroup>
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<ItemGroup>
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@@ -5,12 +5,6 @@
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<ClCompile Include="display.cpp" />
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<ClCompile Include="mesh.cpp" />
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<ClCompile Include="shader.cpp" />
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<<<<<<< HEAD
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=======
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<ClCompile Include="stb_image.c">
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<Filter>helpers</Filter>
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</ClCompile>
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>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
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<ClCompile Include="texture.cpp" />
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</ItemGroup>
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<ItemGroup>
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19
OpenGL/headers/display.h
Normal file
19
OpenGL/headers/display.h
Normal file
@@ -0,0 +1,19 @@
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#pragma once
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#include <sdl2/SDL.h>
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#include <string>
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class Display {
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public:
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Display(int width, int height, const std::string& title);
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void Update();
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bool isClosed();
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virtual ~Display();
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private:
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SDL_Window* m_window;
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SDL_GLContext m_glContext;
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bool m_isClosed;
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};
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21
OpenGL/headers/mesh.h
Normal file
21
OpenGL/headers/mesh.h
Normal file
@@ -0,0 +1,21 @@
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#pragma once
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#include <iostream>
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#include <GL/glew.h>
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class Mesh {
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public:
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Mesh(GLfloat *vertices, unsigned int numVerticies);
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void Draw();
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virtual ~Mesh();
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private:
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enum {
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POSITION_VB,
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NUM_BUFFERS
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};
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unsigned int m_VAO;
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unsigned int m_VBO[NUM_BUFFERS];
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unsigned int m_drawCount;
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};
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20
OpenGL/headers/shader.h
Normal file
20
OpenGL/headers/shader.h
Normal file
@@ -0,0 +1,20 @@
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#pragma once
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#include <string>
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#include <iostream>
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#include <GL/glew.h>
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class Shader {
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public:
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Shader();
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void Bind();
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virtual ~Shader();
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private:
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static const unsigned int NUM_SHADERS = 2;
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GLuint CreateShader(const std::string& text, GLenum shaderType);
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GLuint m_program;
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GLuint m_shaders[NUM_SHADERS];
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// 0 = vertex, 1 = fragment
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};
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@@ -9,7 +9,6 @@
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#undef main
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int main(int argc, char** argv) {
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<<<<<<< HEAD
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Display display(600, 600, "Crumpet Engine");
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glClearColor(0.1f, 0.45f, 0.9f, 1.0f);
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@@ -26,17 +25,6 @@ int main(int argc, char** argv) {
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// 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f, // bottom right
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//-0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f, // bottom left
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// 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 1.0f // top
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=======
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Display display(800, 800, "Crumpet Engine");
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glClearColor(0.1f, 0.45f, 0.9f, 1.0f);
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GLfloat vertices[] = {
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// positions // colors // texture coords
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0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, // top right
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0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, // bottom right
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-0.5f,-0.5f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, // bottom left
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-0.5f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f // top left
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>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
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};
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unsigned int indices[] = {
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@@ -44,7 +32,6 @@ int main(int argc, char** argv) {
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1, 2, 3 // second triangle
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};
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<<<<<<< HEAD
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enum class ShaderMode {
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SHADER_TEXURE,
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SHADER_COLOUR,
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@@ -56,11 +43,6 @@ int main(int argc, char** argv) {
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Mesh mesh(vertices, indices, sizeof(vertices) / sizeof(vertices[0]));
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Texture chanceCube("C:/Users/Ben/Desktop/crumpet-engine/resources/textures/chance-cube.jpg");
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=======
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Mesh mesh(vertices, indices, sizeof(vertices) / sizeof(vertices[0]));
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Shader shader("E:/Games/Practicing/OpenGL/resources/shaders/simple2d");
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Texture chanceCube("E:/Games/Practicing/OpenGL/resources/textures/chance-cube.jpg");
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>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
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Shader shader("C:/Users/Ben/Desktop/crumpet-engine/resources/shaders/simple2d");
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@@ -84,10 +66,7 @@ int main(int argc, char** argv) {
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}
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shader.Bind();
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<<<<<<< HEAD
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=======
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>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
