DynamicCPUTarget
This commit is contained in:
150
.vims
150
.vims
@@ -14,7 +14,7 @@ else
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set shortmess=aoO
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endif
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badd +693 src/graphics/vulkan_tutorial.cpp
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badd +316 src/inferno.cpp
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badd +317 src/inferno.cpp
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badd +45 src/scene/mesh.hpp
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badd +75 src/scene/mesh.cpp
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badd +33 src/graphics/pipeline.cpp
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@@ -28,7 +28,7 @@ badd +13 src/graphics/swapchain.hpp
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badd +56 src/inferno.hpp
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badd +1 src/main.cpp
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badd +1 ~/dprog/active/inferno-hart/src/graphics/descriptor.cpp
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badd +53 src/graphics/vkrenderer.hpp
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badd +11 src/graphics/vkrenderer.hpp
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badd +42 src/renderer/renderer.hpp
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badd +28 src/scene/scene.cpp
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badd +173 src/graphics/buffer.cpp
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@@ -47,20 +47,20 @@ badd +43 src/gui/gui.hpp
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badd +130 src/window.cpp
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badd +111 src/thirdparty/imgui/imgui_impl_vulkan.cpp
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badd +66 ~/dprog/active/inferno-hart/src/thirdparty/imgui/imgui_impl_vulkan.h
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badd +38 src/preview_renderer/renderer.hpp
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badd +59 src/preview_renderer/renderer.cpp
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badd +1 src/preview_renderer/renderer.hpp
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badd +1 src/preview_renderer/renderer.cpp
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badd +49 src/raytracing/renderer.cpp
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badd +0 src/graphics/rendertarget.cpp
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badd +1 src/graphics/rendertarget.hpp
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argglobal
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%argdel
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edit src/inferno.cpp
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edit src/raytracing/renderer.cpp
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let s:save_splitbelow = &splitbelow
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let s:save_splitright = &splitright
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set splitbelow splitright
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wincmd _ | wincmd |
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vsplit
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wincmd _ | wincmd |
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vsplit
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2wincmd h
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wincmd w
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1wincmd h
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wincmd w
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wincmd _ | wincmd |
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split
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@@ -75,8 +75,58 @@ set winminheight=0
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set winheight=1
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set winminwidth=0
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set winwidth=1
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wincmd =
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exe 'vert 1resize ' . ((&columns * 120 + 132) / 265)
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exe '2resize ' . ((&lines * 44 + 45) / 91)
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exe 'vert 2resize ' . ((&columns * 144 + 132) / 265)
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exe '3resize ' . ((&lines * 43 + 45) / 91)
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exe 'vert 3resize ' . ((&columns * 144 + 132) / 265)
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argglobal
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balt src/inferno.cpp
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setlocal fdm=manual
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setlocal fde=0
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setlocal fmr={{{,}}}
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setlocal fdi=#
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setlocal fdl=0
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setlocal fml=1
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setlocal fdn=20
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setlocal fen
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silent! normal! zE
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let &fdl = &fdl
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let s:l = 93 - ((29 * winheight(0) + 44) / 88)
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if s:l < 1 | let s:l = 1 | endif
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keepjumps exe s:l
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normal! zt
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keepjumps 93
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normal! 0
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wincmd w
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argglobal
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if bufexists(fnamemodify("src/graphics/rendertarget.hpp", ":p")) | buffer src/graphics/rendertarget.hpp | else | edit src/graphics/rendertarget.hpp | endif
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if &buftype ==# 'terminal'
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silent file src/graphics/rendertarget.hpp
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endif
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balt src/graphics/vkrenderer.hpp
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setlocal fdm=manual
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setlocal fde=0
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setlocal fmr={{{,}}}
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setlocal fdi=#
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setlocal fdl=0
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setlocal fml=1
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setlocal fdn=20
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setlocal fen
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silent! normal! zE
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let &fdl = &fdl
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let s:l = 1 - ((0 * winheight(0) + 22) / 44)
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if s:l < 1 | let s:l = 1 | endif
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keepjumps exe s:l
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normal! zt
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keepjumps 1
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normal! 0
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wincmd w
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argglobal
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if bufexists(fnamemodify("src/graphics/rendertarget.cpp", ":p")) | buffer src/graphics/rendertarget.cpp | else | edit src/graphics/rendertarget.cpp | endif
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if &buftype ==# 'terminal'
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silent file src/graphics/rendertarget.cpp
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endif
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balt src/preview_renderer/renderer.hpp
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setlocal fdm=manual
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setlocal fde=0
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@@ -88,83 +138,19 @@ setlocal fdn=20
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setlocal fen
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silent! normal! zE
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let &fdl = &fdl
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let s:l = 317 - ((60 * winheight(0) + 43) / 86)
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if s:l < 1 | let s:l = 1 | endif
