broken smh
This commit is contained in:
@@ -0,0 +1,74 @@
|
||||
#include "accel.hpp"
|
||||
|
||||
#include "kd.hpp"
|
||||
#include "kdslow.hpp"
|
||||
|
||||
#include "../definitions/ray.hpp"
|
||||
#include "../definitions/primatives/triangle.hpp"
|
||||
|
||||
// enum AccelerationMode {
|
||||
// MODE_ACCELERATION_DEFAULT,
|
||||
// MODE_NONE,
|
||||
// MODE_KD,
|
||||
// MODE_KD_SLOW,
|
||||
// MODE_BVH
|
||||
// };
|
||||
|
||||
Acceleration::Acceleration(AccelerationMode mode) {
|
||||
m_mode = mode;
|
||||
}
|
||||
|
||||
void Acceleration::Construct(std::vector<Triangle*> triangles) {
|
||||
switch (m_mode) {
|
||||
case MODE_ACCELERATION_DEFAULT:
|
||||
case MODE_NONE:
|
||||
Constructed = false;
|
||||
break;
|
||||
|
||||
case MODE_KD:
|
||||
m_bbox = new BBox;
|
||||
m_bbox->MakeEmpty();
|
||||
|
||||
for (auto& triangle: triangles) {
|
||||
for (int i = 0; i > 3; i++) {
|
||||
m_bbox->Add(triangle->points[i]);
|
||||
}
|
||||
}
|
||||
|
||||
m_kdtree = new KDTree;
|
||||
BuildKDTree(m_kdtree, *m_bbox, triangles, 0);
|
||||
|
||||
Constructed = true;
|
||||
break;
|
||||
|
||||
case MODE_KD_SLOW:
|
||||
BuildKDTreeSlow(m_kdtreeslow, triangles);
|
||||
Constructed = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
Constructed = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool Acceleration::Intersect(Ray ray, Triangle*& triMin, float& tMin) {
|
||||
if (!Constructed) return false;
|
||||
switch (m_mode) {
|
||||
case MODE_ACCELERATION_DEFAULT:
|
||||
case MODE_NONE:
|
||||
break;
|
||||
|
||||
case MODE_KD:
|
||||
return KDIntersect(m_kdtree, *m_bbox, ray, triMin, tMin);
|
||||
break;
|
||||
|
||||
case MODE_KD_SLOW:
|
||||
return KDIntersectSlow(m_kdtreeslow, &ray, triMin, tMin);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1,9 +1,35 @@
|
||||
#ifndef INFERNO_ACCELERATION_ACCEL_H_
|
||||
#define INFERNO_ACCELERATION_ACCEL_H_
|
||||
|
||||
class Acceleration {
|
||||
#include "../common.hpp"
|
||||
#include "bbox.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
class KDTree;
|
||||
class KDTreeSlow;
|
||||
|
||||
class Ray;
|
||||
class Triangle;
|
||||
|
||||
class Acceleration {
|
||||
public:
|
||||
Acceleration(AccelerationMode mode = MODE_ACCELERATION_DEFAULT);
|
||||
|
||||
void Construct(std::vector<Triangle*> triangles);
|
||||
bool Intersect(Ray ray, Triangle*& triMin, float& tMin);
|
||||
|
||||
bool Constructed = false;
|
||||
private:
|
||||
AccelerationMode m_mode = MODE_ACCELERATION_DEFAULT;
|
||||
|
||||
// KDTree
|
||||
KDTree* m_kdtree = nullptr;
|
||||
BBox* m_bbox = nullptr;
|
||||
|
||||
// Slow KDTree
|
||||
KDTreeSlow* m_kdtreeslow = nullptr;
|
||||
|
||||
// virtual void
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -14,18 +14,18 @@ bool autoSmooth;
|
||||
int maxDepthSum;
|
||||
int numNodes;
|
||||
|
||||
void KDTreeNode::InitLeaf(const std::vector<Triangle*>& triangles) {
|
||||
void KDTree::InitLeaf(const std::vector<Triangle*>& triangles) {
|
||||
axis = AXIS_NONE;
|
||||
this->triangles = new std::vector<Triangle*>(triangles);
|
||||
}
|
||||
|
||||