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chanceCube.Bind(0);
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mesh.Draw();
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@@ -4,16 +4,11 @@ Mesh::Mesh(GLfloat *vertices, unsigned int *indices, unsigned int numVerticies)
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m_drawCount = numVerticies;
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glGenVertexArrays(1, &m_VAO);
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glGenBuffers(1, &m_VBO);
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glGenBuffers(1, &m_EBO);
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glBindVertexArray(m_VAO);
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glBindBuffer(GL_ARRAY_BUFFER, m_VBO);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_EBO);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
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glGenBuffers(NUM_BUFFERS, m_VBO);
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glBindBuffer(GL_ARRAY_BUFFER, m_VBO[POSITION_VB]);
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glBufferData(GL_ARRAY_BUFFER, numVerticies * sizeof(vertices[0]), vertices, GL_STATIC_DRAW);
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// position attribute
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)0);
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@@ -21,19 +16,10 @@ Mesh::Mesh(GLfloat *vertices, unsigned int *indices, unsigned int numVerticies)
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// color attribute
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(3 * sizeof(float)));
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glEnableVertexAttribArray(1);
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<<<<<<< HEAD
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// texture attribute
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glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(6 * sizeof(float)));
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glEnableVertexAttribArray(2);
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=======
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// texture coord attribute
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glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(6 * sizeof(float)));
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glEnableVertexAttribArray(2);
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glBindVertexArray(0);
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>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
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std::cout << "Mesh loaded successfully" << std::endl;
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}
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@@ -13,13 +13,11 @@ public:
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private:
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enum {
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POSITION_VB,
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NUM_BUFFERS,
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TEXCOORD_VB
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NUM_BUFFERS
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};
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unsigned int m_VAO;
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unsigned int m_VBO;
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unsigned int m_EBO;
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unsigned int m_VBO[NUM_BUFFERS];
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unsigned int m_drawCount;
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};
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@@ -1,4 +1,3 @@
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<<<<<<< HEAD
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/* stb_image - v2.19 - public domain image loader - http://nothings.org/stb
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no warranty implied; use at your own risk
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@@ -118,28 +117,12 @@ RECENT REVISION HISTORY:
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// int x,y,n;
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// unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
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// // ... process data if not NULL ...
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=======
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//// begin header file ////////////////////////////////////////////////////
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//
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// Limitations:
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// - no jpeg progressive support
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// - non-HDR formats support 8-bit samples only (jpeg, png)
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// - no delayed line count (jpeg) -- IJG doesn't support either
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// - no 1-bit BMP
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// - GIF always returns *comp=4
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//
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// Basic usage (see HDR discussion below):
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// int x,y,n;
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// unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
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// // ... process data if not NULL ...
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>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
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// // ... x = width, y = height, n = # 8-bit components per pixel ...
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// // ... replace '0' with '1'..'4' to force that many components per pixel
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// // ... but 'n' will always be the number that it would have been if you said 0
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// stbi_image_free(data)
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//
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// Standard parameters:
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<<<<<<< HEAD
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// int *x -- outputs image width in pixels
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// int *y -- outputs image height in pixels
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// int *channels_in_file -- outputs # of image components in image file
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@@ -157,22 +140,6 @@ RECENT REVISION HISTORY:
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// output otherwise. E.g. if you set desired_channels to 4, you will always
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// get RGBA output, but you can check *channels_in_file to see if it's trivially
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// opaque because e.g. there were only 3 channels in the source image.
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=======
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// int *x -- outputs image width in pixels
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// int *y -- outputs image height in pixels
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// int *comp -- outputs # of image components in image file
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// int req_comp -- if non-zero, # of image components requested in result
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//
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// The return value from an image loader is an 'unsigned char *' which points
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// to the pixel data. The pixel data consists of *y scanlines of *x pixels,
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// with each pixel consisting of N interleaved 8-bit components; the first
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// pixel pointed to is top-left-most in the image. There is no padding between
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// image scanlines or between pixels, regardless of format. The number of
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// components N is 'req_comp' if req_comp is non-zero, or *comp otherwise.
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// If req_comp is non-zero, *comp has the number of components that _would_
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// have been output otherwise. E.g. if you set req_comp to 4, you will always
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// get RGBA output, but you can check *comp to easily see if it's opaque.