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keepjumps exe s:l
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normal! zt
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keepjumps 317
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normal! 050|
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wincmd w
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argglobal
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if bufexists(fnamemodify("src/preview_renderer/renderer.cpp", ":p")) | buffer src/preview_renderer/renderer.cpp | else | edit src/preview_renderer/renderer.cpp | endif
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if &buftype ==# 'terminal'
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silent file src/preview_renderer/renderer.cpp
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endif
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balt src/graphics/vkrenderer.cpp
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setlocal fdm=manual
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setlocal fde=0
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setlocal fmr={{{,}}}
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setlocal fdi=#
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setlocal fdl=0
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setlocal fml=1
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setlocal fdn=20
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setlocal fen
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silent! normal! zE
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let &fdl = &fdl
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let s:l = 59 - ((56 * winheight(0) + 43) / 86)
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if s:l < 1 | let s:l = 1 | endif
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keepjumps exe s:l
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normal! zt
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keepjumps 59
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normal! 015|
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wincmd w
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argglobal
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if bufexists(fnamemodify("src/graphics/vkrenderer.hpp", ":p")) | buffer src/graphics/vkrenderer.hpp | else | edit src/graphics/vkrenderer.hpp | endif
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if &buftype ==# 'terminal'
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silent file src/graphics/vkrenderer.hpp
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endif
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balt src/graphics/vkrenderer.cpp
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setlocal fdm=manual
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setlocal fde=0
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setlocal fmr={{{,}}}
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setlocal fdi=#
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setlocal fdl=0
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setlocal fml=1
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setlocal fdn=20
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setlocal fen
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silent! normal! zE
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let &fdl = &fdl
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let s:l = 10 - ((4 * winheight(0) + 24) / 49)
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if s:l < 1 | let s:l = 1 | endif
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keepjumps exe s:l
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normal! zt
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keepjumps 10
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normal! 0
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wincmd w
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argglobal
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if bufexists(fnamemodify("src/preview_renderer/renderer.hpp", ":p")) | buffer src/preview_renderer/renderer.hpp | else | edit src/preview_renderer/renderer.hpp | endif
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if &buftype ==# 'terminal'
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silent file src/preview_renderer/renderer.hpp
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endif
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balt src/graphics/pipeline.hpp
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setlocal fdm=manual
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setlocal fde=0
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setlocal fmr={{{,}}}
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setlocal fdi=#
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setlocal fdl=0
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setlocal fml=1
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setlocal fdn=20
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setlocal fen
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silent! normal! zE
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let &fdl = &fdl
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let s:l = 1 - ((0 * winheight(0) + 18) / 36)
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let s:l = 1 - ((0 * winheight(0) + 21) / 43)
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if s:l < 1 | let s:l = 1 | endif
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keepjumps exe s:l
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normal! zt
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keepjumps 1
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normal! 08|
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normal! 0
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wincmd w
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wincmd =
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2wincmd w
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exe 'vert 1resize ' . ((&columns * 120 + 132) / 265)
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exe '2resize ' . ((&lines * 44 + 45) / 91)
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exe 'vert 2resize ' . ((&columns * 144 + 132) / 265)
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exe '3resize ' . ((&lines * 43 + 45) / 91)
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exe 'vert 3resize ' . ((&columns * 144 + 132) / 265)
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tabnext 1
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if exists('s:wipebuf') && len(win_findbuf(s:wipebuf)) == 0 && getbufvar(s:wipebuf, '&buftype') isnot# 'terminal'
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silent exe 'bwipe ' . s:wipebuf
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@@ -1,11 +1,12 @@
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#version 450 core
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layout (location = 0) in vec3 vFragPos;
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layout (location = 1) in vec3 vColour;
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layout(location = 0) out vec4 outColour;
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void main()
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{
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outColour = vec4(1., 0., 0., 1.0);
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outColour = vec4(vColour, 1.0);
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}
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Binary file not shown.
@@ -1,6 +1,7 @@
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#version 450 core
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layout (location = 0) in vec3 position;
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layout (location = 1) in vec3 colour;
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layout (binding = 0) uniform SceneUniformBufferObject {
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mat4 proj;
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@@ -11,9 +12,11 @@ layout (binding = 0) uniform SceneUniformBufferObject {
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// mat4 model;
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layout (location = 1) out vec3 vFragPos;
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layout (location = 0) out vec3 vFragPos;
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layout (location = 1) out vec3 vColour;
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void main() {
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vFragPos = vec3(vec4(position, 1.0));
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vColour = colour;
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gl_Position = ubo.proj * ubo.view * vec4(position, 1.0);
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}
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Binary file not shown.
