56 lines
2.2 KiB
C++
56 lines
2.2 KiB
C++
#include <iostream>
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#include "../src/inferno.hpp"
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static const int width = 600;
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static const int height = 600;
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int main(int argc, char** argv) {
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InfernoEngine inferno;
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inferno.SetMode(MODE_OPERATION_PROGRESSIVE_GUI);
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bool status = inferno.InitWindow(width, height);
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if (!status) {
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std::cout << "Error initializing window: " << inferno.LastError() << std::endl;
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}
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Scene* scene = new Scene(width, height);
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scene->camera = new Camera(width, height);
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Sphere sphere1({ 1.3f, -0.8f, -5.0f }, 0.2f, new Material({ 0.817f, 0.374, 0.574 }));
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scene->objects.push_back(&sphere1);
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Sphere sphere({ 0.0f, 0.0f, -5.0f }, 1.0f, new Material({ 0.817f, 0.374, 0.574 }));
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sphere.material->NormalTexture = new Texture("/home/ben/programming/inferno/resources/textures/dirt-normal.jpg");
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scene->objects.push_back(&sphere);
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Sphere light({ 35.0f, 56.0f, 25.0f }, 35.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f, 5.0f));
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scene->objects.push_back(&light);
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Plane plane({ 0.0f,-1.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }, new Material({ 0.9f, 0.9f, 0.9f }, 0.2f));
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// plane.material->NormalTexture = new Texture("E:/Projects/Inferno/resources/textures/normals.png");
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plane.material->NormalTexture = new Texture("/home/ben/programming/inferno/resources/textures/normals.png");
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scene->objects.push_back(&plane);
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//scene->objects.push_back(new Sphere({ 35.0f, 26.0f, 25.0f }, 15.0f, new Material({ 1.0f, 1.0f, 1.0f }, 0.0f, 5.0f)));
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//scene->objects.push_back(new Sphere({-0.457001f, 0.19f, -3.53899f}, 0.02f, new Material({ 1.0f, 0.9f, 0.8f }, 0.0f, 500.0f)));
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//scene->objects.push_back(new Plane( { 0.0f, -1.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }, new Material({ 0.847f, 0.792f, 0.658f }, 0.2f)));
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//std::vector<Triangle*> tris = LoadTrianglesBasic("E://Projects//Inferno//resources//dragon-normals.obj", "E://Projects//Inferno//resources");
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//std::vector<Triangle*> tris = LoadTrianglesBasic("//home//ben//programming//inferno//resources//dragon-normals.obj", "//home//ben//programming//inferno//resources//resources");
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//Mesh* mesh1 = new Mesh(tris);
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//mesh1->Translate({ 0.2f, -1.04, -3.8f });
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//mesh1->Optimise();
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//scene->meshs.push_back(mesh1);
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inferno.SetScene(scene);
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inferno.Ready();
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inferno.Render();
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return 0;
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}
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