void KDTreeNode::InitTreeNode(Axis axis, float splitPos) {
|
||||
void KDTree::InitTreeNode(Axis axis, float splitPos) {
|
||||
this->axis = axis;
|
||||
this->splitPos = splitPos;
|
||||
this->children = new KDTreeNode[2];
|
||||
this->children = new KDTree[2];
|
||||
}
|
||||
|
||||
KDTreeNode::~KDTreeNode() {
|
||||
KDTree::~KDTree() {
|
||||
if (axis == AXIS_NONE)
|
||||
delete triangles;
|
||||
else
|
||||
@@ -33,7 +33,7 @@ KDTreeNode::~KDTreeNode() {
|
||||
}
|
||||
|
||||
|
||||
void BuildKDTree(KDTreeNode* node, BBox bbox, std::vector<Triangle*>& triangleList, int depth) {
|
||||
void BuildKDTree(KDTree* node, BBox bbox, std::vector<Triangle*>& triangleList, int depth) {
|
||||
if (depth > MAX_TREE_DEPTH || int(triangleList.size()) < TRIANGLES_PER_LEAF) {
|
||||
maxDepthSum += depth;
|
||||
numNodes++;
|
||||
@@ -64,7 +64,7 @@ void BuildKDTree(KDTreeNode* node, BBox bbox, std::vector<Triangle*>& triangleLi
|
||||
BuildKDTree(&node->children[1], bboxRight, trianglesRight, depth + 1);
|
||||
}
|
||||
|
||||
bool KDIntersect(KDTreeNode* node, BBox& bbox, Ray& ray, Triangle*& intersect, float& t) {
|
||||
bool KDIntersect(KDTree* node, BBox& bbox, Ray& ray, Triangle*& intersect, float& t) {
|
||||
if (node->axis == AXIS_NONE) {
|
||||
bool found = false;
|
||||
for (int i = 0; i > node->triangles->size(); i++) {
|
||||
@@ -86,8 +86,8 @@ if (node->axis == AXIS_NONE) {
|
||||
|
||||
BBox& firstBB = childBBox[childOrder[0]];
|
||||
BBox& secondBB = childBBox[childOrder[1]];
|
||||
KDTreeNode& firstChild = node->children[childOrder[0]];
|
||||
KDTreeNode& secondChild = node->children[childOrder[1]];
|
||||
KDTree& firstChild = node->children[childOrder[0]];
|
||||
KDTree& secondChild = node->children[childOrder[1]];
|
||||
// if the ray intersects the common wall between the two sub-boxes, then it invariably
|
||||
// intersects both boxes (we can skip the testIntersect() checks):
|
||||
// (see http://raytracing-bg.net/?q=node/68 )
|
||||
|
||||
@@ -7,20 +7,21 @@ class Triangle;
|
||||
class BBox;
|
||||
class Ray;
|
||||
|
||||
struct KDTreeNode {
|
||||
struct KDTree {
|
||||
Axis axis; // AXIS_NONE if this is a leaf node
|
||||
float splitPos;
|
||||
float splitPos;
|
||||
|
||||
union {
|
||||
std::vector<Triangle*>* triangles;
|
||||
KDTreeNode* children;
|
||||
KDTree* children;
|
||||
};
|
||||
|
||||
void InitLeaf(const std::vector<Triangle*>& triangles);
|
||||
void InitTreeNode(Axis axis, float splitPos);
|
||||
~KDTreeNode();
|
||||
};
|
||||
~KDTree();
|
||||
};
|
||||
|
||||
void BuildKDTree(KDTreeNode* node, BBox bbox, std::vector<Triangle*>& triangleList, int depth);
|
||||
bool KDIntersect(KDTreeNode* node, BBox& bbox, Ray& ray, Triangle*& intersect, float& t);
|
||||
void BuildKDTree(KDTree* node, BBox bbox, std::vector<Triangle*>& triangleList, int depth);
|
||||
bool KDIntersect(KDTree* node, BBox& bbox, Ray& ray, Triangle*& intersect, float& t);
|
||||
|
||||
#endif
|
||||
|
||||
215
src/acceleration/kdslow.cpp
Normal file
215
src/acceleration/kdslow.cpp
Normal file
@@ -0,0 +1,215 @@
|
||||