@@ -3,6 +3,8 @@
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#include "graphics.hpp"
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#include "window.hpp"
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#include "vkrenderer.hpp"
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#include "yolo/yolo.hpp"
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#include <map>
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@@ -219,6 +221,11 @@ void device_cleanup(GraphicsDevice* device)
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vkDestroyInstance(device->VulkanInstance, nullptr);
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}
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void device_add_context(GraphicsDevice* device, VulkanRenderer* context)
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{
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device->RenderContext = context;
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}
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void device_create_vulkan_instance(GraphicsDevice* device)
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{
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@@ -18,6 +18,8 @@ const std::vector<const char*> DEVICE_EXTENSIONS = {
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VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME,
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};
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struct VulkanRenderer;
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typedef struct GraphicsDevice {
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VkInstance VulkanInstance;
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VkDebugUtilsMessengerEXT VulkanDebugMessenger;
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@@ -28,6 +30,9 @@ typedef struct GraphicsDevice {
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VkQueue VulkanPresentQueue;
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VkCommandPool VulkanCommandPool;
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// FIXME: There is no way in hell this should be here
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VulkanRenderer* RenderContext;
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glm::ivec2 SurfaceSize;
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bool Resized = false;
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} GraphicsDevice;
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@@ -46,6 +51,8 @@ struct QueueFamilyIndices {
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GraphicsDevice* device_create();
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void device_cleanup(GraphicsDevice* device);
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void device_add_context(GraphicsDevice* device, VulkanRenderer* context);
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void device_create_vulkan_instance(GraphicsDevice* device);
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void device_vulkan_debugger(GraphicsDevice* device);
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void device_create_vulkan_physical_device(GraphicsDevice* device);
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@@ -1,9 +1,12 @@
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#include "graphics/image.hpp"
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#include "device.hpp"
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#include "vkrenderer.hpp"
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#include "yolo/yolo.hpp"
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#include <functional>
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namespace inferno::graphics {
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void create_image(GraphicsDevice* device, uint32_t width, uint32_t height,
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@@ -69,6 +72,36 @@ VkImageView create_image_view(GraphicsDevice* device, VkImage image, VkFormat fo
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return imageView;
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}
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void transition_image_layout(GraphicsDevice* device, VkImage image, VkFormat format,
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VkImageLayout oldLayout, VkImageLayout newLayout)
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{
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// This all goes in a standard callback to go to the renderer as a one time command
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// buffer execution
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std::function<void(VulkanRenderer*, VkCommandBuffer*)> callback
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= [&](VulkanRenderer* renderer, VkCommandBuffer* commandBuffer) {
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VkImageMemoryBarrier barrier {};
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.oldLayout = oldLayout;
