ch-ch-ch-changes
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@@ -28,7 +28,7 @@ in vec3 vFragPos;
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vec3 lightColour = {1.0, 1.0, 1.0};
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vec3 lightPos = {12.0, 2.0, 4.0};
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vec3 objectColour = {1.0, 0.5, 0.4};
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vec3 objectColour = {1.0, 0.74, 0.21};
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void main() {
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// ambient
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@@ -43,5 +43,5 @@ void main() {
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vec3 result = (ambient + diffuse) * objectColour;
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outColour = vec4((vNormal + 1.0) /2.0, 1.0);
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outColour = vec4(vNormal + 1.0 / 2.0, 1.0);
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}
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@@ -29,8 +29,8 @@ RasterizeRenderer::RasterizeRenderer()
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glBindTexture(GL_TEXTURE_2D, mRenderTargetDepthTexture );
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 800, 600, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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