-use of the override keyword -delete unused code -const correctness -more uniform code style -for each with const references when possible -getters no longer use the word 'get' -others
61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
// Copyright 2017 Alejandro Sirgo Rica
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//
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// This file is part of Flameshot.
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//
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// Flameshot is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Flameshot is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Flameshot. If not, see <http://www.gnu.org/licenses/>.
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#ifndef BUTTONHANDLER_H
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#define BUTTONHANDLER_H
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#include "capturebutton.h"
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#include <QVector>
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#include <QObject>
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class CaptureButton;
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class QRect;
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class QPoint;
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class ButtonHandler : public QObject {
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Q_OBJECT
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public:
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ButtonHandler(const QVector<CaptureButton*>&, QObject *parent = nullptr);
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ButtonHandler(QObject *parent = nullptr);
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void hide();
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void show();
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bool isVisible() const;
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size_t size() const;
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void updatePosition(const QRect &selection, const QRect &limits);
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void setButtons(const QVector<CaptureButton*>);
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bool contains(const QPoint &p) const;
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private:
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QVector<QPoint> horizontalPoints(const QPoint ¢er, const int elements,
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const bool leftToRight) const;
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QVector<QPoint> verticalPoints(const QPoint ¢er, const int elements,
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const bool upToDown) const;
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QVector<CaptureButton*> m_vectorButtons;
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int m_distance;
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int m_buttonBaseSize;
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QRegion m_region;
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void addToRegion(const QVector<QPoint> &points);
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};
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#endif // BUTTONHANDLER_H
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