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barrier.newLayout = newLayout;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.image = image;
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barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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barrier.subresourceRange.baseMipLevel = 0;
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barrier.subresourceRange.levelCount = 1;
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barrier.subresourceRange.baseArrayLayer = 0;
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barrier.subresourceRange.layerCount = 1;
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barrier.srcAccessMask = 0; // TODO
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barrier.dstAccessMask = 0; // TODO
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|
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vkCmdPipelineBarrier(*commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 1,
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&barrier);
|
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};
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graphics::renderer_submit_now(device->RenderContext, callback);
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}
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VkFormat find_format(GraphicsDevice* device, const std::vector<VkFormat>& candidates,
|
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VkImageTiling tiling, VkFormatFeatureFlags features)
|
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{
|
||||
@@ -92,10 +125,9 @@ VkFormat find_depth_format(GraphicsDevice* device)
|
||||
{
|
||||
return VK_FORMAT_D32_SFLOAT_S8_UINT;
|
||||
return find_format(device,
|
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{ VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
|
||||
{ VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT,
|
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VK_FORMAT_D24_UNORM_S8_UINT },
|
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VK_IMAGE_TILING_OPTIMAL, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT);
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -13,6 +13,11 @@ void create_image(GraphicsDevice* device, uint32_t width, uint32_t height,
|
||||
VkImageView create_image_view(GraphicsDevice* device, VkImage image, VkFormat format,
|
||||
VkImageAspectFlags aspectFlags);
|
||||
|
||||
void transition_image_layout(GraphicsDevice* device, VkImage image, VkFormat format,
|
||||
VkImageLayout oldLayout, VkImageLayout newLayout);
|
||||
// void copy_buffer_to_image(GraphicsDevice* device, VkBuffer buffer, VkImage image,
|
||||
// uint32_t width, uint32_t height);
|
||||
|
||||
VkFormat find_format(GraphicsDevice* device, const std::vector<VkFormat>& candidates,
|
||||
VkImageTiling tiling, VkFormatFeatureFlags features);
|
||||
VkFormat find_depth_format(GraphicsDevice* device);
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
#include "rendertarget.hpp"
|
||||
|
||||
#include "buffer.hpp"
|
||||
#include "device.hpp"
|
||||
#include "graphics.hpp"
|
||||
#include "image.hpp"
|
||||
|
||||
#include "yolo/yolo.hpp"
|
||||
#include <vulkan/vulkan_core.h>
|
||||
|
||||
namespace inferno::graphics {
|
||||
|
||||
@@ -13,8 +15,8 @@ RenderTarget* rendertarget_create(
|
||||
{
|
||||
RenderTarget* target = new RenderTarget();
|
||||
target->Device = device;
|
||||
target->Format = format;
|
||||
target->Extent = extent;
|
||||
target->Format = format;
|
||||
|
||||
VkSamplerCreateInfo samplerInfo {};
|
||||
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
@@ -39,16 +41,18 @@ RenderTarget* rendertarget_create(
|
||||
yolo::error("failed to create texture sampler!");
|
||||
}
|
||||
|
||||
target->TargetImage = new ImageAttachment();
|
||||
|
||||
create_image(device, extent.width, extent.height, format, VK_IMAGE_TILING_OPTIMAL,
|
||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT,
|
||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, target->Image, target->Memory);
|
||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, target->TargetImage->Image,
|
||||
target->TargetImage->Memory);
|
||||
|
||||
target->TargetImage->ImageView = create_image_view(
|
||||
device, target->TargetImage->Image, format, VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
|
||||
target->ImageView
|
||||
= create_image_view(device, target->Image, format, VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
|
||||
target->DescriptorSet = ImGui_ImplVulkan_AddTexture(
|
||||
target->Sampler, target->ImageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
target->DescriptorSet = ImGui_ImplVulkan_AddTexture(target->Sampler,
|
||||
target->TargetImage->ImageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
|
||||
if (depth) {
|
||||
rendertarget_create_depth(target);
|
||||
@@ -59,9 +63,10 @@ RenderTarget* rendertarget_create(
|
||||
|
||||
void rendertarget_cleanup(RenderTarget* target)
|
||||
{
|
||||
vkDestroyImageView(target->Device->VulkanDevice, target->ImageView, nullptr);
|
||||
vkDestroyImage(target->Device->VulkanDevice, target->Image, nullptr);
