ch-ch-ch-changes

This commit is contained in:
Ben Kyd
2022-11-08 00:14:51 +00:00
parent 0c4bfe8d43
commit 4d0d60ebdc
2 changed files with 4 additions and 4 deletions

View File

@@ -28,7 +28,7 @@ in vec3 vFragPos;
vec3 lightColour = {1.0, 1.0, 1.0};
vec3 lightPos = {12.0, 2.0, 4.0};
vec3 objectColour = {1.0, 0.5, 0.4};
vec3 objectColour = {1.0, 0.74, 0.21};
void main() {
// ambient
@@ -43,5 +43,5 @@ void main() {
vec3 result = (ambient + diffuse) * objectColour;
outColour = vec4((vNormal + 1.0) /2.0, 1.0);
outColour = vec4(vNormal + 1.0 / 2.0, 1.0);
}

View File

@@ -29,8 +29,8 @@ RasterizeRenderer::RasterizeRenderer()
glBindTexture(GL_TEXTURE_2D, mRenderTargetDepthTexture );
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 800, 600, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);