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@@ -18,23 +18,25 @@ int main(int argc, char** argv) {
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Scene* scene = new Scene(width, height);
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scene->camera = new Camera(width, height);
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//scene->objects.push_back(new Sphere({ 0.0f, 0.0f, -4.0f }, 1.0f));
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//scene->objects.push_back(new Sphere({ 2.0f, 0.0f, -8.0f }, 1.0f));
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//scene->objects.push_back(new Sphere({ -2.0f, 0.0f, -8.0f }, 1.0f));
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//scene->objects.push_back(new Plane( { 0.0f, -25.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }));
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scene->objects.push_back(new Sphere({ 0.6f, 0.0f, -3.5f }, 0.5f, new Material({ 1.0f, .5f, .5f }, 0.3f)));
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//scene->objects.push_back(new Sphere({ 0.0f, 0.0f, -8.0f }, 1.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.7f)));
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//scene->objects.push_back(new Sphere({ 2.0f, 0.0f, -6.0f }, 1.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f)));
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//scene->objects.push_back(new Sphere({ -2.0f, 0.0f, -9.0f }, 1.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f)));
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//scene->objects.push_back(new Plane( { 0.0f, -1.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }, new Material({ 1.0f, 1.0f, 0.0f }, .3f)));
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//std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//dragon-normals.obj", "E://Projects//Inferno//resources");
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//for (const auto& object : tris)
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// object->Translate({ 0.0f, -5.0f, -20.0f });
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std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//lucy-normals.obj", "E://Projects//Inferno//resources");
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//std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//lucy-normals.obj", "E://Projects//Inferno//resources");
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Mesh* mesh = new Mesh(tris);
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mesh->Translate({ 0.0f, -1.01f, -3.0f });
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mesh->Optimise();
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scene->meshs.push_back(mesh);
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//Mesh* mesh = new Mesh(tris);
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//mesh->Translate({ 0.0f, -1.01f, -3.0f });
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//mesh->Optimise();
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//scene->meshs.push_back(mesh);
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tris = LoadTrianglesBasic("E://Projects//Inferno//resources//cornell-box.obj", "E://Projects//Inferno//resources");
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//std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//cornell-box.obj", "E://Projects//Inferno//resources");
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std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//cornell.obj", "E://Projects//Inferno//resources");
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Mesh* mesh1 = new Mesh(tris);
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mesh1->Translate({ 0.0f, -1.0f, -3.0f });
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