|
||||
vkFreeMemory(target->Device->VulkanDevice, target->Memory, nullptr);
|
||||
vkDestroyImageView(
|
||||
target->Device->VulkanDevice, target->TargetImage->ImageView, nullptr);
|
||||
vkDestroyImage(target->Device->VulkanDevice, target->TargetImage->Image, nullptr);
|
||||
vkFreeMemory(target->Device->VulkanDevice, target->TargetImage->Memory, nullptr);
|
||||
|
||||
rendertarget_destroy_depth(target);
|
||||
|
||||
@@ -80,8 +85,8 @@ void rendertarget_create_depth(RenderTarget* target)
|
||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, target->TargetDepth->Image,
|
||||
target->TargetDepth->Memory);
|
||||
|
||||
target->TargetDepth->ImageView = create_image_view(target->Device, target->TargetDepth->Image,
|
||||
depthFormat, VK_IMAGE_ASPECT_DEPTH_BIT);
|
||||
target->TargetDepth->ImageView = create_image_view(target->Device,
|
||||
target->TargetDepth->Image, depthFormat, VK_IMAGE_ASPECT_DEPTH_BIT);
|
||||
}
|
||||
|
||||
void rendertarget_destroy_depth(RenderTarget* target)
|
||||
@@ -111,4 +116,84 @@ void rendertarget_recreate(RenderTarget* target, VkExtent2D extent, VkFormat for
|
||||
// rendertarget_create_depth(target);
|
||||
}
|
||||
|
||||
DynamicCPUTarget* dynamic_rendertarget_create(
|
||||
GraphicsDevice* device, VkExtent2D extent, VkFormat format)
|
||||
{
|
||||
DynamicCPUTarget* target = new DynamicCPUTarget();
|
||||
target->Format = format;
|
||||
target->Extent = extent;
|
||||
target->Device = device;
|
||||
|
||||
VkSamplerCreateInfo samplerInfo {};
|
||||
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
samplerInfo.magFilter = VK_FILTER_LINEAR;
|
||||
samplerInfo.minFilter = VK_FILTER_LINEAR;
|
||||
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.anisotropyEnable = VK_FALSE;
|
||||
samplerInfo.maxAnisotropy = 1.0f;
|
||||
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
||||
samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
||||
samplerInfo.compareEnable = VK_FALSE;
|
||||
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
||||
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
samplerInfo.mipLodBias = 0.0f;
|
||||
samplerInfo.minLod = 0.0f;
|
||||
samplerInfo.maxLod = 0.0f;
|
||||
|
||||
if (vkCreateSampler(device->VulkanDevice, &samplerInfo, nullptr, &target->Sampler)
|
||||
!= VK_SUCCESS) {
|
||||
yolo::error("failed to create texture sampler!");
|
||||
}
|
||||
|
||||
// Create VkImage with Undefined
|
||||
create_image(device, extent.width, extent.height, format, VK_IMAGE_TILING_OPTIMAL,
|
||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT,
|
||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, target->Image, target->Memory);
|
||||
|
||||
target->ImageView
|
||||
= create_image_view(device, target->Image, format, VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
|
||||
target->DescriptorSet = ImGui_ImplVulkan_AddTexture(
|
||||
target->Sampler, target->ImageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
|
||||
// NOTE: This assumes that the image is in the UNDEFINED LAYOUT
|
||||
// And also assumes that the cpu layout is floating point (4 bytes) and the image is
|
||||
// RGBA
|
||||
target->StagingBuffer = generic_buffer_create(device, 0,
|
||||
extent.width * extent.height * 4, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
||||
}
|
||||
|
||||
void dynamic_rendertarget_cleanup(DynamicCPUTarget* target) { }
|
||||
|
||||
// TODO: We should do this with a double buffer but whatever
|
||||
void dynamic_rendertarget_update(DynamicCPUTarget* target, void* data, VkExtent2D size)
|
||||
{
|
||||
if (size.width != target->Extent.width || size.height != target->Extent.height) {
|
||||
yolo::error("Dynamic CPU Target size mismatch");
|
||||
return;
|
||||
}
|
||||
|
||||
// Traansition to General
|
||||
transition_image_layout(target->Device, target->Image, target->Format,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL);
|
||||
|
||||
// Sync with Fence
|
||||
|
||||
// Map Memory
|
||||
void* mappedData;
|
||||
vkMapMemory(target->Device->VulkanDevice, target->StagingBuffer->DeviceData, 0,
|
||||
target->StagingBuffer->Size, 0, &mappedData);
|
||||
memcpy(mappedData, data, target->StagingBuffer->Size);
|
||||
vkUnmapMemory(target->Device->VulkanDevice, target->StagingBuffer->DeviceData);
|
||||
|
||||
// Sync with Fence
|
||||
|
||||
// Transition to whatever we need
|
||||
transition_image_layout(target->Device, target->Image, target->Format,
|
||||
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -3,14 +3,16 @@
|
||||
#include "graphics.hpp"
|
||||
|
||||
#include <optional>
|
||||
#include <vulkan/vulkan_core.h>
|
||||
|
||||
namespace inferno::graphics {
|
||||
|
||||
struct GraphicsDevice;
|
||||
struct GenBuffer;
|
||||
|
||||
// TODO: Should probably be "ImageAttachment" and then the
|
||||
// target will abstract which sort of attachment it is
|
||||
typedef struct DepthAttachment {
|
||||
typedef struct ImageAttachment {
|
||||
VkImage Image;
|
||||
VkDeviceMemory Memory;
|
||||
VkImageView ImageView;
|
||||
@@ -19,14 +21,11 @@ typedef struct DepthAttachment {
|
||||
|
||||
// TODO: What about the present mode?
