More models
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12
resources/dragon-normals.mtl
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12
resources/dragon-normals.mtl
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl wire_087224198
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Ns 225.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.0 0.0 0.0
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Ni 1.450000
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d 1.000000
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illum 2
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269329
resources/dragon-normals.obj
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269329
resources/dragon-normals.obj
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File diff suppressed because it is too large
Load Diff
12
resources/lucy-normals.mtl
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12
resources/lucy-normals.mtl
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@@ -0,0 +1,12 @@
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl Default_OBJ
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Ns 225.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.0 0.0 0.0
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Ni 1.450000
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d 1.000000
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illum 2
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266632
resources/lucy-normals.obj
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266632
resources/lucy-normals.obj
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File diff suppressed because it is too large
Load Diff
150078
resources/lucy.obj
Executable file
150078
resources/lucy.obj
Executable file
File diff suppressed because it is too large
Load Diff
@@ -59,29 +59,29 @@ std::vector<Triangle*> LoadTrianglesBasic(std::string path) {
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avy[v] = attrib.vertices[3 * idx.vertex_index + 1];
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avz[v] = attrib.vertices[3 * idx.vertex_index + 2];
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// anx[v] = attrib.normals[3 * idx.normal_index + 0];
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// any[v] = attrib.normals[3 * idx.normal_index + 1];
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// anz[v] = attrib.normals[3 * idx.normal_index + 2];
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anx[v] = attrib.normals[3 * idx.normal_index + 0];
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any[v] = attrib.normals[3 * idx.normal_index + 1];
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anz[v] = attrib.normals[3 * idx.normal_index + 2];
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}
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// tinyobj::material_t material = materials[shapes[s].mesh.material_ids[f]];
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glm::vec3 normal = getNormal(
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{avx[0], avy[0], avz[0]},
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{avx[1], avy[1], avz[1]},
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{avx[2], avy[2], avz[2]}
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);
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// glm::vec3 normal = getNormal(
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// {avx[0], avy[0], avz[0]},
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// {avx[1], avy[1], avz[1]},
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// {avx[2], avy[2], avz[2]}
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// );
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Triangle* tmp = new Triangle {
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{avx[0], avy[0], avz[0]},
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{avx[1], avy[1], avz[1]},
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{avx[2], avy[2], avz[2]},
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normal, normal, normal
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// normal, normal, normal
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// {anx[0], any[0], anz[0]},
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// {anx[1], any[1], anz[1]},
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// {anx[2], any[2], anz[2]},
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{anx[0], any[0], anz[0]},
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{anx[1], any[1], anz[1]},
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{anx[2], any[2], anz[2]},
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};
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triangles.push_back(tmp);
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@@ -19,9 +19,14 @@ int main(int argc, char** argv) {
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// scene->objects.push_back(new Sphere({0.0f, 0.0f, -4.0f}, 1.0f));
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std::vector<Triangle*> tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/dragon.obj");
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// std::vector<Triangle*> tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/dragon-normals.obj");
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// for (const auto& object : tris)
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// object->Translate({ 0.0f, -5.0f, -20.0f });
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// std::cout << "loaded" << std::endl;
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std::vector<Triangle*> tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/lucy-normals.obj");
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for (const auto& object : tris)
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object->Translate({ 0.0f, -5.0f, -20.0f });
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object->Translate({ 0.0f, -3.9f, -10.6f });
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std::cout << "loaded" << std::endl;
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Mesh* mesh = new Mesh(tris);
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