frametimes
This commit is contained in:
5
.vscode/settings.json
vendored
Normal file
5
.vscode/settings.json
vendored
Normal file
@@ -0,0 +1,5 @@
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{
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"files.associations": {
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"chrono": "cpp"
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}
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}
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150016
resources/dragon.obj
Executable file
150016
resources/dragon.obj
Executable file
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,8 @@
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#include "progressiverenderer.hpp"
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#include <vector>
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#include <chrono>
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#include "../common.hpp"
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#include "../pixel.hpp"
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#include "../display/displayinterface.hpp"
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@@ -26,16 +29,21 @@ void ProgressiveRenderer::Render() {
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for (const auto& object : m_scene->objects)
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object->Translate({ 0.0f, -1.0f, -3.0f });
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int frames = 0;
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auto startTime = std::chrono::high_resolution_clock::now();
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while (m_interface->Active) {
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auto frameStartTime = std::chrono::high_resolution_clock::now();
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// Take input
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SDL_Event e;
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while (SDL_PollEvent(&e))
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if (e.type == SDL_QUIT) m_interface->Close();
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#pragma omp parallel for schedule(dynamic)
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for (int x = 0; x < m_scene->w; x++)
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#pragma omp parallel for schedule(dynamic)
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for (int y = 0; y < m_scene->h; y++) {
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SDL_Event e;
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while (SDL_PollEvent(&e))
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if (e.type == SDL_QUIT) m_interface->Close();
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Ray ray = m_scene->camera->CastRay(x, y);
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float t, i;
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@@ -54,6 +62,17 @@ void ProgressiveRenderer::Render() {
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m_interface->SetPixelSafe(x, y, col.rgb());
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}
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auto endTime = std::chrono::high_resolution_clock::now();
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frames++;
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std::cout << "Frame: " << frames << std::endl;
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std::cout << "Frame Time: " << std::chrono::duration_cast<std::chrono::seconds>(endTime - frameStartTime).count()
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<< ":" << std::chrono::duration_cast<std::chrono::milliseconds>(endTime - frameStartTime).count() << std::endl;
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std::cout << "Avg Frame Time: " << std::chrono::duration_cast<std::chrono::seconds>(endTime - startTime).count() / frames
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<< ":" << std::chrono::duration_cast<std::chrono::milliseconds>(endTime - startTime).count() / frames
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<< std::endl << std::endl;
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// Swap framebuffers
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m_interface->Update();
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}
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@@ -14,7 +14,7 @@ glm::vec3 getNormal(glm::vec3 p0, glm::vec3 p1, glm::vec3 p2) {
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glm::vec3 normal;
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normal.x = u.y * v.z - u.z * v.y;
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normal.y = u.z * v.x - u.x * v.z;
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normal.z = u.x * v.y - u.y - v.x;
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normal.z = u.x * v.y - u.y * v.x;
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return normal;
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}
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@@ -66,14 +66,22 @@ std::vector<Primative*> LoadTrianglesBasic(std::string path) {
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// tinyobj::material_t material = materials[shapes[s].mesh.material_ids[f]];
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Triangle* tmp = new Triangle {
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{avx[0], avy[0], avz[0]},
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{avx[1], avy[1], avz[1]},
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{avx[2], avy[2], avz[2]},
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// glm::vec3 normal = getNormal(
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// {avx[0], avy[0], avz[0]},
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// {avx[1], avy[1], avz[1]},
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// {avx[2], avy[2], avz[2]}
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// );
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{anx[0], any[0], anz[0]},
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{anx[1], any[1], anz[1]},
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{anx[2], any[2], anz[2]},
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Triangle* tmp = new Triangle {
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{avx[0], avy[0], avz[0]},
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{avx[1], avy[1], avz[1]},
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{avx[2], avy[2], avz[2]},
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// normal, normal, normal
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{anx[0], any[0], anz[0]},
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{anx[1], any[1], anz[1]},
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{anx[2], any[2], anz[2]},
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};
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triangles.push_back(tmp);
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@@ -1,18 +1,21 @@
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#include <iostream>
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#include "../src/inferno.hpp"
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static const int width = 600;
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static const int height = 600;
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int main(int argc, char** argv) {
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InfernoEngine inferno;
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inferno.SetMode(MODE_PROGRESSIVE_GUI);
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bool status = inferno.InitWindow(600, 600);
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bool status = inferno.InitWindow(width, height);
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if (!status) {
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std::cout << "Error initializing window: " << inferno.LastError() << std::endl;
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}
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Scene* scene = new Scene(600, 600);
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scene->camera = new Camera(600, 600);
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Scene* scene = new Scene(width, height);
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scene->camera = new Camera(width, height);
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scene->objects.push_back(new Plane({0.0f, -0.5f, 0.0f}, {0.0f, -1.0f, 0.0f}));
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scene->objects.push_back(new Sphere({0.0f, 0.0f, -4.0f}, 1.0f));
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