|
||||
typedef struct RenderTarget {
|
||||
VkImage Image;
|
||||
VkDeviceMemory Memory;
|
||||
VkImageView ImageView;
|
||||
ImageAttachment* TargetImage = nullptr;
|
||||
ImageAttachment* TargetDepth = nullptr;
|
||||
|
||||
VkFormat Format;
|
||||
VkExtent2D Extent;
|
||||
|
||||
DepthAttachment* TargetDepth = nullptr;
|
||||
VkFormat Format;
|
||||
|
||||
// NOTE: This is for the ImGui renderer.. it needs a descriptor set of a sampler of an
|
||||
// image
|
||||
@@ -45,4 +44,27 @@ void rendertarget_destroy_depth(RenderTarget* target);
|
||||
|
||||
void rendertarget_recreate(RenderTarget* target, VkExtent2D extent, VkFormat format);
|
||||
|
||||
typedef struct DynamicCPUTarget {
|
||||
VkImage Image;
|
||||
VkDeviceMemory Memory;
|
||||
VkImageView ImageView;
|
||||
|
||||
VkFormat Format;
|
||||
VkExtent2D Extent;
|
||||
|
||||
GenBuffer* StagingBuffer;
|
||||
|
||||
// This is being given to ImGUI so we need a Sampler and a DescriptorSet
|
||||
VkSampler Sampler;
|
||||
VkDescriptorSet DescriptorSet;
|
||||
|
||||
GraphicsDevice* Device;
|
||||
} DynamicCPUTarget;
|
||||
|
||||
DynamicCPUTarget* dynamic_rendertarget_create(
|
||||
GraphicsDevice* device, VkExtent2D extent, VkFormat format);
|
||||
void dynamic_rendertarget_cleanup(DynamicCPUTarget* target);
|
||||
|
||||
void dynamic_rendertarget_update(DynamicCPUTarget* target, void* data, VkExtent2D size);
|
||||
|
||||
}
|
||||
|
||||
@@ -205,7 +205,7 @@ void renderer_begin_pass(
|
||||
imageMemoryBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
imageMemoryBarrier.image = target->Image;
|
||||
imageMemoryBarrier.image = target->TargetImage->Image;
|
||||
imageMemoryBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
imageMemoryBarrier.subresourceRange.baseMipLevel = 0;
|
||||
imageMemoryBarrier.subresourceRange.layerCount = 1;
|
||||
@@ -223,7 +223,7 @@ void renderer_begin_pass(
|
||||
VkClearValue clearColor = { { { 0.0f, 0.0f, 0.0f, 1.0f } } };
|
||||
VkRenderingAttachmentInfo attachmentInfo {};
|
||||
attachmentInfo.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR;
|
||||
attachmentInfo.imageView = target->ImageView;
|
||||
attachmentInfo.imageView = target->TargetImage->ImageView;
|
||||
attachmentInfo.imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR;
|
||||
attachmentInfo.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||
attachmentInfo.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
|
||||
@@ -97,6 +97,8 @@ InfernoApp* inferno_create()
|
||||
graphics::window_create("Inferno v" INFERNO_VERSION, 1920, 1080);
|
||||
app->Device = graphics::device_create();
|
||||
app->Renderer = graphics::renderer_create(app->Device);
|
||||
// FIXME: FUCKING CHANGE THIS
|
||||
graphics::device_add_context(app->Device, app->Renderer);
|
||||
|
||||
graphics::renderer_configure_gui(app->Renderer);
|
||||
graphics::renderer_configure_command_buffer(app->Renderer);
|
||||
@@ -131,10 +133,8 @@ InfernoApp* inferno_create()
|
||||
scene::scene_object_load(lucy, "res/lucy.obj");
|
||||
scene::scene_object_optimize(lucy);
|
||||
scene::scene_add_object(app->Scene, lucy);
|
||||
// app->PreviewRenderer = graphics::preview_create();
|
||||
// graphics::preview_set_viewport(app->PreviewRenderer, app->Scene->Camera);
|
||||
// app->RayRenderer = graphics::rayr_create(app->Scene);
|
||||
// graphics::rayr_set_viewport(app->RayRenderer, app->Scene->Camera);
|
||||
|
||||
app->RayRenderer = graphics::rayr_create(app->Renderer, app->Scene);
|
||||
|
||||
return app;
|
||||
}
|
||||
@@ -248,26 +248,20 @@ void inferno_end(InfernoApp* app)
|
||||
|
||||
int inferno_run(InfernoApp* app)
|
||||
{
|
||||
|
||||
// we weant to outline Lucy in lines
|
||||
graphics::renderer_submit_repeat(
|
||||
app->Renderer,
|
||||
[&](graphics::VulkanRenderer* renderer, VkCommandBuffer* commandBuffer) {