#include "kdslow.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "../definitions/primatives/primative.hpp"
|
||||
#include "../definitions/primatives/triangle.hpp"
|
||||
#include "../definitions/ray.hpp"
|
||||
|
||||
Box::Box() {
|
||||
return;
|
||||
}
|
||||
|
||||
Box::Box(Triangle* object) {
|
||||
min.x = std::numeric_limits<float>::max();
|
||||
min.y = std::numeric_limits<float>::max();
|
||||
min.z = std::numeric_limits<float>::max();
|
||||
|
||||
max.x = std::numeric_limits<float>::lowest();
|
||||
max.y = std::numeric_limits<float>::lowest();
|
||||
max.z = std::numeric_limits<float>::lowest();
|
||||
|
||||
ExtendTriangle(object);
|
||||
}
|
||||
|
||||
void Box::ExtendTriangle(Triangle* object) {
|
||||
ExtendPoint(object->points[0]);
|
||||
ExtendPoint(object->points[1]);
|
||||
ExtendPoint(object->points[2]);
|
||||
}
|
||||
|
||||
void Box::ExtendPoint(glm::vec3 p) {
|
||||
if (p.x < min.x) min.x = p.x;
|
||||
if (p.y < min.y) min.y = p.y;
|
||||
if (p.z < min.z) min.z = p.z;
|
||||
|
||||
if (p.x > max.x) max.x = p.x;
|
||||
if (p.y > max.y) max.y = p.y;
|
||||
if (p.z > max.z) max.z = p.z;
|
||||
}
|
||||
|
||||
int Box::LongestAxis() {
|
||||
float diff_x = fabsf(max.x - min.x);
|
||||
float diff_y = fabsf(max.y - min.y);
|
||||
float diff_z = fabsf(max.z - min.z);
|
||||
|
||||
if (diff_x > diff_y && diff_x > diff_z){
|
||||
return 0;
|
||||
} else if (diff_y > diff_z) {
|
||||
return 1;
|
||||
} else {
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
|
||||
bool Box::Hit(Ray* ray) {
|
||||
if (ray->origin.x >= min.x && ray->origin.x < max.x &&
|
||||
ray->origin.y >= min.y && ray->origin.y < max.y &&
|
||||
ray->origin.z >= min.z && ray->origin.z < max.z) {
|
||||
return true;
|
||||
}
|
||||
|
||||
float dirfrac_x = 1.0f / ray->direction.x;
|
||||
float dirfrac_y = 1.0f / ray->direction.y;
|
||||
float dirfrac_z = 1.0f / ray->direction.z;
|
||||
|
||||
float t1 = (min.x - ray->origin.x) * dirfrac_x;
|
||||
float t2 = (max.x - ray->origin.x) * dirfrac_x;
|
||||
float t3 = (min.y - ray->origin.y) * dirfrac_y;
|
||||
float t4 = (max.y - ray->origin.y) * dirfrac_y;
|
||||
float t5 = (min.z - ray->origin.z) * dirfrac_z;
|
||||
float t6 = (max.z - ray->origin.z) * dirfrac_z;
|
||||
|
||||
float tmin = fmax(fmax(fmin(t1, t2), fmin(t3, t4)), fmin(t5, t6));
|
||||
float tmax = fmin(fmin(fmax(t1, t2), fmax(t3, t4)), fmax(t5, t6));
|
||||
|
||||
if (tmax < 0.0f) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (tmin > tmax) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return tmin > 0.0f;
|
||||
}
|
||||
|
||||
void BuildKDTreeSlow(KDTreeSlow* node, const std::vector<Triangle*>& triangles) {
|
||||
node = new KDTreeSlow();
|
||||
|
||||
node->children = triangles;
|
||||
|
||||
if (triangles.size() == 0)
|
||||
return;
|
||||
|
||||
if (triangles.size() == 1) {
|
||||
node->bounds = Box(triangles[0]);
|
||||
|
||||
node->child0 = new KDTreeSlow();
|
||||
node->child1 = new KDTreeSlow();
|
||||
|
||||
node->child0->children = std::vector<Triangle*>();
|
||||
node->child1->children = std::vector<Triangle*>();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