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>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
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//
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// An output image with N components has the following components interleaved
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// in this order in each pixel:
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@@ -184,24 +151,16 @@ RECENT REVISION HISTORY:
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// 4 red, green, blue, alpha
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//
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// If image loading fails for any reason, the return value will be NULL,
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<<<<<<< HEAD
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||||
// and *x, *y, *channels_in_file will be unchanged. The function
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||||
// stbi_failure_reason() can be queried for an extremely brief, end-user
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||||
// unfriendly explanation of why the load failed. Define STBI_NO_FAILURE_STRINGS
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||||
// to avoid compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly
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||||
=======
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// and *x, *y, *comp will be unchanged. The function stbi_failure_reason()
|
||||
// can be queried for an extremely brief, end-user unfriendly explanation
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||||
// of why the load failed. Define STBI_NO_FAILURE_STRINGS to avoid
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||||
// compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly
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>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
|
||||
// more user-friendly ones.
|
||||
//
|
||||
// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized.
|
||||
//
|
||||
// ===========================================================================
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||||
//
|
||||
<<<<<<< HEAD
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||||
// Philosophy
|
||||
//
|
||||
// stb libraries are designed with the following priorities:
|
||||
@@ -255,20 +214,6 @@ RECENT REVISION HISTORY:
|
||||
// If for some reason you do not want to use any of SIMD code, or if
|
||||
// you have issues compiling it, you can disable it entirely by
|
||||
// defining STBI_NO_SIMD.
|
||||
=======
|
||||
// iPhone PNG support:
|
||||
//
|
||||
// By default we convert iphone-formatted PNGs back to RGB; nominally they
|
||||
// would silently load as BGR, except the existing code should have just
|
||||
// failed on such iPhone PNGs. But you can disable this conversion by
|
||||
// by calling stbi_convert_iphone_png_to_rgb(0), in which case
|
||||
// you will always just get the native iphone "format" through.
|
||||
//
|
||||
// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per
|
||||
// pixel to remove any premultiplied alpha *only* if the image file explicitly
|
||||
// says there's premultiplied data (currently only happens in iPhone images,
|
||||
// and only if iPhone convert-to-rgb processing is on).
|
||||
>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
|
||||
//
|
||||
// ===========================================================================
|
||||
//
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||||
@@ -291,11 +236,7 @@ RECENT REVISION HISTORY:
|
||||
// (linear) floats to preserve the full dynamic range:
|
||||
//
|
||||
// float *data = stbi_loadf(filename, &x, &y, &n, 0);
|
||||
<<<<<<< HEAD
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||||
//
|
||||
=======
|
||||
//
|
||||
>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
|
||||
// If you load LDR images through this interface, those images will
|
||||
// be promoted to floating point values, run through the inverse of
|
||||
// constants corresponding to the above:
|
||||
@@ -312,7 +253,6 @@ RECENT REVISION HISTORY:
|
||||
//
|
||||
// ===========================================================================
|
||||
//
|
||||
<<<<<<< HEAD
|
||||
// iPhone PNG support:
|
||||
//
|
||||
// By default we convert iphone-formatted PNGs back to RGB, even though
|
||||
@@ -366,37 +306,12 @@ RECENT REVISION HISTORY:
|
||||
#ifndef STBI_NO_STDIO
|
||||
#include <stdio.h>
|
||||
#endif // STBI_NO_STDIO
|
||||
=======
|
||||
// I/O callbacks
|
||||
//
|
||||
// I/O callbacks allow you to read from arbitrary sources, like packaged
|
||||
// files or some other source. Data read from callbacks are processed
|
||||
// through a small internal buffer (currently 128 bytes) to try to reduce
|
||||
// overhead.
|
||||
//
|
||||
// The three functions you must define are "read" (reads some bytes of data),
|
||||
// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end).