|
||||
const auto lucy = app->Scene->Objects[0];
|
||||
for (auto& mesh : scene::scene_object_get_meshs(lucy)) {
|
||||
for (int i = 0; i < mesh->Indicies.size() - 1; i += 3) {
|
||||
graphics::debug_draw_line(
|
||||
mesh->Verticies[mesh->Indicies[i]].Position,
|
||||
mesh->Verticies[mesh->Indicies[i + 1]].Position,
|
||||
{ 1, 0, 0 });
|
||||
graphics::debug_draw_line(mesh->Verticies[mesh->Indicies[i]].Position,
|
||||
mesh->Verticies[mesh->Indicies[i + 1]].Position, { 0, 0, 1 });
|
||||
graphics::debug_draw_line(
|
||||
mesh->Verticies[mesh->Indicies[i + 1]].Position,
|
||||
mesh->Verticies[mesh->Indicies[i + 2]].Position,
|
||||
{ 1, 0, 0 });
|
||||
mesh->Verticies[mesh->Indicies[i + 2]].Position, { 0, 0, 1 });
|
||||
graphics::debug_draw_line(
|
||||
mesh->Verticies[mesh->Indicies[i + 2]].Position,
|
||||
mesh->Verticies[mesh->Indicies[i]].Position,
|
||||
{ 1, 0, 0 });
|
||||
mesh->Verticies[mesh->Indicies[i]].Position, { 0, 0, 1 });
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -358,13 +352,13 @@ int inferno_run(InfernoApp* app)
|
||||
}
|
||||
|
||||
if (ImGui::Begin("Render")) {
|
||||
// graphics::rayr_draw(app->RayRenderer);
|
||||
graphics::rayr_prepare(app->RayRenderer);
|
||||
graphics::rayr_draw(app->RayRenderer);
|
||||
|
||||
// ImTextureID texture
|
||||
// = (ImTextureID)graphics::rayr_get_rendered_texture(app->RayRenderer);
|
||||
// ImGui::Image(texture, { ImGui::GetWindowSize().x, ImGui::GetWindowSize().y
|
||||
// },
|
||||
// ImVec2(0, 1), ImVec2(1, 0));
|
||||
ImTextureID texture
|
||||
= (ImTextureID)graphics::rayr_get_target(app->RayRenderer)->DescriptorSet;
|
||||
ImGui::Image(texture, { ImGui::GetWindowSize().x, ImGui::GetWindowSize().y },
|
||||
ImVec2(0, 1), ImVec2(1, 0));
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
@@ -377,4 +371,4 @@ int inferno_run(InfernoApp* app)
|
||||
return 1;
|
||||
}
|
||||
|
||||
} // namespace infern
|
||||
} // name
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "scene/scene.hpp"
|
||||
// #include "scene/camera.hpp"
|
||||
#include "preview/renderer.hpp"
|
||||
#include "raytracing/renderer.hpp"
|
||||
|
||||
#include <memory>
|
||||
|
||||
@@ -59,7 +60,7 @@ typedef struct InfernoApp {
|
||||
graphics::VulkanRenderer* Renderer;
|
||||
|
||||
graphics::PreviewRenderer* PreviewRenderer;
|
||||
// graphics::RayRenderer* RayRenderer;
|
||||
graphics::RayRenderer* RayRenderer;
|
||||
|
||||
InfernoTimer* MainTimer;
|
||||
uint64_t FrameCount;
|
||||
|
||||
@@ -32,9 +32,7 @@ RayRenderer* rayr_create(VulkanRenderer* renderer, scene::Scene* scene)
|
||||
ray->Renderer = renderer;
|
||||
|
||||
auto camera = scene::scene_get_camera(scene);
|
||||
glm::ivec2 viewport = camera_ray_get_viewport(camera);
|
||||
ray->Viewport = { .extent
|
||||
= { static_cast<uint32_t>(viewport.x), static_cast<uint32_t>(viewport.y) } };
|
||||
rayr_set_viewport(ray, camera);
|
||||
|
||||
ray->RenderData
|
||||
= new glm::fvec4[ray->Viewport.extent.width * ray->Viewport.extent.height];
|
||||
@@ -44,7 +42,8 @@ RayRenderer* rayr_create(VulkanRenderer* renderer, scene::Scene* scene)
|
||||
// TODO: We need to upload RenderData to the GPU / maybe do a quad pass ? I think
|
||||
// ImGui handels that
|
||||
|
||||
// ray->RayRenderTarget = graphics::rendertarget_create()
|
||||
ray->RayRenderTarget = graphics::dynamic_rendertarget_create(
|
||||
renderer->Device, ray->Viewport.extent, VK_FORMAT_R32G32B32A32_SFLOAT);
|
||||
|
||||
return ray;
|
||||
}
|
||||
@@ -63,9 +62,9 @@ void rayr_set_viewport(RayRenderer* renderer, Camera* camera)
|
||||
renderer->HasViewportChanged = true;
|
||||
}
|
||||
|
||||
GLuint rayr_get_rendered_texture(RayRenderer* renderer)
|
||||
DynamicCPUTarget* rayr_get_target(RayRenderer* renderer)
|
||||
{
