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@@ -2,8 +2,8 @@
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#include "../src/inferno.hpp"
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static const int width = 1000;
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static const int height = 1000;
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static const int width = 700;
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static const int height = 700;
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int main(int argc, char** argv) {
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InfernoEngine inferno;
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@@ -18,17 +18,20 @@ int main(int argc, char** argv) {
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Scene* scene = new Scene(width, height);
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scene->camera = new Camera(width, height);
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scene->objects.push_back(new Sphere({ 0.6f, 0.0f, -3.5f }, 0.5f, new Material({ 0.5f, 1.0f, 0.5f }, 0.4f)));
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//scene->objects.push_back(new Sphere({ 0.0f, 0.0f, -8.0f }, 1.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.7f)));
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//scene->objects.push_back(new Sphere({ 2.0f, 0.0f, -6.0f }, 1.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f)));
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//scene->objects.push_back(new Sphere({ -2.0f, 0.0f, -9.0f }, 1.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f)));
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//scene->objects.push_back(new Plane( { 0.0f, -1.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }, new Material({ 1.0f, 1.0f, 0.0f }, .3f)));
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// scene->objects.push_back(new Sphere({ 0.0f, 0.0f, -8.0f }, 1.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.7f)));
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// scene->objects.push_back(new Sphere({ 2.0f, 0.0f, -6.0f }, 1.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f)));
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// scene->objects.push_back(new Sphere({ -2.0f, 0.0f, -9.0f }, 1.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f)));
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scene->objects.push_back(new Sphere({ 5.0f, 6.0f, 9.0f }, 5.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f, 5.0f)));
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scene->objects.push_back(new Plane( { 0.0f,-1.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }, new Material({ 1.0f, 0.9f, 0.9f }, 0.1f)));
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// scene->objects.push_back(new Plane( { 0.0f, 10.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, new Material({ 1.0f, 0.9f, 0.9f }, 0.0f, 1.0f)));
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//std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//dragon-normals.obj", "E://Projects//Inferno//resources");
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//for (const auto& object : tris)
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// std::vector<Triangle*> tris = LoadTrianglesBasic("//home//ben//programming//inferno//resources//dragon-normals.obj", "//home//ben//programming//inferno//resources//resources");
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// for (const auto& object : tris)
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// object->Translate({ 0.0f, -5.0f, -20.0f });
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//std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//lucy-normals.obj", "E://Projects//Inferno//resources");
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std::vector<Triangle*> tris = LoadTrianglesBasic("//home//ben//programming//inferno//resources//lucy-normals.obj", "//home//ben//programming//inferno//resources//resources");
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//Mesh* mesh = new Mesh(tris);
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//mesh->Translate({ 0.0f, -1.01f, -3.0f });
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@@ -36,7 +39,7 @@ int main(int argc, char** argv) {
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//scene->meshs.push_back(mesh);
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//std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//cornell-box.obj", "E://Projects//Inferno//resources");
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std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//cornell.obj", "E://Projects//Inferno//resources");
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// std::vector<Triangle*> tris = LoadTrianglesBasic("//home//ben//programming//inferno//resources//cornell.obj", "//home//ben//programming//inferno//resources//resources");
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Mesh* mesh1 = new Mesh(tris);
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mesh1->Translate({ 0.0f, -1.0f, -3.0f });
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