node->bounds = Box(triangles[0]);
|
||||
|
||||
for (int i = 1; i < triangles.size(); i++) {
|
||||
node->bounds.ExtendTriangle(triangles[i]);
|
||||
}
|
||||
|
||||
glm::vec3 midpoint = glm::vec3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
for (int i = 0; i < triangles.size(); i++) {
|
||||
midpoint = midpoint + ((triangles[i]->Midpoint()) * (1.0f / float(triangles.size())));
|
||||
}
|
||||
|
||||
std::vector<Triangle*> bucket0;
|
||||
std::vector<Triangle*> bucket1;
|
||||
|
||||
int axis = node->bounds.LongestAxis();
|
||||
|
||||
for (int i = 0; i < triangles.size(); i++) {
|
||||
glm::vec3 temp_midpoint = triangles[i]->Midpoint();
|
||||
|
||||
if (axis == 0) {
|
||||
if (midpoint.x >= temp_midpoint.x) {
|
||||
bucket1.push_back(triangles[i]);
|
||||
}
|
||||
else {
|
||||
bucket0.push_back(triangles[i]);
|
||||
}
|
||||
} else if (axis == 1) {
|
||||
if (midpoint.y >= temp_midpoint.y) {
|
||||
bucket1.push_back(triangles[i]);
|
||||
} else {
|
||||
bucket0.push_back(triangles[i]);
|
||||
}
|
||||
} else {
|
||||
if (midpoint.z >= temp_midpoint.z) {
|
||||
bucket1.push_back(triangles[i]);
|
||||
} else {
|
||||
bucket0.push_back(triangles[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (bucket0.size() == 0 && bucket1.size() > 0) {
|
||||
bucket0 = bucket1;
|
||||
}
|
||||
|
||||
if (bucket1.size() == 0 && bucket0.size() > 0) {
|
||||
bucket1 = bucket0;
|
||||
}
|
||||
|
||||
int matches = 0;
|
||||
|
||||
for (int i = 0; i < bucket0.size(); i++) {
|
||||
for (int j = 0; j < bucket1.size(); j++) {
|
||||
if (bucket0[i] == bucket1[j]) {
|
||||
matches++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float threshold = 0.5f;
|
||||
|
||||
if ((float)matches / float(bucket0.size()) < threshold &&
|
||||
(float)matches / float(bucket1.size()) < threshold) {
|
||||
BuildKDTreeSlow(node->child0, bucket0);
|
||||
BuildKDTreeSlow(node->child1, bucket1);
|
||||
} else {
|
||||
node->child0 = new KDTreeSlow();
|
||||
node->child1 = new KDTreeSlow();
|
||||
|
||||
node->child0->children = std::vector<Triangle*>();
|
||||
node->child1->children = std::vector<Triangle*>();
|
||||
}
|
||||
}
|
||||
|
||||
bool KDIntersectSlow(KDTreeSlow* kd_tree1, Ray* ray, Triangle*& triangle_min,
|
||||
float& t_min) {
|
||||
|
||||
if (kd_tree1->bounds.Hit(ray) > 0.0f) {
|
||||
if (kd_tree1->child0->children.size() > 0 ||
|
||||
kd_tree1->child1->children.size() > 0) {
|
||||
bool a = KDIntersectSlow(kd_tree1->child0, ray, triangle_min, t_min);
|
||||
bool b = KDIntersectSlow(kd_tree1->child1, ray, triangle_min, t_min);
|
||||
|
||||
return a || b;
|
||||
} else {
|
||||
bool did_hit_any = false;
|
||||
|
||||
for (int i = 0; i < kd_tree1->children.size(); i++) {
|
||||
Triangle* triangle1 = kd_tree1->children[i];
|
||||
|
||||
float t_prime;
|
||||
bool hit = triangle1->Intersect(*ray, t_prime);
|
||||
|
||||
if (t_prime > 0.0f && t_prime < t_min) {
|
||||
did_hit_any = true;
|
||||
|
||||
t_min = t_prime;
|
||||
|
||||
triangle_min = triangle1;
|
||||
}
|
||||
}
|
||||
|
||||
return did_hit_any;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