|
||||
|
||||
|
||||
#ifndef STBI_NO_STDIO
|
||||
|
||||
#if defined(_MSC_VER) && _MSC_VER >= 0x1400
|
||||
#define _CRT_SECURE_NO_WARNINGS // suppress bogus warnings about fopen()
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#endif
|
||||
>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
|
||||
|
||||
#define STBI_VERSION 1
|
||||
|
||||
enum
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
STBI_default = 0, // only used for desired_channels
|
||||
=======
|
||||
STBI_default = 0, // only used for req_comp
|
||||
>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
|
||||
|
||||
STBI_grey = 1,
|
||||
STBI_grey_alpha = 2,
|
||||
@@ -405,24 +320,18 @@ enum
|
||||
};
|
||||
|
||||
typedef unsigned char stbi_uc;
|
||||
<<<<<<< HEAD
|
||||
typedef unsigned short stbi_us;
|
||||
=======
|
||||
>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
<<<<<<< HEAD
|
||||
#ifdef STB_IMAGE_STATIC
|
||||
#define STBIDEF static
|
||||
#else
|
||||
#define STBIDEF extern
|
||||
#endif
|
||||
|
||||
=======
|
||||
>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PRIMARY API - works on images of any type
|
||||
@@ -432,7 +341,6 @@ extern "C" {
|
||||
// load image by filename, open file, or memory buffer
|
||||
//
|
||||
|
||||
<<<<<<< HEAD
|
||||
typedef struct
|
||||
{
|
||||
int(*read) (void *user, char *data, int size); // fill 'data' with 'size' bytes. return number of bytes actually read
|
||||
@@ -501,54 +409,11 @@ extern "C" {
|
||||
#ifndef STBI_NO_STDIO
|
||||
STBIDEF int stbi_is_hdr(char const *filename);
|
||||
STBIDEF int stbi_is_hdr_from_file(FILE *f);
|
||||
=======
|
||||
extern stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp);
|
||||
|
||||
#ifndef STBI_NO_STDIO
|
||||
extern stbi_uc *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp);
|
||||
extern stbi_uc *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp);
|
||||
// for stbi_load_from_file, file pointer is left pointing immediately after image
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int(*read) (void *user, char *data, int size); // fill 'data' with 'size' bytes. return number of bytes actually read
|
||||
void(*skip) (void *user, unsigned n); // skip the next 'n' bytes
|
||||
int(*eof) (void *user); // returns nonzero if we are at end of file/data
|
||||
} stbi_io_callbacks;
|
||||
|
||||
extern stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp);
|
||||
|
||||
#ifndef STBI_NO_HDR
|
||||
extern float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp);
|
||||
|
||||
#ifndef STBI_NO_STDIO
|
||||
extern float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp);
|
||||
extern float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp);
|
||||
#endif
|
||||
|
||||
extern float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp);
|
||||
|
||||
extern void stbi_hdr_to_ldr_gamma(float gamma);
|
||||
extern void stbi_hdr_to_ldr_scale(float scale);
|
||||
|
||||
extern void stbi_ldr_to_hdr_gamma(float gamma);
|
||||
extern void stbi_ldr_to_hdr_scale(float scale);
|
||||
#endif // STBI_NO_HDR
|
||||
|
||||
// stbi_is_hdr is always defined
|
||||
extern int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user);
|
||||
extern int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len);
|
||||
#ifndef STBI_NO_STDIO
|
||||
extern int stbi_is_hdr(char const *filename);
|
||||
extern int stbi_is_hdr_from_file(FILE *f);
|
||||
>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
|
||||
#endif // STBI_NO_STDIO
|
||||
|
||||
|
||||
// get a VERY brief reason for failure
|
||||
// NOT THREADSAFE
|
||||
<<<<<<< HEAD
|
||||
STBIDEF const char *stbi_failure_reason(void);
|
||||
|
||||
// free the loaded image -- this is just free()
|
||||
@@ -565,21 +430,6 @@ extern "C" {
|
||||
STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp);
|
||||
STBIDEF int stbi_is_16_bit(char const *filename);
|
||||
STBIDEF int stbi_is_16_bit_from_file(FILE *f);
|
||||
=======
|
||||
extern const char *stbi_failure_reason(void);
|
||||
|
||||
// free the loaded image -- this is just free()
|
||||
extern void stbi_image_free(void *retval_from_stbi_load);
|
||||
|
||||
// get image dimensions & components without fully decoding
|
||||
extern int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp);
|
||||
extern int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp);
|
||||
|
||||
#ifndef STBI_NO_STDIO
|
||||
extern int stbi_info(char const *filename, int *x, int *y, int *comp);
|
||||
extern int stbi_info_from_file(FILE *f, int *x, int *y, int *comp);
|
||||
|
||||
>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
|
||||
#endif
|
||||
|
||||
|
||||
@@ -587,7 +437,6 @@ extern "C" {
|
||||
// for image formats that explicitly notate that they have premultiplied alpha,
|
||||
// we just return the colors as stored in the file. set this flag to force
|
||||
// unpremultiplication. results are undefined if the unpremultiply overflow.
