39 lines
955 B
C++
39 lines
955 B
C++
#include <iostream>
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#include "../src/inferno.hpp"
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static const int width = 1000;
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static const int height = 1000;
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int main(int argc, char** argv) {
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InfernoEngine inferno;
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inferno.SetMode(MODE_OPERATION_PROGRESSIVE_GUI);
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inferno.InitWindow(width, height);
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Scene* scene = new Scene(width, height);
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scene->camera = new Camera(width, height);
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scene->sky = new SolidSky({ 0.0f, 0.0f, 0.0f }, 0.0f);
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scene->objects.push_back(new Sphere({ 5000.0f, 1700.0f, 25.0f }, 1000.0f, new Light({ 1.0f, 1.0f, 1.0f }, 1000.0f)));
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std::string models = RESOURCES + std::string("//models//");
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std::string conference = RESOURCES + std::string("//models//conference.obj");
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std::vector<Triangle*> tris1 = LoadTrianglesBasic(conference, models);
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Mesh* mesh1 = new Mesh(tris1);
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mesh1->Translate({ 0.0f, 1.6f, 0.0f });
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mesh1->Optimise();
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scene->meshs.push_back(mesh1);
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inferno.SetScene(scene);
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inferno.Ready();
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inferno.Render();
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return 0;
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}
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