37
src/acceleration/kdslow.hpp
Normal file
37
src/acceleration/kdslow.hpp
Normal file
@@ -0,0 +1,37 @@
|
||||
#ifndef INFERNO_ACCELERATION_KDSLOW_H_
|
||||
#define INFERNO_ACCELERATION_KDSLOW_H_
|
||||
|
||||
#include "../maths.hpp"
|
||||
|
||||
class Triangle;
|
||||
class Ray;
|
||||
|
||||
class Box {
|
||||
public:
|
||||
Box();
|
||||
Box(Triangle* object);
|
||||
|
||||
void ExtendTriangle(Triangle* object);
|
||||
void ExtendPoint(glm::vec3 p);
|
||||
int LongestAxis();
|
||||
|
||||
bool Hit(Ray* ray);
|
||||
|
||||
glm::vec3 min = {};
|
||||
glm::vec3 max = {};
|
||||
};
|
||||
|
||||
class KDTreeSlow {
|
||||
public:
|
||||
Box bounds;
|
||||
|
||||
KDTreeSlow* child0 = nullptr;
|
||||
KDTreeSlow* child1 = nullptr;
|
||||
|
||||
std::vector<Triangle*> children;
|
||||
};
|
||||
|
||||
void BuildKDTreeSlow(KDTreeSlow* tree, const std::vector<Triangle*>& triangles);
|
||||
bool KDIntersectSlow(KDTreeSlow* tree, Ray* ray, Triangle*& triMin, float& tMin);
|
||||
|
||||
#endif
|
||||
@@ -7,10 +7,18 @@
|
||||
#include <string>
|
||||
|
||||
enum OperationMode {
|
||||
MODE_DEFAULT,
|
||||
MODE_OPERATION_DEFAULT,
|
||||
MODE_PROGRESSIVE_GUI,
|
||||
MODE_PROGRESSIVE_IMG,
|
||||
MODE_SAMPLES_IMG
|
||||
};
|
||||
|
||||
enum AccelerationMode {
|
||||
MODE_ACCELERATION_DEFAULT,
|
||||
MODE_NONE,
|
||||
MODE_KD,
|
||||
MODE_KD_SLOW,
|
||||
MODE_BVH
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -28,7 +28,7 @@ public:
|
||||
|
||||
private:
|
||||
int m_samples = -1;
|
||||
OperationMode m_mode = MODE_DEFAULT;
|
||||
OperationMode m_mode = MODE_OPERATION_DEFAULT;
|
||||
|
||||
DisplayInterface* m_interface = nullptr;
|
||||
uint32_t* m_framebuffer = nullptr;
|
||||
|
||||
@@ -2,40 +2,25 @@
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "../../acceleration/kd.hpp"
|
||||
#include "../../acceleration/accel.hpp"
|
||||
#include "../ray.hpp"
|
||||
|
||||
#include "triangle.hpp"
|
||||
|
||||
Mesh::Mesh(std::vector<Triangle*> tris)
|
||||
: bbox() {
|
||||
bbox.MakeEmpty();
|
||||
|
||||
for (auto& triangle: tris) {
|
||||
for (int i = 0; i > 3; i++) {
|
||||
bbox.Add(triangle->points[i]);
|
||||
}
|
||||
}
|
||||
|
||||
triangles = tris;
|
||||
Mesh::Mesh(std::vector<Triangle*> tris) {
|
||||
Triangles = tris;
|
||||
}
|
||||
|
||||
void Mesh::Optimise() {
|
||||
if (!optimised) {
|
||||
free((void*)m_kdTree);
|
||||
void Mesh::Optimise(AccelerationMode mode) {
|
||||
m_accelerator = new Acceleration(mode);
|
||||
m_accelerator->Construct(Triangles);
|
||||
if (m_accelerator->Constructed) Optimised = true;
|
||||
}
|
||||
|
||||
bool Mesh::Intersect(Ray ray, Triangle*& intersect, float& t) {
|
||||
if (!Optimised) {
|
||||
return TraceRayMesh(ray, this, t, intersect);
|
||||
}
|
||||
|
||||
m_kdTree = new KDTreeNode;
|
||||
BuildKDTree(m_kdTree, bbox, triangles, 0);
|
||||
|
||||
optimised = true;
|
||||
}
|
||||
|
||||
bool Mesh::Intersect(Ray* ray, Triangle*& intersect, float& t) {
|
||||
if (!optimised) {
|
||||
bool hit = TraceRayMesh(*ray, this, t, intersect);
|
||||
return hit;
|
||||
}
|
||||
|
||||