|
||||
<<<<<<< HEAD
|
||||
STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply);
|
||||
|
||||
// indicate whether we should process iphone images back to canonical format,
|
||||
@@ -7717,49 +7566,3 @@ ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
*/
|
||||
=======
|
||||
extern void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply);
|
||||
|
||||
// indicate whether we should process iphone images back to canonical format,
|
||||
// or just pass them through "as-is"
|
||||
extern void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert);
|
||||
|
||||
|
||||
// ZLIB client - used by PNG, available for other purposes
|
||||
|
||||
extern char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen);
|
||||
extern char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen);
|
||||
extern int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
|
||||
|
||||
extern char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen);
|
||||
extern int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
|
||||
|
||||
|
||||
// define faster low-level operations (typically SIMD support)
|
||||
#ifdef STBI_SIMD
|
||||
typedef void(*stbi_idct_8x8)(stbi_uc *out, int out_stride, short data[64], unsigned short *dequantize);
|
||||
// compute an integer IDCT on "input"
|
||||
// input[x] = data[x] * dequantize[x]
|
||||
// write results to 'out': 64 samples, each run of 8 spaced by 'out_stride'
|
||||
// CLAMP results to 0..255
|
||||
typedef void(*stbi_YCbCr_to_RGB_run)(stbi_uc *output, stbi_uc const *y, stbi_uc const *cb, stbi_uc const *cr, int count, int step);
|
||||
// compute a conversion from YCbCr to RGB
|
||||
// 'count' pixels
|
||||
// write pixels to 'output'; each pixel is 'step' bytes (either 3 or 4; if 4, write '255' as 4th), order R,G,B
|
||||
// y: Y input channel
|
||||
// cb: Cb input channel; scale/biased to be 0..255
|
||||
// cr: Cr input channel; scale/biased to be 0..255
|
||||
|
||||
extern void stbi_install_idct(stbi_idct_8x8 func);
|
||||
extern void stbi_install_YCbCr_to_RGB(stbi_YCbCr_to_RGB_run func);
|
||||
#endif // STBI_SIMD
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
//
|
||||
//
|
||||
//// end header file /////////////////////////////////////////////////////
|
||||
>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
|
||||
|
||||
@@ -1,20 +1,12 @@
|
||||
<<<<<<< HEAD
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "stb_image.h"
|
||||
#include "texture.h"
|
||||
=======
|
||||
#include "texture.h"
|
||||
#include "stb_image.h"
|
||||
>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
|
||||
#include <cassert>
|
||||
#include <iostream>
|
||||
|
||||
Texture::Texture(std::string fileName) {
|
||||
<<<<<<< HEAD
|
||||
stbi_set_flip_vertically_on_load(true);
|
||||
|
||||
=======
|
||||
>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
|
||||
int width, height, numComponents;
|
||||
unsigned char* imageData = stbi_load(fileName.c_str(), &width, &height, &numComponents, 4);
|
||||
|
||||
|
||||
@@ -7,10 +7,5 @@ in vec2 TexCoord;
|
||||
uniform sampler2D ourTexture;
|
||||
|
||||
void main() {
|
||||
<<<<<<< HEAD
|
||||
FragColor = texture(ourTexture, TexCoord) * vec4(ourColor, 1.0);
|
||||
}
|
||||
=======
|
||||
FragColor = texture(ourTexture, TexCoord);
|
||||
}
|
||||
>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
|
||||
}
|
||||
@@ -10,8 +10,4 @@ void main() {
|
||||
gl_Position = vec4(aPos, 1.0);
|
||||
ourColor = aColor;
|
||||
TexCoord = aTexCoord;
|
||||
<<<<<<< HEAD
|
||||
}
|
||||
=======
|
||||
}
|
||||
>>>>>>> 11f63887e9573415f2ed2fed84986ab4c4bd0b4f
|
||||
}
|
||||
Reference in New Issue
Block a user