100% done the window now
This commit is contained in:
185
src/window.cpp
185
src/window.cpp
@@ -1,94 +1,28 @@
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#include "window.hpp"
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#include "gui/style.hpp"
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#include "yolo/yolo.hpp"
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using namespace inferno::graphics;
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static WINDOW_MODE WinMode = WINDOW_MODE::WIN_MODE_DEFAULT;
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static KeyCallback KeyCallback = nullptr;
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static KeyCallback UserKeyCallback = nullptr;
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static int Width, Height;
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static const char* GlslVersion;
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static GLFWwindow* Gindow;
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static GLFWwindow* Window;
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static void glfwErrorCallback(int error, const char* description);
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void window_cleanup() {
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shutdownImGui();
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shutdownGLFW();
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}
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void window_create(std::string title, int width, int height) {
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Width = width;
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Height = height;
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setupGLFW(title);
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glfwSetKeyCallback(getGLFWWindow(), glfwKeyCallback);
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setupImGui();
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}
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void Window::setTitle(std::string title) {
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glfwSetWindowTitle(window, title.c_str());
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}
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void Window::setSize(int w, int h) {
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width = w;
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height = h;
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glfwSetWindowSize(window, width, height);
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}
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void Window::setPos(int x, int y) { glfwSetWindowPos(window, x, y); }
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glm::vec2 Window::getSize() { return {width, height}; }
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void Window::getPos(int &x, int &y) { glfwGetWindowPos(window, &x, &y); }
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void Window::setFPSMode() {
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mWinMode = WIN_MODE_FPS;
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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}
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void Window::setKeyCallback(KeyCallback callback) { mKeyCallback = callback; }
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KeyCallback Window::getKeyCallback() { return mKeyCallback; }
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bool Window::newFrame() {
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glfwPollEvents();
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if (mWinMode == WIN_MODE_FPS) {
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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glfwSetCursorPos(window, (double)width / 2, (double)height / 2);
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void glfwKeyCallback(GLFWwindow *window, int key, int scancode,
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int action, int mods) {
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if (UserKeyCallback != nullptr) {
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UserKeyCallback(key, scancode, action, mods);
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}
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if (glfwWindowShouldClose(window)) {
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return false;
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}
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glfwGetWindowSize(window, &width, &height);
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glClearColor(0.1, 0.1, 0.1, 1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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ImGui::Begin("main", nullptr, WINDOW_FLAGS);
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ImGui::SetWindowPos(ImVec2(0, 0));
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ImGui::SetWindowSize(ImVec2(width, height));
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return true;
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}
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void Window::render() {
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ImGui::End();
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ImGui::Render();
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auto io = ImGui::GetIO();
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glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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glfwSwapBuffers(window);
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ImGui::UpdatePlatformWindows();
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void glfwErrorCallback(int error, const char *description) {
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yolo::error("[GLFW {}] {}", error, description);
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}
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void Window::setupGLFW(std::string title) {
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void setupGLFW(std::string title) {
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glfwSetErrorCallback(glfwErrorCallback);
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if (!glfwInit())
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throw std::runtime_error("Failed to initialize GLFW");
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@@ -109,7 +43,7 @@ void Window::setupGLFW(std::string title) {
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
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#else
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// GL 4.5 + GLSL 450
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glslVersion = "#version 450";
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GlslVersion = "#version 450";
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 5);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
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@@ -117,15 +51,15 @@ void Window::setupGLFW(std::string title) {
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#endif
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// Create window with graphics context
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window = glfwCreateWindow(1280, 720, title.c_str(), NULL, NULL);
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if (window == NULL)
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Window = glfwCreateWindow(1280, 720, title.c_str(), NULL, NULL);
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if (Window == NULL)
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throw std::runtime_error("Could not create window");
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glfwMakeContextCurrent(window);
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glfwMakeContextCurrent(Window);
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gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
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glfwSwapInterval(1); // Enable vsync
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}
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void Window::setupImGui() {
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void setupImGui() {
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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@@ -145,30 +79,97 @@ void Window::setupImGui() {
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// = true;
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// Setup Platform/Renderer backends
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init(glslVersion);
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ImGui_ImplGlfw_InitForOpenGL(Window, true);
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ImGui_ImplOpenGL3_Init(GlslVersion);
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SetupImGuiStyle2();
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inferno::SetupImGuiStyle2();
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}
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void Window::shutdownImGui() {
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void shutdownImGui() {
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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}
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void Window::shutdownGLFW() {
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glfwDestroyWindow(window);
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void shutdownGLFW() {
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glfwDestroyWindow(Window);
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glfwTerminate();
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}
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void Window::glfwKeyCallback(GLFWwindow *window, int key, int scancode,
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int action, int mods) {
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if (Window::GetInstance().getKeyCallback() != nullptr) {
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Window::GetInstance().getKeyCallback()(key, scancode, action, mods);
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void window_create(std::string title, int width, int height) {
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Width = width;
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Height = height;
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setupGLFW(title);
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glfwSetKeyCallback(Window, glfwKeyCallback);
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setupImGui();
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}
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void window_cleanup() {
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shutdownImGui();
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shutdownGLFW();
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}
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void window_set_title(std::string title) {
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glfwSetWindowTitle(Window, title.c_str());
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}
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void window_set_size(int w, int h) {
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Width = w;
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Height = h;
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glfwSetWindowSize(Window, Width, Height);
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}
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void window_set_pos(int x, int y) { glfwSetWindowPos(Window, x, y); }
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glm::vec2 window_get_size() { return { Width, Height }; }
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void window_get_pos(int& x, int& y) { glfwGetWindowPos(Window, &x, &y); }
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void window_set_mode(WINDOW_MODE mode) {
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WinMode = mode;
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if (mode == WINDOW_MODE::WIN_MODE_FPS) {
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glfwSetInputMode(Window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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}
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}
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void Window::glfwErrorCallback(int error, const char *description) {
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yolo::error("[GLFW {}] {}", error, description);
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void window_set_key_callback(KeyCallback callback) { UserKeyCallback = callback; }
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KeyCallback window_get_key_callback() { return UserKeyCallback; }
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bool window_new_frame() {
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glfwPollEvents();
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if (WinMode == WIN_MODE_FPS) {
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glfwSetInputMode(Window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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glfwSetCursorPos(Window, (double)Width / 2, (double)Height / 2);
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}
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if (glfwWindowShouldClose(Window)) {
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return false;
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}
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glfwGetWindowSize(Window, &Width, &Height);
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glClearColor(0.1, 0.1, 0.1, 1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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ImGui::Begin("main", nullptr, WINDOW_FLAGS);
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ImGui::SetWindowPos(ImVec2(0, 0));
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ImGui::SetWindowSize(ImVec2(Width, Height));
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return true;
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}
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void window_render() {
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ImGui::End();
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ImGui::Render();
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auto io = ImGui::GetIO();
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glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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glfwSwapBuffers(Window);
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ImGui::UpdatePlatformWindows();
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}
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@@ -29,7 +29,7 @@ glm::vec2 window_get_size();
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void window_get_pos(int& x, int& y);
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GLFWwindow* window_get_glfw_window();
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void window_set_fps_mode();
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void window_set_mode(WINDOW_MODE mode);
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void window_set_key_callback(KeyCallback callback);
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KeyCallback window_get_key_callback();
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