high res dragon

This commit is contained in:
Ben
2019-09-06 18:45:15 +01:00
parent d48265a31c
commit 445a5ea058
10 changed files with 2378726 additions and 419357 deletions

View File

@@ -90,11 +90,12 @@ glm::vec3 RenderEngine::GetColour(Ray ray, int& depth) {
// float angle = fastDegreetoRadian(.0f);
// float s = uv.x * cos(angle) - uv.y * sin(angle);
// float t = uv.y * cos(angle) + uv.x * sin(angle);
// float S = 0.5f; float T = 0.5f;
// float S = 0.4f; float T = 0.4f;
// float pattern = (modulo(s * S) < 0.5f) ^ (modulo(t * T) < 0.5f);
// colour.r = pattern; colour.g = pattern; colour.b = pattern;
//}
if (hit->material->Emissive) return (colour * hit->material->Emittance);
glm::vec3 direction = hit->material->Bounce(ray.direction, normal);