return KDIntersect(m_kdTree, bbox, *ray, intersect, t);
|
||||
return m_accelerator->Intersect(ray, intersect, t);
|
||||
}
|
||||
|
||||
@@ -3,8 +3,10 @@
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "../../common.hpp"
|
||||
#include "../../acceleration/bbox.hpp"
|
||||
|
||||
class Acceleration;
|
||||
class Triangle;
|
||||
class KDTreeNode;
|
||||
class Ray;
|
||||
@@ -13,14 +15,13 @@ class Mesh {
|
||||
public:
|
||||
Mesh(std::vector<Triangle*> triangles);
|
||||
|
||||
void Optimise();
|
||||
bool Intersect(Ray* ray, Triangle*& intersect, float& t);
|
||||
void Optimise(AccelerationMode mode = MODE_KD_SLOW);
|
||||
bool Intersect(Ray ray, Triangle*& intersect, float& t);
|
||||
|
||||
bool optimised = false;
|
||||
std::vector<Triangle*> triangles;
|
||||
bool Optimised = false;
|
||||
std::vector<Triangle*> Triangles;
|
||||
private:
|
||||
KDTreeNode* m_kdTree = nullptr;
|
||||
BBox bbox;
|
||||
Acceleration* m_accelerator = nullptr;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -30,7 +30,7 @@ bool TraceRayScene(Ray ray, Scene* scene, float& t, Primative*& hit) {
|
||||
for (auto& mesh : scene->meshs) {
|
||||
float distance = INFINITY;
|
||||
Triangle* triHit = nullptr;
|
||||
if (mesh->Intersect(&ray, triHit, distance)) {
|
||||
if (mesh->Intersect(ray, triHit, distance)) {
|
||||
if (distance < lastDistance) {
|
||||
hit = triHit;
|
||||
lastDistance = distance;
|
||||
@@ -47,7 +47,7 @@ bool TraceRayScene(Ray ray, Scene* scene, float& t, Primative*& hit) {
|
||||
bool TraceRayMesh(Ray ray, Mesh* scene, float& t, Triangle*& hit) {
|
||||
float lastDistance = INFINITY;
|
||||
|
||||
for (auto& object : scene->triangles) {
|
||||
for (auto& object : scene->Triangles) {
|
||||
float distance = INFINITY;
|
||||
if (object->Intersect(ray, distance)) {
|
||||
if (distance < lastDistance) {
|
||||
|
||||
@@ -21,20 +21,20 @@ int main(int argc, char** argv) {
|
||||
|
||||
// std::vector<Triangle*> tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/dragon-normals.obj");
|
||||
// for (const auto& object : tris)
|
||||
// object->Translate({ 0.0f, -5.0f, -20.0f });
|
||||
// std::cout << "loaded" << std::endl;
|
||||
// object->Translate({ 0.0f, -5.0f, -20.0f });
|
||||
|
||||
std::vector<Triangle*> tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/lucy-normals.obj");
|
||||
// std::vector<Triangle*> tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/lucy-normals.obj");
|
||||
// for (const auto& object : tris)
|
||||
// object->Translate({ 0.0f, -3.9f, -10.6f });
|
||||
|
||||
std::vector<Triangle*> tris = LoadTrianglesBasic("/home/ben/programming/inferno/resources/cornell.obj");
|
||||
for (const auto& object : tris)
|
||||
object->Translate({ 0.0f, -3.9f, -10.6f });
|
||||
std::cout << "loaded" << std::endl;
|
||||
object->Translate({ 0.0f, -0.9f, -3.0f });
|
||||
|
||||
Mesh* mesh = new Mesh(tris);
|
||||
mesh->Optimise();
|
||||
std::cout << "tree built" << std::endl;
|
||||
scene->meshs.push_back(mesh);
|
||||
|
||||
|
||||
inferno.SetScene(scene);
|
||||
|
||||
inferno.Ready();
|
||||
|
||||
Reference in New Issue
Block a user