|
||||
// return renderer->RenderTargetTexture;
|
||||
return renderer->RayRenderTarget;
|
||||
}
|
||||
|
||||
glm::fvec4* rayr_get_render_data(RayRenderer* renderer) { return renderer->RenderData; }
|
||||
@@ -94,39 +93,42 @@ void rayr_draw(RayRenderer* renderer)
|
||||
rays::ReferencedRayField startRays
|
||||
= rays::generate_initial_rays(scene::scene_get_camera(renderer->Scene), true);
|
||||
|
||||
// debug_draw_line({ 0, 0, 0 }, { 0, 0, 1 }, { 1, 0, 0 });
|
||||
|
||||
#pragma omp parallel for
|
||||
for (int x = 0; x < renderer->Viewport.extent.width; x++) {
|
||||
for (int y = 0; y < renderer->Viewport.extent.height; y++) {
|
||||
rays::Ray* ray = startRays.Field[x * renderer->Viewport.extent.height + y];
|
||||
rays::HitInfo* closest_hit = nullptr;
|
||||
|
||||
for (auto& obj : scene::scene_get_renderables(renderer->Scene)) {
|
||||
rays::HitInfo* hit = rays::object_ray_collide(obj, ray);
|
||||
if (hit->Did) {
|
||||
if (closest_hit == nullptr) {
|
||||
closest_hit = hit;
|
||||
} else {
|
||||
bool is_closer = hit->Distance < closest_hit->Distance;
|
||||
if (is_closer) {
|
||||
delete closest_hit;
|
||||
closest_hit = hit;
|
||||
} else {
|
||||
delete hit;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (hit->Did) {
|
||||
glm::vec3 hit_distance = glm::vec3 { hit->Distance };
|
||||
hit_distance /= 10;
|
||||
renderer->RenderData[y * renderer->Viewport.extent.width + x]
|
||||
= { hit_distance, 1.0 };
|
||||
}
|
||||
delete hit;
|
||||
}
|
||||
renderer->RenderData[y * renderer->Viewport.extent.width + x]
|
||||
= { 0.0f, 0.0f, 0.0f, 1.0f };
|
||||
// rays::Ray* ray = startRays.Field[x * renderer->Viewport.extent.height + y];
|
||||
// rays::HitInfo* closest_hit = nullptr;
|
||||
//
|
||||
// for (auto& obj : scene::scene_get_renderables(renderer->Scene)) {
|
||||
// rays::HitInfo* hit = rays::object_ray_collide(obj, ray);
|
||||
// if (hit->Did) {
|
||||
// if (closest_hit == nullptr) {
|
||||
// closest_hit = hit;
|
||||
// } else {
|
||||
// bool is_closer = hit->Distance < closest_hit->Distance;
|
||||
// if (is_closer) {
|
||||
// delete closest_hit;
|
||||
// closest_hit = hit;
|
||||
// } else {
|
||||
// delete hit;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// if (hit->Did) {
|
||||
// glm::vec3 hit_distance = glm::vec3 { hit->Distance };
|
||||
// hit_distance /= 10;
|
||||
// renderer->RenderData[y * renderer->Viewport.extent.width + x]
|
||||
// = { hit_distance, 1.0 };
|
||||
// }
|
||||
// delete hit;
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
graphics::dynamic_rendertarget_update(renderer->RayRenderTarget,
|
||||
(void*)renderer->RenderData, renderer->Viewport.extent);
|
||||
}
|
||||
//
|
||||
// void RayRenderer::computeHit(HitInfo* info)
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace inferno::scene {
|
||||
namespace inferno::graphics {
|
||||
|
||||
class VulkanRenderer;
|
||||
class RenderTarget;
|
||||
class DynamicCPUTarget;
|
||||
|
||||
class Camera;
|
||||
class HitInfo;
|
||||
@@ -27,7 +27,7 @@ typedef struct RayRenderer {
|
||||
// TODO: Can this be direct to GPU?
|
||||
// NOTE: Probably not
|
||||
glm::fvec4* RenderData = nullptr;
|
||||
RenderTarget* RayRenderTarget;
|
||||
DynamicCPUTarget* RayRenderTarget;
|
||||
|
||||
scene::Scene* Scene = nullptr;
|
||||
|
||||
@@ -42,7 +42,7 @@ void rayr_cleanup(RayRenderer* renderer);
|
||||
void rayr_draw_ui(RayRenderer* renderer);
|
||||
void rayr_set_viewport(RayRenderer* renderer, Camera* camera);
|
||||
|
||||
// rayr_get_rendered_texture(RayRenderer* renderer);
|
||||
DynamicCPUTarget* rayr_get_target(RayRenderer* renderer);
|
||||
glm::fvec4* rayr_get_render_data(RayRenderer* renderer);
|
||||
|
||||
void rayr_prepare(RayRenderer* renderer);
|
||||
|
||||
Reference in New Issue
Block a user